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Old 10-07-2012, 01:30 PM   Top  -  End  -  #1
MacAilbert
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Join Date: Dec 2011
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Default Please ask questions about my setting (Updated 10/7)

Technology Level:

18th Century Magitek

Tropes I want to include:

Spoiler

Iconic Creatures:

Spoiler


Other:

Spoiler


Countries: (I use real world countries as a way to show examples of what my countries look like. Think of it like how Ferelden is rather British in Dragon Age. This is not a complete list, and only covers two continents at the moment.)

Spoiler


Races:

Spoiler


Primary sources of inspiration:

Spoiler


Could I get some questions about this setting? They help me think of details I haven't considered yet. I do have some more stuff to include (more tropes, more assorted stuff under other, and some important races and nations of the setting), but I have to wait until later, as I'm just about out of time for the moment.
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Old 10-07-2012, 02:21 PM   Top  -  End  -  #2
Amechra
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Default Re: Please ask questions about my setting.

How do they deal with the problems of sewage?

How often are things like Gust of Wind used to propel ships?
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Old 10-07-2012, 02:50 PM   Top  -  End  -  #3
MacAilbert
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Default Re: Please ask questions about my setting.

Quote:
Originally Posted by Amechra View Post
How do they deal with the problems of sewage?
Depends on the country. In richer countries, most people (aside from the poorest of the poor or the isolated rural) have homes hooked up to a late Roman-style sewage system, with the poor or rural using an outhouse over a pit or a chamber pot that is to be emptied into a latrine. In poorer countries, the outhouse or chamber pot is the norm, and most empty waste into a latrine, not the street.

Quote:
How often are things like Gust of Wind used to propel ships?
High speed courier services exist that will use this magic to transport goods or people quickly if one has enough coin, while governments use such magic for essential traffic and during naval combat. Outside the heat of battle or time sensitive matters, the normal winds are relied upon.
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Last edited by MacAilbert : 10-07-2012 at 02:51 PM.
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Old 10-07-2012, 08:44 PM   Top  -  End  -  #4
Vonwalt
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Default Re: Please ask questions about my setting (Updated 10/7)

I'm just curious about what sort of wilderness/city ratio you're looking for. Is it more of a points of light, tiny frontier towns idea? Or a massive city with creatures lurking in some sort of undercity?
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Old 10-07-2012, 09:30 PM   Top  -  End  -  #5
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Quote:
Originally Posted by Vonwalt View Post
I'm just curious about what sort of wilderness/city ratio you're looking for. Is it more of a points of light, tiny frontier towns idea? Or a massive city with creatures lurking in some sort of undercity?
I use a 50/50 Urban/Rural ratio. Due to magitek, urbanization is becoming increasingly commonplace, but there are still a lot of people who live in smaller, more isolated towns. Both themes are equally represented. It just depends on where in the world you are.
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Old 10-07-2012, 09:31 PM   Top  -  End  -  #6
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Races added.
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Old 10-08-2012, 01:24 PM   Top  -  End  -  #7
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

The trait system determines class skills instead of your class.

The trait system is composed four trait groups, with everyone having one of each: ethnic background, childhood events, hobbies/interests, physical. Each adds a small bonus and three class skills chosen from a pool of five.
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Old 10-11-2012, 07:22 PM   Top  -  End  -  #8
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

From Paizo.com:

Quote:
Originally Posted by Kelsey MacAilbert
Quote:
Originally Posted by Ragnarok Aeon
Your setting sounds fun and interesting and I like how you are using traits to determine skills. As far as the angels and demons go, are they playable races? and how do they react to certain spells (spells like dismissal, spells that target "humanoid", etc) are they just treated like outsider(native)?
Angels and Demons are playable races. In game terms, they operate just like Aasimar and Tieflings, and are native outsiders.

The role of Angels and Demons (I place Devils and Daemons in this group) as presented in the Bestiaries is assumed by Demigods that the Overpower cannot strip of power or exile. The stats are the same, except the little cannon fodder creatures aren't around, just the bigger guys.

Quote:
Also, have you thought about what kind of campaigns you would be running? Even in a single setting, the campaigns can range from exploring a new unsettled continent and setting up a colony to tracking down a mad scientist in the city.
I want to be able to run high seas adventure, darker sea tales, swashbucking adventure, crime drama, ghost tales, monster hunting, war, political intrigue, and exploration of new lands.
Quote:
Originally Posted by Kelsey MacAilbert
Quote:
Originally Posted by Ragnarok Aeon
Are there airships?
Yes.
Quote:
Originally Posted by Kelsey MacAilbert
Quote:
Originally Posted by Indagare
You might want to consider if there's any Lovecraft here, if you're going the darker and edgier route. It could also explain the merfolk.
I do want to borrow some dark stuff from Lovecraft. I'm not making full blown Lovecraftian horror, but I can take a few things.

Quote:
You might want to consider what sort of magitek you want to exist on a day to day basis. The 18th century was also the industrial revolution and this could also lead to things like in Eberron.
Eberron is a feel I'm getting pretty close to.
Quote:
Originally Posted by Kelsey MacAilbert
Quote:
Originally Posted by Indagare
Quote:
Originally Posted by Kelsey MacAilbert
I do want to borrow some dark stuff from Lovecraft. I'm not making full blown Lovecraftian horror, but I can take a few things.
Okay. The weird stuff from Lovecraft could be true here too. There were a number of stories that dealt with devolution of some kind, not to mention the idea that the Elders/Old Ones/etc weren't good or evil, simply too alien for humans to understand.
I'll do some looking.

Quote:
Quote:
Eberron is a feel I'm getting pretty close to.
Okay. You may want to consider whether conquests or other things happened as they did on our world. There are already major differences and if the Native American tribes fared better, some things might not have happened. Colonization, for instance, would be very different if its at the suffrage of natives who have the wherewithal to enforce their wills on settlers.
European colonialism still happened, but it was a harder fought and bloodier period than the real thing. The natives had more resistance to disease, so they fared better, but they were at a disadvantage in weapons and magical knowledge. The Confederacy relied heavily on knowledge gained from whites, economic and technological support from rivals of the mainstream Celts [British], and tribal Celtic spellcasting in order to come out victorious. The Aztecs, Maya, and California tribes, as well as most New England tribes, came out of the fighting with a partial victory in that they didn't get annihilated or assimilated, but didn't throw out the colonizers.

Also, Asia got in on colonizing America. They weren't as successful as Europe, but the west coast is very noticably Asian in a great many areas.
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Old 10-12-2012, 02:03 AM   Top  -  End  -  #9
Lyndworm
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Default Re: Please ask questions about my setting (Updated 10/7)

This seems quite interesting, and I love the thread idea, as well.

Do the skinwalkers need to wear actual skins to change shape? It seems strange if they don't but werewolves do.
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Old 10-12-2012, 03:11 AM   Top  -  End  -  #10
Vitruviansquid
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Default Re: Please ask questions about my setting (Updated 10/7)

What do people go to war over in this setting?

What are some of the values held by the different people of this setting?

What kind of past did the peoples of this setting have? How do they conceive of their place in history?

What's precious in this setting?
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Old 10-12-2012, 08:47 AM   Top  -  End  -  #11
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Quote:
Originally Posted by Lyndworm View Post
This seems quite interesting, and I love the thread idea, as well.

Do the skinwalkers need to wear actual skins to change shape? It seems strange if they don't but werewolves do.
They do, but they don't have to hunt down and kill the creature, nor does it have to be of sorcerous bent.
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Old 10-12-2012, 08:49 AM   Top  -  End  -  #12
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Quote:
Originally Posted by Vitruviansquid View Post
What do people go to war over in this setting?
Same things we do.

Quote:
What are some of the values held by the different people of this setting?
This will take some time to answer. I will later.

Quote:
What kind of past did the peoples of this setting have? How do they conceive of their place in history?
This will also take some time to answer.

Quote:
What's precious in this setting?
Magic and the spell components to use it.
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Old 10-12-2012, 09:23 PM   Top  -  End  -  #13
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Now that I think about it, the two questions I held off on are different for each race and nation. I'll go through and answer them on an individual basis. Which are you most interested in?
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Last edited by MacAilbert : 10-12-2012 at 09:24 PM.
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Old 10-14-2012, 03:40 PM   Top  -  End  -  #14
ReaderAt2046
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Default Re: Please ask questions about my setting (Updated 10/7)

You say that you want to have a high Values Dissonance level and a comparativley fuzzy sense of right and wrong. Does that go all the way to to the top or is it more like there's a fixed right/wrong but a lot of cultural differences and gray areas?

Is it possible to use the magitek to create automatons or other artificial life?
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Old 10-20-2012, 05:11 PM   Top  -  End  -  #15
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Quote:
Originally Posted by ReaderAt2046 View Post
You say that you want to have a high Values Dissonance level and a comparativley fuzzy sense of right and wrong. Does that go all the way to to the top or is it more like there's a fixed right/wrong but a lot of cultural differences and gray areas?
I leave right and wrong up to individual cultures. There is no alignment system and the Overpower is generally neutral, so there is nothing to inforce a fixed definition of right/wrong, even if most cultures do share things like murder and theft being considered bad.

Quote:
Is it possible to use the magitek to create automatons or other artificial life?
You can create an atomaton, but you cannot give it intelligence. It'll only ever know or do what it has been told, and will not be able to learn or try new things. As a result, they make good (but very non-cost effective) menial laborers, but poor soldiers (they cannot adapt their tactics or react to an opponent's actions, and every movement is jerky and preplanned).
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Old 11-20-2012, 10:52 PM   Top  -  End  -  #16
MacAilbert
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Default Re: Please ask questions about my setting (Updated 10/7)

Update:

Spoiler
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