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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 09-13-2012, 12:29 AM   Top  -  End  -  #61
Arkwright
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Join Date: Jun 2012
Default Re: Mage guild game [Pathfinder, Recruiting]

Sounds great. Thiago, is there a deadline for selection that I have missed? Anything I can do to make my application more complete?
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Old 09-13-2012, 12:50 AM   Top  -  End  -  #62
JustPlayItLoud
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Default Re: Mage guild game [Pathfinder, Recruiting]

It's late, but here is what I have so far. Just need to pick another feat, make up a "spellbook", write a little background, and spend some money. I'll finish tomorrow before work.

Alain
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Old 09-13-2012, 12:59 AM   Top  -  End  -  #63
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
Sounds great. Thiago, is there a deadline for selection that I have missed? Anything I can do to make my application more complete?
For now, I'm going to say no deadline.

About Elara, you might want to check the info about the setting in the OP - the royal family of Falenia descends from aasimar, so there could be a connection there. Your background is fine overall, but you're going to have to change the names of the kingdoms, of course - no Cheliax here, Everym might fit, but there is nothing against tieflings there, but you could have it as a city where they used tieflings as slaves for some reason (something related to working in volcanose?). The only problem is that it's a bit long for my skirt-tastes. I like it, but it's a bit too long. You don't have to redo it, though (well, fixing those Golarion references would be nice).

For everyone else, try to keep background at this stage a bit shorter - one or two paragraphs, just a few broad strokes. Like the saying goes, it's like a skirt - short enough to keep me interested, long enough to cover all the important bits. Afterwards we might improve on backgrounds, specially when we get to the OOC thread. But for now - skirts.

Quote:
Originally Posted by Burnheart View Post
So have we settled on The Hidden Kings idea for the guild? That works for me. Possibly thinking of a necromancer, depending on how Necromancy functions, is it inheriently Eviltm damning your soul to hell by useing it? or is casting a Necromancy spell neutral like every other spell?
That depends on the spell. Evil spells are tagged as such. Evil acts don't turn you evil automatically, though.

Last edited by ThiagoMartell : 09-13-2012 at 01:00 AM.
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Old 09-13-2012, 02:45 AM   Top  -  End  -  #64
Thundercracker
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Default Re: Mage guild game [Pathfinder, Recruiting]

I've never played pathfinder but I'm fairly familiar with 3.5. I've wanted to both play a warlock AND try PF for some time, but I noticed there's no warlock for PF. Does anyone know of a good conversion that's likely to be acceptable, or can anyone recommend a course of action?
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Old 09-13-2012, 03:36 AM   Top  -  End  -  #65
Elbeyon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by MasterofFates View Post
Is it alright if I treat my starting potions, poisons, etc, as being made by me, and thus, cost less?
Ditto, my character has several crafting feats as well.
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Old 09-13-2012, 05:33 AM   Top  -  End  -  #66
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by ThiagoMartell View Post
For now, I'm going to say no deadline.

About Elara, you might want to check the info about the setting in the OP - the royal family of Falenia descends from aasimar, so there could be a connection there. Your background is fine overall, but you're going to have to change the names of the kingdoms, of course - no Cheliax here, Everym might fit, but there is nothing against tieflings there, but you could have it as a city where they used tieflings as slaves for some reason (something related to working in volcanose?). The only problem is that it's a bit long for my skirt-tastes. I like it, but it's a bit too long. You don't have to redo it, though (well, fixing those Golarion references would be nice).

For everyone else, try to keep background at this stage a bit shorter - one or two paragraphs, just a few broad strokes. Like the saying goes, it's like a skirt - short enough to keep me interested, long enough to cover all the important bits. Afterwards we might improve on backgrounds, specially when we get to the OOC thread. But for now - skirts.



That depends on the spell. Evil spells are tagged as such. Evil acts don't turn you evil automatically, though.
Yeah sorry for it being not 'skirt length', bit more 'circus tent length'...

Backstory has been amended; you don't really need to read through it, I just replaced Cheliax with 'a secret settlement of dark sorcerers' (I liked the alliteration) and had her wander through Everym afterwards.

Spoiler

And here's my character sheet, I have a few issues I need your ruling on which i'll raise if you accept me but otherwise it is quite complete.

Spoiler

Last edited by Arkwright : 09-13-2012 at 05:34 AM.
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Old 09-13-2012, 09:49 AM   Top  -  End  -  #67
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Thundercracker View Post
I've never played pathfinder but I'm fairly familiar with 3.5. I've wanted to both play a warlock AND try PF for some time, but I noticed there's no warlock for PF. Does anyone know of a good conversion that's likely to be acceptable, or can anyone recommend a course of action?
The witch is quite similar to the warlock to my understandng. They draw their spells from a paticularly patron and store their spells in a familiar. I don't know much about 3.5 but is that similar?

Two questions:
First, what are your rules on magic item creation? Is it allowed or not?

Second, can we buy spells into our spellbook using the rules and costs?

Last edited by Thattaman : 09-13-2012 at 10:06 AM.
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Old 09-13-2012, 10:53 AM   Top  -  End  -  #68
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

The Shadow Assasin is done. I've left equipment until I know if I can craft my own stuff.
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Old 09-13-2012, 10:55 AM   Top  -  End  -  #69
MasterofFates
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Default Re: Mage guild game [Pathfinder, Recruiting]

So, what's the verdict on treating my alchemical items/potions as my own creations? I'd be alright if I have to pay full price for potions, but I'll probably be very poison-based.
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Old 09-14-2012, 12:01 AM   Top  -  End  -  #70
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Thundercracker View Post
I've never played pathfinder but I'm fairly familiar with 3.5. I've wanted to both play a warlock AND try PF for some time, but I noticed there's no warlock for PF. Does anyone know of a good conversion that's likely to be acceptable, or can anyone recommend a course of action?
I'm a big fan of Warlocks and PF is backwards compatible, so you can play one. You just need to adapt the skills, really. Check out my warlock handbook in the 3.5 forum, btw.

Quote:
Originally Posted by Arkwright View Post
Yeah sorry for it being not 'skirt length', bit more 'circus tent length'...
No problem,. it's quite enjoyable.

Quote:
Originally Posted by Arkwright View Post
Backstory has been amended; you don't really need to read through it, I just replaced Cheliax with 'a secret settlement of dark sorcerers' (I liked the alliteration) and had her wander through Everym afterwards.
Cool

Quote:
Originally Posted by Arkwright View Post
And here's my character sheet, I have a few issues I need your ruling on which i'll raise if you accept me but otherwise it is quite complete.
Let me know about those issues, so far I skimmed through it and it looks fine

Quote:
Originally Posted by Thattaman View Post
Two questions:
First, what are your rules on magic item creation? Is it allowed or not?
It's allowed, but no custom items. Maybe during the game you might get a custom item after going through a quest, but during character creation, stick to the published items. Consider you took 10 in any skill check required.

Quote:
Originally Posted by Thattaman View Post
Second, can we buy spells into our spellbook using the rules and costs?
Yes, consider you took 10 in any skill check required.

Quote:
Originally Posted by MasterofFates View Post
So, what's the verdict on treating my alchemical items/potions as my own creations? I'd be alright if I have to pay full price for potions, but I'll probably be very poison-based.
I considered it and I'm going to say yes. Consider you took 10 in any skill check required.

Last edited by ThiagoMartell : 09-14-2012 at 12:41 AM.
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Old 09-14-2012, 01:00 AM   Top  -  End  -  #71
Thundercracker
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by ThiagoMartell View Post
I'm a big fan of Warlocks and PF is backwards compatible, so you can play one. You just need to adapt the skills, really. Check out my warlock handbook in the 3.5 forum, btw.
Awesome, will check it out this weekend.
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Old 09-14-2012, 01:29 AM   Top  -  End  -  #72
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Essentially, whether the Heirloom Weapon trait could be extended to give me proficiency in a Scorpion Whip (exotic weapon). Fine if it cannot, but I wanted to check if I could save a feat.

From your comment about custom items can I take it my intelligent weapon would be disallowed?
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Old 09-14-2012, 01:38 AM   Top  -  End  -  #73
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
Essentially, whether the Heirloom Weapon trait could be extended to give me proficiency in a Scorpion Whip (exotic weapon). Fine if it cannot, but I wanted to check if I could save a feat.
Hm, I'll think about that.

Quote:
Originally Posted by Arkwright View Post
From your comment about custom items can I take it my intelligent weapon would be disallowed?
Intelligent weapons are not custom items, but from what I remember they are far more expensive than a 6th level character could afford.
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Old 09-14-2012, 02:57 AM   Top  -  End  -  #74
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

By my calculations my intelligent whip should only cost me 3700 in total.

Edit- and also, due to a custody agreement with my girlfriend, my character is going to be male and named Lyle, no other changes. Don't ask.

Last edited by Arkwright : 09-14-2012 at 03:55 AM.
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Old 09-14-2012, 06:43 AM   Top  -  End  -  #75
blazinvire
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Default Re: Mage guild game [Pathfinder, Recruiting]

Would love to join in; I got a Monk/Sorceror/Dragon Disciple type character in mind with a solid if jumbled idea for her background, should fit in quite nicely with banned unregistered magic and dragon worship theme.

WIP:
Seryn
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Old 09-14-2012, 07:12 AM   Top  -  End  -  #76
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
By my calculations my intelligent whip should only cost me 3700 in total.

Edit- and also, due to a custody agreement with my girlfriend, my character is going to be male and named Lyle, no other changes. Don't ask.
I couldn't find the build in the thread, but I'm sure I read it before Did you edit it out of your post or something like that?
About the whip, the lowest cost I could find is 2300 plus some change (+1 whip) + 500 (inteligent) + 1000 (cheapest special ability) = 3800 (plus some change), and that's for a whip with Int 10, Wis 10 and Cha 10 who communicates with empathy only and whose only ability is to cast a cantrip. Maybe you meant that the intelligent item part cost 3700, not counting the price for the +1 whip?
Anyway, that seems fine, no problem if you can afford it.
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Old 09-14-2012, 07:27 AM   Top  -  End  -  #77
Elbeyon
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by ThiagoMartell View Post
It's allowed, but no custom items. Maybe during the game you might get a custom item after going through a quest, but during character creation, stick to the published items. Consider you took 10 in any skill check required.
I had some ideas for fun/cool little nick-nacks, such as weather predicting weather vanes, lucky crafting tools, copying quills etc etc. Are such things going to be a possibility after character creation? Just asking for I have the correct expectations.

Last edited by Elbeyon : 09-14-2012 at 07:27 AM.
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Old 09-14-2012, 08:40 AM   Top  -  End  -  #78
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Elbeyon View Post
I had some ideas for fun/cool little nick-nacks, such as weather predicting weather vanes, lucky crafting tools, copying quills etc etc. Are such things going to be a possibility after character creation? Just asking for I have the correct expectations.
I'm pretty sure you can find stuff like that in Pathfinder normally, but custom items like that would be a possibility in play, yes.
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Old 09-14-2012, 01:17 PM   Top  -  End  -  #79
Ghost49X
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Default Re: Mage guild game [Pathfinder, Recruiting]

Personally the council of guilds could have leadership of the sort with 1 person of each alignment, (though they would have to represent something else as alignments aren't tangible) and have the guild leadership be 1 person maybe with a 2IC.
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Old 09-14-2012, 02:58 PM   Top  -  End  -  #80
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

My character will be completely finished early tomorrow.
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Old 09-14-2012, 05:27 PM   Top  -  End  -  #81
MasterofFates
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furious Re: Mage guild game [Pathfinder, Recruiting]

I just spent 45 minutes writing out an elaborate backstory, when it was deleted due to my phone dying out.

Well, at the very least, here's my sheet. I'll post the backstory against tomorrow.

Nervantes VI of House Mithmegil, the Elf Alchemist who likes to cut living things open in his spare time. (Explanation will be posted tomorrow, I promise.)
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Old 09-14-2012, 08:52 PM   Top  -  End  -  #82
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Here're my calculations-
Whip+1: 2000
Base increase: 500
Int 10: 0
Empathy: 0
Senses 30ft: 0
1st level spell 3/day: 1200
Total: 3700, ego 2.

Not looking for a fully-functional intelligence, more just a spell-casting sword I can make my bitch.
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Old 09-15-2012, 02:19 AM   Top  -  End  -  #83
Thattaman
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by MasterofFates View Post
I just spent 45 minutes writing out an elaborate backstory, when it was deleted due to my phone dying out.

Well, at the very least, here's my sheet. I'll post the backstory against tomorrow.

Nervantes VI of House Mithmegil, the Elf Alchemist who likes to cut living things open in his spare time. (Explanation will be posted tomorrow, I promise.)
I had to make my character twice as well as my spellbook due to the internet closing down and after the third time I didn't even bother to make it again.
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Old 09-15-2012, 02:21 AM   Top  -  End  -  #84
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
Here're my calculations-
Whip+1: 2000
Base increase: 500
Int 10: 0
Empathy: 0
Senses 30ft: 0
1st level spell 3/day: 1200
Total: 3700, ego 2.

Not looking for a fully-functional intelligence, more just a spell-casting sword I can make my bitch.
You left out the 300 gp for a masterwork weapon, that's why it looked weird. Cost is 4000 plus some change (for the actual whip). Looks fine. Of course, if that 1st level spell is the basis of some gamebreaking combo we'll have to talk about it.

Quote:
Originally Posted by Ghost49X View Post
Personally the council of guilds could have leadership of the sort with 1 person of each alignment, (though they would have to represent something else as alignments aren't tangible) and have the guild leadership be 1 person maybe with a 2IC.
The council depends on which guilds are more powerful. Each guild has a set on the council. Alignment doesn't come into it.

Last edited by ThiagoMartell : 09-15-2012 at 02:22 AM.
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Old 09-15-2012, 02:38 AM   Top  -  End  -  #85
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Huh; I had long assumed the masterwork was factored into the 1000, like getting armor/weapons made of special materials. My mistake.

Nothing game-breaking, just casting True Strike and helping my Magus hit. 3x a day shouldn't be too bad.
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Old 09-15-2012, 02:44 AM   Top  -  End  -  #86
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
Huh; I had long assumed the masterwork was factored into the 1000, like getting armor/weapons made of special materials. My mistake.

Nothing game-breaking, just casting True Strike and helping my Magus hit. 3x a day shouldn't be too bad.
Actually, I don't think that works. True Strike is a personal spell and the item counts as a creature.
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Old 09-15-2012, 03:32 AM   Top  -  End  -  #87
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Another player in a game I play uses this method; and the sword counts as a construct. Are you sure it wouldn't work?
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Old 09-15-2012, 04:05 AM   Top  -  End  -  #88
ThiagoMartell
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Default Re: Mage guild game [Pathfinder, Recruiting]

Quote:
Originally Posted by Arkwright View Post
Another player in a game I play uses this method; and the sword counts as a construct. Are you sure it wouldn't work?
By RAW it doesn't work in Pathfinder. In 3.5 it works because it specifically says true strike and specific overrides general. In PF, it simply says a 1st level spell, so all rules for spells (including targeting) stand as well. Basically, you could have a whip that casts true strike, but it would only affect attack rolls the whip makes by itself (and unless it has a means to move, it can't make any). If there is any way to get Share Spells with your item (does Bond Item get anything similar to that?), it would work, though.
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Old 09-15-2012, 04:12 AM   Top  -  End  -  #89
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Hmm i've posted a message asking the fellow in my game what the rules are justifying theirs; i'll get their response soon.

Looks like I could have some extra gold to spend. Cool.
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Old 09-15-2012, 09:21 AM   Top  -  End  -  #90
Arkwright
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Default Re: Mage guild game [Pathfinder, Recruiting]

Turns out it was a GM call; my mistake.

Instead i'll get a Masterwork Scorpion Whip and a Rod of Elemental Metamagic, lesser.
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