Inedible: Quick question, are we allowed to speak out of turn during combat; or should we wait until our initiative to say anything.
You may, but I would prefer you only do so if absolutely necessary. Just to avoid confusion in the initiative list. Make sure to note in your post that that's what you're doing.
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Originally Posted by sun_tzu
I dunno...Colored speech can often be an eyesore. I recommend instead we open each post with the character's name in bold.
I would recommend just posting your character name in bold at the top of the post. Then you only have to do it once.
Inedible, I think you meant Kim; Mia has yet to attack.
You are correct! Fixed it.
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Originally Posted by silphael
Do we already know eachother (outside Shina and Sola, that is) ?
Entirely up to all of you. You'd probably at least be aware of each others existence as people in the school. If you are any more than that is determined by players. People who are in the same club obviously know each other.
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Originally Posted by silphael
Sola:
((
Spoiler
Trying to support people to heroic deeds! 4 successes, not bad!
))
Can you link your rolls and state what you're rolling in the IC thread in the future, please? I know you did in the dice thread, but it's more useful if you do so in your action. Are you just making a general roll to cheer people on? It won't have any mechanical benefit for anyone, but I guess their character might feel nicer.
Also, I don't believe you can add your invocations unless transformed. Anyway, Mia up.
Well, Mia can know just about anyone in the school; so if one of you guys wants to have some sort of previous relationship with her, or to have known her let me know.
Yo, while we move through this giant combat let’s talk about some stuff. I’m thinking that once we finish this I’m going to let you interact a small bit between yourselves, and then we’ll do a quick montage of what you’ll be doing over the next two days. Getting to know each other, setting your palace up, etc. After that you can meet up after school and talk about which plots you want to follow. Or just skip the meetup and do it OOCly.
Also, I think it’s going to be very rare for you to all move in a group like this again. 7 players is way too many, and the only viable option to keep everything moving is probably to split up the party. Which is fine, since that was the plan from the beginning. There’s going to be 5 or so different things you can investigate or do, so you can choose to go it on your own or take a few people. That should hopefully decrease the wait time. I’m very nice and don’t want to drop people, so I’m hoping that’s a good compromise.
It's now occurring to me that a character like Erin (and I imagine she's far from alone) is gonna be a bit of a slow-starter in battle. Between the need to Transform and load her Levinbolt weapon, she's not even guaranteed to have an attack on the first round...
Wonder if that's by design.
Yo, while we move through this giant combat let’s talk about some stuff. I’m thinking that once we finish this I’m going to let you interact a small bit between yourselves, and then we’ll do a quick montage of what you’ll be doing over the next two days. Getting to know each other, setting your palace up, etc. After that you can meet up after school and talk about which plots you want to follow. Or just skip the meetup and do it OOCly.
Also, I think it’s going to be very rare for you to all move in a group like this again. 7 players is way too many, and the only viable option to keep everything moving is probably to split up the party. Which is fine, since that was the plan from the beginning. There’s going to be 5 or so different things you can investigate or do, so you can choose to go it on your own or take a few people. That should hopefully decrease the wait time. I’m very nice and don’t want to drop people, so I’m hoping that’s a good compromise.
Getting to know each other should probably happen IC. I mean, this isn't exactly a "kick door, kill monsters, get treasure" game. ;)
Just remembered that, as attack was based on str (and not on dex like in oWoD), they can have both a defense of 2 and 9 dice attack.
In oWoD, that was working that way:
-opposed dex+battle skill check to hit
-successes exceding the target defense gave +1 dice to damage, which was a str+(either a number of dice (Dark Ages) or a straight number, from +1 to +4) reduced by a stamina+(surnatural power allowing to soak damage, such as fortitude or so...)
That is, for me, being dexterous means you're not only hard to hit, but you're dangerous as well.
7 dice, actually! They only take -1 because your barrier jacket gives you 1 armor, and their spit is a firearms grade attack. To make up for it they're pretty much glass cannons. If they were real zombies they'd be able to take a lot more punishment. See how nice I am?
Edit: My apologies to silphael and Iscariote if you feel like you're persuasion rolls aren't doing much, but you're going to find not a lot of people are going to throw down their weapons in the middle of a life or death conflict even if you ask them really nicely. Unless you have some sort of leverage over them. Which you do not, presently.
7 dice, actually! They only take -1 because your barrier jacket gives you 1 armor, and their spit is a firearms grade attack. To make up for it they're pretty much glass cannons. If they were real zombies they'd be able to take a lot more punishment. See how nice I am?
Oh, I thought we were at close range. Should have read harder.
@Ecksdee
You can only spend one Wist per turn, and we're in combat time now.
I sort of forgot this too, but hey, that's what this first combat is for. Remember all the rules. From now on this will be the case. Considering poor Nerissa didn't actually hit anything I guess it's no harm no foul. I let a few other people get away with it too, but we'll try to be less lenient in the future.
A weapon's damage is added to your dice pool, not to your damage. If you have taken the "Damaging" upgrade for the Levinbolt, you add +1 to your attack dice pool; you do not inflict one more success on a successful attack.
Ah, you're right, it appears... Well, thanks for correction, then - for some reason, I thought too that weapon's damage applied directly to the... eh... damage. (So, that makes more powerful weapons actually easier to hit with?)
Well, doing it the way you did it first is actually one of the main focuses of the upcoming revised rules in the Godmachine Chronicle supplement; it changes damage to successes added to your damage if you successfully hit your target. They are currently in a somewhat open development on the WW forums, if you want to check it out.
I like those rules, but they also imply many changes in other aspects - like how Armor works, and redoing basically every combat Merit in the game.
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(So, that makes more powerful weapons actually easier to hit with?)
The idea is that when you're waving a fireaxe around, even if you have no idea what you're doing, you still have a better chance of actually hitting and injuring your target than you would if you were unarmed or using a knife. I find that realistic.
@jamieth Ah. Right. Only one wisp. I swear I read that -- just seemed to forget. :\ So really... I only was able to spend one wisp to transform reflexively. I'm guessing Inedible disregarded all those other spins.
And damn, I'm up again. Lemme read and catch up -- been distracted this past day or so.