2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games
Register FAQ Members List Mark Forums Read End

Roleplaying Games The all-purpose forum for general advice or system-independent (or multi-system) discussion. Come discuss adventure plots, gamemastering dilemmas, or player advice here. For ruleset-specific discussions, see the subforums.

Reply
 
Thread Tools
Old 10-02-2012, 03:55 PM   Top  -  End  -  #1
Chainsaw Hobbit
Troll in the Playground
 
 
Join Date: Dec 2009
Location: 
Avatar by Ceika
Gender: Male
Default Getting Newbies Into D&D

So, I have a couple of friends and a parent who want to learn to play D&D. They have have no experience with roleplaying, and only a vague idea of how it works. None of them have read much fantasy.

I have been playing and running D&D, as well as assorted other roleplaying games, for years. I have a decent-sized RPG collection and knowledge of several systems.

How would I best go about introducing them?
Chainsaw Hobbit is offline   Reply With Quote
Old 10-02-2012, 04:15 PM   Top  -  End  -  #2
Libertad
Dwarf in the Playground
 
 
Join Date: Jan 2012
Gender: Male
Default Re: Getting Newbies Into D&D

The Pathfinder Beginner's Box got a lot of praise for its accessibility and informative introduction to Pathfinder (3.X variant).

D&D 4th Edition is overall a much easier system to learn than the other editions. The D&D Roleplaying Game Starter Set is 4th Edition's "Beginner Box" equivalent. It's out of print and very expensive now, though.
__________________
"Liberty means responsibility. That is why most men dread it."
~George Bernard Shaw, 1856-1950
My Planar Revision Project
Alignment Throughout the Ages
Libertad is offline   Reply With Quote
Old 10-02-2012, 04:19 PM   Top  -  End  -  #3
rockdeworld
Bugbear in the Playground
 
 
Join Date: Dec 2007
Location: 
China, at the moment
Gender: Male
Default Re: Getting Newbies Into D&D

I initiated a friend into D&D (and re-initiated another) basically by giving them pre-made characters and saying "just tell me what you want to do, and I'll tell you what roll/check you need to make."

I also asked them what kind of role they wanted, which didn't help much for those that had trouble choosing. I recommend Barbarian for them, or sorcerer.
__________________
Avatar by Korafox.
rockdeworld is offline   Reply With Quote
Old 10-06-2012, 12:45 PM   Top  -  End  -  #4
Doxkid
Bugbear in the Playground
 
 
Join Date: Aug 2010
Location: 
Nope.
Default Re: Getting Newbies Into D&D

Make them a character that does a little bit of everything, ask them to roleplay (and make their own backstory, etc), then nudge them endlessly until they are equal parts RP and mechanics savvy.

It will be infuriating, but try to keep the annoyance on your side alone. D&D is rather complex so being annoyed AND not understanding things might convince them that they can't have fun so they just give up.

If necessary, get a shill to help boost their confidence and offer an enthusiastic partnership. The stooge can help play the new person up (so it seems they are 'winning' at their main focus) and take care of other things so you, as the DM, don't have to directly coddle them.
__________________
A pickle shifts uneasily under the bun. I give you a hamburger.
Doxkid is offline   Reply With Quote
Old 10-06-2012, 03:47 PM   Top  -  End  -  #5
UndertakerSheep
Halfling in the Playground
 
 
Join Date: Mar 2012
Location: 
Netherlands
Gender: Male
Default Re: Getting Newbies Into D&D

Are you introducing them to an already existing group?
In that case, I would advise running a separate session for them so they can learn the feel of the game. It can be very hard to work up the courage to roleplay if you have seasoned players around you.

Are you forming a new group with them?
I assume this is the case. Depending on what system you will play, it might be a good idea to skip combat the first session. Let them get a feel of their characters and roleplay a lot, and maybe have a simple combat that makes them feel like they're being awesome.

The first impression a player gets is often the most important.

(Forgive me for any typoos or the length of my post. I am writing this while working)
UndertakerSheep is offline   Reply With Quote
Old 10-09-2012, 10:05 PM   Top  -  End  -  #6
Winds
Orc in the Playground
 
Join Date: May 2011
Default Re: Getting Newbies Into D&D

When doing so myself, I would grab the player's handbook, and make them a character to start with.

Ask them what archetype they want the character to fit-Warrior, Archer, Sneak, Mage, so on-then build a basic version of that. Put them through a fairly simple scenario, preferably one that draws on the character's out-of-combat skills, and generally ease them into what the character is capable of.


As a disclaimer, I haven't yet done a great job after 'build them a character', so take it with whatever amount of salt you find appropriate.
__________________
Games I'm in:

Spoiler
Winds is offline   Reply With Quote
Old 10-09-2012, 11:27 PM   Top  -  End  -  #7
LordDeathkeeper
Bugbear in the Playground
 
 
Join Date: Sep 2012
Location: 
Definitely lost
Gender: Male
Default Re: Getting Newbies Into D&D

If you make them a character, I'd try filling out the sheet in front of them and explaining everything as you do, that way they don't start the first session not even knowing what saves and BAB are.
I'd also make a list of feats they would want and let them choose, that way they're not looking through the whole book at level 3 but do actually get input in making their characters. The main frustration of my first party was me spending hours trying to figure out what to take for my Sorcerer while our Ranger was annoyed about the co-GM having chosen bad lvl 1 feats. It's better to try to find a medium, because some people really need hand-holding at the start when others don't. If they have an idea of what playstyle they want to do, that's great, but make sure they know what they're picking. The Paladin should know about his Code, the Rogue should know that they need friends to flank, the Fighter should know he's there to do damage and support, not just one, and the Wizard should know how prepping spells works.
__________________
Jace & Zebes by Tinymushroom
Exaltatar by Lord Raziere

[Sorry, Boss, but now, as always, I get the last word.]
LordDeathkeeper is offline   Reply With Quote
Old 10-10-2012, 03:13 AM   Top  -  End  -  #8
Dark Herald
Halfling in the Playground
 
MonkGuy
 
Join Date: Dec 2008
Location: 
Seattle
Gender: Male
Default Re: Getting Newbies Into D&D

The Community episode about D&D is a very accessible introduction to the hobby. It provides a few good role-models and some bad ones, and really communicates the feel of the game to a beginner. I don't advocate their particular play style, but it serves as enough of an introduction to build off of. It's amazing how many unspoken assumptions are outlined in the episode which help later when the beginner sits down at the table.

As far as teaching the game, it's easy if the player wants to learn. There are many good guides for introducing players to the game though, and I'm tired, so I'll leave it at that. Good luck.
__________________
Perfectly sane, for a given definiton of sanity.
Dark Herald is offline   Reply With Quote
Old 10-10-2012, 08:04 AM   Top  -  End  -  #9
GolemsVoice
Ogre in the Playground
 
 
Join Date: Aug 2006
Location: 
Germany
Gender: Male
Default Re: Getting Newbies Into D&D

I'd also say, ask them "Who do you want to be?", and tell them they can name any character from movies, books, or shows. Try to refine what defines these characters, and you essentially already have a character, and a role-model for the new player, too.

Tell them to think like their example: what would Luke Skywalker do? How would Indiana Jones react?

Quote:
I initiated a friend into D&D (and re-initiated another) basically by giving them pre-made characters and saying "just tell me what you want to do, and I'll tell you what roll/check you need to make."
I think that's an excellent idea.
__________________
Si non confectus, non reficiat.

The beautiful girl is courtesy of Serpentine
My S.T.A.L.K.E.R. Call of Pripjat Let's Play! Please give it a read, more than one constant reader would be nice!
GolemsVoice is offline   Reply With Quote
Old 10-12-2012, 08:01 AM   Top  -  End  -  #10
JeminiZero
Ogre in the Playground
 
 
Join Date: Jan 2008
Default Re: Getting Newbies Into D&D

I would try and introduce them by sending them a link to the Silverclawshift Campaign Archive. But thats just me.
__________________
Trissociate: 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
Spoiler
JeminiZero is offline   Reply With Quote
Old 10-12-2012, 10:40 AM   Top  -  End  -  #11
tbok1992
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Getting Newbies Into D&D

I'd say that D&D Encounters would be the best way to introduce them to 4e, since I got into it via LFR. And that's all I got.
tbok1992 is online now   Reply With Quote
Old 10-12-2012, 05:51 PM   Top  -  End  -  #12
tuggyne
Troll in the Playground
 
 
Join Date: Jun 2011
Location: 
Pondering turns of phrase
Gender: Male
Default Re: Getting Newbies Into D&D

Quote:
Originally Posted by JeminiZero View Post
I would try and introduce them by sending them a link to the Silverclawshift Campaign Archive. But thats just me.
Actually I would second this.
__________________
Quote:
Originally Posted by Water_Bear View Post
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence View Post
"Common sense" and "RAW" are not exactly on speaking terms
Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Jezrald Ceikatar · ​CitP · ​Catgirl-Killers Society
tuggyne is offline   Reply With Quote
Old 10-16-2012, 01:17 PM   Top  -  End  -  #13
Talos
Pixie in the Playground
 
Griffon
 
Join Date: Oct 2012
Default Re: Getting Newbies Into D&D

if it were me ,i would first ask them about charactors in cinema, like Conan, merlin, excaliber, beast master, Xena, hercules, even charactors that are not specifically Fantasy but would be a good role to play like Richard decker from BladeRunner. show them how to flesh their charactor out as far as goals and dreams quirks. Mechanic will come Role Playing takes work. It is ok, not to have a "perfect charactor" flawed charactors is fun. Emmerse them into a charactor then play the mechanics.

It is easy to say roll a d20 or great axe is a d12. roleplaying is the hard part. Tell them to HAM it up and go alittle over board.

thats my .02
Talos is offline   Reply With Quote
Old 10-16-2012, 11:46 PM   Top  -  End  -  #14
Glaurung
Pixie in the Playground
 
BlackDragon
 
Join Date: Aug 2011
Location: 
Idaho
Gender: Male
Default Re: Getting Newbies Into D&D

+1 on the Community D&D episode. Somebody associated with that show gets it... Much of the advice regarding character creation seems sound--I think having some pregens available is not a bad idea--if one of the new players is hitting a creative/understanding block, you have an out (how about one of these fine, archetypical characters?).

But whether or not you give them pregens or walk them through character creation, I think keep character creation to no more than 30 minutes. If this means limiting choices a little, remember that they do not yet know what they are missing. 3.5/4th/PF all are complex enough that a new player needs a taste of character creation, but then needs to start playing. Have a dramatic opening scene that ends with a question like "What do you do?" or "Roll initiative.
Glaurung is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:45 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.