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Old 10-06-2012, 09:14 PM   Top  -  End  -  #211
Zargodia
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Journal of Zargodia 2nd overseer of Inkedbrush

so i killed the naked mole dog but a jabberer came and killed a horse

it killed our marksdwarves but was slain by Tosid Ralukkib walls need
to be finished fast

there all mole dogs are dead but our militia captain was injured so now
his right arm doesn't work and I'm going to start on a graveyard for our
two fallen dwarves

oh geez a troll is inside gotta kill it

Tosid is really tearing up these cave monsters only casualty was some
useless dwarf assigned to masonry

The cave is now completely sealed off!! now to start working on that
training yard

Migrants lets see what we got

Spoiler


...They suck, the only thing I see that is useful is an amazing marksdwarf

The militia captain is throwing a tantrum!

he calmed down luckily no one was harmed

Phew finished assigning jobs to all the migrants:

Spoiler


well things got kinda boring after sealing the caves but I have
a feeling that wont last long

this is Zargodia 2nd overseer of inkedbrush signing out!

so ya lost two marks dwarves gained one master and two competent ones in return
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Old 10-06-2012, 09:56 PM   Top  -  End  -  #212
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

The marksdwarf issue probably arose due to our lack of quivers. They just run around bashing people at the moment.

And if you add to our melee military, remember to switch them to the correct weapons.

Last edited by Luzahn : 10-06-2012 at 09:57 PM.
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Old 10-06-2012, 09:59 PM   Top  -  End  -  #213
Zargodia
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Quote:
Originally Posted by Luzahn View Post
The marksdwarf issue probably arose due to our lack of quivers. They just run around bashing people at the moment.

And if you add to our melee military, remember to switch them to the correct weapons.
ya i noticed that just after i was too late but now we have 8 quivers so that wont happen again
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Old 10-06-2012, 10:03 PM   Top  -  End  -  #214
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Yeah, we were out of leather before.

I never liked those marksdwarves anyway.

Be sure to assign a chief medical dwarf with all healthcares enabled, if I didn't.

Last edited by Luzahn : 10-06-2012 at 10:04 PM.
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Old 10-07-2012, 01:44 PM   Top  -  End  -  #215
Schylerwalker
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Sorry I haven't posted in a while! I've been having computer issues, and I'm going to have to reinstall DF. Could somebody give me the appropriate links for the region and fortress, and for the patch I need? I'd like to take a crack at the third year, or maybe the fourth.

Also, the cow is a powerful and noble beast, and crafting one of iron shows my admiration and respect for a fellow dwarf.
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Old 10-07-2012, 02:03 PM   Top  -  End  -  #216
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

The current version should be the first on the bay12 site: http://www.bay12games.com/dwarves/df_34_11_win.zip

As for the save, the first year's is back a page; the second is still in progress.
http://dffd.wimbli.com/file.php?id=6993

Last edited by Luzahn : 10-07-2012 at 02:04 PM.
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Old 10-07-2012, 04:44 PM   Top  -  End  -  #217
Zargodia
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Journal of Zargodia 2nd overseer of Inkedbrush

Ive begun making rock pots so we can begin making more booze

I'm also starting the production of bone bolts for training

i have finished construction of the training yard and our
solders have begun training

Spoiler


a broglin thief was spotted outside the fort by me

Spoiler


but was quickly chased off by the militia

the elves have come - good thing to as we need all the wood we can get!

I bought all their wood as well as some drink and cloth

more migrants only 10 this time but nothing to special but we did get
a great siege operator! might want to set up some Batista later

a dwarf has claimed a masons workshop hope for something useful!

two kolbolds snuck in to the fort and one was killed by our military

well that dwarf that took over our masons workshop is not doing anything
so ill need to try and do something about that

nothing is really happening i expanded the food stockpile and built
another still but that's not really interesting now is it?

trainings going well and all masonry has been brought to a grinding
halt by that very picky dwarf

Oh the dwarf went Stark raving mad just after I built another masons
workshop to start up production - he will not be missed

Oh and a human caravan has come to trade sweet!

and a broglin ambush not sweet

Two! oh no

They are now engaging the merchants
Spoiler


Phew we won! and with only one military casualty! though they did
get our broker and the humans did get slaughtered but we won

well i asked for excitement and that's what i got its autumn now and
i think ill wrap up this entry here.

this is Zargodia 2nd overseer of inkedbrush signing out!

so yeah not much happened until that ambush but our military and the humans decimated them once they got organized
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Old 10-07-2012, 05:35 PM   Top  -  End  -  #218
Luzahn
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Can we get a full list of casualties in that fight? I see more corpses than were accounted for, hopefully not our legendary metalcrafter.
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Old 10-07-2012, 05:43 PM   Top  -  End  -  #219
Zargodia
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well no i don't keep track of every death but ill check...
yes, yes the legendary metalcrafter died that sucks

edit:Oh ya happy thanksgiving weekend everyone!

Last edited by Zargodia : 10-07-2012 at 05:46 PM.
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Old 10-07-2012, 08:34 PM   Top  -  End  -  #220
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Cheers. We in the US don't get to celebrate now, but enjoy it.

Also, you may wish to switch me to weaponsmithing again, as that was our best weaponsmith.

And if you would put some sort of mark of shame in your quarters, it would be appreciated. Or a statue to your glory, whichever feels appropriate.

Last edited by Luzahn : 10-07-2012 at 08:54 PM.
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Old 10-08-2012, 04:54 PM   Top  -  End  -  #221
Zargodia
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Journal of Zargodia 2nd overseer of Inkedbrush

During the celebrations after our victory I was informed by Luzahn that
our legendary metal crafter was killed during the ambush I found our best
weaponsmith, Kadol Thikutrinulon, on it.

I also started mining operations to find some coal so we can start steel
production and to make use of our siege operator I'm going to put a
batista in the tunnel for defense

and one again migrants come so lets see what they have
well there's a decent axedwarf and a marksdwarf, an amazing carpenter and
wood cutter, a doctor that we could use and, another amazing marksdwarf!

Spoiler


This could be bad.

the river has frozen over for the year so if anything trys to kill us it
can walk over there now
Spoiler


i believe our militia commander is a vampire, and not the funny sparkly type

this is Zargodia 2nd overseer of inkedbrush signing out!

so ya vampire any tips on how to deal with them would be appreciated
and i have also placed a mark of shame in my room as requested by Luzahn
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Old 10-08-2012, 05:01 PM   Top  -  End  -  #222
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

The prudent means of vampire disposal is sealing it in a room or sending it on a suicide mission against some goblins.

The Dwarven thing to do is to seal it inside a lever room to always have instant lever-pulling. Vampires don't need anything to survive, you see.
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Old 10-08-2012, 08:21 PM   Top  -  End  -  #223
Zargodia
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

yes but this guy is an elite marksdwarf and very useful but i guess i could lock him in a archery tower for a similar effect
of course i don't even know if he is a vampire
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Old 10-08-2012, 08:22 PM   Top  -  End  -  #224
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

If he starts dying of thirst you could unseal him. I just dont want to end up with a bunch of dead important dwarves, but it's your call.
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Old 10-09-2012, 09:42 PM   Top  -  End  -  #225
Zargodia
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Journal of Zargodia 2nd overseer of Inkedbrush

ive desided to test to see if iton is a vampire by sealing him in an
isolated place for awhile to see if he gets thirsty and if he is i
will give him his own personal archrery tower

The dwarven caravan is expected any day now so we can hopefully request
some caol since we havent found any yet

Spoiler


and here it is!

Spoiler


and here it is!

ok military is equiped and with the caravan guards to hep it should be
no problem...

Spoiler


or maybe not. and there are also two necromancers

I send the melee squad after the necromancers while
the archers protect the fort, oh and i havent linked
up the bridge yet, crap!

Spoiler


not a good time!

an ambush as well! geez

axe dwarf down!

Spoiler


and one of the elite marks dwarfs, were running out of bolts!
but i think the necromancers are dead so that's a plus

The siege has been broken! and with only 2 casualtys! now we can trade!

wait what the corpses are reanimating even though there aren't anymore
necromancers!

and a goblin ambush!

Spoiler


which crumples against our militia

Spoiler


What!

this is Zargodia 2nd overseer of inkedbrush signing out!

so ya why are they coming back the necromancers are dead!
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Old 10-09-2012, 11:39 PM   Top  -  End  -  #226
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

There's another necro somewhere, he'll need to be dealt with. Station military near the corpses to try to sniff him out. Also that is a massive undead invasion.
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Old 10-10-2012, 10:32 AM   Top  -  End  -  #227
Wookieetank
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Quote:
Originally Posted by Zargodia View Post
so ya why are they coming back the necromancers are dead!
I'll put my money on the RNG deciding that the for hasn't seen enough Fun yet, but thats just my theory.
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Old 10-10-2012, 07:58 PM   Top  -  End  -  #228
Zargodia
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confused Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Spoiler


Spoiler

Last edited by Zargodia : 10-10-2012 at 08:16 PM.
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Old 10-10-2012, 09:16 PM   Top  -  End  -  #229
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Okay, what do you say, guys? Go with it as it is (technically possible, but it's going to be a HUGE pain in the ass,) roll back to the end of Luzahn's year, or let it go and find a new place to embark?
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Old 10-10-2012, 10:18 PM   Top  -  End  -  #230
Luzahn
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Well, sad as I am that my year's been lost, I'd vote for a new embark. No save-scumming.
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Old 10-11-2012, 01:46 AM   Top  -  End  -  #231
kpenguin
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

I vote for going for vampire vs. world for as long as you can. Kill the necro, kill the zombies, get rid of siege, and wait for migrants.
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Old 10-11-2012, 08:33 AM   Top  -  End  -  #232
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Quote:
Originally Posted by kpenguin View Post
I vote for going for vampire vs. world for as long as you can. Kill the necro, kill the zombies, get rid of siege, and wait for migrants.
You know what? Changing to this. I had forgotten that there is no tantrum spiral to worry about. I just recommend finishing a wall across the other side of the river so we can seal up completely while we build our strength.

And also that vampire rules the fort now. He can stay, and shall feed on our migrants as his just due.

Last edited by Luzahn : 10-11-2012 at 08:37 AM.
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Old 10-11-2012, 09:29 AM   Top  -  End  -  #233
Shpadoinkle
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Okay then, if you're going to be available in the next few days then make a post affirming so and (approximately) 24 hours after this post I'll select someone at random from the available players. For clarity, if you're going to have to put off the game for five or six days, that does not count as "being available."
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Old 10-11-2012, 10:12 AM   Top  -  End  -  #234
Wookieetank
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

I'm game and available. I may or may not have internet access this weekend due to visiting relatives, but I will be able to play and have an update late Sunday.

Edit: Have save up and working, here goes nothing

Last edited by Wookieetank : 10-11-2012 at 08:39 PM.
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Old 10-12-2012, 07:08 AM   Top  -  End  -  #235
MonarchAnarch
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

This read through has been so fun guys. :) I am intrigued by this vampire lord, to see what comes of this.
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Old 10-12-2012, 08:24 AM   Top  -  End  -  #236
Luzahn
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

He will rule us all with benevolence and only occasional bloodsucking. All hail the vampire lord.
I'm certainly not going to murder him next turn...
*sharpens knife*

Last edited by Luzahn : 10-12-2012 at 08:27 AM.
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Old 10-14-2012, 06:04 PM   Top  -  End  -  #237
Schylerwalker
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Default Re: GitP Dwarf Fortress Succession Game 4: Dwarves on Patrol

Are we going to turn him into a lever puller or is he just going to hang out and kill a migrant every now and then?
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Old 10-14-2012, 06:53 PM   Top  -  End  -  #238
Wookieetank
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Suddenly an update appeared!

Journal of the deseased Wookieetank

Spoiler
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Old 10-14-2012, 07:49 PM   Top  -  End  -  #239
Luzahn
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Quickly, seal up the vampire! We don't want him killing our new half of a fort.
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Old 10-14-2012, 08:58 PM   Top  -  End  -  #240
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Spoiler


Spoiler
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