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Old 10-10-2012, 04:56 PM   Top  -  End  -  #1201
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Took me a while, partly because I couldn't figure out a less snide remark to pass the information along IC.
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Old 10-10-2012, 05:27 PM   Top  -  End  -  #1202
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I actually think she was trying to slip Pav a note saying, "Save me, please! I'll do anything if you save me!"
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Old 10-10-2012, 06:09 PM   Top  -  End  -  #1203
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

...I don't need to explain what I was getting at, do I?
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Old 10-10-2012, 06:10 PM   Top  -  End  -  #1204
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Peepees!

word limit
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Old 10-10-2012, 06:12 PM   Top  -  End  -  #1205
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Mando Knight View Post
...I don't need to explain what I was getting at, do I?
No. It's the same euphemism in German. Ich habe eine lange Schlange. I just think she's trying to get out of here with us, so she doesn't die here.
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Old 10-10-2012, 07:39 PM   Top  -  End  -  #1206
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Default Re: Adventures in Sigil - OOC - Part III [4E]

And attack vs. Asheroth's Ref... (1d20+21)[26]

edit -Nice! The dice hate the Villains too!
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Last edited by Hzurr : 10-10-2012 at 07:39 PM.
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Old 10-10-2012, 07:51 PM   Top  -  End  -  #1207
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Ok, IC post is up. I'm not expecting this to be a long drawn out fight, since I'm assuming that y'all are going to run, but since I never actually know what you're going to do, I figured I'd better throw up a map just in case.

The black rectangles are windows that overlook other areas of the ship below. Let me know if anyone plans on jumping through one of them.

Also, for the moment, I'll be treating Thrull and Karl as allied NPCs, so I'll roll attacks and such for them, but feel free to yell out orders if you want them to do anything in particular. They'll act after the enemies.
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Last edited by Hzurr : 10-10-2012 at 07:52 PM.
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Old 10-10-2012, 08:46 PM   Top  -  End  -  #1208
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I'm guessing the door leading out of this room is somewhere around I or J on the wall furthest from Jabba.
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Old 10-10-2012, 08:52 PM   Top  -  End  -  #1209
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Orsik Vondal View Post
I'm guessing the door leading out of this room is somewhere around I or J on the wall furthest from Jabba.
Yep. Though Shep's deal may have just changed everything.
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Old 10-10-2012, 08:57 PM   Top  -  End  -  #1210
Orsik Vondal
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Default Re: Adventures in Sigil - OOC - Part III [4E]

W...

T...

F...

...!?

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Old 10-10-2012, 09:17 PM   Top  -  End  -  #1211
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Orsik Vondal View Post
W...

T...

F...

...!?



Surprisingly enough, this isn't the first time this has happened.
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Old 10-10-2012, 09:18 PM   Top  -  End  -  #1212
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Surprisingly enough, this isn't the first time this has happened.
No it is not. I've been trying to sacrifice myself for these jerks for half the campaign now, and they keep turning me down.
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Old 10-10-2012, 10:35 PM   Top  -  End  -  #1213
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Wait what the frakking hell just happened. I can't check the thread for a couple hours and suddenly asldjkfh.

*facepalm*

Not that it matters much, but Eltain should be at the other side of the table, he was between Shep and Thrull. (Plus being left handed it's better to be at the corner for politeness.)
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Old 10-10-2012, 10:46 PM   Top  -  End  -  #1214
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Eltain does go before Shep in initiative, so he will make a pathetic feeble attempt to keep Shep from signing.

Strength check: (1d20+7)[13]
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Old 10-10-2012, 10:48 PM   Top  -  End  -  #1215
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Nai_Calus View Post
Eltain does go before Shep in initiative, so he will make a pathetic feeble attempt to keep Shep from signing.

Strength check: [roll0]
Could I get an opposed check from Shep?
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Old 10-10-2012, 10:55 PM   Top  -  End  -  #1216
Haberdashery
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Blah, do I have to? The forum roller is just going to mess with me.
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Old 10-10-2012, 10:59 PM   Top  -  End  -  #1217
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Oh stop being a whiny punk, Habby, and roll your damn dice.

Strength - (1d20+10)[16]

EDIT: Okay. Still hates me, but the roller didn't get quite enough pee in my cornflakes to ruin them.

Last edited by Haberdashery : 10-10-2012 at 10:59 PM.
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Old 10-10-2012, 10:59 PM   Top  -  End  -  #1218
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Haberdashery View Post
Blah, do I have to? The forum roller is just going to mess with me.
Hey, if you want to have big dramatic moments signing a deal with the devil, you have to give others a fair shot at big dramatic moments to stop you!

THE ALMIGHTY FORUM ROLLER SHALL DICTATE THE SILLY DRAMA!
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Old 10-10-2012, 10:59 PM   Top  -  End  -  #1219
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Eltain is looking at you with sad puppy dog eyes and snowing so very morosely and he's crying a little and grabbing at you with all his pathetic strength. You must.
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Old 10-10-2012, 11:08 PM   Top  -  End  -  #1220
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Ok, I'm going to ask Shep/Eltain/Ash to hold off on posting IC for a day until the other players have a chance to react.

I think Zyrr is the only other PC who has an init higher than Shep, so if y'all really want to try and stop Shep from signing, Zyrr's the only one with a shot at it (unless Aramil takes an opportunity attack against Shep).

However, talking is a free action, so...there's always that.
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Old 10-11-2012, 09:44 AM   Top  -  End  -  #1221
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Can I take an opportunity attack against the paper?
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Old 10-11-2012, 09:47 AM   Top  -  End  -  #1222
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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Can I take an opportunity attack against the paper?
As the paper is being slid across the table? Yeah, sure, why not? Though quick warning, destroying it will be difficult. Hellpaper and all that.
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Old 10-11-2012, 09:53 AM   Top  -  End  -  #1223
Mando Knight
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Swords can do things. Like impale the paper, stopping it from going any further.
Attack - (1d20+23)[38]
Damage - (1d8+16)[20]... if it's needed to see if it actually pierces the paper, in case it's just that crazy-tough.
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Old 10-11-2012, 10:00 AM   Top  -  End  -  #1224
Hzurr
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Quote:
Originally Posted by Mando Knight View Post
Swords can do things. Like impale the paper, stopping it from going any further.
[roll0]
[roll1]... if it's needed to see if it actually pierces the paper, in case it's just that crazy-tough.
That'll do it. My guess is this is going to result in a badass IC post where Aramil is all *bam.* *sword*
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Old 10-11-2012, 10:58 AM   Top  -  End  -  #1225
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Default Re: Adventures in Sigil - OOC - Part III [4E]

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As the paper is being slid across the table? Yeah, sure, why not? Though quick warning, destroying it will be difficult. Hellpaper and all that.
Shep walked around the table to Baalzebul's seat, he didn't slide the paper to me.
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Old 10-11-2012, 11:05 AM   Top  -  End  -  #1226
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Default Re: Adventures in Sigil - OOC - Part III [4E]

*re-reads IC post*

Huh, I guess that's right. My mental picture of what happened didn't coincide with what happened IC. Mando, how does that change what you did? That's still a great roll, if you'd like to keep it.

And does anyone else get the idea that Haberdashery is really trying to kill off Shep?
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Last edited by Hzurr : 10-11-2012 at 11:30 AM.
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Old 10-11-2012, 11:59 AM   Top  -  End  -  #1227
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Aramil's still sufficiently close to intercept the document with his sword. Getting lunch, then I'll post.
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Old 10-11-2012, 12:18 PM   Top  -  End  -  #1228
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Default Re: Adventures in Sigil - OOC - Part III [4E]

I'm not trying to kill him off specifically. If he ends up dying, then he ends up dying. I just think this makes for a good story, and a somewhat unexpected turn of events, and I think it's very in Shep's character to die for the people he loves.
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Old 10-11-2012, 12:27 PM   Top  -  End  -  #1229
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Default Re: Adventures in Sigil - OOC - Part III [4E]

Which is part of the reason why I think it's an extremely bad idea for a devil to get Shep's soul. I'm not privy to Hzurr's plans, but...
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Old 10-11-2012, 12:28 PM   Top  -  End  -  #1230
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...dammit Mando, I just burst out laughing in the middle of class.
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