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Old 09-21-2012, 09:55 PM   Top  -  End  -  #391
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) II

I had her parents living in Hiroth in my notes; her mom was from Walden and her dad's was a Chaplain.

Edit: X

Last edited by Sairyu : 09-21-2012 at 10:12 PM.
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Old 09-21-2012, 10:02 PM   Top  -  End  -  #392
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Default Re: Fire Emblem: Close Horizons (OOC) II

I guess I just don't like having my vision seeming so very different from yours.
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Old 09-21-2012, 10:07 PM   Top  -  End  -  #393
Sairyu
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You told me that her parents were part of the church.

Snip from the PM:
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Originally Posted by Penguinator
(I'm making this up as I go) Originally, Father Lightbringer worked under the Osulian church. He married a woman who was also involved, and together they had Paris. When the woman was killed through corruption of the church, Father Lightbringer swore to wreak his vengeance against the church. He took the name "Lightbringer" and began the Renyu cult, taking on shaman who had stood against decades of discrimination by the church for their preference of dark magic.
I added a location for her mother's station and some random names because... does it really matter? I tried to put all of that stuff into the Renyu lore bit, but hey, if you want it changed... I'll retcon it, I guess.

Last edited by Sairyu : 09-21-2012 at 10:10 PM.
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Old 09-21-2012, 10:32 PM   Top  -  End  -  #394
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Default Re: Fire Emblem: Close Horizons (OOC) II



I edited Mort's eyes and increased the contrast on his face.

EDIT: Analyze Imeena plz
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Old 09-21-2012, 10:53 PM   Top  -  End  -  #395
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Quote:
Originally Posted by Ascaloth View Post
Out of curiosity, here's a categorisation of party members by nationality, just as a point of interest. Retired characters are marked in red, while future members will be marked in green.

Farin: Lloyd, Callum, Hugo

Hiroth: Nina, Roland, Paris (?), Durnock, Adele, Aramel, Erinn (?), Reyn, Fiona

Berca: Imeena, Madeline, Falcon, Nain, Tyra, Semaj, Mortimer

Unknown: Argoth, Wotan, Oren


Putting aside the 3 enigmas, the current party make-up is dominated by Hirothi, who weigh in at 5 members, and may reach a total of 8. Bercans and Farins weigh in at 3 members each, but the Bercans may find their ranks boosted to twice that number by incoming recruits.

In conclusion, the Farins are woefully under-represented currently, as I have been suspecting.

Hmmm.
The game is currently set in Hiroth, so it makes sense that the Hirothi members are the most numerous. Hiroth and Farin are at war, and *Roland suspects the Redlines are a Farin legion in disguise* (Much like how in days of yore, Japanese warlords would have groups of Samurai disguised as Ronin do their dirty work in rival territory while being publicly deniable)
When you look at the party's Farin members, we've got a thief, a man pretending to nobility, and another who lost everything and is consumed by vengeance.
Outcasts, possibly criminals, and definitely pariahs.
Not exactly the average Farin soldiery.

So yeah, we're really not seeing much of Farin yet, and I suspect we'll get more insight on Farin culture when we end up in their lands.
As for Berca, we're getting a disproportionate ammount of their culture, mostly because the Bercans seem to be very vocal and proud of it. Even the quieter ones like Imeena carry their cultural identity with them.

@The Fire Emblem: I'm kind of surprised it's a Nalban thing. Do the other churches know of it? Think it's some kind of legend? It wouldn't be far fetched if some people thought it was just a metaphor for something.
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Old 09-21-2012, 11:10 PM   Top  -  End  -  #396
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Quote:
Originally Posted by religion
The church of Nalba worships the five spirits who govern the natural phenomena of the world and the creator Goddess who rules from the earth's heart.
The five elements in Japanese phisophy are Air-Fire-Earth-Water and Void.

The Fire Emblem is a lost relic.

There are... many implications, and one very large one.
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Old 09-21-2012, 11:27 PM   Top  -  End  -  #397
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Quote:
Originally Posted by Sairyu View Post
The five elements in Japanese phisophy are Air-Fire-Earth-Water and Void.

The Fire Emblem is a lost relic.

There are... many implications, and one very large one.
Is there a Air, Earth, Water, and Void emblem?
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Old 09-21-2012, 11:28 PM   Top  -  End  -  #398
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Is Lenz going Leeroy Jenkins on us? I can't consider 3 ballistae, 4 mages, 2 archers, 2 mercs and one boss-level mage "lacking in defenses".
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Old 09-21-2012, 11:38 PM   Top  -  End  -  #399
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Making some slight changes to the original plan.

Quote:
Originally Posted by Ascaloth View Post
Imeena to C-K10, takes a Vulnerary.

Wotan to C-J10, Visits and Buys an Iron Sword to be Traded to Imeena next turn.

Wotan to C-M9, attacks Soldier #1.

Argoth attacks Archer #16.

Oren backs off to C-G7 C-G6, takes a Vulnerary, and yells at Lenz, Galer's Sword Cavalier #5 or Galer's Lance Cavalier #6 to give him a ride and back up Imeena.

(@Sairyu, you have GOT to make the numbers more visible, I'm straining my eyes here. Give the numbers a white border, maybe?)

Lloyd to C-I6, shouts the same thing as Oren.

Paris takes a Vulnerary, Waits.

Roland to C-E9, attacks Archer #16, cantos to C-E7.

Now, I cannot devise a way to make Argoth advance even if Archer #16 dies, so what I think needs to happen is, we need to make use of Linia to provide fire support.

Adele to C-G7, takes a Vulnerary, asks Linia to advance and support Argoth.

Durnock to C-F5.

The two-pronged cavalry attack is not going to happen. Callum Rescues Falcon, cantos to C-K6, shouts at Lenz to follow him.

Falcon and Lloyd Waits.
How does it look now?

EDIT:

Quote:
Originally Posted by Water_and_Wind View Post
Is Lenz going Leeroy Jenkins on us? I can't consider 3 ballistae, 4 mages, 2 archers, 2 mercs and one boss-level mage "lacking in defenses".
Oh, crap. He totally took Falcon's words the wrong way, didn't he?

Alright, I'll try to fix this.

Last edited by Ascaloth : 09-21-2012 at 11:41 PM.
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Old 09-21-2012, 11:48 PM   Top  -  End  -  #400
Sairyu
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@Ascaloth
Yeah I actually have the same problem with the green numbers. I'll see what I can do about it for next update. Otherwise, locations for Galer's troops in the center are as follows:

C7: Soldier #2
D6: Soldier #4
H6: Mercenary #1
I7: Sword Cavalier #5
J6: Lance Cavalier #6

@Water_and_Wind
Well, lacking compared to what it looked like before the gate opened. :'9

@Illven
lol

Last edited by Sairyu : 09-21-2012 at 11:49 PM.
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Old 09-21-2012, 11:52 PM   Top  -  End  -  #401
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Quote:
Originally Posted by Water_and_Wind View Post


I edited Mort's eyes and increased the contrast on his face.

EDIT: Analyze Imeena plz
Yay, now I have him look like a 'normal' person... Okay I will analyze Imeena now (in a bit. I want to see in how much trouble you folks are...)
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Old 09-21-2012, 11:52 PM   Top  -  End  -  #402
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@ latest plan
We're looking at a possible Wotan incap, if soldier 1 hits on player phase, followed by soldiers 1,2 and ballistae 7,8 for a total of 32 damage on Wotan if all hit.

C-K10 is in range of ballistae 6,7 and 8. Maybe just move Imeena to the shop if there's an avoid bonus and to buy the sword herself on the next turn.

Damned ballistae really limit our options. It's a chicken and egg situation, since to reach the ballistae we have to defeat the central ground forces, but to attack them we will be continuously under fire by the ballistae.
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Old 09-21-2012, 11:57 PM   Top  -  End  -  #403
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Okay, I've had Falcon yell something else at Lenz. The good Captain now has a new nickname; "Cap'n Deathwish". :p

@W&W,

Oh darn, you're right.

Maybe we go with what you suggested for Imeena.

In addition, Wotan to C-J15 and Visits the Tavern to see if there's anything he can use, and perhaps get the avoid bonus too?
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Old 09-21-2012, 11:58 PM   Top  -  End  -  #404
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Quote:
Originally Posted by Sairyu View Post
@Illven
lol
Hey, It's a reasonable guess.
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Old 09-22-2012, 12:05 AM   Top  -  End  -  #405
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Quote:
Originally Posted by Water_and_Wind View Post
@ latest plan
We're looking at a possible Wotan incap, if soldier 1 hits on player phase, followed by soldiers 1,2 and ballistae 7,8 for a total of 32 damage on Wotan if all hit.

C-K10 is in range of ballistae 6,7 and 8. Maybe just move Imeena to the shop if there's an avoid bonus and to buy the sword herself on the next turn.

Damned ballistae really limit our options. It's a chicken and egg situation, since to reach the ballistae we have to defeat the central ground forces, but to attack them we will be continuously under fire by the ballistae.
How about the group falls back and let the enemy come to you? That way you will be out of Ballista range.
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Old 09-22-2012, 12:07 AM   Top  -  End  -  #406
Ascaloth
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Quote:
Originally Posted by Rising Phoenix View Post
How about the group falls back and let the enemy come to you? That way you will be out of Ballista range.
We cannot afford to wait in this Map. There are constant reinforcements.
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Old 09-22-2012, 12:12 AM   Top  -  End  -  #407
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Quote:
Originally Posted by Ascaloth View Post
We cannot afford to wait in this Map. There are constant reinforcements.
ffffffff... and your only healer is koed... so you cannot turtle either until you see a break

Edit: What about fleeing to the north? Of course you have the problem of imeena and Woltan being left alone...
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Old 09-22-2012, 12:16 AM   Top  -  End  -  #408
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I thought you guys might want to see the following:

Shots Remaining on currently territory-controlling Ballistae
#4 - 6/15
#6 - 12/15
#7 - 9/15
#8 - 13/15
#9 - 13/15

@Ascaloth
Reinforcements spawn every 5 Turns on the North and East maps. Galer's reinforcements spawn every 10 Turns on the West map. Taking the central CT will increase/decrease the relevant party's rate of reinforcements by 3 Turns.

There are also skirmishing enemy units spawned by the northern CT every 3 turns, though they're only vaguely threatening/disruptive and are pretty much EXP fodder.

@Illven
I know, but I still choked on my tea when I read that.

Water_and_Wind
The shop entrance counts as a "Town" tile, so +10 dodge and 10%HP/turn recovery (yes, I know town tiles don't usually do that). Imeena could probably do with another sword too.

Edit: @Rising Phoenix
I'd normally say that they could retreat, but Imeena's trapped right now, so it's not an option.

Last edited by Sairyu : 09-22-2012 at 12:17 AM.
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Old 09-22-2012, 12:17 AM   Top  -  End  -  #409
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It does make sense though, what if Argoth moved to C-E7 then put three ranged units beside him (Paris, Oren, Aramel) and let the reddies move into the deathtrap? Linia engages the lower Archer 6. Galer's cavaliers should deal with the threats of soldiers 1 and 2, for the next turn or two Imeena and Wotan lie in wait until the central forces are suffienctly thinned out to make a break for the central tent.
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Old 09-22-2012, 12:26 AM   Top  -  End  -  #410
Ascaloth
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I didn't really want to give any ground, and was planning on using Roland's and Paris's canto ability to have them go in, take their shot, and cycle them out in turn. That way, we can give Argoth fire support without having to give ground.

But if we go with Argoth to C-E7, it WOULD allow up to three ranged units to give him fire support at any time.

Hmmm.
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Old 09-22-2012, 12:28 AM   Top  -  End  -  #411
Rising Phoenix
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Quote:
Originally Posted by Ascaloth View Post
I didn't really want to give any ground, and was planning on using Roland's and Paris's canto ability to have them go in, take their shot, and cycle them out in turn. That way, we can give Argoth fire support without having to give ground.

But if we go with Argoth to C-E7, it WOULD allow up to three ranged units to give him fire support at any time.

Hmmm.
I'd say that's it worth it. You will get rid of enemies faster and with fewer loses.

As for Imeena:



"By accepting to be leader Immena has taken on a lot of stress. However, she certainly has the qualities to be a leader: a strong, straightforward and polite personality that is not shy of questioning her superiors along with a caring nature will probably ensure that battle plans don't get convoluted, big risks are calculated patiently and that the group is not fooled easily.

She also appears to have activities to reduce stress levels (e.g. music). However, the group must ensure that she has time to cultivate these. A nice warm campfire with warm mead and good company is good for all. Also please refrain from asking too much of her: if you can do something on your own do it, don't ask her and burden her unnecessarily.

As for issues, she seems to have them under control. There is no need to go poking these. Not only can it aggravate the situation it could create problems. If she needs to find solace, I am sure she will open up to someone she trusts.
"
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Last edited by Rising Phoenix : 09-22-2012 at 12:48 AM.
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Old 09-22-2012, 12:38 AM   Top  -  End  -  #412
Ascaloth
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I'm pretty sure Argoth is tough enough to take a sustained assault.

Nevertheless, another argument for retreating would be that it'll draw the enemies in, and leave them more open to the cavalry flank.

Hmmm. May be worth a shot.
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Old 09-22-2012, 12:54 AM   Top  -  End  -  #413
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Quote:
Originally Posted by Ascaloth View Post
I'm pretty sure Argoth is tough enough to take a sustained assault.

Nevertheless, another argument for retreating would be that it'll draw the enemies in, and leave them more open to the cavalry flank.

Hmmm. May be worth a shot.
With 12 Defense (at level 4?! He must have gained defense at every level if he started of with 8) and 20 HP remaining I'd say so. Most enemies deal no damage to him.

Also Immena's personality description is up.
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Old 09-22-2012, 12:59 AM   Top  -  End  -  #414
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He started with 10 and an 80% growth. You'd expect him to have 13 and be 1 point away from total invulnerability, but that's just how the RNG rolls.
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Old 09-22-2012, 01:03 AM   Top  -  End  -  #415
Ascaloth
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Okay then.

I'm going to leave it to others to decide whether Argoth stands his ground or retreats.

Rising Phoenix, do one for Falcon next, if you don't mind.
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Old 09-22-2012, 01:20 AM   Top  -  End  -  #416
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Default Re: Fire Emblem: Close Horizons (OOC) II

Whoops, looks like the old axe guy accidentally tied the highest spd in the party......am I the only one who finds this amusing? I mean, I did make his stats/growths....but still.
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Old 09-22-2012, 01:27 AM   Top  -  End  -  #417
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Quote:
Originally Posted by Sairyu View Post
He started with 10 and an 80% growth. You'd expect him to have 13 and be 1 point away from total invulnerability, but that's just how the RNG rolls.
The 'problem' with stats like that from level 1 is that you can hit your cap very early making that 80% growth 'useless'. Of course it isn't such a bad thing in this game

Quote:
Originally Posted by Ascaloth View Post
Rising Phoenix, do one for Falcon next, if you don't mind.
... I would have rather saved it for actual IC party banter, but ok. I am bored anyway and I am sure I will be able to find something novel and awkward to pump into the conversations with him.



"Unlike the predatory bird from which he gets his name (okay there are some falcon species that breed in colonies but that's beside the point), Falcon is an extreme extrovert, an opportunist and all in all a spontaneous and flexible (both mentally and bodily wise) fellow. However, his energies are short lived hence his often lazy lapses... and perhaps may also result in short lived intimate moments ...

If he wished to amend this thinking more carefully about his actions may help... not to mention that intercourse is one of the most risky (yet pleasurable) actions a living organism undertakes for well known reasons... I wonder how many 'fledglings' he has unknowingly had ?

But really there are no problems with the above. It works for him so it's all good as far as team reliability is concerned. What is more concerning is that Falcon may be afraid of his past, there are reasons why he runs around under a pseudonym and why people confuse him with a certain "Bloodwind". This, coupled with his skirt chasing nature, make me believe that a strong, 'proper', paternal figure was absent in his childhood. Perhaps in time he will let us know?"

Disclaimer: I do not have any actual psychology experience and hence the above should be treated as amusing tripe :P
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Old 09-22-2012, 01:59 AM   Top  -  End  -  #418
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Turn XVII, Draft II
Quote:
Originally Posted by Ascaloth View Post
Lloyd to C-G7

Oren to C-G6, trade for Vulnerary with Lloyd, use vulnerary

Argoth to C-E9

Paris to C-E10 attack Sword Cavalier 6 for 91% kill, canto to C-D7

Falcon to C-F5 (leave C-E8 open for Linia on Ally phase)

Durnock to C-E4, shoves Callum

Callum to C-E10, attack Archer 16, canto to C-E7

Imeena to C-K14, takes a Vulnerary (set up to charge Archer 6 next round, or any infantry that strays too near)

Wotan to C-K11

Roland to N-K6, attack Archer 18 with ballista

Adele to C-E6, takes a Vulnerary, asks Linia to advance and support Argoth
Edited to reflect comments below.
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Old 09-22-2012, 02:39 AM   Top  -  End  -  #419
Water_and_Wind
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We need Adele to shove Callum one more space right. Callum will then start from C-E7, attack Archer 16, and canto back to C-E6 or 7.

Also, Lloyd and Oren's turns should be switched so Oren can take and use the vulnerary on the same turn.

And get someone (Falcon is the closest I think) to shout at the allied cavaliers to kill those pesky soldiers that are blocking Wotan and Imeena's escape route.
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Old 09-22-2012, 02:42 AM   Top  -  End  -  #420
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Default Re: Fire Emblem: Close Horizons (OOC) II

@Grassy,

Erm... what are you planning to do at this stage?

I think you meant Callum should attack Archer #16?
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