D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by The-Mage-King
Sadly, that won't work. You're limited to 1 die/CL damage in wordspells, so you can't stack three fire spells up to get more than CL dice of fire damage.
It's like they saw through that idea at the start...
What you could do, though, at high levels, is to combine Fire Blast and Lightning Blast. All of a sudden you have a maximum of 20d6 damage with only a 5th level spell slot.
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by Drahcir
What you could do, though, at high levels, is to combine Fire Blast and Lightning Blast. All of a sudden you have a maximum of 20d6 damage with only a 5th level spell slot.
Oh, yeah. In 3.5, you can do that with a bit of metamagic reduction, and Energy Admixture. It's no problem to do.
This is little issue. A 5th level slot for 20d6 damage isn't that much of a problem.
__________________ Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
I'd say it's probably a good thing you can combine spells like WoP can; if they didn't have the kind of flexibility and action economy this provides, their generally weaker spells would make them woefully underpowered.
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by The-Mage-King
Healing through Life words are up.
Sadly, that won't work. You're limited to 1 die/CL damage in wordspells, so you can't stack three fire spells up to get more than CL dice of fire damage.
It's like they saw through that idea at the start...
Is it specifically 1 die/CL damage? Because if so we should be able to stack Horror (edit: or for that matter Slay) with itself shouldn't we? It's not adding dice after all.
Edit 1: See post.
Edit 2: We can't use metamagic on spells spontaneously cast through an Arcane Bond item, but can we use Meta Words on that spontaneous spell?
__________________
Doc Roc: We're going to eat ourselves.
--------------------------------------
Snazzy avatar courtesy of Rowsen!
Last edited by Wings of Peace : 07-25-2011 at 07:28 AM.
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Soon. Ish.
Unfortunately, it's the first week of classes for my college, so... I might be able to work on some stuff over the weekend, but... Yeah. Sometime within the next month, I'll update.
__________________ Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by TurtleKing
Oh a Pathfinder version of Truenaming. I before you start bthrowing or whatever I know this isn't skill based.
Question is an all or nothing deal really? When you take the feat does most if not all become word spells?
Hm? This is nothing like Truenaming. This is spell making on the fly, with a specific set of options..
As for the question... No.
The feat I mentioned, Experimental Spellcaster, gives you an effect word to work with, and all the target words, as well as the Boost meta word. If you take it more times, you get two Effect or Meta words to use as well. Those simply... Add to your possible selections. You keep the rest of your normal spells, so you're just diversifiying a little- I believe the feat was put in so people could use this system without needing to make a new character, and also, you know, letting people test the water.
__________________ Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Experimental Spellcaster is actually a great feat, since it allows you to gain access to Accelerate as a normal caster. And Accelerate is one of the best buff spells out there, full stop.
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by The-Mage-King
Accellerate will get the Teal, without a doubt. Cast it on a melee dude? Move and full attack.
Wizard? Move and summon.
I don't think this actually works. Although it's tempting to think "full-round action = move + standard," I can't find any support for that in the rules.
Quote:
Originally Posted by Pathfinder SRD
A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.
Strictly speaking, a full-round action will consume your entire turn even if you've got dozens of extra move and standard actions lying around. It's not at all unreasonable to ask your DM to houserule it, but by the rules, all Accelerate does innately is let you move twice and attack.
__________________
Spoiler
Quote:
Originally Posted by JaronK
Why on earth would there be superstition in a world where you can just ask the gods stuff? "Hey, I hear throwing salt over your shoulder prevents bad luck." "Oh yeah? I'll ask the god of luck, brb."
Quote:
Originally Posted by Tyndmyr
Hey, it could be worse. It could be monks. One day, someone will start a thread titled "4E monks, more morally justified than 3.5 wizards!", and the world will end.
Quote:
Originally Posted by Zaq
Now, of course, what is a ninja? (A miserable little pile of shuriken!)
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
So, what is the downside to Word casting? I have only heard how great and flexible it is. But wizard is already just about the most powerful class in the game- why should a DM allow this option? What does a wordcaster give up for all this goodness?
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by DrDeth
So, what is the downside to Word casting? I have only heard how great and flexible it is. But wizard is already just about the most powerful class in the game- why should a DM allow this option? What does a wordcaster give up for all this goodness?
Volume. Sheer volume of spells. There's only a little bit of this stuff, while normal spells... Well, there's entire CHAPTERS dedicated to them in most books.
__________________ Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
My opinion of WoP:
Sorcerer gets a lot of on-the-fly versatility, as does Oracle.
Spellslinger (yes, the "crappy" Archetype) can get a lot of options to play with. Yes, you lose out, but you can shoot a charm ray at somebody. That, and they add additional DC to their spells when used through their guns. Combine this with the Manifestation metaword, and now Spellslinger vs. Wizard fight suddenly becomes 1-sided.
Magus falls under the same line as Spellslinger, but with replace sword with gun. Overall, very cool.
__________________
Current Avatar:
Deepwyrm Drow Warblade by gurgleflep
Former Avatars:
Captain Roy Valiant by Lord Fullbladder
Kakashi Avatar by Dispozition
Draenei Spellbreaker by KaptainKrutch
Quote:
Originally Posted by Anecronwashere
Cleric: Right, I cast Infict Serious Wounds on that guy.
DM: Sorry, you kissed too many babies this week, you heal him instead
Cleric: Quick! Someone find me a dog to kick
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by McSmack
S'okay though, gnome pyromaniac racial +red dragon bloodline + Magical Lineage (burning hands) + Intensify Spell means my burning hands hits for 7d4+7 as a lvl 1 spell.
Since you get two traits at first level, why not add Lore Seeker to this and make it 8d4+8 as a first level spell? Since Magical Lineage is a Magical trait and Lore Seeker is an Outlander one, you can have both.
Other than that small critique, great idea. But, as a DM, I give more bonus XP to casters (mainly wizard or prepare spell casters) for creative use of spells. Sure, it doesn't seem like much, but Enlarge Person is truly nasty when cast on the group's Barbarian who then enrages and crushes everything in sight.
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by Rasmine
Since you get two traits at first level, why not add Lore Seeker to this and make it 8d4+8 as a first level spell? Since Magical Lineage is a Magical trait and Lore Seeker is an Outlander one, you can have both.
Other than that small critique, great idea. But, as a DM, I give more bonus XP to casters (mainly wizard or prepare spell casters) for creative use of spells. Sure, it doesn't seem like much, but Enlarge Person is truly nasty when cast on the group's Barbarian who then enrages and crushes everything in sight.
Also, I just had to double check, but Burning hands caps at 5d4. Max damage you could do with Draconic lineage would be 5d4+5. Intinsify spell increases MAX damage, not normal damage. That would mean it would let up to 10d4 burning hands, but at 1st, you wouldn't do 6d4 (no other modifiers)
Re: Words of Power Handbook (WIP) (Help wanted) (PF)
Quote:
Originally Posted by Rasmine
bonus XP to casters... for creative use of spells. ... Enlarge Person is truly nasty when cast on the group's Barbarian who then enrages and crushes everything in sight.
"Creative"?
I thought boosting the Beatstick was the INTENDED use of Enlarge Person.
Creative would be more along the lines of Enlarging your OPPONENT so he can't follow you down a narrow tunnel.
Just an FYI, double posting is frowned upon, please use the 'Edit' button if there have been no other replies since yours.