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Old 10-10-2012, 10:10 PM   Top  -  End  -  #91
Sparrow
Ogre in the Playground
 
RedWizardGuy
 
Join Date: Mar 2011
Location: 
Blood Gulch
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

I finished my sheet, here. I may make some backstory changes, add/subtract/replace things and what not, but that is the basic idea.
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So I decide to take a break for one day and the party is already trying to kill each other...AND Sam's not even involved? I'm confused
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Old 10-10-2012, 11:02 PM   Top  -  End  -  #92
Lady Moreta
Troll in the Playground
 
 
Join Date: Aug 2010
Location: 
Both sides of the ditch
Gender: Female
Default Re: Voices in Your Head[Closed to New Interest]

I have another question myself... how are elves and half-elves regarded in general and in Greengrass specifically? Wondering what people's attitudes towards Jaienne and her family would be and how that would change who she is and how she acts.
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Old 10-11-2012, 12:34 AM   Top  -  End  -  #93
BelGareth
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Join Date: Nov 2008
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ಠ_ಠ
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Default Re: Voices in Your Head[Closed to New Interest]

Ladies and Gentlefolk, Cats, Dogs, The Unseelie Court and those of the unsavory sort.

May I, Present to you: Renton 'Clover', Phantom Knight Extraordinaire, general unsavory outlawrider and confused man.

May your souls be as blessed as mine whence you look upon his information!

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Old 10-11-2012, 12:59 AM   Top  -  End  -  #94
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head[Closed to New Interest]

Quote:
Originally Posted by Lady Moreta View Post
I have another question myself... how are elves and half-elves regarded in general and in Greengrass specifically? Wondering what people's attitudes towards Jaienne and her family would be and how that would change who she is and how she acts.
Well, in general, humans are a fairly accepting lot. In practice any person who is useful to the community and isn't too crazy will probably have the respect of their peers. This is especially true in Greengrass, where warriors are in short supply and often desired due to the occasional incursions by "bandits"(A word which here means mercenaries bought by Lord Wheatlord in order to try and destablize Gallow's presence in Greengrass). With the arrival of actual bandits in the past few months, people like Jaienne's father and brother would be even more valued.

Now, pretty much every human belongs to one of the six Grand Guilds. These started as economic organizations, but at this point have amassed enough power that they run Crossroads' government. Each has their own opinions on non-humans, and ostensibly, humans belonging to a Guild will share those views. Some cling more closely to their Guild's positions than others, but the higher up the chain you go, the more you'll see these opinions ringing true.

The six Grand Guilds, and their general opinions on non-humans, are as follows.
The Brother of Orobrous, who deal in transportation and travel. Their philosophy is one of expansion, and while they do see the value in the skills of the other races, they still feel humanity is superior, and is destined to control all of Grand Apush through trade. They are currently allied with the Maegisters, and the Elves of Har-Shadan.
The Maegisters, who deal in artifice and magical items. Maegisters value knowledge above all else. Each race has their own views, ideas, and ways of seeing the world, and the Maegisters value them all. Maegisters are often the most accepting of all the Grand Guilds. They are allied with the Brothers of Orobrous, and maintain positive relations with all races.
The Sons of the Forge deal in items of metal. Their philosophy is one of isolation, as they believe that humanity does not need the other races, and should be concerned with their own affairs first. They maintain a grudging respect for the dwarves, for the earth-dwellers possess a far greater skill in smithing than their own. They are currently allied with the Soil Kings, and maintain decent relations with the dwarves.
The Soil Kings deal with agriculture and food. They also hold expansionist policies, but see other races as competition for land. The Soil Kings also possess the greatest military might among the six Guilds, something which is allowed only because they control most of the food supply on Crossroads. This has earned them the respect of the Orcish tribes, who value strength immensely. The Soil Kings are allied with the Sons of the Forge and the Orcs.
The Stonelords deal with stonework and masonry. Their guild is most closely connected with the system of nobility, and many nobles of Crossroads infact belong to the Stonelords Guild, rather than the Guild which control the land which they protect. Lord Wheatland is one example of such a situation. The Stonelords hold respect for elves and dwarves alike, for both races have shown exceptional skill in stonework, whether by hammer or by magic. The Stonelords hold no malice towards the other races, and generally view them as equals, with the exception of the orcs, who reject the idea of permanent dwellings that drive the Stonelords' business. They are allied with the Hoardmasters, and are at an uneasy peace with the orcs.
The Hoardmasters are the banker's guild, and control the making of money as well as providing capital for various ventures. The Hoardmasters are the epitome of True Neutral: Their sole focus is the accumilation of wealth. While they have some scruple in this, and generally would not commit evil actions in order to secure wealth, they would not sacrifice their own wealth for the common good. In this manner, they do not care whether their customers have scaley skin or green skin or black skin or skin pale as snow. If your money is good, you have their favor. The Hoardmasters are allied with the Stonelords.

Which creates an interesting balance of power amongst the Grand Guilds. The Brothers and the Maegisters control the movement of goods, meaning that none of the others can secure a profit without them. The Sons of the Forge and the Soil Kings have great strength of arms, and control the production of weapons, meaning they would be able to defeat any direct attack. The Stonelords control the nobility, and the Hoardmasters hold everyone's money, and so no one can strike them without losing everything. Though there is constant backstabing, plotting, and alleyway dealings, no Guild would make a direct attack on another without something to shift the scales of power.
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Old 10-11-2012, 12:12 PM   Top  -  End  -  #95
Sgt. Cookie
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Join Date: Aug 2011
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

I'll answer those questions you posted, to give me the bones of a backstory:

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Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

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Old 10-13-2012, 02:39 PM   Top  -  End  -  #96
♠Spade♠
Barbarian in the Playground
 
 
Join Date: Sep 2009
Location: 
Fairborn area, Ohio
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

All I have left to do is equipment and backstory. I would have liked to have been done by now, but work exploded in my face. (Wooo! Triple-shifts!) I have another few questions in the meantime. I now know the general public's opinion on binding, but what do the more established powers think? i.e. divine and arcane casters, and the nobility. Would you be requiring me to rp the pact, or is it something that just happens? Can just anybody in your setting learn to bind, or does it require some sort of special bloodline like sorcerers and such? Finally, what is this "healing belt" business I keep seeing on other people's sheets?

Edit: Would you be doing anything with the vestiges riding around inside my head?

Last edited by ♠Spade♠ : 10-13-2012 at 05:49 PM.
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Old 10-13-2012, 02:42 PM   Top  -  End  -  #97
Medic!
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Join Date: Sep 2011
Location: 
Chanute, KS
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

The Healing Belt is from the Magic Item Compendium, 750gp, 3 charges a day, grants +2 to heal checks.

Using a standard action to touch you can heal 2d8 hp for 1 charge, 3d8 for 2, or 4d8 for 3 charges (or you can harm undead the same way obv).

Basically it's like a wand of cure light wounds +, since it's 6d8 healing for free every day per belt.
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Old 10-13-2012, 03:29 PM   Top  -  End  -  #98
♠Spade♠
Barbarian in the Playground
 
 
Join Date: Sep 2009
Location: 
Fairborn area, Ohio
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

I haven't played 3.5 in several years, so correct me if I am wrong, but that would not seem to follow the magic item creation rules in the DMG.
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Old 10-13-2012, 03:34 PM   Top  -  End  -  #99
Medic!
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Join Date: Sep 2011
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Chanute, KS
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

It's a pre-made item from Magic Item Compendium. MIC introduced a lot of items with charges-per-day that renew at dawn (which I think is pretty neat).

Another cool change from MIC was combining magic items, so you can have things like Gloves of Dextrous Ogre Power (+2 str & dex) or a ring of Freedom of Movement that also grants Evasion, etc...
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Old 10-13-2012, 03:44 PM   Top  -  End  -  #100
♠Spade♠
Barbarian in the Playground
 
 
Join Date: Sep 2009
Location: 
Fairborn area, Ohio
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

That price just seems seriously low. It's the same as a single potion of Cure Serious Wounds, yet heals more and grants a skill bonus? Something isn't adding up, here. If you want to continue this discussion, perhaps we should move to PM's?I don't really want to fill up the thread with a discussion that is at best only tangentially related.
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Old 10-13-2012, 11:49 PM   Top  -  End  -  #101
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head[Closed to New Interest]

Quote:
Originally Posted by ♠Spade♠ View Post
All I have left to do is equipment and backstory. I would have liked to have been done by now, but work exploded in my face. (Wooo! Triple-shifts!) I have another few questions in the meantime. I now know the general public's opinion on binding, but what do the more established powers think? i.e. divine and arcane casters, and the nobility. Would you be requiring me to rp the pact, or is it something that just happens? Can just anybody in your setting learn to bind, or does it require some sort of special bloodline like sorcerers and such? Finally, what is this "healing belt" business I keep seeing on other people's sheets?

Edit: Would you be doing anything with the vestiges riding around inside my head?
Alright.

While opinion on Binders is not universal in any group, arcane casters who know of the art(not everyone knows what a Binder is, due to the art originating amongst the orcs and only slowly expanding to other places) will most likely regard it as an interesting, though possibly dangerous subsection of magic. Divine casters are generally wary of Binders, seeing the union of mortal soul to alien intelligence as possibly dangerous, but most will not immediately shout "Heathen!" and begin smiting. The notable exception to this rule are the clerics who follow Dwarven gods, who see Binding as the utmost blasphemy, and will strike you down should they discover your secret. Note that not only Dwarves follow the Dwarven gods: There is a sizable portion of Forgesons who follow them as well, and smatterings of other humans.

The human nobility, again, vary in their opinions, and will most likely reflect the view of their Guild. Guilds who are allied with the Dwarves by some means are more likely to regard Binding as hearsy, and the other Guilds will simply pay you the appropriate amount of respect and fear your power deserves.

As to the actual act of Binding, in most cases the ritual is a short, simple incantation which summons the spirit. While you should usually include a short bit about the Pact, I will not be judging the success of the Pact based on your roleplaying. Anyone who is willing to study the art can theoretically learn to Bind, but in practice the art is so caught up in the religious rites of the Orcs that few choose to do so. Those who can find a teacher outside of the orcish clans are lucky indeed, as they are typically presented a much cleaner version. I may be doing stuff with the Vestiges inside your head talking to you. Also, as plot unveils itself, Binding may become more risky, due to...external factors.

On the subject of the Healing Belt: It is in a WotC sourcebook, which I possess. I am well aware of it's power and the relative usefulness to the Potion of Cure Serious Wounds. Regardless, it is allowed. Discussion on that subject is now closed.

HOWEVER, I do request that any custom magic items, or combined magic items, be run by me first.
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Old 10-14-2012, 12:38 PM   Top  -  End  -  #102
Sgt. Cookie
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Join Date: Aug 2011
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Two questions:

One: I was curious as to how Nemo's abilities would be regarded in the world. (I know that's not actualy a question.)

Two: Would you allow me to grab a Bardic Music-like ability as a feat? It would really rather help the "well traveled" aspect of Nemo, being able to draw on his vast experiences traveling the world.
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

Quotes:
Spoiler
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Old 10-15-2012, 12:33 AM   Top  -  End  -  #103
THEChanger
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Join Date: Sep 2010
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Quote:
Originally Posted by Sgt. Cookie View Post
Two questions:

One: I was curious as to how Nemo's abilities would be regarded in the world. (I know that's not actualy a question.)

Two: Would you allow me to grab a Bardic Music-like ability as a feat? It would really rather help the "well traveled" aspect of Nemo, being able to draw on his vast experiences traveling the world.
You're right. That isn't a question.

But, a valid curiousity. Most pepole will simply regard you as a strange sort of mage. Those who have enough knowledge of magic to identify what you do will no doubt be interested in your processes, but beyond that, you probably won't be hunted down in a lynching mob or anything like that. Or, at least, not anymore than any other magic user.

As to Bardic Music...I'm afraid not, as 1) I don't like giving out class features for free, and 2)I fail to see the connection between music and drawing on his vast experiences.
Now, if you meant Bardic Knowledge, that's an entirely different matter. It's a small enough feature that I'd be willing to allow it as an exception.
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Old 10-15-2012, 07:55 AM   Top  -  End  -  #104
Sgt. Cookie
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Join Date: Aug 2011
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Yes, I did mean Bardc Knowledge.
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

Quotes:
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Old 10-16-2012, 09:36 AM   Top  -  End  -  #105
Sgt. Cookie
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Join Date: Aug 2011
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Just to check, Dragon magic/Races of the Dragon are OK, right?
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

Quotes:
Spoiler
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Old 10-16-2012, 07:01 PM   Top  -  End  -  #106
THEChanger
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Join Date: Sep 2010
Default Re: Voices in Your Head[Closed to New Interest]

Indeed.

Hey! Listen! Tomorrow is the deadline for submitted characters! So if you haven't finished yet, you ought to, y'know, do that.
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Old 10-17-2012, 02:19 AM   Top  -  End  -  #107
only1doug
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Kobold
 
Join Date: Jul 2008
Location: 
London, England
Default Re: Voices in Your Head[Closed to New Interest]

Quote:
Originally Posted by THEChanger View Post
Indeed.

Hey! Listen! Tomorrow is the deadline for submitted characters! So if you haven't finished yet, you ought to, y'know, do that.
Right, I'd been meaning to type more background ideas up, just never got around to it.

Here's the full Background:
Spoiler


Stivan's sheet
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Last edited by only1doug : 10-17-2012 at 03:24 PM.
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Old 10-17-2012, 12:56 PM   Top  -  End  -  #108
Tacitus
Ettin in the Playground
 
 
Join Date: May 2005
Location: 
Sin City
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Blargalargalargh. >.> So, I may have miscalculated how much free time I'd have so I've not got any work done on this yet and, unfortunately, have to bow out from this.
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So it goes.

Healing is like accounting, but with life and death.
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>.> So, yeah, I'm like, married now.
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Old 10-17-2012, 02:14 PM   Top  -  End  -  #109
Sgt. Cookie
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Join Date: Aug 2011
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

My almost finished sheet:

Sheet

Just a couple of things to wrap up, and I'm good.
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

Current Project: Attuned Soul, master the power of Wood and Wave. PEACHs needed.

Quotes:
Spoiler
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Old 10-17-2012, 02:51 PM   Top  -  End  -  #110
GuyFawkes
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Join Date: Jun 2011
Default Re: Voices in Your Head[Closed to New Interest]

And here is my sheet. I believe everything is complete, background and crunch.
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Old 10-17-2012, 03:41 PM   Top  -  End  -  #111
Cymru am byth
Halfling in the Playground
 
Beholder
 
Join Date: Oct 2012
Default Re: Voices in Your Head[Closed to New Interest]

Just a post to let you know I'm still alive and very much up for this game... Just have been very busy these last few days with work..
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Si Theuk - Duros Scoundrel
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Old 10-17-2012, 03:44 PM   Top  -  End  -  #112
BelGareth
Troll in the Playground
 
 
Join Date: Nov 2008
Location: 
ಠ_ಠ
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

For quick reference
PlayerCharacterRace/Class
GuyFawkesNotusCatfolk wardancer
Sgt. CookieNemoSilverbrow Human Blue Mage
BelGarethRenton 'Clover'Human Phantom knight
SparrowConor AriesanHuman Rogue
Cymru am bythKarlandDwarf Wizard
Lady MoretaJaienneHalf Elf Beguiler
Medic!LoganNeanderthal Barbarian
MalfunctionedKarid RhytriliraHuman Factotum
only1dougStivan BaernsHuman Dragon Shaman (Bronze)
whoiamAlauniira'aDrow Transmuter
♠Spade♠Talib Al-QadirHuman Binder
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Last edited by BelGareth : 10-17-2012 at 06:34 PM.
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Old 10-17-2012, 03:56 PM   Top  -  End  -  #113
Sparrow
Ogre in the Playground
 
RedWizardGuy
 
Join Date: Mar 2011
Location: 
Blood Gulch
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Oh good, I was gonna do that I just havent had the time to do that today.
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So I decide to take a break for one day and the party is already trying to kill each other...AND Sam's not even involved? I'm confused
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Old 10-17-2012, 04:54 PM   Top  -  End  -  #114
whoiam
Troll in the Playground
 
Planetar
 
Join Date: Sep 2008
Location: 
England
Default Re: Voices in Your Head[Closed to New Interest]

So, I think I beat the deadline... just about...8-)

Alauniira'a, Drow Wizard

Background:
Spoiler
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Old 10-17-2012, 04:59 PM   Top  -  End  -  #115
whoiam
Troll in the Playground
 
Planetar
 
Join Date: Sep 2008
Location: 
England
Default Re: Voices in Your Head[Closed to New Interest]

(2d4)[1][1](2)

Knew I'd forgotten something...


Edit: I'm not gonna type what I'm thinking now. The profanity filter would get me anyway...

Last edited by whoiam : 10-17-2012 at 04:59 PM.
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Old 10-17-2012, 05:59 PM   Top  -  End  -  #116
♠Spade♠
Barbarian in the Playground
 
 
Join Date: Sep 2009
Location: 
Fairborn area, Ohio
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Just finished the backstory for Talib Al-Qadir.
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Old 10-17-2012, 07:10 PM   Top  -  End  -  #117
THEChanger
Ogre in the Playground
 
 
Join Date: Sep 2010
Default Re: Voices in Your Head[Closed to New Interest]

Hey! Listen!

You have four hours! I'm closing this at midnight at GMT -5. So, if you're not quite done, you've got some time. Also, if you could all make sure your backstory is somewhere on your sheet, that would be sweet.
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Old 10-17-2012, 07:26 PM   Top  -  End  -  #118
whoiam
Troll in the Playground
 
Planetar
 
Join Date: Sep 2008
Location: 
England
Default Re: Voices in Your Head[Closed to New Interest]

Done, it's in the 'other notes' section.

Just before I head to m'bed, did you want the drow backstory (as opposed to the drow's backstory) up there as well?
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Old 10-17-2012, 08:01 PM   Top  -  End  -  #119
THEChanger
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Join Date: Sep 2010
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Quote:
Originally Posted by whoiam View Post
Done, it's in the 'other notes' section.

Just before I head to m'bed, did you want the drow backstory (as opposed to the drow's backstory) up there as well?
Since I've got it loaded up in my PM's, I don't think I need it on your sheet specifically. But thank you anyways.
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Old 10-17-2012, 09:16 PM   Top  -  End  -  #120
♠Spade♠
Barbarian in the Playground
 
 
Join Date: Sep 2009
Location: 
Fairborn area, Ohio
Gender: Male
Default Re: Voices in Your Head[Closed to New Interest]

Will you be deciding who's in tonight, or at a later date?
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