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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 10-07-2012, 02:54 PM   Top  -  End  -  #1
Lateral
Troll in the Playground
 
 
Join Date: Apr 2010
Gender: Male
Default [3.5] Arbitrarily high damage at level 10

This is a fairly simple trick that I just found; figured I might as well post it. It uses two pieces of online content- the ever-abusable Dominant Ideal Ardent ACF, and one feat called Fortify Power that's originally from a Dragon magazine, but since it was featured in the Mind's Eye I think it's as much 1st-party as the rest of the web stuff.

...Actually, that's it. An Ardent 10 with Dominant Ideal and Fortify Power. Fortify Power costs 2 PP to use, and only increases variable numeric effects by a quarter (half as much as Empower Power, which has the same PP cost), but it's stackable without limit. The practical limits on its stacking are that PP cost and the requirement of expending focus (which, under normal conditions, makes this pretty much always worse than Empower Power), but Dominant Ideal removes both of those- it takes zero PP to apply, and doesn't cost focus. Since the stacking is otherwise unlimited, it can be applied an arbitrarily high number of times, for arbitrarily high multiplication. The simplest application would probably be Dominant Ideal (Energy) for arbitrary damage, but there are plenty of other powers with different variable, numeric effects.

Am I wrong with any of this?
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Last edited by Lateral : 10-07-2012 at 02:55 PM.
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Old 10-07-2012, 03:18 PM   Top  -  End  -  #2
papr_weezl8472
Pixie in the Playground
 
NecromancerGuy
 
Join Date: Nov 2008
Default Re: [3.5] Arbitrarily high damage at level 10

Reading the wording of the Dominant Ideal power:
Quote:
the power point cost of augmenting or applying metapsionic feats to these idealized powers is reduced by 2 (to a minimum of 0)
It seems like the cost reduction could be interpreted to apply only once to a given power; i.e. it reduces the total point adjustment of all augmentations/metapsionics applied to the power rather than reducing the adjustment of each. It certainly *should* be interpreted that way, of course, for sanity's sake.
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Old 10-07-2012, 03:26 PM   Top  -  End  -  #3
skycycle blues
Dwarf in the Playground
 
WolfInSheepsClothing
 
Join Date: Sep 2011
Default Re: [3.5] Arbitrarily high damage at level 10

I know that there's a limit to how many power points you can spend on a power that is capped at your ML. I don't know if that cap applies before or after factoring in cost reducers though. That would matter, so that's worth looking into.
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