Hello everyone. As you may know, Mechwarrior online open beta will be released on the 16th of October. As such, I thought it would be good to get those on the forum who have been waiting for this moment to come together and rally forward once this is game is available to everyone and not just the few of us who have the Closed Beta currently.
This thread is currently being used as a group roster. After the Open beta comes out, this will then turn into a discussion thread about tactics and build advice. Download the game here!
I will start a list of members with your forum name and mechwarrior name so we can all group up together. If you want to be added to the list, please post your Username and mechwarrior name down below.
Member List
Spoiler
Forum Name | Pilot Name
9mm | CwCriner
Dragonfire | Dragonfire
dromer | Dromer
Erloas | Erloas
Folytopo | Folytopo
Penguinizer | Penguinizer
Silverraptor | Silverraptor
Storm Bringer | Xerxesking
Suichimo | Suichimo
The Glyphstone | TheGlyphstone
Mumble Download here!
In addition, we have a forum based chat program we normally use called Mumble, which we use with a variety of games. If you want to get together to form a group, just hang out or ask people kindly who are also on it. Contact Djinn_in_Tonic via PM if you have a question or want to donate money to keep the server running.
Address: fish.mumbleboxes.com
Port: 36003
I for one am pretty excited. The game feels pretty good. The one problem will be that it will take a long time to get assault mechs. The grind for lights and mediums feels like league of legends grind for low level champs. It does not feel to bad.
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Steam Name: folytopo Avatar by Astrella
Am I the only one who hopes they put a practice mode in the game so you can practice with your Merc Corp?
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
They were the kings messengers that were ambushed on a road to a small town by hobgoblin raiders.
I got into the closed beta a few weeks ago... but I haven't actually had any time to play. I played a few hours the day after I got in, but haven't managed to make it back since. The game felt pretty good, though there were a few things that weren't very clear, though some of the issues with match rewards I think had to do with it being changed for testing.
I'm Erloas there too.
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Steampunk Farseer thanks to The Randomizer
Question, but how graphically demanding would you say this game is? I'm interested, but my comp isn't the best.
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He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
There are no official system requirements or even really recommendations that I've seen so far.
Might be easiest to post what you have and let us take an educated guess. As well as what resolution you want to run at (usually the native resolution of your monitor), because that makes a big difference.
I wasn't getting great framerates with my computer, which is kind of old but still pretty good. But I'm using fairly high settings too.
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Steampunk Farseer thanks to The Randomizer
It will run clunky on Dual Core, although not as clunky as it used to be.
No idea about graphic card, although I run the game at medium settings with a somewhat dated nVidia GTS 240.
Not yet, 9 mm. You've got to configure them ingame once and it'll be that way until you modify your weapons again. But don't worry Mechlab grouping is in the "to do list".
A quad core and 4 gigs of ram are best for running the game.
Setting weapon groups is very simple to do. It only takes afew seconds in game. however weapon group settings in mechlab is an option the devs are looking into.
Sense the NDA was lifted players are no making you tube videos. I have posted afew on X-fire. Check them out. IGN has also had a video from the beta player merc tournament run hot or die.
Open beta was delayed because the closed beta community felt very strongly that the game should not go open beta at the same time the devs installed a large patch with new content. We wanted afew days to test it for bugs first.
The devs then delayed the patch which was due last week Tuesday. hopefully we will still get time to test before open beta.
In short the combat mechanics are solid weapons are coming together very well. The game looks good.
The biggest problem with the game is no integrated voice system. The Devs have plans for using C3 but Im not sure how this will work out. Most players use TS3. Honestly for a game that requires this much team work and the building of a large connected social community integrated voice is a must. Battlefield 2 is the best example of this.
Just got into the closed beta today, currently patching. Pilot name TheGlyphstone.
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Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Also, I am apparently extremely bad at mech driving. Got CT killed all three matches, never earned more than a thousand CBills or so of damage credit.
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Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Also, I am apparently extremely bad at mech driving. Got CT killed all three matches, never earned more than a thousand CBills or so of damage credit.
If it makes you feel any better, so am I. We need to run together. Folytopo and I were playing together often and I would repeatedly do little damage to the enemy team.
The match format and economy system are very World of tanks-y.
The gameplay is Mechwarrior.
I didn't intend it to sound as a criticism. Merely an accurate-ish descriptor. A team based shooter in the manner of WoT, but with battle mechs. I've played up to decent mid level tanks in WoT, so I know the concept works.
In WoT, however, I did find the grind for heavier tanks unrewarding, and the pay-to-win business model decidedly unappealing. I also feel that - in the old MW games, there was oodles of customization, enough to make even light mechs fun to play late game - I very seriously doubt anything like that will be present here, which makes it .... well, you can call if either shallow or less fiddly, depending on whether you like that sort of thing or not.
Oh well ..... I guess I'll have to play it at some point =)
I didn't intend it to sound as a criticism. Merely an accurate-ish descriptor. A team based shooter in the manner of WoT, but with battle mechs. I've played up to decent mid level tanks in WoT, so I know the concept works.
In WoT, however, I did find the grind for heavier tanks unrewarding, and the pay-to-win business model decidedly unappealing. I also feel that - in the old MW games, there was oodles of customization, enough to make even light mechs fun to play late game - I very seriously doubt anything like that will be present here, which makes it .... well, you can call if either shallow or less fiddly, depending on whether you like that sort of thing or not.
Oh well ..... I guess I'll have to play it at some point =)
Eh, I didn't perceive it as criticism. It's just that while the economy and matchmaking take most of their ideas from WoT, the gameplay is a completely different beast and really, I can only compare it to older MW titles. Amazing(and clunky) mechlab, and Mechwarrior mech battles. You can use any mech and do well, unlike MW4 where light and medium mechs are cannon fodder.
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Wait, what signature?
Last edited by Rustic Dude : 10-26-2012 at 11:06 AM.
I didn't intend it to sound as a criticism. Merely an accurate-ish descriptor. A team based shooter in the manner of WoT, but with battle mechs. I've played up to decent mid level tanks in WoT, so I know the concept works.
In WoT, however, I did find the grind for heavier tanks unrewarding, and the pay-to-win business model decidedly unappealing. I also feel that - in the old MW games, there was oodles of customization, enough to make even light mechs fun to play late game - I very seriously doubt anything like that will be present here, which makes it .... well, you can call if either shallow or less fiddly, depending on whether you like that sort of thing or not.
Oh well ..... I guess I'll have to play it at some point =)
Other than the use of "hardpoints" to force weapons to loosely match the model (so a HBK-4G can only have ballistic weapons in the RT, even if it's not a AC/20), it uses the customization system of the board game (which was copied exactly in Mechwarrior 2). Thus, you have a massive amount of flexibility in your designs.