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Old 09-20-2012, 08:21 PM   Top  -  End  -  #91
MageofMystra
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Default Re: [OOC] world's transformation

The way I always understood it was that if it didn't specify a specific damage, it was some sort of generic, untyped "magical" damage. That's probably the video game part of me speaking.

--

At any rate, let's get onto rewards and other info:
Each character gained 1125 XP (split four ways) last session. As far as I can tell, this brings you very close to level six, which just proves that our party's 13.33 encounter rule is more like a 1.33 encounter rule.
The regular treasure and such for the ettins will be moved to a later point, where it's more appropriate--be sure to give me a reminder two weeks or so from now or something.

In a departure from the rest of the campaign, there will now be named NPCs who appear in more than one session. The other important travelers in the wagon are (going CCW from the campsite):

Buri, the combaty person who is trying to find some of his travel companions.
Atheces, who is apparently there for the gold, treasure, and glory.
Yedols, the first level wizard who needed a bit of gold. Might as well get some studying done too.
Vakeis, a scholar headed up for scholarly duty.
Ardos, who is apparently headed there to do paperwork and administrative duties.

With any luck, by tomorrow, I'll have the last bit of info put up: the scholar has a good enough knowledge check to be able to recognize and identify legacy items you may have on you (as a fun fact, Vinn carried like half of them.)
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Old 09-20-2012, 09:18 PM   Top  -  End  -  #92
Archmage1
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Default Re: [OOC] world's transformation

as another question, does searing light get the [fire] descriptor?
(would like it for use with the fiery burst feat, giving Ariel the ability to do some damage in combat)
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Old 09-21-2012, 01:10 PM   Top  -  End  -  #93
ji9zo
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Default Re: [OOC] world's transformation

Speaking of Vinn, any idea what happened after he randomly came on maptools that one time? He just disappear again?

I'm not sure I really like the idea of that death flag rule, but if it'll make your job easier then I'm fine with it.
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Old 09-21-2012, 03:40 PM   Top  -  End  -  #94
MageofMystra
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Default Re: [OOC] world's transformation

Vinn showed up more often/was a lot more active earlier in the campaign (as you may remember), and during the first running of the campaign ages ago.

Regarding Searing Light, it isn't a fire spell, but I don't see a big amount of harm in making it as such--a 3d6 burst isn't... too nasty? I think? I'd hope not.

Regarding the death flag, we can probably figure out tomorrow when everyone's here--I'll prepare assuming we won't use it, and we can decide later.

Last edited by MageofMystra : 09-21-2012 at 03:57 PM.
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Old 09-21-2012, 05:16 PM   Top  -  End  -  #95
Archmage1
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Default Re: [OOC] world's transformation

Thank you mage, that will give me an option besides save or sucks.
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Old 09-22-2012, 06:45 PM   Top  -  End  -  #96
MageofMystra
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Default Re: [OOC] world's transformation

Apologies for the abrupt end of session--though, all things considered, it may be beneficial.

The wolf encounter was worth 1350 XP. Legacy items list will go up later in the week, and this time, I probably mean it, potentially.
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Old 09-22-2012, 07:40 PM   Top  -  End  -  #97
Archmage1
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Default Re: [OOC] world's transformation

Ariel has now been leveled up. 3rd level spells again, although not as nice.
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Old 09-29-2012, 03:53 PM   Top  -  End  -  #98
Archmage1
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Default Re: [OOC] world's transformation

So... did everyone get kicked out of the campaign?
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Old 10-06-2012, 09:08 AM   Top  -  End  -  #99
MageofMystra
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Default Re: [OOC] world's transformation

Apologies for getting this so late, but uh, mix procrastination and a server upgrade, and this is what happens.

The constructs were worth about 600 XP.

--

Also, as a warning, I may have to step out for about an hour or two at some random point in the evening. I don't know when, so it could be at the tail end of the session, or immediately after we begin. I don't know. Apologies in advance.
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Old 10-06-2012, 09:34 AM   Top  -  End  -  #100
Archmage1
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Default Re: [OOC] world's transformation

So, were the frost giants worth anything?
also, any loot? A headband of intellect +5 would be nifty(and completely beyond my price range, but still)
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Last edited by Archmage1 : 10-06-2012 at 09:43 AM.
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Old 10-06-2012, 09:43 AM   Top  -  End  -  #101
MageofMystra
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Default Re: [OOC] world's transformation

You know, I knew I was forgetting something!

The Frost Giants were worth 4050 XP.
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Old 10-06-2012, 09:45 AM   Top  -  End  -  #102
Archmage1
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Default Re: [OOC] world's transformation

I do believe that gives us another feat, putting us over 20k xp

Would rapid metamagic(need 3 more spellcraft, which would be impossible to get in e6) be an acceptable feat? it would apply to silent spells only, at this point, although I may grab still spell later.
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Last edited by Archmage1 : 10-06-2012 at 10:13 AM.
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Old 10-07-2012, 09:37 AM   Top  -  End  -  #103
Archmage1
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Default Re: [OOC] world's transformation

I am expecting the answer here to be no, but I figured that I might as well ask:
Would we be able to take improved spell capacity to gain access to higher level spells? Under e6, we do meet the requirements for the feat by raw.

Since versatile spellcaster gives access to 4th level spells, would arcane disciple give me a domain slot of that level?(would be fire shield)
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Old 10-07-2012, 04:10 PM   Top  -  End  -  #104
MageofMystra
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Default Re: [OOC] world's transformation

Regarding taking Epic Feats, I support the interpretation that being an epic character is sort of a prerequisite for an epic feat (though, yeah, by RAW, it's kind of iffy.)

Regarding Arcane Disciple, as far as I can tell, you don't actually get the domain slots like a Cleric. By my reading, you just get to add the domain abilities into your spells known list (which is frickin' sweet for the Tier 3 casters), and they have the small detail of being keyed off of WIS. In other words, it seems completely rules-legal.
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Old 10-07-2012, 05:15 PM   Top  -  End  -  #105
Archmage1
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Default Re: [OOC] world's transformation

ok. Well, I can now fireburst for 4d6 damage, which is marginally better than 3d6 damage. Oddly enough, that will be about all that ariel can do to the dragon, as true seeing says no to illusions, and a will save of ~11 says no to the enchantments.
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Old 10-07-2012, 08:05 PM   Top  -  End  -  #106
Archmage1
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Default Re: [OOC] world's transformation

so... Arcana check on the white dragon, seeing as we may be fighting it, it makes sense to try to come up with a way to win...
(1d20+15)[34]
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Old 10-07-2012, 08:55 PM   Top  -  End  -  #107
DMofDarkness
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Default Re: [OOC] world's transformation

Quote:
Originally Posted by Archmage1 View Post
ok. Well, I can now fireburst for 4d6 damage, which is marginally better than 3d6 damage. Oddly enough, that will be about all that ariel can do to the dragon, as true seeing says no to illusions, and a will save of ~11 says no to the enchantments.
Wait... the Dragon has True Seeing? Fairly sure that they don't have that as a default ability, and that it certainly can't cast it...
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Old 10-07-2012, 09:46 PM   Top  -  End  -  #108
Archmage1
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Default Re: [OOC] world's transformation

I thought dragons did have true seeing. Well, that makes Ariel marginally useful
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Old 10-20-2012, 08:34 PM   Top  -  End  -  #109
Archmage1
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Default Re: [OOC] world's transformation

So, after a bit more consideration, would it be possible for me to switch to getting a 4th level spell slot? Some things, gold can't buy.
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Old 10-20-2012, 10:11 PM   Top  -  End  -  #110
DMofDarkness
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Quote:
Originally Posted by Archmage1 View Post
So, after a bit more consideration, would it be possible for me to switch to getting a 4th level spell slot? Some things, gold can't buy.
Including the armor you have. The Caster Level for it's too high for you to normally get in E6... CL 9 for +3 armor. That right there makes it basically Artifact level. Same with Chad's sword, which requires CL 8 (though there might be an Artificer somewhere that could make one, it's still almost a Minor Artifact).
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Old 10-20-2012, 10:21 PM   Top  -  End  -  #111
Archmage1
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Default Re: [OOC] world's transformation

True, but an amulet of nat armor+2 and a ring of protection +2 combined match it, where as there is no other way to get 4th level spells.
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Old 10-25-2012, 08:11 PM   Top  -  End  -  #112
MageofMystra
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Default Re: [OOC] world's transformation

Small update: I am indeed cancelling this Saturday's game. Apologies.

As for swapping out your wish, go ahead.
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Old 10-25-2012, 08:12 PM   Top  -  End  -  #113
Archmage1
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Default Re: [OOC] world's transformation

:( pity about the game, but thanks for allowing me to swap.
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Old 11-03-2012, 03:57 PM   Top  -  End  -  #114
Archmage1
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Default Re: [OOC] world's transformation

So... how goes it, everyone? any hurricane related disasters?
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Old 11-03-2012, 03:58 PM   Top  -  End  -  #115
DMofDarkness
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Quote:
Originally Posted by Archmage1 View Post
So... how goes it, everyone? any hurricane related disasters?
Pretty good here. The power flickered a few times, but we got through the storm unscathed.
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Old 11-03-2012, 04:00 PM   Top  -  End  -  #116
Archmage1
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Always good news. The DM of one of my games has not reported in since the storm hit, which is rather sad, as we were at around 50 IC pages.

However, the only thing I got from the storm was a day or so of drizzle.
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Old 11-03-2012, 04:22 PM   Top  -  End  -  #117
Archmage1
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Default Re: [OOC] world's transformation

Ji9zo, where are you...???
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Old 11-04-2012, 10:38 AM   Top  -  End  -  #118
MageofMystra
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Default Re: [OOC] world's transformation

Breaking away from tradition, here's last session's XP gains, on the day after!

The five chaos beast encounter was worth 3375 XP (I'm still divvying it up four ways, which I'll admit doesn't make a whole lot of sense.)

On a thoroughly unrelated note, Hurricane Sandy was apparently on a crash course to around over here, then suddenly veered away like a day before. Nature is silly.
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Old 11-04-2012, 10:57 AM   Top  -  End  -  #119
Archmage1
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Default Re: [OOC] world's transformation

800ish more for a new feat, I believe. Why does the familiar get XP?
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Old 11-10-2012, 12:53 PM   Top  -  End  -  #120
Archmage1
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Default Re: [OOC] world's transformation

Just as a reminder, the Game is starting in around 4 hours. This post was made at 1:00.
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