Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Your swing pummels a handful of air, while the men swing their weapons hopefully. sickle attack - (1d20+2), (1d6+2) shovel attack - (1d20-3), (1d6+1) pick attack - (1d20-1), (1d8+3)
#5 Swan Creek turns out to be a large house, well built and immaculately maintained. As with most of the houses in this district, there is no front yard to speak of, just an iron gate, some stone steps flanked by stone lions, and and a large front door with a brass knocker.
We need to see if this is the manor. One of us should knock on the door and see if Fritz or the prince answers the door. I nominate Curf, as he would recognize either of them. If it is, have him give them the following note. If it isn't, I am sure he can think of a decent story, like arrow or muscle salesman. Or he could be looking for them to give them the note, but probably the muscle or hunter salesman.Seal the note and don't have Curf read it unless he really wants to beforehand. We should also give a similar warning to the palace guard, but make it in such a ridiculous way they don't take it seriously until after the assassination. we also need to get ahold of Kieji and see what he got away with.
I have reason to believe that Argough will try to have Prince Belmont killed.
Right sir. Very good. He motions you up the steps, lifts the large knocker, and lets it fall with a resounding thud. A small hidden panel slides to one side, and a pair of eyes peers out. This gentleman to see Sir von Turlenheim. The panel slides closed and the door swings open. As Curf enters, the guard returns to his post.
The first room is a small antechamber, where you are asked to sit and wait.
more violence: (1d20+3)(1d8+1)
If strategy doesn't change for these guys at all, lets save a little time:
When the guy with the sickle drops, I'll take a turn off and ask if they still wish to pursue this madness. If not, let the pummeling continue.
You catch sickle man with a solid punch in the throat and he folds over. The others, seeing they haven't even scratched you, are ready to surrender. They drop their weapons and choke down their rage.
It's a large house, with subtle defenses. There are ornate but functional bars across the windows, and is built of stone.
Make a knowledge(architecture) check to learn more.
15 or better
The decorative crenelations on the roof are actually functional: there are probably archers on the roof. In addition to the guard hidden behind the gate, there are murder holes above the doorway. Arrow slits are cleverly disguised in the facade.
20 or better
A rectangular depression in the dirt projecting from one side of the house indicates a hole was once dug there.
After a few minutes, a thin man glides into the room. His nose is broken in two places, and his hands are calloused from many hours of swordplay. Well, who are you?
Looks like a death trap if I get caught outside. This is definitely the right place. A one man assault is almost absolutely out of the question, and ex-filtration would be a death sentence if it was under attack.
After checking the bodies and stabilizing the son, he stands and looks at the two sons still standing. "Now, are you as remorseless about your actions as was your father? Will you feel no error in your choice?"
"I can not take you to JEHOD, as I don't know who he is or where he is. All I can do and am allowed to do is talk with my associate who will then arrange a meet. As I have said before I am simply the messenger."
"Take your brother and get the three of you into the well! Hopefully I'll be sufficient distraction to leave you rather unnoticed." With that, turn and head (not at running speed, but normal monk speed at a double move), while maintaining defenses, in the direction of the orc battle cries.
Three orcs armed with swords rush out of the undergrowth. Behind you, the brothers scramble to pick up their weapons, apparently not heeding your order. The orcs charge you first. (1d20+6), (1d8+2) (1d20+7), (1d8+3) (1d20+6), (1d8+2)
Von Turlenheim takes a moment to get his coat, then accompanies you out onto the street.
You see Curf exit the house and proceed towards you, accompanied by a thin man with a crooked nose. By his dress and manner this could only be Fritz.
All:We have gone too long without an xp award. 1500 to Keiji and Curf, 1200 to Jaster.
Wait for them to reach Jasters position. So far he has suspicion, not proof. He needs to see what Kieji got and then maybe look for proof at Argoughs estate. The assassination of the Prince can wait for at least two weeks.