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Old 09-12-2012, 01:53 PM   Top  -  End  -  #1
Reltzik
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Default Help me craft a mythos!

(Cross-posted in World-building.)

I'm designing a game setting and need help brainstorming pantheons, names, religions, afterlifes, and associated myths. Any help will be appreciated.

Here's what I have so far. It's long, but I'm looking for brainstorms, so don't read all of it; just skim it until something pops out at you:

Most of the religious history will have SOME grounding in truth, but be distorted with time.

Humans are the only native race of the plane. All other races were originally extra-planar, but have been settled for generations and no longer have a living memory of Somewhere Else. Nevertheless, their myths will usually incorporate some story of exodus from one point to another, with a grounding in actual history but little to suggest planar travel.

Most gods are actually elevated by mortals, usually raised up to their status by respect and worship (or fear and infamy), but sometimes by this artifact or that acquisition of limitless arcane power. Of course, some of those gods have been gods for a very long time.

That said, I need several pantheons, each with a different character:

Humans: The human race's history is one of being first colonized and exploited by the demi-human races, then overrun and enslaved by the savage races, and finally clawing their way to freedom and dominance of the plane. The Human Pantheon is ultimately about serving humankind, and all other races can look out for themselves, or possibly die in a pogrom. (This is one of the points of doctrinal dispute within the Church.) The chief deities of the Human Pantheon are the Twins, a legendary brother and sister who dragged humanity kicking and screaming out of barbarism and into civilization before themselves dying in the pivotal battle against the savage races. Elevated to godhood postmortem, the Twins have in turn taken to elevating those humans who create some monumental advance or benefit for humanity -- the general who conquered and converted half a continent, or the first blacksmith to figure out and codify iron-working, or the legendary doctor who laid the groundwork of the healer's trade. I don't have details on anyone other than the Twins, though.

Elves: Elves are scattered across the world in isolated colonies, each devoted to perfection in a different ideal. (This accounts for the wide variety of elves. One colony's spent generations trying to be at one with nature, while another has mastered the arcane.) They typically remember their home plane as an island that vanished beneath the waves, and most extraplanar travel is referred to in terms of aquatic voyages. The head of their pantheon is the Emperor at the time their home plane was destroyed, and some say He carved a piece of land free of the doomed island and placed it in the heavens instead, though this is disputed. Elves probably honor overachievers like humans do, but again, I have no details. Expect a lot of variation from one colony to the next.

Dwarves: Dwarves originally came from an "Inner Earth" type plane (a shell of rock around a central sun where gravity pushes them "outward"). They tunneled their way to other planes, and their migration tales are of journeys through deep and dark places. Originally they made regular pilgrimages back to their home plane (which they called Inner Light) as a religious obligation, but when that plane was overrun by savage invaders and the tunnels began spewing forth twisted beings, the dwarves went through a doctrinal change. Inner Light now refers to a spark of divinity, determination, and potential within each dwarf, and the pilgrimage is meditative in nature. I'm utterly flumoxed about what sort of gods to give them.

Gnomes: Gnomes believe in the elevation of the world through figurative levity, and its fall through figurative gravity. Seriousness and dourness sends the world spiraling towards destruction, and laughter and humor is the key to salvation. Gnomes have an animistic view of things -- rocks and mountains and animals have spirits, and the embodiment of an entire class of spirits is a god. Thus, Mountain might be a god and Fox might be a god, but these are assembled out of the combined spirits of all mountains and all foxes. Again, I don't have details, and suggestions for fables would be awesome. Their name for all the land (and the plane at large) is Old Stoneface, and the highest calling in their faith is to produce a joke or prank so amusing that Old Stone Faith (and thus the entire world) must laugh. Gnomes are closely connected to fey, and their trips (in multiple senses of the word) may have involved wild parties with satyrs and rings of mushrooms.

Halflings: Though the typical halfling in their home-plane was very much a sedate, respectable home-body (think hobbits), those who ended up in humanity's plane were the minority of restless wanderers, the exiled troublemakers, and so-forth. Halfling religion on the human plane is upside-down, with the domestic gods that were the traditionally-respected figures now reviled, and the rebellious, trouble-making gods representing the ideal. No clue at all who these gods are, though.

Goblinoids: Originally, goblinoids were part of a three-caste society (priestly bugbears, noble hobgoblins, and commoner goblins). Almost the entire race was twisted into evil with the destruction of their home-plane, and they lost their good natures and identity as their emigration swept across countless planes in one bloody, barbaric invasion after the next. Nowadays goblinoids only remember a smidgeon of their origins, but I want to know their original religion. Something which speaks both to the goodly beings they once were, but also can be seen, here and there, in the twisted beings they've become.
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Old 09-12-2012, 09:03 PM   Top  -  End  -  #2
Kadzar
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Default Re: Help me craft a mythos!

I really like this. It's not just another cliche generic fantasy world; you're trying to do something new here, and I respect that. Now, here are my thoughts:

The Elves: I like that idea of them being specialists. That way, you can have your wood elves and your magic elves without them having to be really good at both at the same time (even though they're actually not). As far as the mythos goes, I wonder if maybe their ships might actually be some sort of magic spaceships (like spelljammers, except not actually spelljammers) and/or their island is actually a planet. Since no one who was around when it happened is still alive, and they would have nothing to actually reference when talking about it, they might have used ideas that were somewhat analogous when explaining what happened, hence a spaceship could become a sea vessel, a planet an island, and being sucked into a black hole (or whatever) becomes sinking.

The Dwarves: It could be that the Inner Light was their god (representing fire, creativity, life, etc.), and when they could no longer return to it, they internalized the concept, believing that the Inner Light exists within all Dwarves, and clerics are simply those Dwarves who have reached such a level of enlightenment that they are able to manifest their inner divinity through outward shows of power. Also, I think there should be some on-going theological discussion about whenever or not other races possess the Inner Light.

The Gnomes: This is something I'm not so keen on. Frankly, I think they could be made to fit the themes of the setting a bit more and also fit a bit better with what you first said about them. My idea is this: their levity is a defense mechanism. Their home plane was overrun by a powerful entity that fed on negative emotions like fear and despair, infecting anyone who were filled with such emotions to a great enough degree and taking control of them. They found that the only way to halt the infection was by overriding the dark emotions with mirth (something that's hard to do when you face the possibility of being overcome by the entity, and all your friends have been turned. Eventually almost all of their plane was overrun, save for a few who managed to find a way to escape. Nowadays, they still tell this story, though told in a silly way so as to not incite dark emotions, and live in fear that the dark ones will follow them to this new plane, or that some of the entity managed to sneak itself on board one of those early travelers, biding it's time until it's ready to strike. Then, to dispell those dark thoughts, they cast an illusion on the party thief to make him think his underwear is on fire.
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Old 09-12-2012, 10:14 PM   Top  -  End  -  #3
Joe the Rat
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Default Re: Help me craft a mythos!

And I do this sort of thing for giggles...

What sort of timescale are you looking at, because canon elves can live upwards of a thousand years - long generations there.

I'm going with Kadzar on the Dwarves - Enlightenment rather than entity. If you want some sort of personage, I'd go with great teachers-as-saints. The question then being what sort of afterlife to they envision? Becoming one again with the light? The Inner Light of their home plane being the light of their ancestors, pouring their wisdom and their warmth unto their descendants?

The nice thing here is that you can use the inner spark of divinity as their spark of inspiration - their motivation to build. This would be a way to tie the traditional dwarven crafting into the philosophy. And monks. Dwarven Monks.


Gnomes - the strong Fey and spirit connections make me think Shinto. Sites are sacred. the world is sacred. The humor - levity, jokes - and anger - emotions are important. Something dark and oppressive from wherever they were? Some sort of evil, soul-sucking gloom?


Goblinoids: I've always wanted to do Roman goblins. Hobs seem to have that sort of organization to them, and the goblin = plebeian sort of works (though goblin = citizen, anything else = plebeian, or slave, or dead fits better). ...anyhow, some sort of civil heirarchy would be a good starting point - somewhere between Greco-Roman and the Celestial Bureaucracy. A hodge-podge of gods mirroring the goblin society (or the goblinoid society modeling that of the gods). Somewhere along the line, they started a lot of fighting, which started to skew priorities a bit - the rolling expansion, or the continued moving - strips away the finer areas, leaving what is most essential for a warring lifestyle. War gods are elevated, the concept of the chief moves from benevolent lord to mad despot, darker gods with promises of faster power insinuate into the structure. If you want to make them really complex, also have them acquire gods with their expansions - brought into the fold, conquered with their worshippers - or freed from their inferior petitioners to serve a truly right and noble species. A Holy war to save the divine from inadequate followers.

Halflings: Teenagers. The conservative authority is now the stifling tyranny, and the ne'er-do-wells and tricksters are the good guys. Chaotic (Good) vs. Lawful (Evil) - at least from their perspective. Determinism vs. Free Will. Do they value chance, or consider it letting things fall by Fate? If they choose not do decide, have they still made a choice?
Hmmm... Apotheosis of the Revolutionaries? The free-thinking leader, the writer of their manifesto, the sneaky spy, the fat drunk one who somehow got all the ladies, the scout who found the way out, the quilting bee of wise women who take the scraps of broken Fate, and sew together a harlequin future for Those Who Chose to Leave. The bad guys are a mad tyrant king, some manner of governor/jailer (chains being a strong image here), and some sort of smothering mother - weaving themes appropriate here. They do not like spiders.
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Old 09-12-2012, 10:54 PM   Top  -  End  -  #4
Ravens_cry
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Default Re: Help me craft a mythos!

Quote:
Originally Posted by Reltzik View Post

Dwarves: Dwarves originally came from an "Inner Earth" type plane (a shell of rock around a central sun where gravity pushes them "outward"). They tunneled their way to other planes, and their migration tales are of journeys through deep and dark places. Originally they made regular pilgrimages back to their home plane (which they called Inner Light) as a religious obligation, but when that plane was overrun by savage invaders and the tunnels began spewing forth twisted beings, the dwarves went through a doctrinal change. Inner Light now refers to a spark of divinity, determination, and potential within each dwarf, and the pilgrimage is meditative in nature. I'm utterly flumoxed about what sort of gods to give them.
The Lost Sun could be a venerated personification of the sun on their home plane, mostly worshipped by older, more conservative dwarves who remember the pilgrimages to their home plane.
With the Inner Light, every act of creation is an act of worship, the gift of the divine to emulate the divine. Of course, for the more conservative who worship The Lost Sun, this may be an act of heresy, so now you have some driving conflict between people.
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Old 09-13-2012, 01:13 AM   Top  -  End  -  #5
THEChanger
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Default Re: Help me craft a mythos!

Hmmm....I do like myths and stories. I'll be keeping an eye on this one.

For now, I will merely plant the idea that, perhaps, the gnomes and the halflings are not unrelated. This idea of something other from the home of the gnomes may be somehow related to the oppression the halflings escaped from.

Perhaps complacency rather than soul-sucking gloom?
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Old 09-13-2012, 02:46 AM   Top  -  End  -  #6
Vitruviansquid
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Default Re: Help me craft a mythos!

Humans: Perhaps take ideas for human gods from real life people who are considered to have made monumental contributions to humanity - what would deified versions of Martin Luther King Jr., Confucius, Einstein, Leonardo da Vinci, or, hell, Gary Gygax look like?

Here's also an idea for the human afterlife: when a human dies, his soul goes to a vast hall where the gods feast eternally, each presiding over her own table. If the human was worthy in life, a god may invite that human to join her table and partake in the feast among others the god has invited. Likely, worthy traders would be invited by the god of trading, worthy warriors by a war god, and so on. Those humans who are unworthy because they failed to contribute to humanity or because their souls were stained by crimes or sin must wander the hall forever, eating nothing and taking no part in the merriment.

Elves: Go with tutelary deities specific to each elven colony. These deities were the captains who brought each ship/colony of elves to the world. Each colony recounts a different journey full of different trials. Unlike many other races, the elves of each colony only honor, pray to, and otherwise interact with just their patron deity.
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Old 09-13-2012, 07:07 AM   Top  -  End  -  #7
Kitten Champion
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Default Re: Help me craft a mythos!

Quote:
Originally Posted by Reltzik View Post
(Cross-posted in World-building.)
Most gods are actually elevated by mortals, usually raised up to their status by respect and worship (or fear and infamy), but sometimes by this artifact or that acquisition of limitless arcane power. Of course, some of those gods have been gods for a very long time.

That said, I need several pantheons, each with a different character:

Humans: The human race's history is one of being first colonized and exploited by the demi-human races, then overrun and enslaved by the savage races, and finally clawing their way to freedom and dominance of the plane. The Human Pantheon is ultimately about serving humankind, and all other races can look out for themselves, or possibly die in a pogrom. (This is one of the points of doctrinal dispute within the Church.) The chief deities of the Human Pantheon are the Twins, a legendary brother and sister who dragged humanity kicking and screaming out of barbarism and into civilization before themselves dying in the pivotal battle against the savage races. Elevated to godhood postmortem, the Twins have in turn taken to elevating those humans who create some monumental advance or benefit for humanity -- the general who conquered and converted half a continent, or the first blacksmith to figure out and codify iron-working, or the legendary doctor who laid the groundwork of the healer's trade. I don't have details on anyone other than the Twins, though.
This is interesting. It's something like the canonization of the Roman Catholic saints into semi-divinity. A twist you could put in, as far as churches manipulating events, is that the Twins were in fact, Elves -- or some similar non-human race. They were royalty in their own clan, but were exiled from their land for breaking the taboo of incest. Embittered and vengeful, they co-opt the struggling and contemptible humans with overwhelming charisma and by sharing the collective knowledge of their civilization on technology, warfare, philosophy, and so on. Like Prometheus, providing fire to early man.

Some humans, the more perceptive among them, realize that their intentions were not benevolent, or they were simply revolted by the manner that these siblings have wrapped their race around their finger out of chilling hatred. Thus, in the heart of battle, when it was clear their victory was assured and mankind was going to ascend past the Elves, Dwarves, Gnomes, and all the extra-planer races -- they have them assassinated. Cut down just before the two could obtain control over the whole world. Shrewdly, the human conspirators quickly filled the void the Twin's death created. Crafting lies about the Twin's ascension into godhood -- over time revising history and remaking them into humans. They also claimed, rather boldly, that those foremost members of the conspiracy had their blessings to be the rulers of man, as both their official church and as monarchs. The church would eventually split, to some degree, as the rabid racists who wanted to secure humanity from threat of non-humans forever and the more pragmatic members who simply wanted to rule in peace, would compete for the hearts of man.

The capacity to achieve godhood through worldly acts, would make a fairly good starting point for a rraison d'etre. You could take the Buddhist approach, endless cycles of reincarnation -- thus endless toil in the mortal realms -- unless you achieve some level of worthiness. People born with natural skill and superior social status could be claimed to be more holy, with ardent faith and great acts (like say, offering money to the church -- or being king) they can move closer to that godhood. Regular serfs merely have to be content in their position, and support their betters in hopes that in the Grand Narrative of Creation they will be the ones able to become like gods. Entering a celestial hierarchy on a plane of idyllic beauty and devoid of suffering. Goblins and other races could be seen as being punished for some vast racial blasphemy, and incapable of achieving godhood in such a state, thus the only kindness is to make their lives end quickly and reduce the capacity for sin in hopes that they'll be able to be born as a human, dwarf, elf, gnome, or animal.

This would be some version of the Elven (or whatever) faith, the theology would be a bastardized version of their Twin's cosmology.

Which in fact, is something closer to the Truth. The Storm of Souls, a plane where the departed souls of creatures from various realities intersect and mingle. These souls are, over time, managed and re-inserted back into the physical worlds by the divinities which exists there. These gods thrive off the spiritual residue of countless lives having been lead in innumerable different fashions -- consuming their identity and memories prior to releasing them to wherever there's a spiritual vacuum (they have no value for null souls, and need more food -- thus they all do this). Each god has its own aspect of the soul they like to consume, valour, wisdom, justice, fear, blood lust, jealously, vengeance, lust -- and so on -- as those gods who shared the same "food" or tried to take more than their individual aspect ended up breaking the precarious balance between them and were eaten by the others. Every god is, to some degree, influenced and shaped by the aspect they ingest.

The plane is jealously guarded by these gods, they exert power in every sphere of reality in order to ensure their positions are secured from would-be usurpers (preventing mortals from getting too powerful) and to promote their own particular aspect of the soul. Each god wants to overcome the others in this plane, creating intractable competition between them in the other realities. This competition ensures they're confined in most of their being to the Sea of Storms, while constantly looking over their shoulders at one another they play a cosmic game across the omniverse. They're somewhat paranoid and are unwilling to act directly due to their eternal staring contests, they thus prefer to use proxies and extreme subtlety rather than simply naming themselves to all and showing off to the mortals demanding worship. Occasionally, there's a noticeably brighter flash in the Storm, such rare souls are taken from the multitude and transfigured into a form that deity requires (demons, angels, devas, totemic spirits, ect) to serve as their purposes and and defend their kingdom.

For instance, The Elves (or whatever) theology is based around one such god's interest, and the Elves (or whatever) have concluded that living in a certain fashion is the best means of being elevated after death by this being. The complicated nature of this they're unaware of, but they have met past proxies which have encouraged their beliefs.

Occasionally, individual memories are too inextricably tied to their soul, creating something as mundane as deja-vu all the way to detailed memories of past events and selves.
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Old 09-13-2012, 01:19 PM   Top  -  End  -  #8
Reltzik
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Default Re: Help me craft a mythos!

Lots of talk about planar cosmology here, so I'll put in some stuff that I left out last time:

Spoiler


.... also, I forgot to mention. The Human Empire, though dominant in the plane until its collapse, never totally converted all of humanity. Uncivilized humans on its fringes still worship a combination of natural elements and the other-worldly Fae'ri, and comprise about a third to a half of all humanity. I could give the barbarian humans a pantheon as well, or just say it varies by tribe.

Okay, enough and more-than-enough planology and history. Onto responses!

Humans:
Spoiler


Dwarves:
Spoiler


Elves:
Spoiler


Gnomes:
Spoiler


Halflings:
Spoiler


Goblinoids:
Spoiler
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Old 09-14-2012, 10:13 AM   Top  -  End  -  #9
Kitten Champion
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Default Re: Help me craft a mythos!

Quote:
Originally Posted by Reltzik View Post
Spoiler
Your actual cosmological afterlife is good. I was, I think, suggesting that your faiths shouldn't be objectively true, but rather they are all half-truths which obscure while hinting at some larger game by unseen god-like entities. If you whittled out the egoism and examined the religious canons of all the races critically you'd find they are all grasping at a greater truth but are unwilling or unable to reach it. The human pantheon would be both true, in a sense of these people were ascended to a higher existence after death and work on humans behalf, while being false -- there would be greater gods which predate and surpass humanity that don't want to reveal themselves.

No one would want to believe in the Storm of Souls, regardless of whether it was true or not. Not only would it deny them an idyllic heaven, it would put them on the same level as the people they feel are their inferiors. Those born into their position may be a random soul from eons ago from a completely different reality -- not the beneficiary of some past-life well lived. The fact that the afterlife doesn't actually care about you or your status, only insofar as it can use you for its own purposes, would not be a happy circumstance especially the ruling elite and racially prejudiced. Something kinder and more useful would have to be invented by the aristocracy and clergy if they were being pragmatic.


Still,

I love your idea of guild-churches. Each could have a holy icon members wear or tattoo on their body -- reflecting the ideology and belief system of that particular god. A follower of the merchant god would wear the most valuable metals he/she could afford and wouldn't sell their icon even on the verge of destitution, merchants would go into debt to buy the most ostentatious holy decoration. A soldier/warrior's guild (or whatever) would be made of the most durable metals-- something that could also function like a small dagger if needed. A blacksmith would have to personally fashion his/her own, and the god would smile upon the most well and intricately crafted. Beggars would make there's out of wood, declaring their intentions to pander. Prostitutes, similar to merchants, would make theirs out of various metals and gemstones, denoting their price (they could even be use the same god, ironically). Sailors and dockworkers, anyone who's labour intensive and somewhat poor -- would have their icons tattooed on as an absolute statement of faith. Some would be riddled with such marks. The iconography would be simple, but everyone would based on a bifurcated image -- a mirrored image to represent the Twins. They could use them as charms which provide boons and protections, either literally or just figuratively. With a universal law that anyone wearing the icon outside their calling would be branded with that mark -- upside down -- to announce their sacrilege to the world. The priests, clerics, paladins and such, would have the Twins-theme iconography liberally.

It would be a great way to ensure class segregation, and players entering the world would know what to look for with every human, assuming that person is being honest. People from outside the empire would be noted for their lack of such marks or icons, heathens naked in the supposed eyes of the divinities of man.

Last edited by Kitten Champion : 09-14-2012 at 10:18 AM.
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Old 09-14-2012, 12:59 PM   Top  -  End  -  #10
Joe the Rat
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Default Re: Help me craft a mythos!

Quote:
Originally Posted by Reltzik View Post
Gnomes:
Spoiler
They should mix-and-match fairly well, and maybe give you a distinct flavor. Sacred sites is not unknown to Native American traditions, though I can't think of any personified examples (as opposed to just sacred), though that's usually in regard to geographic boundaries (Four sacred mountains in some Navajo traditions) or good hunting (The Black Hills). But giving them a voice or face would not be an unreasonable shift.

Quote:
Originally Posted by Reltzik View Post
Halflings:
Spoiler
I'm liking the duality. Looking at the pantheon as a whole rather than at individual gods, you can get some interesting shifts in role and relevance. The Trickster moves from a central heroic figure to a dangerous agitator and source of trouble - very much the same being, and probably still telling the same stories, but seen in a different light with a different Face. Weaving this in further, the Halflings might have a cultural obsession with dualities.

Quote:
Originally Posted by Reltzik View Post
Goblinoids:
Spoiler
A long time ago I promised some folks to write up a primer for making worlds and gods. My first suggestion: "Steal this pantheon." The second is to invest in a metal file to take the serial numbers off. Existing groups have their roles and logic (and illogic) figured out - strip off the cultural trappings, toss on some fresh paint and leather, hand out name tags, have the hammer guy and the spear guy and the dude with the stringed turtle trade weapons, and you're good to go. You just need to pick the right flavor of names for the culture. For goblins, lots of Y's and hard consonants seem to be the vogue. The other way to go is to skip the proper names, and call them by their roles or dispositions: The Warlord, the Thunderer, The Forgemaster, Lord Victorious, The Bountiful Lady, etc.
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Old 09-14-2012, 05:06 PM   Top  -  End  -  #11
THEChanger
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Default Re: Help me craft a mythos!

I'm noticing that duality and the number two are showing up a lot in these mythos. The Twins, the Two Faces of the Halflings, the Inner Sun/Inner Light of the Dwarves, and the possibility of the Spirits of Nature/Dark Thing of the Gnomes.

I wonder how else duality can be incorporated into the other pantheons. The Elves and the Goblins are the two who don't really have a connection to it yet.
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Old 09-16-2012, 03:25 AM   Top  -  End  -  #12
Xuc Xac
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Default Re: Help me craft a mythos!

Quote:
Originally Posted by Reltzik View Post
Gnomes: Gnomes believe in the elevation of the world through figurative levity, and its fall through figurative gravity. Seriousness and dourness sends the world spiraling towards destruction, and laughter and humor is the key to salvation. ...Their name for all the land (and the plane at large) is Old Stoneface, and the highest calling in their faith is to produce a joke or prank so amusing that Old Stone Faith (and thus the entire world) must laugh.
I think that this will get old very quickly. This way lies the madness of Kender. I think a better focus would be on Hope and Optimism rather than jokes. They may hold clowning in high regard but not everyone can be a comedian. You need to allow for more variety in an entire race than just saying they are all pranksters. The problem is that pranks are funny for the people they don't happen to. The other PCs in a party with a gnome are going to get irritated very quickly by the gnome's constant attempts to "cheer them up" with pranks and jokes. That's the exact opposite effect that you want.

But if the gnomes are just dedicated to Optimism, then they have a lot more options. For example:
  • The Clown: He doesn't take anything seriously and tries to keep everything lighthearted by downplaying the negatives. If he gets hurt in combat, he'll make action hero puns and quips like "I'm going to feel that one in the morning!" when taking a mace to the face or "Anyone got tweezers? I've got one heck of a splinter." when getting stuck with an arrow.
  • The Daredevil: He's just thrilled to be alive. Is he scared to go into that cave and fight a dragon? Absolutely! But the adrenalin rush and the singed eyebrows make the cold beer back at the tavern for the apres-slay party taste that much better. Sure, slogging through a murky swamp in constant terror of being ambushed by lizardmen or poison monkeys is rather uncomfortable, but think of the stories! No one ever asked his grandkids "Did I ever tell you about the time nothing interesting ever happened to me?" Life was meant to be enjoyed, not endured!
  • The Stoic: "Come now, chap. Stiff upper lip! We're going to be fine. What are the odds of this being what kills us? Do you really think this is anything compared to what we've already been through? After three thousand years of plagues, pogroms, wars, enslavement, earthquakes, famines, floods, droughts, and genocide... The gnomes... are still... HERE!"
  • The Valiant: Gnomes are going to keep fighting against the darkness and they're going to win. Why? Because a gnome is never defeated. A gnome either wins or he retreats to regroup and plan a counterattack. A gnome can lose a battle on the day, but the war continues tomorrow and every day brings a new chance for victory. Gnomish triumph is inevitable because the gnomish spirit is indestructable.

Last edited by Xuc Xac : 09-16-2012 at 05:00 AM.
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Old 09-18-2012, 12:49 PM   Top  -  End  -  #13
Reltzik
Barbarian in the Playground
 
Devil
 
Join Date: Oct 2005
Location: 
SF Bay Area
Default Re: Help me craft a mythos!

Thanks for all the suggestions. I think I'm ready to start going through the religions in specific detail. I'll go through them one at a time, and I'd like suggestions and feedback.

The Fae'ri Tradition:

Spoiler


The Way of Inner Light

Spoiler


Variant/Heresy: Pilgrims of the Inner Sun

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Variant/Heresy: Students of the Dark

Spoiler


I feel fairly solid on the Way, the Pilgrims, and the Students. What I'd like is suggestions for the Teachings and Teachers. They should represent different paths to the same objective -- less opposing ideologies and more different approaches. Also, I think the Pilgrims need a few weird rituals or traditions that set them even further apart from the Way, and the Students some dark-seeming rituals that are easily misinterpreted as evil by the uneducated. Any ideas?
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Old 09-18-2012, 02:32 PM   Top  -  End  -  #14
Jacob.Tyr
Halfling in the Playground
 
GnomeWizardGuy
 
Join Date: Jun 2012
Default Re: Help me craft a mythos!

Quote:
Originally Posted by THEChanger View Post
I'm noticing that duality and the number two are showing up a lot in these mythos. The Twins, the Two Faces of the Halflings, the Inner Sun/Inner Light of the Dwarves, and the possibility of the Spirits of Nature/Dark Thing of the Gnomes.

I wonder how else duality can be incorporated into the other pantheons. The Elves and the Goblins are the two who don't really have a connection to it yet.
With the idea that the elves worship the noble sponsor of their ship, it could be expanded that they worship the matriarch/patriarch of the noble family that sponsored them.
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