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Old 10-06-2012, 11:46 AM   Top  -  End  -  #1
Iskandar
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Default Iskandar's Travels in Industrial Minecraft: Reboot

AKA: I'm not dead, and now neither are the forums.

Finally getting time again to start making videos, so here I am again. My apologies to all for vanishing like that.

So, with things calmed down a tiny bit, it is time to start another LP. And since I've been wanting to get back into Minecraft again, I figured now would be an appropriate time.


Playlist is here.

And Episode 1 of Iskandar's Travels is now live here.


And, for completeness sake, the mods I am using:
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Old 10-06-2012, 03:21 PM   Top  -  End  -  #2
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

What, not posting in the other thread?
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Old 10-06-2012, 04:42 PM   Top  -  End  -  #3
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

The timing of this forum going down was just wonderful. Finish recording and uploading the first video, boom, no forum for 2 days.

Also, sorry about the mic volume for the first 3 episodes, it is a brand new computer and I hadn't checked my volume levels. The following videos should be much better.
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Old 10-06-2012, 09:13 PM   Top  -  End  -  #4
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Welcome back!
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Old 10-06-2012, 09:58 PM   Top  -  End  -  #5
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

*Scans list, sees* PORTAL GUN?!

makeonemakeonemakeone!
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Old 10-07-2012, 09:59 AM   Top  -  End  -  #6
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

I'm only on video 2 so far, but I'm enjoying them. I just want to point out that at 34:19, you can see a giant face in the wall, and I was wondering if that was because of one of the mods.
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Old 10-07-2012, 10:45 AM   Top  -  End  -  #7
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

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I'm only on video 2 so far, but I'm enjoying them. I just want to point out that at 34:19, you can see a giant face in the wall, and I was wondering if that was because of one of the mods.
Huh. Not intentionally. Random generation does some weird things, apparently.
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Old 10-07-2012, 01:33 PM   Top  -  End  -  #8
Madara
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Huh. Not intentionally. Random generation does some weird things, apparently.
Odd. The chances of random generation doing that must be very slim, and you must be very lucky

Keep up the good work
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Old 10-09-2012, 12:32 AM   Top  -  End  -  #9
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

You know, Isk; in theory, you could use Youtube's scheduling ability to schedule your episodes to come out one day after another. On one hand, it'd give you less pressure you play tons and be less noticeable when there are periods between video releases... on the other hand, at the frequent rate you are putting them out at; they could pile up.

Just a suggestion, don't know how popular it would be with others or yourself. I already like that they're broken up into 30 minutes, helps when flash crashes on me (which seems regularly when I have Facebook games and Youtube running.
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Old 10-09-2012, 06:19 AM   Top  -  End  -  #10
KillianHawkeye
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Personally, I enjoy watching a whole chunk of them at once.
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Old 10-09-2012, 11:48 AM   Top  -  End  -  #11
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Good lineup. I don't normally use Steve's Carts or Railcraft simply because with Thaumcraft2, there's Portals for getting around with. I also tend to avoid Portal Gun mod simply because that's not my play style. But other than that, very similar to what I typically run with.

I definitely look forward to watching your series!
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Old 10-09-2012, 04:26 PM   Top  -  End  -  #12
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Completely off topic, but something I've been eager for:

Isk, will you be doing a Let's Play of Xcom now that it's out?
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Old 10-09-2012, 05:08 PM   Top  -  End  -  #13
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

I'm considering it, yeah. Mind, I suck at this game, something awful. I'm having fun, but I'm also losing.
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Old 10-10-2012, 11:55 PM   Top  -  End  -  #14
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Don't care. Still want to see footage of it.
And you were the one that me interested in Xcom anyways. (I would have got the game myself, but money was tight this season)
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Old 10-11-2012, 08:37 AM   Top  -  End  -  #15
KillianHawkeye
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Yeah, I probably would not have bought the new XCom if it hadn't been for your videos.
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Old 10-11-2012, 12:04 PM   Top  -  End  -  #16
The Shadowmind
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

When having the Red Power mod, this is a laggy nightmare on generation:
Skyland+cave world. Also possibly very dangerous with holes everywhere.
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Old 10-11-2012, 12:26 PM   Top  -  End  -  #17
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

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When having the Red Power mod, this is a laggy nightmare on generation:
Skyland+cave world. Also possibly very dangerous with holes everywhere.
Yeah, I noted that in my videos. You can see me going into NEI and,saving my inventory before going to a new age, just incase the game crashes. Which it did for that cave world in episode 11.
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Old 10-11-2012, 05:53 PM   Top  -  End  -  #18
The Shadowmind
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Just cave wasn't that bad for loading, but cave+sky took several minutes to load and requited re-logging was the loading was done.
One bad thing about Cave world is that if you have decay it is really hard to fine. I had a couple of blocks I found by pure luck.Do all Cave world have sand stone rows, then endless void at their bottom?

Edit:Just had a close call in a cave world. The answer for this one is yes, there is only strips of blocks(dirt this time), and endless void. Luckily I had 3 swords of zephyr so I was able to right click spam to fly on to one of the strips, then linked book out of there.
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Old 10-12-2012, 08:16 AM   Top  -  End  -  #19
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

RP2 + Cave World lags because of how RP2 generates Marble. Once generation is complete, you don't have any further problems.

This is a known bug, which has the potential for crashing your game. Unfortunately, there's not a whole lot one can do about it. Best thing, if you don't use NEI, is to go into an unexplored world with minimal and sacrificial equipment. My typical exploration setup is about a half stack of torches, my link book back to the Overworld, bread or melons, and stone tools. If I crash and it punts me back to spawn, no big harm done.
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Old 10-12-2012, 08:21 AM   Top  -  End  -  #20
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Yeah, one of the bigger reasons I have NEI installed, that and keeping tab of the thousnd or so new recipes in all the mods I have installed. Love the NEI plugins for that.
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Old 10-12-2012, 08:33 AM   Top  -  End  -  #21
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

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Yeah, one of the bigger reasons I have NEI installed, that and keeping tab of the thousnd or so new recipes in all the mods I have installed. Love the NEI plugins for that.
Eh, I use CraftGuide for keeping track of recipies, and simply use expendable adventuring kits when exploring new undefined ages. But that is a perfectly valid use for NEI, I will admit.
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Old 10-12-2012, 07:46 PM   Top  -  End  -  #22
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Oh hey, Iska's back. Wonderful. Shall have to watch these when I get a moment.

Happy to see you're using Thaumcraft, Iska. Taint is such fun.
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Old 10-14-2012, 06:15 PM   Top  -  End  -  #23
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

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Don't care. Still want to see footage of it.
And you were the one that me interested in Xcom anyways. (I would have got the game myself, but money was tight this season)
Same boat here. Hell, I got an Xbox so I could get this game because of you, back in June.
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Old 10-14-2012, 06:24 PM   Top  -  End  -  #24
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

BTW, not abandoning this LP for X-Com. Expect new videos at least once or twice a week.
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Old 10-22-2012, 01:11 AM   Top  -  End  -  #25
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Oi. Apparently I have a fairly poor set of speakers. Girlfriend is sick, so I am using my headphones to avoid disturbing her, and was watching and editing some of my videos... and, yeah, I need to balance my audio better.

I'll see what I can do to sort that out in my next batch of videos, which is coming soon.
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Old 10-22-2012, 12:57 PM   Top  -  End  -  #26
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Good to hear! I look forward to seeing more.
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Old 10-22-2012, 10:00 PM   Top  -  End  -  #27
Iskandar
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Right, nothing I can do makes what i recorded sound like anything but complete crap. Frankly EVERYTHING I've recorded recently has been very poorly balanced, with the game audio all but drowning out my voice. I just never noticed because my speaker setup is, apparently, cheap jack... stuff?

I've uploaded a new test with, hopefully, a better audio balance here. If everyone wouldn't mind having a listen, and tell me if I got it better, and if not what needs fixing.
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Old 10-22-2012, 11:37 PM   Top  -  End  -  #28
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

This video sounds fine. You said previous stuff was bad? I haven't heard any issues in any of the Xcom videos or your Episode 12.
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Old 10-22-2012, 11:48 PM   Top  -  End  -  #29
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Sound is fine, same as it has been. I suspect it's your headphones that are junk.
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Old 10-23-2012, 10:47 AM   Top  -  End  -  #30
Domochevsky
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Default Re: Iskandar's Travels in Industrial Minecraft: Reboot

Yeah, i suspect as well that it's your headphones, since your previous videos were decent and this one's no different.

Last edited by Domochevsky : 10-23-2012 at 10:47 AM.
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