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Old 08-12-2012, 06:06 AM   Top  -  End  -  #1
Yaitanos
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Default Help me build a Bending world!

Hi folks! Today we're gonna be combining the Avatar D20 system with the stand 3.x system. What fun we're gonna have!

Anyway, if there is already something like this I couldn't find it so feel free to point me there. Until then this is what I have.

For the most part it is simply integrating the bending abilities and forms into a standard (I like to use a mix of Faerun and Eberon settings myself) 3.x world. No major religious changes, though I'm sure some approve of certain elements over others, like Pelorians and fire. But it would be a big thing over which races are more prone to being certain types of benders. A simple method I've come up with is if the character has an elemental subtype (earth, fire, water, air) and they wish to go into bending then they have to use that element. Such as a fire genasi having to be a fire bender or a water orc being a water bender.

I also think that certain races would be more prone to be one kind of bender over others, and rarely another. Such as dwarves being mostly earth benders but rarely air benders. Or Elves being mostly earth or water but not so much fire.

Lemme hear some comments on this and we'll work from there.
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Old 09-08-2012, 10:03 PM   Top  -  End  -  #2
scarmiglionne4
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Default Re: Help me build a Bending world!

http://www.dandwiki.com/wiki/3.5e_Base_Classes

There are some bending classes here. They may be broken, but there they are for ya.

There are some Naruto stuff there too if that's your thing. Might be cool to throw all that in together.

Last edited by scarmiglionne4 : 09-08-2012 at 10:04 PM.
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Old 09-28-2012, 06:35 AM   Top  -  End  -  #3
Yaitanos
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Default Re: Help me build a Bending world!

I have the bending classes already, what I'm trying to come up with is how the bending cultures would mix with the standard dnd culture with wizards, sorcerers, monks and Druids running around alongside thm.
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Old 09-28-2012, 02:06 PM   Top  -  End  -  #4
Pokonic
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Default Re: Help me build a Bending world!

Quote:
Originally Posted by Yaitanos View Post
I have the bending classes already, what I'm trying to come up with is how the bending cultures would mix with the standard dnd culture with wizards, sorcerers, monks and Druids running around alongside thm.
Welp, first off, do certent races have more benders of certent types than others? Are there stupidly powerful old-master type merfolk waterbenders that land-dwelling ones travel too to learn the trade? Instead of beasts being the original benders, why not the Genie's and all there kind be the original users of bending and there bloodlines eventualy infusing entire races?
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Old 09-28-2012, 04:21 PM   Top  -  End  -  #5
Yaitanos
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Default Re: Help me build a Bending world!

Quote:
Originally Posted by Pokonic View Post
Welp, first off, do certent races have more benders of certent types than others? Are there stupidly powerful old-master type merfolk waterbenders that land-dwelling ones travel too to learn the trade? Instead of beasts being the original benders, why not the Genie's and all there kind be the original users of bending and there bloodlines eventualy infusing entire races?
That's what I made this thread for, to get opinions from people to work all that out. It would make sense that there would be races more prone to certain elements than others. Orcs strike me as mostly fire benders for some reason.
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Old 09-28-2012, 04:56 PM   Top  -  End  -  #6
Pokonic
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Default Re: Help me build a Bending world!

Well, Dwarves seem like solid earth benders, while Elves would probably be straight water benders with a preferance for the plant-manipulation "subclass". Air benders....Gnomes or Halflings would be great, small size and nimbleness and all that jazz. Orcs and Goblins are also prime fire benders. Lets say, for convinance, each race has two distinct affinites, and have there own "mastery" ability that lets them do a trick typicly found only among there benders (as a guideline, not sure if your system can do everything on the show. Worth a shot, however.)

Dwarves are known firebenders and earthbenders, with metalbending being known among there most powerful.

Elves are airbenders, waterbenders, and earthbenders, and are known plant-manipulaters. To be exact, high elves are airbenders, "woodsy" elves are actualy waterbenders, and the wild elves are earthbenders.

Halflings are known to be both waterbenders and earthbenders. If your letting Ebberan influence you, the Talanta are the local sandbenders.

Gnomes are airbenders and firebenders, and they are well known for mastering the ever lovely lightning-creation trick. So yeah, Ozia? A gnome.

Orcs are potent waterbenders and firebenders, and there greatest fighters can do a Combustian-Man like explosion of fire. Goblinoids have the same affinites, but instead have the ability of healing passed down from generation to generation.

Drow who live on the surface tend to be waterbenders and are known for there cruel Bloodbending, firebenders exist in small amounts in small island cults, and earthbenders exist in there underground cities and can often make a small fortune off there talents.


Giants would just have whatever is most fitting, realy. Might be fun to have only one giant race, and have each "race" of giant simply be a base for a Bending specimen. Hence, every fire giant would have levels in firebending, every cloud giant would be potent airbenders, ect. They might be a base for humanoid spirits.

Building on the idea in my last post, Genies were the original benders. Marid's taught the art of waterbending, Dou occasinaly went out and took on creatures who lived near there domaines as charges, ect. Most likely, the average Genie the party would come across would have more than a few levels in the sutable class if this is used. As a twist, Janni have the ability to take levels in more than one bending class, befiting there mixed nature.


And finaly, humans have the chance to have any of the bending skills, but have a far smaller chance at learning any "nitch" skills.
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Last edited by Pokonic : 09-28-2012 at 07:05 PM.
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Old 09-28-2012, 06:49 PM   Top  -  End  -  #7
Lyndworm
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Default Re: Help me build a Bending world!

I fully support this idea, and will be watching for updates. It seems like Pokonic has the basics down fairly well, but I'll post back with anything that occurs to me.

How would you plan for bending abilities to interact with more standard magics in the setting, specifically things like Evocation?
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Old 09-29-2012, 04:00 AM   Top  -  End  -  #8
Yaitanos
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Default Re: Help me build a Bending world!

I love the stuff up there, and will use it with only a few minor alterations. As I already said I plan on making all creatures with an elemental subtype stuck being only one kind of bender. So fire giants will have to be fire benders, earth genasi will have to be earth benders and so on and so forth. I kind of like the Janni being able to take all the classes though, could be this worlds version of the avatar, though much less powerful. They are not a very common race, and would probably be even less in this world as most of the races would hunt them down out of fear. For some reason the elves strike me as the most likely candidates to do that. Other than that the racial stuff seems good.

As for the interaction between magic and bending, I was gonna have a bit of rivalry on that part. Mages both admire and loathe benders, for many reasons. Most of it just being jealous of their unlimited use of the elements but eh. Benders see mages in different ways as well. Some could view it as a noble art form or advanced science, while other see it as a way of twisting nature in a way most vile.
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Old 09-29-2012, 07:54 AM   Top  -  End  -  #9
Imbasel
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Default Re: Help me build a Bending world!

I am very interested in this. I think this could definitely make for a great setting. I will be posting more later on ideas of race interactions.
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