2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Play-by-Post Games > Finding Players (Recruitment) > Out-of-Character
Register FAQ Members List Mark Forums Read End

Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

Reply
 
Thread Tools
Old 09-17-2012, 09:34 AM   Top  -  End  -  #271
GrassyGnoll
Ogre in the Playground
 
 
Join Date: Feb 2008
Location: 
Take a look I'm in a book
Default Re: Fire Emblem: Close Horizons (OOC) II

None of the cavaliers can intercept Imeena from M12 (except SC4, who will be long dead).

Imeena will go from 23% -> 13% dodge for one round... in range of two ballistas which do 4 damage each at a 71% THAC0. (48%-> 58% after Avoid/Rescue)

2 * 4 * (58/100 - 48/100).... for .8 difference in damage averaged (with an estimated 3.64 damage unburdened; so 25% extra...*)

Still sounds worth it to me It will be a 1 turn issue, hardly more severe than surrendering a forested tile.

An unintended perk of Imeena drawing ballista fire may be sparing the more frail Callum from tearing his gown.

*but still weighted under 2 damage, or letting an Archer range on Imeena.
__________________
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra

Homebrew

Last edited by GrassyGnoll : 09-17-2012 at 09:35 AM.
GrassyGnoll is offline   Reply With Quote
Old 09-17-2012, 09:53 AM   Top  -  End  -  #272
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Hmmm. Okay then, I guess it's worth a shot. Might as well have one more unit following the flank, and not stuck at the gridlock.

We'll go with this. And with Imeena and Callum calling Lenz to come with them, of course.
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 12:16 PM   Top  -  End  -  #273
GrassyGnoll
Ogre in the Playground
 
 
Join Date: Feb 2008
Location: 
Take a look I'm in a book
Default Re: Fire Emblem: Close Horizons (OOC) II

Preparing to compile what we have so far.

I'll give you all a moment to unflinch. I'm not going to urge updates without review of my own schemes. And without more clear annotations.

By my estimates, we can have Argoth as far up to D12 by the time Imeena makes the drop. We do this by shoving him an extra space with every spare infantry with the necessary Con (11; =< 13 -2).

Quote:
Falcon to C-H5, Rescues Madeline. If he is allowed to move after Rescuing, he continues on to C-F6.

Oren to C-G4, takes a Vulnerary.

Wotan to L7, shoves Argoth

Argoth to C-F7

Adele moves to C-G7, shoves Argoth (E7)

Durnock to C-F7

Imeena rescues Wotan, cantos to C-M12

Paris to C-L7, attack Sword Cavalier 4, canto to C-J6

Callum to C-M6, attacks Sword Cavalier #4, and cantos to C-M10

Lloyd to C-A6.

Roland cannot get at the Ballista #4 with that Galer's Soldier in the way, but even with depleted ammo, we can still get some use out of it. Roland to N-N6.
(If Paris starts the next round at E8, she can canto to attack LC 8. If Paris starts the next round. [HAHA no, way too squishy] She's in range of a ballista and archer. Depending on how HP conscious we want to be; E7 is still in range of a Ballista, so G7 may be the most conservative move.)
__________________
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra

Homebrew

Last edited by GrassyGnoll : 09-17-2012 at 01:13 PM.
GrassyGnoll is offline   Reply With Quote
Old 09-17-2012, 12:31 PM   Top  -  End  -  #274
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Erm, the Central sector map kind of disappeared.

Since when did we agree on Paris moving to C-G7? I thought I had her to C-M7 to take a shot at Sword Cavalier #4, then to C-J7.
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 12:36 PM   Top  -  End  -  #275
GrassyGnoll
Ogre in the Playground
 
 
Join Date: Feb 2008
Location: 
Take a look I'm in a book
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
Erm, the Central sector map kind of disappeared.

Since when did we agree on Paris moving to C-G7? I thought I had her to C-M7 to take a shot at Sword Cavalier #4, then to C-J7.
J6* (J7 threatened by Ballista 6)

Yea, let's stick with that.
__________________
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra

Homebrew
GrassyGnoll is offline   Reply With Quote
Old 09-17-2012, 12:43 PM   Top  -  End  -  #276
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by GrassyGnoll View Post
J6* (J7 threatened by Ballista 6)

Yea, let's stick with that.
Oh I see. Okay then, C-J6 it is.

(Bleh, is it just me, or is the Centre map not visible to anyone else?)
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 12:44 PM   Top  -  End  -  #277
Illven
Titan in the Playground
 
 
Join Date: Dec 2008
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Sairyu View Post
Well, I'd definately want to.

I'm not exactly sure how it'd work out. I'll send you a PM with my thoughts on it when I'm more coherent though.
Well I figured most characters would start at 20/1 except for any Nino or Jegians. They would start with A rank their starting weapon rank, and whatever the promotion bonuses give.

All objectives would be defensive. (Survive, Hold throne, Hold line, Protect NPC's. Protect Villages) With points being given for how long you held out.
__________________
A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete
White 2 storylocke http://www.giantitp.com/forums/showthread.php?t=258577

Fire emblem avatar by Water_and_Wind
Illven is online now   Reply With Quote
Old 09-17-2012, 12:47 PM   Top  -  End  -  #278
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

@Illven,

I'll be hitting the sack soon, but you want to get a conversation chain going for Nina and Falcon before I do that?
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 12:48 PM   Top  -  End  -  #279
GrassyGnoll
Ogre in the Playground
 
 
Join Date: Feb 2008
Location: 
Take a look I'm in a book
Default Re: Fire Emblem: Close Horizons (OOC) II

It phased out on me a little while ago, then phased back in.

It's fun to hear ya'll ponder bout additional game modes. I have my head stuck in narrative mode for now, but I'm naturally enthused about any of the free-source games this crew whips up.

Mirror (there's another direct link in there if it doesn't embed)
Spoiler


Edit: I'd post some RP about shoving Argoth along, but with his writer absent... I'll just wait for Oren's company (and shoving expertise next round)
__________________
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra

Homebrew

Last edited by GrassyGnoll : 09-17-2012 at 12:52 PM.
GrassyGnoll is offline   Reply With Quote
Old 09-17-2012, 12:55 PM   Top  -  End  -  #280
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Thanks Grassy,

Alright... I think the Shove-heavy changes can work, except for one thing. Is there a reason we're putting Durnock, a not particularly DEF-heavy Mercenary, in the spearhead role where he has the possibility of being spitted by a lance?
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 12:59 PM   Top  -  End  -  #281
GrassyGnoll
Ogre in the Playground
 
 
Join Date: Feb 2008
Location: 
Take a look I'm in a book
Default Re: Fire Emblem: Close Horizons (OOC) II

Right now I'm assuming Merc 11 has enough sense to wait.

I mean, he's AI so he doesn't, but the enemy phase will come before he has a chance to do anything that would endanger Durnock. Last round from the same position Adele baited Archer 17 to his death. Merc 11 may clean out another Archer for us.

(XP/vulnerary vs. time optimization; in review, E7 is the better choice

Edit: oops, but Argoth is at E7. If Durnock wants prime real estate on next round's flanking maneuver he'll have to overextend into Archer 16's range.

Placed Durnock at F7 to conserve vulneraries [~potential damage from ballista cited below]. We should avoid much of the bottle-neck issue by starting the next round with having Oren shove Argoth into E8 and moving from there...)
__________________
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra

Homebrew

Last edited by GrassyGnoll : 09-17-2012 at 01:17 PM.
GrassyGnoll is offline   Reply With Quote
Old 09-17-2012, 01:05 PM   Top  -  End  -  #282
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Hmmm. I suppose Galer's Mercenary #11 has got enough HP and DEF to withstand enough attacks that Durnock will not be touched by anyone save Archer #16. I wouldn't put it past Sairyu to add a Ballista shot to that, though. Think Durnock will survive that?

EDIT: And @Illven, offer has lapsed. I need my sleep, like, now. You took too long to respond.

Last edited by Ascaloth : 09-17-2012 at 01:06 PM.
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 01:22 PM   Top  -  End  -  #283
Illven
Titan in the Playground
 
 
Join Date: Dec 2008
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
Hmmm. I suppose Galer's Mercenary #11 has got enough HP and DEF to withstand enough attacks that Durnock will not be touched by anyone save Archer #16. I wouldn't put it past Sairyu to add a Ballista shot to that, though. Think Durnock will survive that?

EDIT: And @Illven, offer has lapsed. I need my sleep, like, now. You took too long to respond.
We can start when you wake up.
__________________
A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete
White 2 storylocke http://www.giantitp.com/forums/showthread.php?t=258577

Fire emblem avatar by Water_and_Wind
Illven is online now   Reply With Quote
Old 09-17-2012, 01:23 PM   Top  -  End  -  #284
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Sounds good. I'll sleep on it and see what gives tomorrow.
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 03:46 PM   Top  -  End  -  #285
Sairyu
Ogre in the Playground
 
 
Join Date: Jun 2009
Default Re: Fire Emblem: Close Horizons (OOC) II

For the arena I was thinking 15/0 and 10/1 to force a bit of a choice from the PCs. 10/1 gives more diversity with the unit's abilities (weapon use) and is a bit better stat-wise (by around 3-4 points, I think), but 15/0 is more liable to level at a quicker pace (more points from draft).

But eh... I'll think about it after tomorrow's update.
Sairyu is offline   Reply With Quote
Old 09-17-2012, 03:49 PM   Top  -  End  -  #286
Hydranova
Barbarian in the Playground
 
AssassinGuy
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Question: what does 15/0 mean?
__________________
Hydranova is offline   Reply With Quote
Old 09-17-2012, 03:51 PM   Top  -  End  -  #287
Sairyu
Ogre in the Playground
 
 
Join Date: Jun 2009
Default Re: Fire Emblem: Close Horizons (OOC) II

Unpromoted, level 15. 10/1 would be level 10 + promotion bonuses.
Sairyu is offline   Reply With Quote
Old 09-17-2012, 04:27 PM   Top  -  End  -  #288
Illven
Titan in the Playground
 
 
Join Date: Dec 2008
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Sairyu View Post
For the arena I was thinking 15/0 and 10/1 to force a bit of a choice from the PCs. 10/1 gives more diversity with the unit's abilities (weapon use) and is a bit better stat-wise (by around 3-4 points, I think), but 15/0 is more liable to level at a quicker pace (more points from draft).

But eh... I'll think about it after tomorrow's update.
Well I was thinking (and am almost done with) 20/1 just in general (Along with Nino and Jegain rules) This way the party is reasonably strong starting off.
__________________
A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete
White 2 storylocke http://www.giantitp.com/forums/showthread.php?t=258577

Fire emblem avatar by Water_and_Wind
Illven is online now   Reply With Quote
Old 09-17-2012, 07:37 PM   Top  -  End  -  #289
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

@Illven,

Lo, I'm awake, and I just did the next post. If you're free, let's get this started.
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 08:49 PM   Top  -  End  -  #290
Penguinator
Ettin in the Playground
 
PirateGuy
 
Join Date: Aug 2009
Location: 
In the Pokeball
Gender: Male
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Illven
About the draft thing, I could run it. Who'd want to join?
I join everything Fire Emblem.
__________________


Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

Finally forced me into getting one of these.

Last edited by Penguinator : 09-17-2012 at 08:49 PM.
Penguinator is offline   Reply With Quote
Old 09-17-2012, 09:16 PM   Top  -  End  -  #291
Herpestidae
Troll in the Playground
 
 
Join Date: Sep 2009
Location: 
By the sword
Gender: Male
Default Re: Fire Emblem: Close Horizons (OOC) II

I am also in.
__________________

I keep quoting your posts. But they might not mean what I think they do...

Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
Always Recruiting

Waiting List: 5
Herpestidae is offline   Reply With Quote
Old 09-17-2012, 10:04 PM   Top  -  End  -  #292
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Sure, why not?
Ascaloth is offline   Reply With Quote
Old 09-17-2012, 11:11 PM   Top  -  End  -  #293
Water_and_Wind
Orc in the Playground
 
 
Join Date: Jul 2011
Default Re: Fire Emblem: Close Horizons (OOC) II

You have my sword, etc.
__________________
Fire emblem mug shop - Let me know if you set up a fire emblem game.
My deviantart
Water_and_Wind is offline   Reply With Quote
Old 09-18-2012, 01:18 AM   Top  -  End  -  #294
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

Hmmm. Illven, Penguinator, did I leave you two speechless or something?
Ascaloth is offline   Reply With Quote
Old 09-18-2012, 01:31 AM   Top  -  End  -  #295
Illven
Titan in the Playground
 
 
Join Date: Dec 2008
Default Re: Fire Emblem: Close Horizons (OOC) II

I wasn't sure how to respond. I posted though.
__________________
A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete
White 2 storylocke http://www.giantitp.com/forums/showthread.php?t=258577

Fire emblem avatar by Water_and_Wind
Illven is online now   Reply With Quote
Old 09-18-2012, 01:44 AM   Top  -  End  -  #296
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

And replied. And yes, Falcon is in full FLIRT mode now. And yes Penguinator, he's got more for Paris yet.
Ascaloth is offline   Reply With Quote
Old 09-18-2012, 01:47 AM   Top  -  End  -  #297
Illven
Titan in the Playground
 
 
Join Date: Dec 2008
Default Re: Fire Emblem: Close Horizons (OOC) II

Quote:
Originally Posted by Ascaloth View Post
And replied. And yes, Falcon is in full FLIRT mode now. And yes Penguinator, he's got more for Paris yet.
However. I've got to get to bed. Nina's response to Falcon's inevitable response will have to wait.
__________________
A pokemon emerald nuzlocke http://www.giantitp.com/forums/showthread.php?t=212805 Complete.
Blazing hate a Fire red nuzlocke http://www.giantitp.com/forums/showthread.php?t=222017
Fire emblem 7 Nuzlocke inspired http://www.giantitp.com/forums/showthread.php?t=240176 Complete
White 2 storylocke http://www.giantitp.com/forums/showthread.php?t=258577

Fire emblem avatar by Water_and_Wind
Illven is online now   Reply With Quote
Old 09-18-2012, 01:49 AM   Top  -  End  -  #298
Ascaloth
Ogre in the Playground
 
Devil
 
Join Date: May 2012
Default Re: Fire Emblem: Close Horizons (OOC) II

It's fine, I think that's all we need to do for Falcon and Nina for now. I'll have him talk to Paris next. You have a good night.

Last edited by Ascaloth : 09-18-2012 at 01:52 AM.
Ascaloth is offline   Reply With Quote
Old 09-18-2012, 04:48 AM   Top  -  End  -  #299
Kasanip
Troll in the Playground
 
 
Join Date: Apr 2008
Location: 
Japan
Gender: Female
Default Re: Fire Emblem: Close Horizons (OOC) II

Somehow it is strange to be luggage when flirting is happening with two characters. The poor horse and Paris. Sorry!
__________________
Kasanip's Sketchbook 2 Thread
It is difficult to speak English, please excuse mistakes kindly m(_ _)m
Kasanip is offline   Reply With Quote
Old 09-18-2012, 10:39 AM   Top  -  End  -  #300
Sairyu
Ogre in the Playground
 
 
Join Date: Jun 2009
Default Re: Fire Emblem: Close Horizons (OOC) II

Cavalier (sword) #4 died when Paris hit him. Do you guys want Callum to go down and attack Cavalier (sword) #3 instead?
Sairyu is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:58 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.