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Old 10-08-2012, 09:48 PM   Top  -  End  -  #541
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

Also, artwork can be found here.

From top to bottom:
1) Mithril Cobras, an enemy from the first book which might show up later on if I can find a way to reasonably inflict them on you.

2) The Cardinal Adrastus Thorn, your lord and Patron. Trustworthy looking chap, isn't he?

3) The Horn of Abaddon, your home sweet home for the next seven months.

4) Tiadora, who is in no way anything other than a positively wonderful woman with your best interests at heart.

5) Zikomo the Boggard Shaman, who actively wishes to eat Kydrak at the moment. But then, who doesn't?

6) Lord Thomas Haverlyn, commander of Balentyne. Sadly deceased.
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Old 10-08-2012, 10:13 PM   Top  -  End  -  #542
Cloudsmeet
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Default Re: WotW: Call forth Darkness OOC

Phew, looks like I posted just in time. I was an hour past your deadline :D
Unless, of course, you waited for me.

Tactics-wise... Kin is going to be out of action this turn as he's got to cast Fly to get himself out of reach. Vanish only lasts a short while (either 1 or 1/level max 5, I can't remember which.

But after that, things will get amusingly fiery.
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Old 10-08-2012, 11:31 PM   Top  -  End  -  #543
Angstrom
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Default Re: WotW: Call forth Darkness OOC

Ouch, he made his saves. The snapdragons are kind of all or nothing like that, but I figured why not try and prevent another one of those tramples. Their redeeming quality is that you can expect another one every round for 5 more rounds in addition to Hal's other spells.

Something tells me this party has enough firepower to get the job done. (The bad oneliners will have to start in the OOC since my character won't be making those jokes)
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Old 10-08-2012, 11:38 PM   Top  -  End  -  #544
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

He made his save, singular. Plants are immune to mind-affecting magic like confusion.

They're also immune to being Stunned, but not as-written being Dazed, which is an interesting set of immunities. I'm not sure whether to apply stun immunity to the lesser condition as well... Stunning is, basically, the same but worse compared to Dazing, so it makes some sort of sense for the immunity to extend like that, but I'm not too sure about diverging from RAW like this. You are wizards, after all, and I appreciate applying status effects to enemies can very well be a big part of your capabilities.

He's not immune to being dazzled, naturally, since he does still have eyes.
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Old 10-09-2012, 12:54 AM   Top  -  End  -  #545
Angstrom
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Default Re: WotW: Call forth Darkness OOC

This character is not built to do direct damage, so yeah, removing the versatility of his favourite spell would be a hit. A fair number of things are immune to stun but almost none are immune to daze. In past games/editions I haven't treated daze as a lesser stun but I see where you're coming from. Your call.
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Old 10-09-2012, 02:31 AM   Top  -  End  -  #546
Comissar
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Default Re: WotW: Call forth Darkness OOC

Assuming Jurak interacts with the "wall", his DC to disbelieve is 16.
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Old 10-09-2012, 09:41 AM   Top  -  End  -  #547
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Default Re: WotW: Call forth Darkness OOC

And, having taken 34 damage, Ilvaira is now dead.

I would ask how exactly Jurak struck through the wall without a save, but I doubt it matters.
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Old 10-09-2012, 09:58 AM   Top  -  End  -  #548
Maugan Ra
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Hmm. Fair call on the wall, I suppose, if you were timing it so that Ilvaria looked to be stepping behind it as it rose from the ground. OK, will save being rolled here - if it passes the DC 16, then Ilvaria takes the hit. If he fails, then the hit is negated.

(1d20+9)[28]
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Old 10-09-2012, 10:00 AM   Top  -  End  -  #549
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

And... Ouch.

For future reference, people need to specify if they're bringing minions along. Hexor and Vexor would need to be persuaded to leave the Horn (and at least one of them would remain behind regardless, in accordance with their bonds), and Ezra is incapable of doing so most nights. That still leaves the boggards and the Golem.

Exactly how far from death is Ilvaria? How far into negative hit points?
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Old 10-09-2012, 10:16 AM   Top  -  End  -  #550
Snowfire
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Default Re: WotW: Call forth Darkness OOC

She's gone.

HP of 23. Con score of 10.

Dead. Totally.
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Old 10-09-2012, 10:34 AM   Top  -  End  -  #551
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

Well... Damn. Not a huge amount else I can say really. Low hit points are always going to be a danger when you're a wizard, even more so when you're aiming for a build that reduces your allowance of stronger spells at higher levels.

Also, have decided that being immune to stun does not make you immune to dazing. For future reference.
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Old 10-09-2012, 10:42 AM   Top  -  End  -  #552
Snowfire
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Default Re: WotW: Call forth Darkness OOC

Hmm...well there is another possibility. It's a long shot - a big one - but it could work. I'll shoot you a pm about it later on.
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I was wondering how long that would take.

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Old 10-09-2012, 12:48 PM   Top  -  End  -  #553
Comissar
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Default Re: WotW: Call forth Darkness OOC

Quint really wasn't prepared for this fight, I'm trying to think of a way to use illusions to turn this around but I don't think I can threaten him into submission here.
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Old 10-09-2012, 12:57 PM   Top  -  End  -  #554
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

Fortunately, I checked the rules, and Minor Image creates a figment. Which is not defined as being a mental effect, so the animated trees were fooled by it.

That said, yeah, being caught in a fight you're not really prepared for is problematic for a wizard. There's always the option of retreating and gathering support/changing spells. All it will do is give Jurak time... and it's not like he might have allies on the way or anything
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Old 10-09-2012, 03:34 PM   Top  -  End  -  #555
Thattaman
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Default Re: WotW: Call forth Darkness OOC

We seem to have a little habit of killing off people Kydrak gets irritated by. Schtein used to continuously annoy Kydrak and Ilvaira didn't help him with the Boggards. I don't know why it's that pattern. Nothing to do with me.
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Old 10-09-2012, 04:00 PM   Top  -  End  -  #556
Angstrom
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Default Re: WotW: Call forth Darkness OOC

That was fast. Hal felt a certain attachment to the Drow since she was also an outsider in this world. This fiasco will add evidence to his theory that Asmodeans aren't nearly as professional as they think they are.

Now here's hoping Kin is planning on using a fireball...
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Old 10-09-2012, 05:19 PM   Top  -  End  -  #557
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Default Re: WotW: Call forth Darkness OOC

Sorry to see the Drow downed so fast, I don't think Quint really had a chance to get to know her. Ah well, c'est la vie.
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Old 10-09-2012, 08:26 PM   Top  -  End  -  #558
Cloudsmeet
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Default Re: WotW: Call forth Darkness OOC

Damn. I also liked the drow. Hopefully there's a way to save her.

But now Kin is faced with a dilemma: should he spend two rounds unleashing his DPR through flaming sphere and fire sneeze which would amount to about 5d6 extra damage a round for 5-6 rounds? Or just go straight out with a fireball?

I guess any of those spells is enough to trigger Hal's fireworks.
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Christmas is a busy time for everyone; expect heavily reduced posting until a few days after the new year with my apologies.

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Why did the duck with the tin lip? Because the higher they fly, the fewer!

Last edited by Cloudsmeet : 10-09-2012 at 08:26 PM.
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Old 10-10-2012, 06:48 PM   Top  -  End  -  #559
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

I am using this fight as a good guideline for me to help tweak later encounters. If nothing else, I was already resolved to maybe dial back the sheer number of foes with Spell Resistance that turn up (mostly in book 3, it is true, but a few arrive later in this mission. One in particular.)

Unless Snowfire has a decent idea in a PM for this longshot plan, I have a couple of ways to keep folks alive if you win the fight. Not to say death isn't a significant danger and setback, because it always will be, but the lack of easy healing and your relative fragility does have to be balanced out somehow.

Mostly it involves deals with various different beings of planes in the ventral position, to quote a certain other Wizard. And there might be a few strings attached. OK, a lot of strings attached. Still, it wouldn't be an evil game without some Faustian bargains...

In unrelated news, Jurak the Elder fluffs his save, and is now Exhausted. Bugger.
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Old 10-10-2012, 07:14 PM   Top  -  End  -  #560
Cloudsmeet
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Default Re: WotW: Call forth Darkness OOC

I'm kind of hoping that Jurak fails his fortitude save against my familiar's breath, although I assume he'd need to nat 1 for that to be possible, just because it would be hugely amusing.
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Christmas is a busy time for everyone; expect heavily reduced posting until a few days after the new year with my apologies.

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Old 10-11-2012, 06:12 AM   Top  -  End  -  #561
Comissar
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Default Re: WotW: Call forth Darkness OOC

Pew pew pew, magic missile!
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Old 10-11-2012, 07:40 PM   Top  -  End  -  #562
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

And... there goes Jurak. A terrible shame, really. Now, I have only one more thing that I need to get resolved before you can hopefully start the ritual. Shouldn't take too long, one way or another...

Also, since we'll be approaching level 7 rapidly, I figured I'd go ahead and lay out the group leadership rules suggested in the book. It lets you have access to the swarms of minions that make up a good Evil campaign without bogging the whole thing down in endless numbers of mostly irrelevant stat blocks. And since level 7 grants you access to things like Create Undead, I fully expect to see a significantly sized army behind you. Anyway...

It will be detailed in a following post.
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Old 10-11-2012, 07:41 PM   Top  -  End  -  #563
Cloudsmeet
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Default Re: WotW: Call forth Darkness OOC

Hee hee, I 'sploded Jurak.

Kin is in a good mood now.
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Old 10-11-2012, 07:56 PM   Top  -  End  -  #564
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Default Re: WotW: Call forth Darkness OOC

I will have that promised PM to you sometime tomorrow. It skates around the need for dealing with devils and the like (in terms of contracts and such), but will only work this once and has some rather...let's call them interesting, shall we? - side effects.

Some of which will - if you approve it - likely make Ilvaria even more psychotic.
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I was wondering how long that would take.

Ok guys, thread's over, Snowfire won.
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Old 10-11-2012, 07:57 PM   Top  -  End  -  #565
Cloudsmeet
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Default Re: WotW: Call forth Darkness OOC

Sounds fun.
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Christmas is a busy time for everyone; expect heavily reduced posting until a few days after the new year with my apologies.

Current characters:
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Why did the duck with the tin lip? Because the higher they fly, the fewer!
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Old 10-11-2012, 08:25 PM   Top  -  End  -  #566
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

Making your own evil organisation
It wouldn't be a villains game unless you had serious numbers of minions to throw at problems and generally take care of the menial tasks (even if it's just holding back the heroes until you can be properly prepared for them... or run for your life). The obvious method of gathering minions, then, is the Leadership feat. But having to deal with ten thousand distinct individuals is rather too much paperwork, and it might well leave you without suitable flexibility.

Therefore, any players who take the Leadership feat may instead take it in the form of an organisation, and multiple players may optionally combine their feats to form a council. Sharing minions allows for an evil force far greater than the sum of its parts, but you will have to share control over it (I encourage pooling resources, mostly because it simplifies the whole thing and is most cost effective).

An Organisation's stats
Spoiler


What can my minions do for me?
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Possible actions
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Other assorted notes
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Old 10-11-2012, 11:01 PM   Top  -  End  -  #567
Angstrom
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Default Re: WotW: Call forth Darkness OOC

Omnomnom... Buddy just ate Jurak's soul. The resulting gem will have a value based on the soul's strength that can be used to reduce the cost of making a magic item or sold to daemons.

Spoiler


Hal can think of a particular orphanage that would serve as suitable recruiting ground.

Since Hal's prestige class makes him lose a caster level animating duties will need to be fulfilled by others for the time being, but he has enough crafting to do that he should have no shortage of tasks for the next several weeks.
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Old 10-12-2012, 07:38 AM   Top  -  End  -  #568
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Default Re: WotW: Call forth Darkness OOC

I think an information network would serve us well.
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Old 10-12-2012, 09:57 AM   Top  -  End  -  #569
Thattaman
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Default Re: WotW: Call forth Darkness OOC

Quote:
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I think an information network would serve us well.
I'm definately taking leadership for my next feat. I was toying with getting craft Magic Weapons but I think I'm definately getting leadership now. I think the more of us that get it, the better. I mean, we're wizards and we can get killed pretty easily if we leave oursleves unprotected. When I get mass of all my spells, then I will basically buff them all until they're like supermen.
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Old 10-12-2012, 11:04 AM   Top  -  End  -  #570
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

Oh, that's just cold, Kydrak.

Though I would appreciate folks not interacting with Ilvaria's body too much until Snowfire has actually sent me that PM. That aside, you are about ready to begin the ritual now, if you wish to. The pieces are in place, and you have a good start on how to start fortifying the place. Starting will also kick you to level 7, once I've gone back and tallied up the various rewards.
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