D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Sadly, we have the macguffin already, but the dragon can detect it by scent. Which makes evasion tricky. We need to get past him to get out of the dungeon.
Time to ope for a merciful DM. After the tribe of frost giants, I have my doubts...
Is the mcguffin small enough to swallow? If not, I still have a plan, but it's going to get a bit messy.
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Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
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Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Swallowing the Macguffin does not stop it being detected, but it is small enough to swallow. If not, we could just stick it in the undead warforged familiar.
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The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
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Drop armor take run actions
Well person with best stuff for slowing the beast do just that.
And once the others have gotten a good distance and the Dragon has to choose between losing them and whoever is annoying it.
Run and hide or failing that make a break for a different exit or someplace to cause a cave in
Run; well hopefully it gets angry and storms off
Make a break; gives your allies more time
Cave In; hope it kills old draggy and then run
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You're a frickin' ninja below me, too!? You got mad skills, Vknight.
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Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
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You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
"Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't
Swallowing the Macguffin does not stop it being detected, but it is small enough to swallow. If not, we could just stick it in the undead warforged familiar.
That nixes my other plan too then.
Here's an option of last resort.
Have whichever of the party is least able to do anything against the creature, take a finger from each of the others. Those two fight the dragon as a distraction while that character makes a getaway with the mcguffin. He then uses the severed fingers to get his now very dead friends reincarnated.
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Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Oh, hey, I just remembered a stupendously cheesy tactic you have available to you.. Summon Undead IV can summon an Allip. Have the Dread Necromancer Versatile Caster up a couple of them and set them on the dragon. Very few things have a good way of dealing with incorporeal undead inflicting ability drain.. this is about the only thing I can think of (that is readily available to you) that would have a decent chance of really threatening the dragon. Don't be surprised if your DM forbids it afterwards, tho.
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The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
Current Character List:
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Characters Alexis, Kingdom of Arim Arianne, World's Transformation Erethiel, Shadows of the Past Eolande, Triple Threat
Oh, hey, I just remembered a stupendously cheesy tactic you have available to you.. Summon Undead IV can summon an Allip. Have the Dread Necromancer Versatile Caster up a couple of them and set them on the dragon. Very few things have a good way of dealing with incorporeal undead inflicting ability drain.. this is about the only thing I can think of (that is readily available to you) that would have a decent chance of really threatening the dragon. Don't be surprised if your DM forbids it afterwards, tho.
That could certainly level the playing field a bit. It's no guarantee, but it's definitely something.
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Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
That is why I posted here. Somehow, I suspect that someone could figure out a way for a level 1 character to beat the neutronium golem.
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The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
Current Character List:
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Characters Alexis, Kingdom of Arim Arianne, World's Transformation Erethiel, Shadows of the Past Eolande, Triple Threat
Ok, you really should have explained in your first post that the dragon was guarding the only exit to a complex that you're in and he has a possibly insurmountable ability to detect you going buy. That would have kept us from wasting time telling you how to overcome the challenge with resources that would be attainable in most campaigns.
Is the dungeon complex cleared out? If not you could go hunting try hoping for a magic item that can help you or a creature with a nonstandard movement ability you can charm to get you out of there.
If you must fight, I suggest Summoning an Allip or two with Summon Undead IV and buffing them with haste and displacement. If the dragon hasn't buffed it's touch AC (do you know if it has?) the Allip will have a 3/4 chance of hitting for 1d4 Wis damage which will kill it in 5-6 attacks, each hit will also lower it's will save. Everyone should do what they can to backup the Allips and keep them alive with the the beguiler switching to targeting Will save-or-lose spells if the Allips get 3-4 hits off.
Thank you for the advice. To be fair, I thought I had included the needed info in the op: That is, I said that we needed a solution to the dragon issue, although I should have mentioned that stealth was not an option.
So, current plan: Summon Allips, displace and haste them, and use will spells to cripple it as well. I like it.
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The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
Current Character List:
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Characters Alexis, Kingdom of Arim Arianne, World's Transformation Erethiel, Shadows of the Past Eolande, Triple Threat
Thank you for the advice. To be fair, I thought I had included the needed info in the op: That is, I said that we needed a solution to the dragon issue, although I should have mentioned that stealth was not an option.
So, current plan: Summon Allips, displace and haste them, and use will spells to cripple it as well. I like it.
Just a heads up: though this is a solid plan, there's a chance that your allips will be anihilated by the dragon's opening blast with his breath weapon. Specifically, they have approximately 47.5% chance each of taking full damage from a breath attack and a little less than even odds of being destroyed in that instance.
__________________
I am not seaweed. That's a B.
Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
And thus: send in the warforged to draw the first breath attack. Hopefully, the recharge time will be sufficient to eliminate the dragon.
__________________
The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
Current Character List:
Spoiler
Characters Alexis, Kingdom of Arim Arianne, World's Transformation Erethiel, Shadows of the Past Eolande, Triple Threat
Well..
Ask yourself.. is your Dm REALLY wants you to kill this Dragon?
if yes... do the simplest thingy.. ask for a detailed description of his cave...
use that D20 for spot... in many cases, on a seemingly certain deadly encounter,
the answer is the thin frost floor... or even better that big stalactite above the
dragon's head... or his poor choice to have his cave bellow a lava stream...
generally.. that obviously unbeatable enemy is either to be dodged or to be slain
with a simple,creative way :)
Edit: Lol.. got the craziest thought... let the dragon shallow one of you...
in his belly you may find a ring of wishes :P.. but i guess not!
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Last edited by hxolhpths : 10-16-2012 at 04:47 AM.
The cave is a series of ledges, which have ice bridges between them. Still, we now have a plan that does not involve begging for a plot device.
__________________
The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
Current Character List:
Spoiler
Characters Alexis, Kingdom of Arim Arianne, World's Transformation Erethiel, Shadows of the Past Eolande, Triple Threat