D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Don't have a link, but I have suggested reading material in the form of "Draconomicon".
+1. It's as close as you're going to get to a complete source on the subject. It only covers the ten MM dragons in great detail though. You might get a little extra mileage with Dragons of [Eberron/Faerun/Krynn*]
*(3rd party)
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I am not seaweed. That's a B.
Praise I've received
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Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
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Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
One thing that nobody has suggested so far is to simply transmute yourself to a very small size (polymorphing into toad, for instance) and teleporting into the box, which wouldn't activate the scroll since the box isn't being opened. You could then use hoard gullet to stash the inactive sphere and teleport back out. Probably taking the scroll, too, because why not?
One thing that nobody has suggested so far is to simply transmute yourself to a very small size (polymorphing into toad, for instance) and teleporting into the box, which wouldn't activate the scroll since the box isn't being opened. You could then use hoard gullet to stash the inactive sphere and teleport back out. Probably taking the scroll, too, because why not?
Presumably you know what's in the box ?
This is easy to defeat with suitable packing material, or a custom designed box, which would shunt you out.
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π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
If you didn't know what was in the box, you wouldn't be trying to get inside without opening it or diffusing it in the first place. If it were absolutely necessary, wish could also be used to get in and out of the box, bypassing things such as dimensional lock.
The amount of foreknowledge about the box determines actions. Also the paranoia level of the dragon, and how many resources the dragon is willing to invest in it.
And, of course, the meanness level of the dragon.
I mean, the dragon could just fly it up a few hundred feet, and drop it onto a nice rocky outcropping to pop it open and see what's inside. Sure, that triggers the thing, but ... it really doesn't matter all that much to Mr. Dragon.
If he's willing to spend a little coin, he can do more.
Metal Melt (Spell Compendium page 140) will turn the box into a puddle around whatever it contains. 4th level spell scroll, which the dragon can use on a roll of 2 (caster level 7 on the scroll, vs. caster level 5 for the dragon by default). Dispel Magic can make the box nonmagical briefly if needed.
Animate Objects + Polymorph turns the box into a creature, and then turn it into a non-container... evicting anything inside (usually).
Disintegrate, obviously.
There's... really no shortage of methods.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
+1. It's as close as you're going to get to a complete source on the subject. It only covers the ten MM dragons in great detail though. You might get a little extra mileage with Dragons of [Eberron/Faerun/Krynn*]
*(3rd party)
Also look to Races of the Dragon which, although is lacking in knowledge pertaining to True Dragons (except the only little bit that matters). It gives SOME details about them (and their children races)
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Originally Posted by Mystral
Disintegrate. Don't open the box, dust it. Effects don't get triggered.
(Not sure if a green dragon can cast disintegrate when adult, but it should have enough money to buy scrolls)
Nope, it cannot cast disintegrate... quite unfortunate really... Just give him a Dijorn of Disintegrate... much more cool...
So, Duboris, seeing as this thread exists, I take it you were wrong about the "my party thinks that 'important' if and only if 'pings under Detect Magic'" bit from the other thread?
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Revan avatar by kaptainkrutch.
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Originally Posted by Cirrylius
That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
Well, the way I worded the bit about the box to them went about like this.
"As you detect the room for magic, you sense only your own belongings, the flight-capable wings on the back of the knight handing the box to you, his weapons, all the weapons of the sergeants around you and that's all you sense. For some reason that currently escapes you, however, you are not capable of detecting any trace of magic within the box, as your detection cannot pierce it's adamantium walls."
So I basically told them "You don't know what's in the box"
Which caused a mass amount of curiosity from everyone, and they tried every trick in the book to get it open.
"As you detect the room for magic, you sense only your own belongings, the flight-capable wings on the back of the knight handing the box to you, his weapons, all the weapons of the sergeants around you and that's all you sense. For some reason that currently escapes you, however, you are not capable of detecting any trace of magic within the box, as your detection cannot pierce it's adamantium walls."
See, your mistake was including the parts I bolded. You can't straight-up tell your players that you're hiding something and expect them to not want to know what that something is. If you had simply not listed the box among the objects that do detect as magic, you might have gotten by invoking only mild curiosity.
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Revan avatar by kaptainkrutch.
Quote:
Originally Posted by Cirrylius
That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.