How about Rogue (Insert bird of prey)? Because that's what we really are. A bunch of criminals, drunks, and killers under the banner of noble empire. Rogues are an excellent description of this little band of misfits.
I'm definitely looking at "Gunfighters" for the Predator squadron, with Graff's personal fighter being Gunfighter 00. May I flesh out the squadron roster a bit? Names, callsigns, flight assignments and such for the NPCs?
Not that it's likely to come up, but do we have a name and designation for the Rogue Kestrel's shuttle complement? They should probably be something like Fleet Logistics Squadron such-and-such, "The Something-or-Others" (I'd like to nominate "Bronzium Banthas" - they can fly en echelon to hide their numbers ), with the Red Dawn carrying the markings of "(Whatever) 00".
Also, I guess I need to hurry up and finish Graff's shopping. Presumably I can just go ahead and shell out for the Tech Specialist and Superior Tech upgrades as relevant… I might go ahead and start dropping Graff's "personal "cash (actually left over from the "high roller" money issued at the start of the mission to The Wheel ) into Gunfighter 00. He can replace the shield generator and the laser cannons himself, given the funds, though he can't tweak the new gear once it's installed. Oh! I was also going to ask - Felhammer, how do you feel about installing Pulse Chambers in vehicle weapons? It appears to be RAW-legal, unless I've missed something - and the effect is similar to (but generally lesser than) using Rapid Shot or Burst Fire with a vehicle weapon.
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_______________________________________________ "When Boba Fett told Darth Vader, "As you wish," he was really saying, "I love you.""
Don't make me roleplay Bail as an episode II Anakin.
Downtime may be an issue. At the end of the last chapter, the guy said we were supposed to start our next mission the following day. Upgrading weapons/armor requires a lot of time, 1 day per 1k worth of upgrades, and I think superior tech is minimum 2.5k, which gets rounded up to at least three days per weapon (iirc, AFB right now). Upgrading ships is even tougher, because it requires a work crew equal to the ship's cost multiplier.
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TC for short
Malcolm Reynolds avatar by Strawberries
Downtime may be an issue. At the end of the last chapter, the guy said we were supposed to start our next mission the following day. Upgrading weapons/armor requires a lot of time, 1 day per 1k worth of upgrades, and I think superior tech is minimum 2.5k, which gets rounded up to at least three days per weapon (iirc, AFB right now). Upgrading ships is even tougher, because it requires a work crew equal to the ship's cost multiplier.
Since so many people bailed on us, I had to retcon the "leave tomorrow" to "get aboard and get comfy tomorrow."
Your new mission starts 1 month after Chapter 2.
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The delay makes sense, especially with a brand-new ship - there's typically a several week work-up period for familiarization training (because it's basically unheard-of for any two ships to be exactly alike, even when they're mass-produced to the same plans), inspections, and equipment trials/general debugging (because it's absolutely unheard-of for a brand-new warship to arrive from the builders in fighting trim, no matter how many "just like" it the shipyard has already delivered).
The even better news is, once those initial teething troubles are ironed out? Brand-new equipment generally doesn't break down as much, so there should be some idle hands among the ship's engineering and technical crew.
Graff had a ton of unfinished business left hanging at the end of Chapter 2. I'm very curious so see how all that resolves.
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_______________________________________________ "When Boba Fett told Darth Vader, "As you wish," he was really saying, "I love you.""
Question for Fel: How big is my platoon and what type of platoon is it?
Standard US Army rifle platoon size is 42 men: The Platoon leader, Platoon sergeant, the platoon leader's radio-telephone operator, forward observer, FO's RTO, the platoon medic, three nine man rifle squads and one nine man weapons squad, each of which is lead by a staff sergeant.
A US Marine weapons platoon is 55 men, not including the headquarters: Ten-man mortar section with three mortars, 13 man assault section with six rocket launchers, and a medium machine gun section with 22 men and six machine guns.
I'm cool with either but I'd like to know what I'm working with.