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Old 10-15-2012, 09:11 PM   Top  -  End  -  #31
Kelb_Panthera
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Default Re: Dragon Slaying Advice

Quote:
Originally Posted by Archmage1 View Post
Sadly, we have the macguffin already, but the dragon can detect it by scent. Which makes evasion tricky. We need to get past him to get out of the dungeon.
Time to ope for a merciful DM. After the tribe of frost giants, I have my doubts...
Is the mcguffin small enough to swallow? If not, I still have a plan, but it's going to get a bit messy.
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Old 10-15-2012, 09:14 PM   Top  -  End  -  #32
Archmage1
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Default Re: Dragon Slaying Advice

Swallowing the Macguffin does not stop it being detected, but it is small enough to swallow. If not, we could just stick it in the undead warforged familiar.
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Old 10-15-2012, 09:15 PM   Top  -  End  -  #33
Vknight
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Default Re: Dragon Slaying Advice

...Solution

Drop armor take run actions
Well person with best stuff for slowing the beast do just that.
And once the others have gotten a good distance and the Dragon has to choose between losing them and whoever is annoying it.
Run and hide or failing that make a break for a different exit or someplace to cause a cave in

Run; well hopefully it gets angry and storms off
Make a break; gives your allies more time
Cave In; hope it kills old draggy and then run
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Old 10-15-2012, 09:22 PM   Top  -  End  -  #34
Kelb_Panthera
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Default Re: Dragon Slaying Advice

Quote:
Originally Posted by Archmage1 View Post
Swallowing the Macguffin does not stop it being detected, but it is small enough to swallow. If not, we could just stick it in the undead warforged familiar.
That nixes my other plan too then.

Here's an option of last resort.

Have whichever of the party is least able to do anything against the creature, take a finger from each of the others. Those two fight the dragon as a distraction while that character makes a getaway with the mcguffin. He then uses the severed fingers to get his now very dead friends reincarnated.
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Old 10-15-2012, 09:22 PM   Top  -  End  -  #35
tyckspoon
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Default Re: Dragon Slaying Advice

Oh, hey, I just remembered a stupendously cheesy tactic you have available to you.. Summon Undead IV can summon an Allip. Have the Dread Necromancer Versatile Caster up a couple of them and set them on the dragon. Very few things have a good way of dealing with incorporeal undead inflicting ability drain.. this is about the only thing I can think of (that is readily available to you) that would have a decent chance of really threatening the dragon. Don't be surprised if your DM forbids it afterwards, tho.
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Old 10-15-2012, 09:25 PM   Top  -  End  -  #36
Archmage1
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Default Re: Dragon Slaying Advice

Now, that sounds like a plan.
Thanks.
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Old 10-15-2012, 09:27 PM   Top  -  End  -  #37
Kelb_Panthera
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Default Re: Dragon Slaying Advice

Quote:
Originally Posted by tyckspoon View Post
Oh, hey, I just remembered a stupendously cheesy tactic you have available to you.. Summon Undead IV can summon an Allip. Have the Dread Necromancer Versatile Caster up a couple of them and set them on the dragon. Very few things have a good way of dealing with incorporeal undead inflicting ability drain.. this is about the only thing I can think of (that is readily available to you) that would have a decent chance of really threatening the dragon. Don't be surprised if your DM forbids it afterwards, tho.
That could certainly level the playing field a bit. It's no guarantee, but it's definitely something.
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Old 10-15-2012, 09:28 PM   Top  -  End  -  #38
Darthteej
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Default Re: Dragon Slaying Advice

And application of poorly thought out rules/spells wins the day again! Was there ever any doubt?
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Old 10-15-2012, 09:29 PM   Top  -  End  -  #39
Archmage1
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Default Re: Dragon Slaying Advice

That is why I posted here. Somehow, I suspect that someone could figure out a way for a level 1 character to beat the neutronium golem.
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Old 10-15-2012, 09:29 PM   Top  -  End  -  #40
Hand_of_Vecna
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Default Re: Dragon Slaying Advice

Ok, you really should have explained in your first post that the dragon was guarding the only exit to a complex that you're in and he has a possibly insurmountable ability to detect you going buy. That would have kept us from wasting time telling you how to overcome the challenge with resources that would be attainable in most campaigns.

Is the dungeon complex cleared out? If not you could go hunting try hoping for a magic item that can help you or a creature with a nonstandard movement ability you can charm to get you out of there.

If you must fight, I suggest Summoning an Allip or two with Summon Undead IV and buffing them with haste and displacement. If the dragon hasn't buffed it's touch AC (do you know if it has?) the Allip will have a 3/4 chance of hitting for 1d4 Wis damage which will kill it in 5-6 attacks, each hit will also lower it's will save. Everyone should do what they can to backup the Allips and keep them alive with the the beguiler switching to targeting Will save-or-lose spells if the Allips get 3-4 hits off.
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Old 10-15-2012, 09:32 PM   Top  -  End  -  #41
Archmage1
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Default Re: Dragon Slaying Advice

Thank you for the advice. To be fair, I thought I had included the needed info in the op: That is, I said that we needed a solution to the dragon issue, although I should have mentioned that stealth was not an option.

So, current plan: Summon Allips, displace and haste them, and use will spells to cripple it as well. I like it.
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Old 10-15-2012, 09:43 PM   Top  -  End  -  #42
Kelb_Panthera
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Default Re: Dragon Slaying Advice

Quote:
Originally Posted by Archmage1 View Post
Thank you for the advice. To be fair, I thought I had included the needed info in the op: That is, I said that we needed a solution to the dragon issue, although I should have mentioned that stealth was not an option.

So, current plan: Summon Allips, displace and haste them, and use will spells to cripple it as well. I like it.
Just a heads up: though this is a solid plan, there's a chance that your allips will be anihilated by the dragon's opening blast with his breath weapon. Specifically, they have approximately 47.5% chance each of taking full damage from a breath attack and a little less than even odds of being destroyed in that instance.
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Last edited by Kelb_Panthera : 10-15-2012 at 09:45 PM.
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Old 10-15-2012, 09:44 PM   Top  -  End  -  #43
Archmage1
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Default Re: Dragon Slaying Advice

And thus: send in the warforged to draw the first breath attack. Hopefully, the recharge time will be sufficient to eliminate the dragon.
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Old 10-16-2012, 02:52 AM   Top  -  End  -  #44
Sith_Happens
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Default Re: Dragon Slaying Advice

Personally I'd focus on "how to survive a cave-in," if only for style.
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That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
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Old 10-16-2012, 04:40 AM   Top  -  End  -  #45
hxolhpths
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Default Re: Dragon Slaying Advice

Well..
Ask yourself.. is your Dm REALLY wants you to kill this Dragon?
if yes... do the simplest thingy.. ask for a detailed description of his cave...
use that D20 for spot... in many cases, on a seemingly certain deadly encounter,
the answer is the thin frost floor... or even better that big stalactite above the
dragon's head... or his poor choice to have his cave bellow a lava stream...
generally.. that obviously unbeatable enemy is either to be dodged or to be slain
with a simple,creative way :)

Edit: Lol.. got the craziest thought... let the dragon shallow one of you...
in his belly you may find a ring of wishes :P.. but i guess not!
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Last edited by hxolhpths : 10-16-2012 at 04:47 AM.
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Old 10-16-2012, 09:24 AM   Top  -  End  -  #46
Archmage1
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Default Re: Dragon Slaying Advice

The cave is a series of ledges, which have ice bridges between them. Still, we now have a plan that does not involve begging for a plot device.
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