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Hm... on the fort I'll have an avoid of 69, meaning the with True Hit the great knight will only have a 25.66% chance of hitting at least once on the counter. I wont be able to wipe him out this turn since he has 1 too high speed for me to double him, but I will be in a strong position to recieve the enemy on their turn
I'll keep the move, unless someone else thinks there is a better one
Bergliot deploys on [I10]: moves to [G12] and attacks Warrior #2 [H13] with Shine Aida deploys on [I14]: moves to [G13] and attacks Warrior #2 [H13] with Hand Axe
Ideally I'd have a unit on H12 to stop the assassin from getting at Bergliot, but we'll see how things turn out.
Well we only have one recover staff, so we have to be really worried about uh... Cleric-Valkyrie, Cleric-Bishop, Priest-Bishop, Priest-Sage, Troubadour-Mage knight, and Troubadour-Valkyire, because they have berserk staves and we're pretty screwed if one of those ever connects and Meimi isn't in range.
Otherwise, we're going to (possibly) suck down a load of bolting and purge long range damage this round; nothing we can do to mitigate that.
This turn is basically us trying to kill as many targets as possible while avoiding return damage (so we can weather the siege magic and survive the enemy phase) and staying out of berserk range.
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Preliminary thoughts (didn't do all the calculations yet)... may have forgotten characters too.
Lu deploys on [I14], moves to [D17] and attacks Bishop #2 with Javelins
>>AS15 vs AS8 means Lu doubles (kills if both hit). 76% hit chance per attack isn't the best but with True Hit it's really 88.72%; 78.71% to kill isn't too bad and he only takes 4 on the retaliate (81%->92.97%).
Bold deploys on [J14], moves to [F17] and attacks Great Knight #5 with Thunder
>>Great Knight #5 has a brave bow, 38HP/12SPD/11DEF/4RES, Bold has 16SPD so he doubles and takes no retaliate. 80%->92.20% x2 -> 86.43% chance to kill (acceptably high).
Bergliot deploys on [I10]: moves to [G12] and attacks Warrior #2 [H13] with Shine
>>Gerald moves in after and finishes the job; 4 attacks is definately enough to put Warrior #2 into the ground, with his Anemic def/res values.
Aida deploys on [I13]: moves to [G13] and attacks Druid #1 [H13] with Killer Axe
>>Silas finishes off if not dead or moves to kill Summoner #1 w, Meimi
Nadir and Tara doubleteam Assassin #1
>>Silencer sucks and I don't want to see that.
Assuming our objective is "hold castle gate"; Lord sits pretty on the castle tile, making him really strong (I think that puts him up to like 70% evade and 16def/16res with passive HP regen/turn). He equips the Javelin.
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Edit: This plan's very west-deployment heavy and is me trying to get rid of the things that are likely to cause us headaches if not removed quickly. If you see something that I didn't or have an alternate idea of how to do things, shoot. I'm not convinced that this is the best, or even a good, way to handle the map.
Well we only have one recover staff, so we have to be really worried about uh... Cleric-Valkyrie, Cleric-Bishop, Priest-Bishop, Priest-Sage, Troubadour-Mage knight, and Troubadour-Valkyire, because they have berserk staves and we're pretty screwed if one of those ever connects and Meimi isn't in range.
Otherwise, we're going to (possibly) suck down a load of bolting and purge long range damage this round; nothing we can do to mitigate that.
This turn is basically us trying to kill as many targets as possible while avoiding return damage (so we can weather the siege magic and survive the enemy phase) and staying out of berserk range.
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Preliminary thoughts (didn't do all the calculations yet)... may have forgotten characters too.
Lu deploys on [I14], moves to [D17] and attacks Bishop #2 with Javelins
>>AS15 vs AS8 means Lu doubles (kills if both hit). 76% hit chance per attack isn't the best but with True Hit it's really 88.72%; 78.71% to kill isn't too bad and he only takes 4 on the retaliate (81%->92.97%).
Bold deploys on [J14], moves to [F17] and attacks Great Knight #5 with Thunder
>>Great Knight #5 has a brave bow, 38HP/12SPD/11DEF/4RES, Bold has 16SPD so he doubles and takes no retaliate. 80%->92.20% x2 -> 86.43% chance to kill (acceptably high).
Bergliot deploys on [I10]: moves to [G12] and attacks Warrior #2 [H13] with Shine
>>Gerald moves in after and finishes the job; 4 attacks is definately enough to put Warrior #2 into the ground, with his Anemic def/res values.
Aida deploys on [I13]: moves to [G13] and attacks Druid #1 [H13] with Killer Axe
>>Silas finishes off if not dead or moves to kill Summoner #1 w, Meimi
Nadir and Tara doubleteam Assassin #1
>>Silencer sucks and I don't want to see that.
Assuming our objective is "hold castle gate"; Lord sits pretty on the castle tile, making him really strong (I think that puts him up to like 70% evade and 16def/16res with passive HP regen/turn). He equips the Javelin.
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Edit: This plan's very west-deployment heavy and is me trying to get rid of the things that are likely to cause us headaches if not removed quickly. If you see something that I didn't or have an alternate idea of how to do things, shoot. I'm not convinced that this is the best, or even a good, way to handle the map.
The objective is survive. The castle gate is just to have a base of sorts.
Lu attacks Bishop 2 with Javelin and misses. Bishop 2 counter-attacks for 6 points of damage. Lu attacks again for 18 points of damage. Lu gains 9 xp.
Bold attacks Great knight 5 with Thunder for 23 points of damage. Great knight 5 counter-attacks with Brave bow for 8 points of damage. Great knight 5 attacks again for 8 points of damage. Bold attacks again for 23 damage. Great knight 5 dies. Bold gains 31 xp
Bergliot attacks Warrior 2 with Shine for 18 points of damage. Warrior 2 can't counter-attack, Bergliot attacks again for 18 points of damage. Bergliot gains 10 xp
Gerald attacks Warrior 2 with Thunder for 19 points of damage. Warrior 2 dies. Gerald gains 31 xp
Aida attacks Druid 1 with Killer axe for 20 points of damage. Druid 1 counter-attacks with Nosferatu but misses. Aida attacks again and crits for 60 points of damage. Aida gains 31 xp
Silas attacks Summoner 1 with Flux for 9 points of damage. Summoner 1 counter-attacks with Nosferatu for 3 points of damage. Silas attacks Summoner 1 again for 9 points of damage, Silas gains 10 xp
Meimi attacks Summoner 1 with Thunder for 8 points of damage. Summoner 1 counter-attacks with Nosferatu for 9 points of damage. Meimi attacks again but misses. Meimi gains 10 xp
Nadir attacks Assassin 1 with Steel sword but misses. Assassin 1 counter-attacks but misses. Nadir gains 1 xp
Mage knight 1 attacks Nadir with Bolting for 18 points of damage. Nadir can't counter-attack. Nadir gains 1 xp.
Sage 1 attacks Nadir with Bolting but misses. Nadir can't counter-attack. Nadir gains 1 xp
Hero 2 attacks Gerald but misses. Gerald counter-attacks with Thunder for 18 points of damage. Gerald gains 10 xp.
Bishop 1 attacks with Purge, but misses. Gerald can't counter-attack. Gerald gains 1 xp
Paladin 3 attacks Lu with Brave lance for 10 points of damage. Paladin 3 attacks again but misses. Lu counter-attacks with Javelin but misses. Lu attacks again for 12 points of damage. Lu gains 9 xp.
Great knight 4 attacks Akimao but misses, Akimao counter-attacks with Javelin for 11 points of damage, Akimao attacks again for 11 points of damage
Ranger 3 attacks Nadir with Brave bow but misses, Ranger 3 attacks again for 12 points of damage. Nadir can't counter-attack, Nadir gains 1 xp
Swordmaster 1 attacks Bold with Brave sword for 5 points of damage, Swordmaster 1 attacks again for 5 points of damage. Bold counter-attacks with Thunder for 22 points of damage. Bold gains 10 xp
Assassin 1 attacks Bold with Brave sword for 4 points of damage. Bold died
Wyvern knight 1 attacks Gerald for 14 points of damage. Gerald counter-attacks with Thunder and crits for 42 points of damage. Gerald gains 31 xp.
Berserker 1 attacks Akimao but misses. Akiamo counter-attacks with Javelin for 14 points of damage, Akiamo attacks again for 14 points of damage.
Bishop 2 uses Berserk staff on Lu. Lu was berserked!
Summoner 1 attacks Meimi with Luna but missed. Meimi counter-attacks with Thunder and crits for 24 points of damage. Meimi gains 31 xp
Rogue 1 attacks Lu with Windsword but misses, Lu is berserked. Lu gains 1 xp
Mage knight 2 uses Berserk staff on Nadir. Nadir resisted. Nadir gains 1 xp
Wyvern knight 2 attacks Silas with Brave lance for 15 points of damage, Wyvern knight 2 attacks again but misses. Silas counter-attacks with Flux for 18 points of damage. Silas gains 10 xp
In-between turns
Spoiler
Aida and Bergliot gained 3 support points
Silas and Bergliot gained 3 support points
Bergliot and Meimi gained 2 support points
Meimi and Gerald gained 3 support points
Herp gained (7*1.5) points. Herp has 10.5
Map
Spoiler
Characters
Spoiler
Akiamo
Pirate 20 /Berserker 1 (Lances)
Spoiler
Hp 38
Str 16
Skl 18
Spd 21
Luck 8
Def 14
Res 14
Con 16
Aid 15
Mov 6
Affinity Fire
Steel lance 30/30 Atk 26 Hit 110 Crit 24 Avoid 50 Rng 1
Killer lance 20/20 Atk 26 Hit 110 Crit 54 Avoid 50 Rng 1
Heavy spear 16/16 Atk 25 Hit 110 Crit 24 Avoid 50 Rng 1 (Effective against armored)
E Javelin 16/20 Atk 22 Hit 105 Crit 24 Avoid 50 Rng 1-2
Dragonspear 30/30 Atk 26 Hit 110 Crit 24 Avoid 50 Rng 1 (Effective against dragons)
Lance rank A (4/70)
Supports
Tara (Fallen)
Thief 20/Assassin 1
Spoiler
Hp 0/39
Str 9
Skl 16
Spd 15
Luck 8
Def 12
Res 12
Con 8
Aid 7
Mov 6
Affinity Dark
Killing edge 20/20 Atk 18 Hit 111 Crit 38 Avoid 38 Rng 1
Armorslayer 18/18 Atk 17 Hit 116 Crit 8 Avoid 32 (AS 12) Rng 1 (Effective against Armored)
Zanbato 18/18 Atk 15 Hit 121 Crit 8 Avoid 32 (AS 12) Rng 1 (Effective against Mounted)
Light brand 25/25 Atk 18/13 Hit 106 Crit 8 Avoid 36 (AS 14) Rng 1-2 (Light magic from afar)
Sword rank A (0/70)
Supports
Aida
Mounted knight (Axes) 20/Great knight 1
Spoiler
Hp 37
Str 15
Skl 16
Spd 17
Luck 10
Def 12
Res 11
Con 13
Aid 12
Mov 6
Affinity Light
Steel axe 30/30 Atk 26 Hit 102 Crit 8 Avoid 40 Rng 1 (AS 15)
E Killer axe 18/20 Atk 26 Hit 102 Crit 38 Avoid 44 Rng 1
Hand-axe 20/20 Atk 21 Hit 97 Crit 8 Avoid 44 Rng 1-2
Steel bow 30/30 Atk 24 Hit 107 Crit 8 Avoid 44 Rng 2
Swordslayer 20/20 Atk 26 Hit 117 Crit 13 Avoid 40 Rng 1 (AS 15) (Reverses the weapon triangle, Effective against sword fighting units)
Axe rank A (3/70)
Sword rank D (0/40)
Bow rank D (0/40)
Supports
Spoiler
Bergliot 3/80
Nadir
Archer 20/Ranger 1
Spoiler
Xp 5/100
Hp 9/39
Str 16
Skl 15
Spd 16
Luck 7
Def 11
Res 8
The wyvern knight's lance cut through Gerald's robe and left a deep gash on his side. He grimaced with pain and grabbe hold of the shaft, channeling his magic down it and into the attacker. The wyvern convulsed and fell over on its side, while the charred rider was thrown several meters backwards by the shock.
"Let that be your lesson for attacking one so far your better." Gerald sneered.
((I'd suggest we try to get to a more defensible position. Either the forts to to south or the trees to the east.))
Oh well. That turned out poorly. Looks like we're going to be running around the top of the castle to avoid Lu Bu's wrath (until he gets picked off by enemies or falls prey to Summon Hate).
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Nadir moves to [H11] and attacks Wyvern Knight #2 with Shortbow
Aida stomps Hero #2 with the Swordslayer, cantos to [I10]
Bergliot to [H10] -> Berserk vs Assassin #1 (cannot miss: 104% final accr)
Akimao sits on that throne with his full HP and hits the Berserker with a 74% killer spear x2.
Silas... wishes that he had a Nosferatu tome. Moves somewhere and summons I guess, assuming that priority is vs summoned units? Maybe it goes and attacks Ranger #3 just to put some added damage chances on it.
Gerald and Meimi try to finish off Ranger #3 and canto out of Lu's range.
Otherwise I wish we had some Elixirs.
Edit: @Niek
The original plan was to clear out the threatening enemies in the South and hold the 3-fort area, but uh... that's not happening now.
Nadir attacks Wyvern knight 2 with Short bow for 18 points of damage, Wyvern knight 2 can't counter-attack, Nadir attacks again and crits for 54 points of damage. Wyvern knight 2 dies. Nadir gains 31 xp
Aida attacks Hero 2 with Swordslayer and crits for 135 points of damage. Hero 2 dies. Aida gains 31 xp
Bergliot attempts to berserk Assassin 1. Successful!
Silas summons a Phantom with a Devil axe. Silas gains 10 xp
Gerald attacks Ranger 3 with Thunder for 20 points of damage, Ranger 3 counter-attacks, Gerald attacks again for 20 points of damage. Ranger 3 dies, Gerald gains 31 xp
Meimi heals Silas with Mend. Meimi gains 6 xp.
Lu is berserked. Lu attacked Nadir with Javelin for 12 points of damage. Nadir fell.
Enemy phrase
Great knight 4 attacks Silas with Spear for 15 points of damage. Silas counter-attacks with Flux 18 points of damage. Greatknight 4 dies. Silas gains 31 xp
Ranger 1 attacks Silas with Brave bow for 11 points of damage, Ranger 1 attacks again for 11 points of damage. Silas falls.
Sniper 1 attacks Gerald with Brave bow for 11 points of damage, Sniper 1 attacks again but misses. Gerald counter-attacks with Thunder 18 points of damage, Gerald attacks again for 18 points of damage. Sniper 1 dies. Gerald gains 31 xp. Gerald grew to level 2
Valkyire 1 attempts to berserk Aida. Fails! Aida gains 1 xp
Hero 1 attacks Akiamo but misses, Akiamo counter-attacks with Javelin for 14 points of damage, Akiamo attacks again but misses. Akiamo gains 10 xp
Mage knight 1 attacks Meimi with Bolting but misses, Meimi cannot counter-attack. Meimi gains 1 xp
Sage 1 attacks Gerald with Bolting, but misses. Gerald can't counter-attack. Gerald gains 1 xp
Ranger 2 attacks Gerald with Longbow for 7 points of damage. Gerald falls
Bishop 1 attacks Aida with Purge for 8 points of damage, Aida can't counter-attack. Aida gains 1 xp
Sage 2 attacks Aida with Purge for 7 points of damage, Aida can't counter-attack. Aida gains 1 xp
Great knight 3 attacks Meimi but misses, Meimi counter-attacks with Thunder for 18 points of damage. Meimi gained 10 xp
Paladin 3 rescues Swordmaster 1
Flacoknight 1 attacks Meimi for 10 points of damage. Meimi counter-attacks with thunder for 11 points of damage, Meimi gains 10 xp
Sage 3 attempts to berserk Aida. Fails! Aida gains 1 xp
Mage knight 3 rescues Bishop 2
Valkyrie 2 attempts to berserk Meimi. Fails! Meimi gains 1 xp
Assassin 1 is berserk, Assassin 1 attacks Bergliot for 7 points of damage.
In-between turns
Spoiler
Bergliot and Aida gain 3 support points
Herp's team gains 5*(1.5 points)=7.5 Herp has 18 points
Gerald grew to level 2
Spoiler
Average level=nothing
Map
Spoiler
Characters
Spoiler
Akiamo
Pirate 20 /Berserker 1 (Lances)
Spoiler
Xp 30/100
Hp 38
Str 16
Skl 18
Spd 21
Luck 8
Def 14
Res 14
Con 16
Aid 15
Mov 6
Affinity Fire
Steel lance 30/30 Atk 26 Hit 110 Crit 24 Avoid 50 Rng 1
Killer lance 20/20 Atk 26 Hit 110 Crit 54 Avoid 50 Rng 1
Heavy spear 16/16 Atk 25 Hit 110 Crit 24 Avoid 50 Rng 1 (Effective against armored)
E Javelin 15/20 Atk 22 Hit 105 Crit 24 Avoid 50 Rng 1-2
Dragonspear 30/30 Atk 26 Hit 110 Crit 24 Avoid 50 Rng 1 (Effective against dragons)
Lance rank A (5/70)
Supports
Tara (Fallen)
Thief 20/Assassin 1
Spoiler
Hp 0/39
Str 9
Skl 16
Spd 15
Luck 8
Def 12
Res 12
Con 8
Aid 7
Mov 6
Affinity Dark
Killing edge 20/20 Atk 18 Hit 111 Crit 38 Avoid 38 Rng 1
Armorslayer 18/18 Atk 17 Hit 116 Crit 8 Avoid 32 (AS 12) Rng 1 (Effective against Armored)
Zanbato 18/18 Atk 15 Hit 121 Crit 8 Avoid 32 (AS 12) Rng 1 (Effective against Mounted)
Light brand 25/25 Atk 18/13 Hit 106 Crit 8 Avoid 36 (AS 14) Rng 1-2 (Light magic from afar)
Sword rank A (0/70)
Supports
Aida
Mounted knight (Axes) 20/Great knight 1
Spoiler
Xp 65/100
Hp 22/37
Str 15
Skl 16
Spd 17
Luck 10
Def 12
Res 11
Con 13
Aid 12
Mov 6
Affinity Light
Steel axe 30/30 Atk 26 Hit 102 Crit 8 Avoid 40 Rng 1 (AS 15)
Killer axe 18/20 Atk 26 Hit 102 Crit 38 Avoid 44 Rng 1
Hand-axe 20/20 Atk 21 Hit 97 Crit 8 Avoid 44 Rng 1-2
Steel bow 30/30 Atk 24 Hit 107 Crit 8 Avoid 44 Rng 2
E Swordslayer 19/20 Atk 26 Hit 117 Crit 13 Avoid 40 Rng 1 (AS 15) (Reverses the weapon triangle, Effective against sword fighting units)
Axe rank A (5/70)
Sword rank D (0/40)
Bow rank D (0/40)
Supports
Spoiler
Bergliot 3/80
Nadir (Fallen)
Archer 20/Ranger 1
Spoiler
Xp 36/100
Hp 0/39
Str 16
Skl 15
Spd 16
Luck 7
Def 11
Res 8
Con 11
Aid 14
Mov 8
Affinity Anima
Steel sword 30/30 Atk 24 Hit 108 Crit 7 Avoid 39 Rng 1
Killer bow 20/20 Atk 25 Hit 108 Crit 37 Avoid 39 Rng 2
Steel bow 30/30 Atk 25 Hit 108 Crit 7 Avoid 39 Rng 2
Longbow 20/20 Atk 21 Hit 103 Crit 7 Avoid 39 Rng 2-3
E Short bow 20/22 Atk 21 Hit 123 Crit 17 Avoid 39 Rng 2
Staff avoid 40
Sword rank D (1/40)
Bow rank A (3/70)
Supports
Lu
Mounted knight Lances 20/Paladin 4
Spoiler
Xp 19/100
Hp 26/36
Str 17
Skl 16
Spd 16
Luck 8
Def 13
Res 9
Con 10
Aid 15
Mov 8
Affinity Light
Status Berserk 4
Iron sword 46/46 Atk 22 Hit 126 Crit 8 Avoid 40 Rng 1
Steel lance 30/30 Atk 27 Hit 106 Crit 8 Avoid 34 Rng 1 (AS 13)
Killer lance 20/20 Atk 27 Hit 106 Crit 38 Avoid 40 Rng 1
Horseslayer 16/16 Atk 24 Hit 106 Crit 8 Avoid 34 Rng 1 (AS 13) (Effective against mounted)
E Javelin 17/20 Atk 23 Hit 101 Crit 8 Avoid 38 Rng 1-2 (AS 15)
Staff avoid 45
Sword rank E (0/30)
Lance rank A (6/70)
Silas (Fallen)
Shaman 20/Summoner 1
Spoiler
Xp 30/100
Hp 0/33
Mag 15
Skl 15
Spd 12
Luck 5
Def 12
Res 19
Con 8
Aid 7
Mov 6
Affinity Light
Flux 41/45 Atk 22 Hit 112 Crit 7 Avoid 29 Rng 1-2
Flux 45/45 Atk 22 Hit 112 Crit 7 Avoid 29 Rng 1-2
Heal 30/30 Hp +25
Flux 45/45 Atk 22 Hit 112 Crit 7 Avoid 29 Rng 1-2
Dark rank A (4/70)
Staff rank E (0/30)
Supports
Spoiler
Bergliot 3/80
Bergliot
Priest 20/Bishop 1
Spoiler
Xp 10/100
Hp 26/33
Mag 17
Skl 15
Spd 16
Luck 12
Def 13
Res 14
Con 8
Aid 7
Mov 6
Affinity Fire
Mend 20/20 Hp +37
Shine 28/30 Atk 23 Hit 126 Crit 15 Avoid 44 Rng 1-2
Berserk 2/3 Staff hit 130
Sleep 3/3 Staff hit 130
Silence 3/3 Staff hit 130
Light rank D (4/40)
Staff rank A (0/70)
Supports
Spoiler
Aida 3/80
Silas 3/80
Meimi 2/80
Bold Hallmark (Fallen)
Mage 20/Sage 1
Spoiler
Xp 41/100
Hp 0/29
Mag 19
Skl 13
Spd 16
Luck 9
Def 17
Res 15
Also, I dunno why Assassin #1 didn't go for Sage #4 (berserked enemy units still prioritize us?), since it's reachable with the wind-sword.
Well... Bergliot [restore]: Lu
Meimi heals Lu (mend); cantos to [F14]
Lu to [K14] rescues Akiamo; cantos onto the castle tile [K13] and equips Javelin
Aida kills the assassin with the Sword Slayer and cantos to [K15]
So everyone's pretty much going to die in 2 turns regardless. I'm just going to pile everyone onto Akimao to try and keep him alive/on the castle tile. Unless anyone else has an idea, this map's pretty much over.
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What I did obviously wrong this map:
- Forgot I had a berserk staff on turn #1 =_=
- Didn't see the hill tile (oops)
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Edit: @Herpestidae
Not your fault; there's just not that much you can do when every enemy is carrying something like 10K worth of equipment.
Yeah, but a Nosferatu would have done Silas good, even though he would have taken a speed hit. But I suppose it wouldn't have been so bad if the Phantom hadn't gotten Devil Haxed.
Ad let's not get started on my having only one sword user because I wanted every player (at the time) to have a character on the map.
__________________
I keep quoting your posts. But they might not mean what I think they do...
Also, I dunno why Assassin #1 didn't go for Sage #4 (berserked enemy units still prioritize us?), since it's reachable with the wind-sword.
Well... Bergliot [restore]: Lu
Meimi heals Lu (mend); cantos to [F14]
Lu to [K14] rescues Akiamo; cantos onto the castle tile [K13] and equips Javelin
Aida kills the assassin with the Sword Slayer and cantos to [K15]
So everyone's pretty much going to die in 2 turns regardless. I'm just going to pile everyone onto Akimao to try and keep him alive/on the castle tile. Unless anyone else has an idea, this map's pretty much over.
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What I did obviously wrong this map:
- Forgot I had a berserk staff on turn #1 =_=
- Didn't see the hill tile (oops)
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Edit: @Herpestidae
Not your fault; there's just not that much you can do when every enemy is carrying something like 10K worth of equipment.
I forgot to move him next to Bergliot, but are you sure he's in a reach? Either way he has to move on a 2 tile space, so it should be just out of reach, right? If not then yeah he would attack the Sage
Well there's also the umpteen magic siege users and staff users