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Old 09-28-2012, 03:23 PM   Top  -  End  -  #1
Darklady2831
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Default Lords of Creation: Omnigenesis [OOC]

Lords of Creation: Omnigenesis

Welcome to the OOC thread for Lords of Creation: Omnigenesis.
The rules are described below.


Divine Ranks

Rank Name Weekly AP Required Domains Max Abilities Cosmic Decrees
Fledgling Deity 4 2 11
Lesser Deity 5 4 21
Intermediate Deity 6 6 32
Greater Deity 7 8 42
Elder Deity 8 11 5 3

Players start with 15 AP and they accumulate AP each rollover according to their rank.
Players may only accumulate a maximum of 30 AP at any one time, any gained over this limit is lost.
Rollover occurs on Saturday at 12:00 pm EST.

Etiquette

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Game Rules

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AP Actions

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Credit Given Where Credit is Due

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Old 09-28-2012, 03:24 PM   Top  -  End  -  #2
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

Current Gods
Name Played By Divine Rank Domains (Portfolios) Theme Alignment Abilities Atk/Def/HP Creator
Acantheis, Divine Mystic Elricaltovilla Fledgling Magic (Aether), Creativity (Invention) Inspired Magician and Inventor Lawful Neutral Source of the Arcane 4/3/3 The Creator
Alynaia, Lady Pain, She of Thorns, the Weeping Girl C'nor Fledgling Pain (Emotional), Suffering (Physical) Tortured Goddess of Pain True Neutral N/A 4/3/3 The Creator
Ame Xondoure Fledgling Water (Rain), Renewal (Life) Rain God Chaotic Good N/A 2/3/5 Velharan
Arathur Maugan Ra Lesser Life (Beasts), Evil (Savagery), War (Hunters), Wild (Forests) Lord of Wild Beasts Chaotic Evil One with the Wild 5/2/3 The Creator
Argul Lugra, the Scratching at the Wall Drowlord Fledgling Horror (Creeping), Taint (Manyfold) The Giant Raven, Lord of the Horde Lawful Evil N/A 2/3/5 Gjol Maduur
Arlom, the Sentient Labyrinth, the Living City Mystic1110 Fledgling City (Vastness), Gluttony (Fear) The Sense of Unease and Entrapment Neutral Evil N/A 1/5/4 The Creator
Bharus, the Frostking Gotham Fledgling Cold (Winter), Law (Society) The Strength of Community Lawful Good Mortal Shepard 3/4/3 The Creator
Edri, the Reluctant AgentIndy Fledgling Mind (Improvement), Air (Flight) Reluctant Deity Chaotic Good N/A 5/3/2 Vylcent
Ensirex, the Skittering End Lord_Asmodeus Fledgling Death (Consumption), Change (Evolution) Bug God of Death and Evolution True Neutral Mad Scientist 3/3/4 The Creator
Gjol Maduur, He Who Walks in Madness Darklord2831 Lesser Fear (Nightmares), Darkness (Lightlessness), Madness (Insanity), Caverns (The Underdark) Eldritch Horror of the Underdark Neutral Evil Inconceivable 4/2/4 The Creator
Isabella TechnOkami Fledgling Nature (Fey), Death (Harvest) Witch Queen Goddess Chaotic Neutral N/A 3/4/3 Alynaia and Xia
Ing'Dras, the Vast Gate Draken Lesser Time (History), Travel (Journeys), Sand (Travelers), Dreams (Sleep) Patron of Travelers True Neutral N/A 1/4/5 The Creator
Kresh, the Petty God MasterofFates Fledgling Survival (Cowardice), Trickery (Guerilla) God of Cheating True Neutral N/A 4/3/3 Arlom
The Marquis Bryn0528 Fledgling Healing (Medicine), Pain (Plague) Trickster God Chaotic Neutral N/A 2/5/3 The Creator
Moglin, the Bone Lord Promise Fledgling War (Bloodlust), Society (Forgery) Lord of Bloodlust Chaotic Neutral N/A 6/2/2 Arathor
Nous, the Undending Thought Hank McBadass Fledgling Enlightenment (Clarity), Knowledge (Scholarship) God of the Academy Lawful Neutral N/A 4/3/3 The Marquis
Ordon, the Monster Chained Beneath the Mountain THEChanger Fledgling Order (Punishment), Metal (Bindings) Enforcer of Law Lawful Neutral N/A 3/5/2 Valmyr
Valmyr, The Sword of Light TheDarkDm Fledgling Fire (Industry), War (Conquest) Burning Tyrant, Feared Protector Lawful Evil Formidable Artisan 5/3/2 The Creator
Velharan, the Silver Fires of Wisdom Elemental Fledgling Knowledge (Philosophy), Light (Hope) Solar Deity and Kind Teacher Neutral Good Holy Benefactor 2/5/3 The Creator
Vylcent ChrisClark13 Fledgling Freedom (Individuality), Light (Soul) Manifestation of Free Will Chaotic Neutral N/A 5/2/3 The Creator
Xia Snowfire Fledgling Storm (Fury), Freedom (Rejection) Protector of Mortals Neutral Good N/A 4/3/3 The Creator

Deity Alignment Spread
Law Neutral Chaos
Good 1 2 2
Neutral 2 3 4
Evil 2 3 1

Pantheons
The Aberrant Council
Arlom, the City That Never Sleeps
Gjol Maduur, He Who Walks in Madness
Ing'Dras, the Vast Gate
Arathur

The Lords of Light
Valmyr, the Sword of Light
Velharan, the Silver Fires of Wisdom
Vylcent
Bharus, the Frostking

Planes
PlaneCreatorDate CreatedDescription
The Silver Sun Velharan 29/Sep/2012 First sun of the Trinary star system on the Mortal Plane. Sheds white light.
The Red Sun Valmyr 29/Sep/2012 Second sun of the Trinary star system on the Mortal Plane. Sheds red light.
The Green Sun Vylcent 29/Sep/2012 Third sun of the Trinary star system on the Mortal Plane. Sheds green light.

Mortal Races
Name Creator Type Societies Description
Vahnatai Gjol Maduur Greater The Olgai Tall, thin, pale grey skinned humanoids with big bulbous heads. Natural psions, talented in Telepathy and Psychokinesis. Natives of Terastia's Underdark.
Frost Giants Bharus Greater Frost Giant Kingdom Large, muscular, blue skinned humanoids with beards of ice and an affinity for the cold Mountains.
Quartzians Acantheis Greater N/A Mid-sized humanoids made of crystal of varying colors. They are adept Arcanists, and reproduce through parthenogenesis.
Dwarves Bharus Sentient Dwarven Clans Short, stocky humanoids with pink skin, beards, and a muscular frame. They live in Mountain Foothills.
Humans Valmyr Sentient Tol-Valmyr, Tel-Velharan Average humans, plentiful, and curious.
Foxkin Vylcent Sentient Wandering Caravans Anthropomorphic Foxes.
Ing Ing'Dras Legendary N/A Large Insectoid Psychics with a connection to Ing'Dras. Innate users of Psychoportation and Clairsentience, the Ing are immortal, growing physically only when they experience new things with that goal in mind.
Inevitables Ordon Legendary None Machine-like beings made from those that break the most dire of oaths. They contain former members of every race, save Vahnatai.
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Last edited by Darklord2831 : 10-20-2012 at 06:26 PM.
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Old 09-28-2012, 04:05 PM   Top  -  End  -  #3
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Just to be clear, we don't start with any abilities right? We have to pay 5 AP for one right?

Also does gaining an ability count towards gaining a domain?
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Old 09-28-2012, 04:06 PM   Top  -  End  -  #4
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

Hello all. I'm going to start by claiming Bold Red as Valmyr's speaking color.
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Old 09-28-2012, 04:09 PM   Top  -  End  -  #5
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Elricaltovilla View Post
Just to be clear, we don't start with any abilities right? We have to pay 5 AP for one right?

Also does gaining an ability count towards gaining a domain?
Correct on both accounts.

And I'll claim Bold Italicized DarkSlateGray as Gjol Maduur's speach.
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Old 09-28-2012, 04:15 PM   Top  -  End  -  #6
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

I guess Ing'dras will speak in good old Italicezed DeepSkyBlue.
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Old 09-28-2012, 04:16 PM   Top  -  End  -  #7
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

Bharus will speak in Bold Teal I do believe.

Last edited by Gotham : 09-28-2012 at 04:18 PM.
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Old 09-28-2012, 04:17 PM   Top  -  End  -  #8
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

Vylcent will use this particular shade of green
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Old 09-28-2012, 04:27 PM   Top  -  End  -  #9
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

So, while obviously I can't call dibs on anything, I was wondering what some of the gods were planning on bringing into creation

As for Bharus, frost giants seem like a good first mortal race for him (or rather, monster, I guess.).

I'm also trying to figure out what the concept of "Big Fences/walls that separate us from all the mean things trying to kill us" would be best expressed as.


Oh. And Bears.

Last edited by Gotham : 09-28-2012 at 04:27 PM.
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Old 09-28-2012, 04:29 PM   Top  -  End  -  #10
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Gotham View Post
So, while obviously I can't call dibs on anything, I was wondering what some of the gods were planning on bringing into creation

As for Bharus, frost giants seem like a good first mortal race for him (or rather, monster, I guess.).

I'm also trying to figure out what the concept of "Big Fences/walls that separate us from all the mean things trying to kill us" would be best expressed as.


Oh. And Bears.
Well, Gjol Maduur plans to start off with creating the Underdark, and then work from there.

As for Frost Giants, if they have sort of intelligence beyond that of an animal, they'd probably be a Greater Life.

Why not Masonry? If you really want to, you could change it to their own unique kind of Architecture. Or if it's supposed to Add an RCR bonus, you could make an advanced concept of masonry.
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Old 09-28-2012, 04:31 PM   Top  -  End  -  #11
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

I don't know what races I plan on bringing in yet, but I do plan on making Aether.

Basically its leftover creation stuff that can be used by sentients to create magic, but it's a limited resource.

EDIT: Bold Indigo for my voice

Last edited by Elricaltovilla : 09-28-2012 at 04:32 PM.
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Old 09-28-2012, 04:34 PM   Top  -  End  -  #12
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Arlom talks in DIM GRAY IMPACT

The Ever Enigmatic and Mysterious Mayor will converse with fellow Citizens of Arlom in This fabulous color

Last edited by mystic1110 : 09-28-2012 at 04:52 PM.
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Old 09-28-2012, 04:36 PM   Top  -  End  -  #13
Maugan Ra
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Default Re: Lords of Creation: Omnigenesis [OOC]

Arathor shall speak in this colour.

He also intends to set about with making all manner of lesser beasts... And werebeasts. Most of his themes will be based around aspects of the wild... And I do intend to eventually pick up that ability which lets him stay on the material plane. He can't go abandoning his position as biggest monster on the planet, now...

(As a side note, later in the game, it may well be possible for demigods and legends to earn artifacts and boons by impressing him with their abilities. Or just punching him into submission. Whatever works.)
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Old 09-28-2012, 04:38 PM   Top  -  End  -  #14
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Maugan Ra View Post
He can't go abandoning his position as biggest monster on the planet, now...
Hah, again, he'll have to fight Gjol Maduur for that honor.
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Old 09-28-2012, 04:40 PM   Top  -  End  -  #15
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

Maugan: In that case, I imagine Bharus would have conflicting feeling about Arathor. On the one hand, he represents chaos and the wild. On the other, his creatures are an incentive to create order in sentients.
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Old 09-28-2012, 05:03 PM   Top  -  End  -  #16
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Default Re: Lords of Creation: Omnigenesis [OOC]

Anyone planing on creating humans? I'm somewhat attached to them and Dragons as Valmyr's. That and the concept of smithing.
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Old 09-28-2012, 05:07 PM   Top  -  End  -  #17
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Anyone planing on creating humans? I'm somewhat attached to them and Dragons as Valmyr's. That and the concept of smithing.
As long as you don't mind me driving some of them completely insane, you're welcome to humanity.

That said, I do plan to create some kind of Abberant life. Not sure if it'll be Eyebeasts, or some homebrewed semi-humanoid race.
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Old 09-28-2012, 05:17 PM   Top  -  End  -  #18
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

I think I will have Ing'dras create the material plane (or at least the relevant world in the material plane, depending on what sort of cosmology we aim for).

Speaking of that, what kind of cosmology are we aiming for? The usual "geocentric galaxy" arrangement or something else?
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Old 09-28-2012, 05:20 PM   Top  -  End  -  #19
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

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I think I will have Ing'dras create the material plane (or at least the relevant world in the material plane, depending on what sort of cosmology we aim for).

Speaking of that, what kind of cosmology are we aiming for? The usual "geocentric galaxy" arrangement or something else?
I'm a fan of all of us starting out on the same planet. Giant, empty rock spinning through space, maybe some light vegetation and water. Gives us a reason for mortal societies to interact without needing to invent interstellar travel.
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Last edited by TheDarkDM : 09-28-2012 at 05:22 PM.
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Old 09-28-2012, 05:41 PM   Top  -  End  -  #20
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

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I'm a fan of all of us starting out on the same planet. Giant, empty rock spinning through space, maybe some light vegetation and water. Gives us a reason for mortal societies to interact without needing to invent interstellar travel.
That is not what I mean. I mean, how will the planar arrangement look like? Will we go with the usual approach of "The Void is outer space, with the Material Plane and the rest of the planes as worlds floating inside" (This is, in some ways, Eberron's approach)? Or make them all metaphisically separate, more like it works in the usual D&D cosmology of the Great Wheel.

Multiple planets is bound to not work. Heck, multiple continents can lead to some serious stagnancy.
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Old 09-28-2012, 05:45 PM   Top  -  End  -  #21
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Default Re: Lords of Creation: Omnigenesis [OOC]

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That is not what I mean. I mean, how will the planar arrangement look like? Will we go with the usual approach of "The Void is outer space, with the Material Plane and the rest of the planes as worlds floating inside" (This is, in some ways, Eberron's approach)? Or make them all metaphisically separate, more like it works in the usual D&D cosmology of the Great Wheel.

Multiple planets is bound to not work. Heck, multiple continents can lead to some serious stagnancy.
Ah, I see, apologies for misinterpreting you. In my defense, I have seen a multiple planets setup actually work in the first Godhood - we just hit Space Opera very quickly.

On the topic at hand, I've always preferred great wheel cosmologies - they enable the aforementioned Space Opera period if that is the players' wont.
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Old 09-28-2012, 05:51 PM   Top  -  End  -  #22
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Default Re: Lords of Creation: Omnigenesis [OOC]

I prefer the usual D&D cosmology of the Great Wheel. If people want other planets they may make a forge land action to make Mars or ... Hoth.
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Old 09-28-2012, 05:52 PM   Top  -  End  -  #23
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

The Galaxy arrangement also allows Space Operas, it is just that the other planets are Outer Planes instead of being more material worlds (you can enter the void - outer space - by leaving the atomosphere of the material plane - default planet).

But it does get a bit weird. I am up for a Great Wheel myself.
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Old 09-28-2012, 05:55 PM   Top  -  End  -  #24
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

I also vote that we start with 1 world, with an atmosphere and premade sun... that way when people make life, it makes sense from the beginning, unless someone wants to make the sun?
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Old 09-28-2012, 06:01 PM   Top  -  End  -  #25
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
I also vote that we start with 1 world, with an atmosphere and premade sun... that way when people make life, it makes sense from the beginning, unless someone wants to make the sun?
I think we should have naturally occurring versions of any essential natural element that doesn't have a god who wants to create them. So, sun, water, and a basic biome.
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Old 09-28-2012, 06:05 PM   Top  -  End  -  #26
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

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I think we should have naturally occurring versions of any essential natural element that doesn't have a god who wants to create them. So, sun, water, and a basic biome.
I'm gonna agree on a basic planet and sun, but not with the biome part. I mean, creating common animals is free with Create Land (a 2-3 Ap action).
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Old 09-28-2012, 06:07 PM   Top  -  End  -  #27
TheDarkDM
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I'm gonna agree on a basic planet and sun, but not with the biome part. I mean, creating common animals is free with Create Land (a 2-3 Ap action).
Mmm, fair enough.
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Old 09-28-2012, 06:24 PM   Top  -  End  -  #28
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

Are we allowed to split the cost of actions with other Gods? Like, say the three V bros want to create an enormous land mass, but don't want to spend all the points, can they split the cost among them?
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Old 09-28-2012, 06:31 PM   Top  -  End  -  #29
TheDarkDM
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Are we allowed to split the cost of actions with other Gods? Like, say the three V bros want to create an enormous land mass, but don't want to spend all the points, can they split the cost among them?
And we shall call it...the Fire Nation!
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Old 09-28-2012, 08:22 PM   Top  -  End  -  #30
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

The usual approach to that is to allow it. With the AP spent counting for the owner of the AP. Basically it is not possible to give AP to another god, but it is possible for two or more gods to each pay for part of a single action.
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