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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 09-24-2012, 09:58 AM   Top  -  End  -  #91
Inedible
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Join Date: Jul 2012
Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by Regalus View Post
Inedible: Quick question, are we allowed to speak out of turn during combat; or should we wait until our initiative to say anything.
You may, but I would prefer you only do so if absolutely necessary. Just to avoid confusion in the initiative list. Make sure to note in your post that that's what you're doing.

Quote:
Originally Posted by sun_tzu View Post
I dunno...Colored speech can often be an eyesore. I recommend instead we open each post with the character's name in bold.
I would recommend just posting your character name in bold at the top of the post. Then you only have to do it once.
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Old 09-24-2012, 03:43 PM   Top  -  End  -  #92
Regalus
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Default Re: Princess: The Hopeful (OOC)

Inedible, I think you meant Kim; Mia has yet to attack.
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Old 09-24-2012, 06:08 PM   Top  -  End  -  #93
silphael
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Default Re: Princess: The Hopeful (OOC)

Do we already know eachother (outside Shina and Sola, that is) ?
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Old 09-24-2012, 06:16 PM   Top  -  End  -  #94
sun_tzu
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by silphael View Post
Do we already know eachother (outside Shina and Sola, that is) ?
I'm guessing not. (Though...several of us are in the debate club, so those could be familiar with each other's civilian identity, at least.)
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Old 09-24-2012, 07:30 PM   Top  -  End  -  #95
Inedible
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by Regalus View Post
Inedible, I think you meant Kim; Mia has yet to attack.
You are correct! Fixed it.

Quote:
Originally Posted by silphael View Post
Do we already know eachother (outside Shina and Sola, that is) ?
Entirely up to all of you. You'd probably at least be aware of each others existence as people in the school. If you are any more than that is determined by players. People who are in the same club obviously know each other.

Quote:
Originally Posted by silphael View Post
Sola:
((
Spoiler
))
Can you link your rolls and state what you're rolling in the IC thread in the future, please? I know you did in the dice thread, but it's more useful if you do so in your action. Are you just making a general roll to cheer people on? It won't have any mechanical benefit for anyone, but I guess their character might feel nicer.

Also, I don't believe you can add your invocations unless transformed. Anyway, Mia up.

Last edited by Inedible : 09-24-2012 at 09:06 PM.
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Old 09-24-2012, 08:07 PM   Top  -  End  -  #96
Regalus
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Default Re: Princess: The Hopeful (OOC)

Well, Mia can know just about anyone in the school; so if one of you guys wants to have some sort of previous relationship with her, or to have known her let me know.
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Old 09-24-2012, 10:21 PM   Top  -  End  -  #97
silphael
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Default Re: Princess: The Hopeful (OOC)

Yes, that was only to cheer up, I wasn't asking for any mechanical bonuses ^^

About invocation, I checked it, we can't.
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Old 09-25-2012, 07:20 AM   Top  -  End  -  #98
Inedible
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Default Re: Princess: The Hopeful (OOC)

Yo, while we move through this giant combat let’s talk about some stuff. I’m thinking that once we finish this I’m going to let you interact a small bit between yourselves, and then we’ll do a quick montage of what you’ll be doing over the next two days. Getting to know each other, setting your palace up, etc. After that you can meet up after school and talk about which plots you want to follow. Or just skip the meetup and do it OOCly.

Also, I think it’s going to be very rare for you to all move in a group like this again. 7 players is way too many, and the only viable option to keep everything moving is probably to split up the party. Which is fine, since that was the plan from the beginning. There’s going to be 5 or so different things you can investigate or do, so you can choose to go it on your own or take a few people. That should hopefully decrease the wait time. I’m very nice and don’t want to drop people, so I’m hoping that’s a good compromise.
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Old 09-25-2012, 07:48 AM   Top  -  End  -  #99
sun_tzu
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Default Re: Princess: The Hopeful (OOC)

It's now occurring to me that a character like Erin (and I imagine she's far from alone) is gonna be a bit of a slow-starter in battle. Between the need to Transform and load her Levinbolt weapon, she's not even guaranteed to have an attack on the first round...
Wonder if that's by design.
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Old 09-25-2012, 07:49 AM   Top  -  End  -  #100
sun_tzu
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by Inedible View Post
Yo, while we move through this giant combat let’s talk about some stuff. I’m thinking that once we finish this I’m going to let you interact a small bit between yourselves, and then we’ll do a quick montage of what you’ll be doing over the next two days. Getting to know each other, setting your palace up, etc. After that you can meet up after school and talk about which plots you want to follow. Or just skip the meetup and do it OOCly.

Also, I think it’s going to be very rare for you to all move in a group like this again. 7 players is way too many, and the only viable option to keep everything moving is probably to split up the party. Which is fine, since that was the plan from the beginning. There’s going to be 5 or so different things you can investigate or do, so you can choose to go it on your own or take a few people. That should hopefully decrease the wait time. I’m very nice and don’t want to drop people, so I’m hoping that’s a good compromise.
Getting to know each other should probably happen IC. I mean, this isn't exactly a "kick door, kill monsters, get treasure" game. ;)
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Old 09-25-2012, 07:55 AM   Top  -  End  -  #101
sun_tzu
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Default Re: Princess: The Hopeful (OOC)

...Wait. I realize now that, while Kim and Erin got the same result on the Initiative roll, you place Kim first. Does that mean I should have waited?
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Old 09-25-2012, 08:55 AM   Top  -  End  -  #102
Inedible
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by sun_tzu View Post
Getting to know each other should probably happen IC. I mean, this isn't exactly a "kick door, kill monsters, get treasure" game. ;)
This is true! You'll have some time to talk IC and discuss what you want to do, yes.

Quote:
Originally Posted by sun_tzu View Post
...Wait. I realize now that, while Kim and Erin got the same result on the Initiative roll, you place Kim first. Does that mean I should have waited?
Yep! But oh well, it's fine this time. :)

Last edited by Inedible : 09-25-2012 at 08:59 AM.
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Old 09-25-2012, 09:16 AM   Top  -  End  -  #103
sun_tzu
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Default Re: Princess: The Hopeful (OOC)

Eep. My apologies to Mechanix then.
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Old 09-25-2012, 09:40 AM   Top  -  End  -  #104
Mechanix
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Default Re: Princess: The Hopeful (OOC)

Those zombies have 9-dice attacks? Crazy!
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Old 09-25-2012, 10:46 AM   Top  -  End  -  #105
jamieth
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Default Re: Princess: The Hopeful (OOC)

@Ecksdee
You can only spend one Wist per turn, and we're in combat time now.
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Old 09-25-2012, 01:15 PM   Top  -  End  -  #106
silphael
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Default Re: Princess: The Hopeful (OOC)

Just remembered that, as attack was based on str (and not on dex like in oWoD), they can have both a defense of 2 and 9 dice attack.

In oWoD, that was working that way:
-opposed dex+battle skill check to hit
-successes exceding the target defense gave +1 dice to damage, which was a str+(either a number of dice (Dark Ages) or a straight number, from +1 to +4) reduced by a stamina+(surnatural power allowing to soak damage, such as fortitude or so...)

That is, for me, being dexterous means you're not only hard to hit, but you're dangerous as well.
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Old 09-25-2012, 02:31 PM   Top  -  End  -  #107
Inedible
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by Mechanix View Post
Those zombies have 9-dice attacks? Crazy!
7 dice, actually! They only take -1 because your barrier jacket gives you 1 armor, and their spit is a firearms grade attack. To make up for it they're pretty much glass cannons. If they were real zombies they'd be able to take a lot more punishment. See how nice I am?

Edit: My apologies to silphael and Iscariote if you feel like you're persuasion rolls aren't doing much, but you're going to find not a lot of people are going to throw down their weapons in the middle of a life or death conflict even if you ask them really nicely. Unless you have some sort of leverage over them. Which you do not, presently.

Thems the breaks. :(

Last edited by Inedible : 09-25-2012 at 02:55 PM.
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Old 09-25-2012, 02:45 PM   Top  -  End  -  #108
Mechanix
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Zombie
 
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by Inedible View Post
7 dice, actually! They only take -1 because your barrier jacket gives you 1 armor, and their spit is a firearms grade attack. To make up for it they're pretty much glass cannons. If they were real zombies they'd be able to take a lot more punishment. See how nice I am?
Oh, I thought we were at close range. Should have read harder.

Glass cannon... That's kinda what I am, actually.

I like glass cannons.
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Old 09-25-2012, 07:19 PM   Top  -  End  -  #109
Inedible
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by jamieth View Post
@Ecksdee
You can only spend one Wist per turn, and we're in combat time now.
I sort of forgot this too, but hey, that's what this first combat is for. Remember all the rules. From now on this will be the case. Considering poor Nerissa didn't actually hit anything I guess it's no harm no foul. I let a few other people get away with it too, but we'll try to be less lenient in the future.

Edit: Yes! Inner Light changes the value.

Last edited by Inedible : 09-25-2012 at 07:32 PM.
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Old 09-25-2012, 07:27 PM   Top  -  End  -  #110
silphael
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Default Re: Princess: The Hopeful (OOC)

It depends of the inner light, but yes, it's probably that limit for Ecksdee.
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Old 09-26-2012, 07:48 PM   Top  -  End  -  #111
silphael
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Default Re: Princess: The Hopeful (OOC)

Yummy, brain Fondue!
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Old 09-27-2012, 12:44 PM   Top  -  End  -  #112
Mechanix
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Zombie
 
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Default Re: Princess: The Hopeful (OOC)

Quote:
((Attacking the zombie attacking the Radiants. 2 successes, plus one from the Levinbolt's Damaging upgrade, combine for three dots of damage.))
Unless we're using the new supersexy Godmachine rules and no one warned me, that's not how damage works.
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Old 09-27-2012, 12:53 PM   Top  -  End  -  #113
jamieth
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Default Re: Princess: The Hopeful (OOC)

In what way? I'm in no way, shape or form an expert on nWoD, but that seems correct to me on the first glance...
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Old 09-27-2012, 01:43 PM   Top  -  End  -  #114
Mechanix
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Default Re: Princess: The Hopeful (OOC)

A weapon's damage is added to your dice pool, not to your damage. If you have taken the "Damaging" upgrade for the Levinbolt, you add +1 to your attack dice pool; you do not inflict one more success on a successful attack.
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Old 09-27-2012, 01:50 PM   Top  -  End  -  #115
jamieth
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Default Re: Princess: The Hopeful (OOC)

Ah, you're right, it appears... Well, thanks for correction, then - for some reason, I thought too that weapon's damage applied directly to the... eh... damage. (So, that makes more powerful weapons actually easier to hit with?)
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Old 09-27-2012, 02:07 PM   Top  -  End  -  #116
sun_tzu
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Default Re: Princess: The Hopeful (OOC)

All right then. Corrected.
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Old 09-27-2012, 03:19 PM   Top  -  End  -  #117
Mechanix
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by sun_tzu View Post
All right then. Corrected.
Well, doing it the way you did it first is actually one of the main focuses of the upcoming revised rules in the Godmachine Chronicle supplement; it changes damage to successes added to your damage if you successfully hit your target. They are currently in a somewhat open development on the WW forums, if you want to check it out.

I like those rules, but they also imply many changes in other aspects - like how Armor works, and redoing basically every combat Merit in the game.

Quote:
(So, that makes more powerful weapons actually easier to hit with?)
The idea is that when you're waving a fireaxe around, even if you have no idea what you're doing, you still have a better chance of actually hitting and injuring your target than you would if you were unarmed or using a knife. I find that realistic.
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Old 09-27-2012, 03:56 PM   Top  -  End  -  #118
Ecksdee
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Join Date: Aug 2011
Default Re: Princess: The Hopeful (OOC)

@jamieth Ah. Right. Only one wisp. I swear I read that -- just seemed to forget. :\ So really... I only was able to spend one wisp to transform reflexively. I'm guessing Inedible disregarded all those other spins.

And damn, I'm up again. Lemme read and catch up -- been distracted this past day or so.
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Old 09-27-2012, 04:48 PM   Top  -  End  -  #119
silphael
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Default Re: Princess: The Hopeful (OOC)

About damage and hitting, there isn't no reason why we're loving the oWoD rules ^^
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Old 09-27-2012, 05:54 PM   Top  -  End  -  #120
Mechanix
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Zombie
 
Join Date: Mar 2012
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Default Re: Princess: The Hopeful (OOC)

Quote:
Originally Posted by silphael View Post
About damage and hitting, there isn't no reason why we're loving the oWoD rules ^^
Double negatives make my brain huuuuurt
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