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Old 10-21-2012, 08:49 PM   Top  -  End  -  #631
Dhavaer
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Default Re: Mass Effect 3.7: "That was for Thane"

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Doesnt do much damage (though if i give him a sniper rifle to go with stasis that may improve things.)
Try biotic orbs with expose. Hit an atlas or similar with all three and open up. Great damage.
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Old 10-21-2012, 10:38 PM   Top  -  End  -  #632
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Default Re: Mass Effect 3.7: "That was for Thane"

Not sure if this has been talked about, but who else thinks that the fact that both founders of Bioware has left the company, and game-making, permanently right after the ME3 raegstorm might actually have something to do with the fan reaction? Especially since one of them (don't remember which Dr) is quoted saying basically it is because he no longer feel up to being creative.
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Old 10-22-2012, 01:48 AM   Top  -  End  -  #633
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Default Re: Mass Effect 3.7: "That was for Thane"

So, what's worse than a king-of-the-hill objective on Firebase London, wave 10, against the Reapers?

When the Reapers are spawning right on top of the hill in question.

We somehow managed to win that one, but only by the skin of our teeth - three of us were down when the objective finished, and the last had to use a missile to save himself and give him the chance to revive us. I myself blew two missile launchers just clearing the damn place when we arrived to start the objective, and I'm pretty sure the others threw around another missile or two keeping us alive in between.

Goddamn, I hate Firebase London.

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Old 10-22-2012, 04:55 AM   Top  -  End  -  #634
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Default Re: Mass Effect 3.7: "That was for Thane"

I just hate hacking missions in general. They're always in some fairly exposed position, and you always get absolutely swarmed. Every time against Reapers it's almost constant brutes and banshees in the circle, and by the time you kill one (in order to get back in the circle) another one gets there. Same with Cerberus and dragoons now (*$#@ dragoons during Extraction....) and the truly stupid number of certain Geth troops that you get.

The problem is that you're punished severely for leaving cover for much time at all, but now every faction has several units with abilities to force you out of cover. Cerberus has Troopers (grenades that they throw with pinpoint accuracy ), Centurions (more grenades and smoke as well ), and Dragoons (just.... ugh I hate these guys so much if you're trying to hold a position ). If you dare to come out of cover to deal with them, you've got the Nemesis (that can one-shot any class's shields... with a Raptor!? ), Phantoms (with their damn hand cannon of doom) and Atlases (though they're ironically one of the least dangerous of the Cerberus troops, beating out only Troopers and Centurions and only barely since they have no way of flushing cover).

On top of that you've got Engineers running around setting up turrets everywhere and every one of the troops has perfect accuracy over any distance (and through smoke!). On top of that none of the troops show any regard at all for their own safety, rushing you when there's clearly bullets flying through the air that will quickly kill any of them in a matter of seconds. I'm not asking for them to be pansies, but a brief idea of self preservation would be nice (you know, like how the phantom cloaks when her barrier goes down or the nemesis runs away from you if you get close?). Oh, and let us not forget how all of them are psychic and will dodge the first power thrown at them from anywhere (including behind them while they're shooting at one of your allies) unless you stagger them first.

I'm not even going to go into Geth and Reapers (let alone the Collectors >.>). They all have their problems as well.

Point being, for a game that punishes you for leaving cover, they sure do have a lot of ways for forcing you to do that while also forcing you to stay in one location in order to advance. And I wouldn't even be annoyed if the cover flushing wasn't almost a constant thing or if enemies felt more like living things (well, I guess besides the Geth).
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Old 10-22-2012, 05:03 AM   Top  -  End  -  #635
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Default Re: Mass Effect 3.7: "That was for Thane"

Quote:
Originally Posted by Avilan the Grey View Post
Not sure if this has been talked about, but who else thinks that the fact that both founders of Bioware has left the company, and game-making, permanently right after the ME3 raegstorm might actually have something to do with the fan reaction? Especially since one of them (don't remember which Dr) is quoted saying basically it is because he no longer feel up to being creative.
Have they ever actually worked on any games? Even way back in the 90s they were always mentioned only as the people in charge of the company that made all those games, not as the people who made the games.
And the company was done for 5 years ago when they sold themselves out to EA. Since then, the name is just a name EA can use for brand recognition.
That ME2 is an amazing game is probably just a lucky accident.
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Old 10-22-2012, 05:26 AM   Top  -  End  -  #636
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Default Re: Mass Effect 3.7: "That was for Thane"

Well, Ghost so far seems to live up to its reputation as an excellent solo class. Only done Bronze so far, but I'm pretty out of practice compared to my three PSPs a day schedule in days of yore. Unfortunately a Bronze match seems to give just slightly less than half the XP necessary for completing a weapon challenge, so my Avenger is stuck on 92% at the moment. Boo.
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Old 10-22-2012, 07:08 AM   Top  -  End  -  #637
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Default Re: Mass Effect 3.7: "That was for Thane"

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For the third time, my pack for completing this weekend's challenge is still missing. Where can I go to have someone look at this?
We don't know. Did you check google? Or the bulwark website? They have Contact Us links, right? Use those an ask for help through whatever channels open.

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Playing today, I think I see the source of the discrepancy here. Possessed Praetorians can do that, regular ones cannot. I've been safe in cover whenever dealing with regular ones, but I did see a Possessed one damaging me through cover today.

Zevox
I think it's more the damage scale. On gold, the lasers are fuzzier and seemingly have a wider hit box. I am fully willing to chalk up the experience to lag now though, and ask reprieve for my prior enthusiasm. Had. Astringent I games where players would constantly drop in and out, and even the host was gettin lagged out for it.

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Originally Posted by Corvus View Post
Got my Volus Adept. Gave it a quick go on silver vs collectors (as he was only level 12). Still trying to figure him out. Doesnt do much damage (though if i give him a sniper rifle to go with stasis that may improve things.) Very squishy after playing Krogan Sentinel.
Volus are team support classes. You can cloak, you can shield, you can heal, you can debuff, and I'd you want to be any good you're sacrificing killing power for it.

Biotic orbs, take damage, 15% recharge boost, 15% debuff. Ignore stasis or put token points in it (or ignore fitness, also viable). Max shield boost, get at least rank 5 of the passive (30% more shields).

At any point in time you are two an a half seconds away from a full heal, armor boost and regeneration capacity. You can cloak for most of that recharge time and roll away. You can cloak, dodge, put up a heavy melee shield, and shield post mid-animation of you need to stay alive for a long time without it.

Biotic orbs track, like powers normally do. So an ally warps a target, you drop an orb on them for a detonation that also leaves them weak to further damage. See a banshee? While she screams, you've got time to hit her with 3 orbs, pull them back out and be half way to recharging them by the time you need to toss again. It's also potent against clusters, as the explosion radius at rank 3 potentially hits multiple enemies with a debuff.

Carry an acolyte and an SMG. The SMG gets the high velocity barrel, the acolyte gets extended barrel and ammo. You now have a gun for each defense, and powers which not only make you immortal but increase the damage enemies take exponentially when factored over time.

You may not top the charts, but your allies will love you.

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Originally Posted by Dhavaer View Post
Well, Ghost so far seems to live up to its reputation as an excellent solo class. Only done Bronze so far, but I'm pretty out of practice compared to my three PSPs a day schedule in days of yore. Unfortunately a Bronze match seems to give just slightly less than half the XP necessary for completing a weapon challenge, so my Avenger is stuck on 92% at the moment. Boo.
hm. Interesting. I haven't tried bronze for the weapons. What about the ones that require like 200,000? I assume you mean the 50,000 ones or the 140,000 ones. Myself, I'm going for Earth mastery, so it's Destroyer, acolyte, typhoon, on Vancouver. Get as much done at once as possible. Also maxing my grenade damage and headshots, since I'm 80% done with combat mastery. Woul be finished if they hadn't upgraded the requirements... Mean.
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Old 10-22-2012, 11:52 AM   Top  -  End  -  #638
Landis963
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by SiuiS View Post
We don't know. Did you check google? Or the bulwark website? They have Contact Us links, right? Use those an ask for help through whatever channels open.
Thank you for responding. I left a question on the Answer HQ, but no response yet.

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Originally Posted by SiuiS View Post
Volus are team support classes. You can cloak, you can shield, you can heal, you can debuff, and I'd you want to be any good you're sacrificing killing power for it.

Biotic orbs, take damage, 15% recharge boost, 15% debuff. Ignore stasis or put token points in it (or ignore fitness, also viable). Max shield boost, get at least rank 5 of the passive (30% more shields).

At any point in time you are two an a half seconds away from a full heal, armor boost and regeneration capacity. You can cloak for most of that recharge time and roll away. You can cloak, dodge, put up a heavy melee shield, and shield post mid-animation of you need to stay alive for a long time without it.

Biotic orbs track, like powers normally do. So an ally warps a target, you drop an orb on them for a detonation that also leaves them weak to further damage. See a banshee? While she screams, you've got time to hit her with 3 orbs, pull them back out and be half way to recharging them by the time you need to toss again. It's also potent against clusters, as the explosion radius at rank 3 potentially hits multiple enemies with a debuff.

Carry an acolyte and an SMG. The SMG gets the high velocity barrel, the acolyte gets extended barrel and ammo. You now have a gun for each defense, and powers which not only make you immortal but increase the damage enemies take exponentially when factored over time.

You may not top the charts, but your allies will love you.
Ooh, good writeup. What if you haven't unlocked the acolyte yet?

Quote:
Originally Posted by SiuiS View Post
hm. Interesting. I haven't tried bronze for the weapons. What about the ones that require like 200,000? I assume you mean the 50,000 ones or the 140,000 ones. Myself, I'm going for Earth mastery, so it's Destroyer, acolyte, typhoon, on Vancouver. Get as much done at once as possible. Also maxing my grenade damage and headshots, since I'm 80% done with combat mastery. Woul be finished if they hadn't upgraded the requirements... Mean.
I'm working on the Biotic and Tech masteries myself, although i'm coming up against the point where I'll need a new char to get any farther in those regards. I've been doing Biotic with just a Fury and Tech with a Shadow and a Salarian Engie.

Is there any point where a Raptor becomes viable enough to use it to unlock Outsider Mastery? Because I have it at 6 and it's still underwhelming.
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Old 10-22-2012, 12:10 PM   Top  -  End  -  #639
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Default Re: Mass Effect 3.7: "That was for Thane"

Landis, the Arc Pistol might work if you haven't gotten the Acolyte, yet.
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Old 10-22-2012, 12:59 PM   Top  -  End  -  #640
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Default Re: Mass Effect 3.7: "That was for Thane"

And Commendation Pack help for this event is up!

EDIT:
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Landis, the Arc Pistol might work if you haven't gotten the Acolyte, yet.
OK, I'll keep that in mind once I get a Volus.
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I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
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Old 10-22-2012, 01:47 PM   Top  -  End  -  #641
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Default Re: Mass Effect 3.7: "That was for Thane"

I got my commendation pack immediately after completing it. I did a solo bronze with my Krogan Vanguard. As soon as I got to the score screen after the match the challenge database popped up saying I had completed it. I went into the store to spend some creds I had been saving up and the commendation pack was already waiting for me. This was on Sunday night.
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Old 10-22-2012, 02:33 PM   Top  -  End  -  #642
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Default Re: Mass Effect 3.7: "That was for Thane"

My commendation pack (from bashing heads in with Krogan headbutts) was instant, so I can't help there...

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Originally Posted by Avilan the Grey View Post
Not sure if this has been talked about, but who else thinks that the fact that both founders of Bioware has left the company, and game-making, permanently right after the ME3 raegstorm might actually have something to do with the fan reaction? Especially since one of them (don't remember which Dr) is quoted saying basically it is because he no longer feel up to being creative.
I don't know, but honestly couldn't blame them if it did. The "fan" reaction was horrendously overblown (EA worse than BP, seriously?) far exceeding any legitimate grievances the ending caused.

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Originally Posted by Zevox View Post
Goddamn, I hate Firebase London.
It can get dicey at times but I don't mind it at all, especially the short escort distances and the lovely sniper perch.

I hate Goddess far, far more. There's just no good place to set up there, and the hack spots are all terribly exposed.
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Old 10-22-2012, 02:58 PM   Top  -  End  -  #643
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Default Re: Mass Effect 3.7: "That was for Thane"

I'm still not sure how to specialize the Turian Ghost... does anyone have any experience? Is the Stimulant Pack power worth it? Should I use Overload or focus on the other powers?
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Old 10-22-2012, 03:03 PM   Top  -  End  -  #644
Dhavaer
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Morty View Post
I'm still not sure how to specialize the Turian Ghost... does anyone have any experience? Is the Stimulant Pack power worth it? Should I use Overload or focus on the other powers?
66066. Stim packs are godly awesome. Throw on the best assault rifle you have and a warfighter or grenade capacity gear and you need fear nothing but sync kills.
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Old 10-22-2012, 04:30 PM   Top  -  End  -  #645
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Dhavaer View Post
66066. Stim packs are godly awesome. Throw on the best assault rifle you have and a warfighter or grenade capacity gear and you need fear nothing but sync kills.
Heck, with stim packs, you don't need any fitness at all, due to the 2000+ shields on demand. Better to spec into Overload and give him a shield stripping/crowd control ability, and if you use it in cloak, no need to worry about cooldown at all.
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Old 10-22-2012, 04:35 PM   Top  -  End  -  #646
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Default Re: Mass Effect 3.7: "That was for Thane"

As usual, two different viewpoints. I guess I'll try forgoing Fitness for now, and take the final evolution of Tactical Cloak that lets me use one power... this way, I can either buff myself with the Stim Pack safely and start blasting or fire an Overload while cloaked.
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Old 10-22-2012, 05:04 PM   Top  -  End  -  #647
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Edge View Post
Heck, with stim packs, you don't need any fitness at all, due to the 2000+ shields on demand. Better to spec into Overload and give him a shield stripping/crowd control ability, and if you use it in cloak, no need to worry about cooldown at all.
I agree with this assessment - The Ghosts in my gold matches that have Overload do far better than the ones without it. You're almost guaranteed to have someone else in your match that you can tech burst with, and chain neural shock to stop an advancing pack in its tracks (followed by a series of headshots) saves much more health in the long run than slightly tougher shields. You can also spec it for heavy single-target damage to strip heavy barriers (e.g. Phantom) followed by a Javelin shot.
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Old 10-22-2012, 06:20 PM   Top  -  End  -  #648
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Default Re: Mass Effect 3.7: "That was for Thane"

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I don't know, but honestly couldn't blame them if it did. The "fan" reaction was horrendously overblown (EA worse than BP, seriously?) far exceeding any legitimate grievances the ending caused.
I agree that things escalated rather quickly, but one side being angry to begin with, and the other side acting like the first side was missing a chromosome , is hardly a recipe for calm reactions.
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Old 10-22-2012, 07:25 PM   Top  -  End  -  #649
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Landis963 View Post
Ooh, good writeup. What if you haven't unlocked the acolyte yet?
A good smg and phasic or disruptive ammo. The arc pistol is also supposedly the strongest pistol to easily acquire. So there is that.

Quote:
I'm working on the Biotic and Tech masteries myself, although i'm coming up against the point where I'll need a new char to get any farther in those regards. I've been doing Biotic with just a Fury and Tech with a Shadow and a Salarian Engie.

Is there any point where a Raptor becomes viable enough to use it to unlock Outsider Mastery? Because I have it at 6 and it's still underwhelming.
No, and yes. The raptor is not bad, but it's not good either. It's really solid if the first hit is a headshot, since it staggers.

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Originally Posted by Morty View Post
I'm still not sure how to specialize the Turian Ghost... does anyone have any experience? Is the Stimulant Pack power worth it? Should I use Overload or focus on the other powers?
I have tac cloak with damage, recharge, assault rifle damage; stim pack for durability and damage, mostly damage. Also, duration. For fitness, I have shields so I can stand in combat and not die/need a stimpack, and passive for weapon damage. I also cheated, so I have overload maxed out with chain and neural shock as well.


If you get a Turian legionaire, put their points in immediately. A second placard that grants you a level gives you enough points to maximize the class.

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Originally Posted by Dhavaer View Post
66066. Stim packs are godly awesome. Throw on the best assault rifle you have and a warfighter or grenade capacity gear and you need fear nothing but sync kills.
this is pretty much it.
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Old 10-22-2012, 08:57 PM   Top  -  End  -  #650
Zevox
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Psyren View Post
It can get dicey at times but I don't mind it at all, especially the short escort distances and the lovely sniper perch.

I hate Goddess far, far more. There's just no good place to set up there, and the hack spots are all terribly exposed.
I have no problem with Goddess myself. Never had any particular difficulty with it, and the hack spots are nowhere near as exposed as on London, or the couple of bad ones on Hydra. Getting a hack mission in wave 6 or (especially) 10 on those is practically a death sentence if the team isn't willing to blow a bunch of missiles, even on silver.

That "lovely sniper perch" in London though? Totally useless if you don't get a team smart enough to use it, which is extremely rare in my experience. Most people seem to like running around the vast open chunks of it, forcing me to do the same if I don't want to be sitting around bored waiting for them to either kill everything or die and leave me to face whatever they didn't kill alone. Needless to say, this makes the map that much more awful, even if I don't get a hack mission.

Zevox
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Last edited by Zevox : 10-22-2012 at 09:00 PM.
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Old 10-22-2012, 10:38 PM   Top  -  End  -  #651
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Default Re: Mass Effect 3.7: "That was for Thane"

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I agree that things escalated rather quickly, but one side being angry to begin with, and the other side acting like the first side was missing a chromosome , is hardly a recipe for calm reactions.
I agree.

I think in retrospect the worst thing was to not realize the whole idea was bad. The fact that they (Bioware, not these two, directly) gambled on creating an ending that would cause controversy and discussion DELIBERATELY and then not knowing their own fans well enough, so they both misjudged both how strong that intended provoked reaction would get, and failed to realize in what way they would react... Especially in combination with the promises made in interviews and tweets.

The whole idea that believing that ending the game with "Lots of questions for everyone!" (directly taken from the final notes for writing the original ending) was a GOOD way to end the trilogy shows a number of people completely out of touch.

Now that said, I can understand Ray Muzyka and Greg Zeschuk (if this is indeed the underlying reason they quit) on the other hand I am also afraid that EA might have something to do with it; after all the fan reaction we are talking about caused the EA stock to drop 10% in a week.
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Old 10-22-2012, 10:45 PM   Top  -  End  -  #652
Mr._Blinky
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Default Re: Mass Effect 3.7: "That was for Thane"

Overload is extremely effective on the Ghost, since it lets you stun a group of enemies and make them more vulnerable to headshots, which you should be getting a lot of thanks to the Turian stability bonus; the Cerberus Harrier is absolutely godly on him. I originally specced my Stim Packs for damage, but I recently respecced them only up to 5, going for Shields and Duration instead, and using the remaining six points for Fitness; haven't decided yet which way I preferred it, since while Stim Packs are likely the Ghost's best power I'm not sure they need to be at 6. Also, I wouldn't recommend going the Bonus Power evolution on Tactical Cloak, because Stim Packs don't uncloak you and the AR damage evolution at rank 6 goes off of time since you cloaked, rather than since you uncloaked, so it's usually best to simply use Overload when you're planning on uncloaking anyway and then following it with a burst of AR fire.
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Old 10-22-2012, 11:23 PM   Top  -  End  -  #653
SiuiS
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Zevox View Post
I have no problem with Goddess myself. Never had any particular difficulty with it, and the hack spots are nowhere near as exposed as on London, or the couple of bad ones on Hydra. Getting a hack mission in wave 6 or (especially) 10 on those is practically a death sentence if the team isn't willing to blow a bunch of missiles, even on silver.

That "lovely sniper perch" in London though? Totally useless if you don't get a team smart enough to use it, which is extremely rare in my experience. Most people seem to like running around the vast open chunks of it, forcing me to do the same if I don't want to be sitting around bored waiting for them to either kill everything or die and leave me to face whatever they didn't kill alone. Needless to say, this makes the map that much more awful, even if I don't get a hack mission.

Zevox
No offense, but your team mates are stupid because they are playing on silver.

Seriously. Everyone who moves up to gold comments on how coordinated, friendly, cooperative and disciplined a gold team is compared to silver, ecause on silver you can run sound like an idiot and not sit 98% of the match out.

This is not to say silver players are stupid, or that gold players are smart. Just that the trends would naturally shift.

Quote:
Originally Posted by Mr._Blinky View Post
Overload is extremely effective on the Ghost, since it lets you stun a group of enemies and make them more vulnerable to headshots, which you should be getting a lot of thanks to the Turian stability bonus; the Cerberus Harrier is absolutely godly on him. I originally specced my Stim Packs for damage, but I recently respecced them only up to 5, going for Shields and Duration instead, and using the remaining six points for Fitness; haven't decided yet which way I preferred it, since while Stim Packs are likely the Ghost's best power I'm not sure they need to be at 6. Also, I wouldn't recommend going the Bonus Power evolution on Tactical Cloak, because Stim Packs don't uncloak you and the AR damage evolution at rank 6 goes off of time since you cloaked, rather than since you uncloaked, so it's usually best to simply use Overload when you're planning on uncloaking anyway and then following it with a burst of AR fire.
oh thank you sir. That's good point.

At rank six, with damage, recharge and AR damage, you get 100% bonus damage for 2 seconds, and 20% bonus damage for the remaining 8 seconds if you fire as soon as you cloak. Using a stimpack simultaneously seems to keep your cloak from breaking longer, or at least prevents the cooldown from breaking cloak. I get almost a full second before the meter begins cool down letting me pull out an overload.

Due to cloak function you can carry a heavy gun and not worry, so typhoon or saber are ideal. Stimpack with duration, saber 2 and tac cloak gives you almost a javelin's worth of damage. It's insane.
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Old 10-23-2012, 02:25 AM   Top  -  End  -  #654
Zevox
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Default Re: Mass Effect 3.7: "That was for Thane"

So, three more premium packs with just core + first DLC today. Another rank each in Geth Plasma SMG and Striker, which I am quite happy with. Puts those at 8 and 9 respectively, so if I keep this luck up, another couple batches will max out both. Also got me a rank in Eviscerator, which makes that my first rank-10 uncommon weapon (in fact, I think my first rank-10 weapon that isn't common), which I'm also quite happy with. That's perfect for my Vanguards.

Also a couple of appearance options for Batarians, but eh, that gets them out of the system.

Pleasant surprise in a medi-gel capacity increase, which brings me to 5 of those. I believe I'm at 5 medi-gel and missiles, 3 ops survival and ammo packs.

No luck on a Geth Engineer yet, sadly, which is the main reason I'm doing this with the first DLC instead of Earth or Retaliation. Need to keep at it though, as this is the best way to pick one of those up.

I did get a new weapon which I think was another of the single-player promotional ones, the Raider shotgun. I've never seen it in action - is it any good?

Zevox
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Old 10-23-2012, 03:08 AM   Top  -  End  -  #655
Dhavaer
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Zevox View Post
I did get a new weapon which I think was another of the single-player promotional ones, the Raider shotgun. I've never seen it in action - is it any good?
Yes. Like the Wraith, but higher fire rate, damage and weight, but lower accuracy. Alternately, like the Pirahna but 2 shot clip, faster RoF and much higher damage and weight. Best used on Destroyers and Infiltrators.

Edit: Forgot to mention it also has much higher recoil than each of those weapons. Not quite Crusader high, but still pretty crazy.
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Old 10-23-2012, 06:09 AM   Top  -  End  -  #656
SiuiS
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Default Re: Mass Effect 3.7: "That was for Thane"

Quote:
Originally Posted by Zevox View Post
So, three more premium packs with just core + first DLC today. Another rank each in Geth Plasma SMG and Striker, which I am quite happy with. Puts those at 8 and 9 respectively, so if I keep this luck up, another couple batches will max out both. Also got me a rank in Eviscerator, which makes that my first rank-10 uncommon weapon (in fact, I think my first rank-10 weapon that isn't common), which I'm also quite happy with. That's perfect for my Vanguards.

Also a couple of appearance options for Batarians, but eh, that gets them out of the system.

Pleasant surprise in a medi-gel capacity increase, which brings me to 5 of those. I believe I'm at 5 medi-gel and missiles, 3 ops survival and ammo packs.

No luck on a Geth Engineer yet, sadly, which is the main reason I'm doing this with the first DLC instead of Earth or Retaliation. Need to keep at it though, as this is the best way to pick one of those up.

I did get a new weapon which I think was another of the single-player promotional ones, the Raider shotgun. I've never seen it in action - is it any good?

Zevox
AT12-Raider is a weird gun. If you can get your accuracy high enough it's a one-shot kill most of the time. It's full on semiautomatic, so the redirect speed is "how fast can I let go of the trigger and then hit it again?", and it has this weird effect where if you shoot fast enough you get three shots off from a. Two round clip. I am uncertain as to whether this is an actual extra shot or merely an effect; if an extra shot then it's the best shotgun on the market for immediate damage. I cannot tell because against anything but a brute I don't need two shots, let alone three, and against a heavy the damage is modified so much, by armor, ammo, powers, passive, mods, that I can't really tell if the damage changes.

The weight is pretty bad, and the reload time is insufferable. If you're used to spraying with shotguns then it sucks. On ye few occasions I have both bothered to use it and bothered to do well with it, it was pretty good. Not as utilitarian as the piranha though.


Also, I hear the M55-Argus comes out at rank X being about as strong as an Avenger I? Is this true? The slugs are stronger by its got a crappy refire time...
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Old 10-23-2012, 06:26 AM   Top  -  End  -  #657
Dhavaer
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Default Re: Mass Effect 3.7: "That was for Thane"

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Also, I hear the M55-Argus comes out at rank X being about as strong as an Avenger I? Is this true? The slugs are stronger by its got a crappy refire time...
I don't know the exact number but the DPS is indeed pretty awful, though probably not that bad. It does have fantastic burst damage though, it's a bit like a harder to use Sabre that bypasses shield gate.

Edit: I checked, Avenger X has 401.67 DPS, Argus has 407.53. Sabre, for reference, is 713.07. Strangely enough the Argus and Sabre do have extremely similar stats otherwise, with differences being mostly in the Sabre's favour.
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Old 10-23-2012, 06:29 AM   Top  -  End  -  #658
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Default Re: Mass Effect 3.7: "That was for Thane"

So, apparently Bioware are talking about Mass Effect 4 and that it won't be about Shepard (no duh) or "Shepard 2" and won't even be about a soldier. Though they haven't even decided on the context, aside from it being "very, very different."

*skullpalm*

Yes, that just fills me with confidence, guys.

Ya know what, Bioware, you do that, I'll be over there, waiting for Obsidian's Project Eternity. And, if you do a really, really good job, I might decide to care once the game's been released and reviewed, 'cos you've burned the last of your kudos of late...



I think, the fact alone that my automatic reaction to an announcement to ME4 (or a Bioware RPG period) is now (perhaps even unjustifiable) sceptism and not whooping excitement is a sign of how badly they've botched it for me in the last couple of games, even with those game's good assets as counter-point...
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Old 10-23-2012, 06:35 AM   Top  -  End  -  #659
Xondoure
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Default Re: Mass Effect 3.7: "That was for Thane"

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Originally Posted by Aotrs Commander View Post
So, apparently Bioware are talking about Mass Effect 4 and that it won't be about Shepard (no duh) or "Shepard 2" and won't even be about a soldier. Though they haven't even decided on the context, aside from it being "very, very different."

*skullpalm*

Yes, that just fills me with confidence, guys.

Ya know what, Bioware, you do that, I'll be over there, waiting for Obsidian's Project Eternity. And, if you do a really, really good job, I might decide to care once the game's been released and reviewed, 'cos you've burned the last of your kudos of late...

I think, the fact alone that my automatic reaction to an announcement to ME4 (or a Bioware RPG period) is now (perhaps even unjustifiable) sceptism and not whooping excitement is a sign of how badly they've botched it for me in the last couple of games, even with those game's good assets as counter-point...
So it'll be about a mercenary then?
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Old 10-23-2012, 07:04 AM   Top  -  End  -  #660
Aotrs Commander
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Default Re: Mass Effect 3.7: "That was for Thane"

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So it'll be about a mercenary then?
Or the overtired old "free trader/freelancer/smuggler/basically-Han-Solo-in-a-hat" caught up in Unfortunate Circumstances.

Or worse, I fear them deciding "that wasn't gritty enough" and trying to make, like Space GTA or something, where you play some criminal-based character or something at the start. (Which might fit in the mercenary thing, come to that...)

'Cos it totally wasn't fun at all to be playing with official sanction throughout (most of) ME trilogy, was it? No, I really missed Fighting the Man, just like in KotR 1/Jade Empire/Dragon Age 1 and all the other games too numerous too mention, because authority figures are always clearly evil aren't they?

*sigh*

Lichemaster forfend we have an one RPG where you're actually a part of a larger organisation that actually, y'know, supports you (or even lets you be in nominal charge); but we didn't even get that in ME ('cept at the last minute when it was very nearly way too late). I mean, clearly that is ground that should only ever be trod in a RTS, TBS or maybe a space flight sim...



There are not many games that cater well to the Lawful-aligned among us, is what I'm sayin'.

The military side was one of ME's stronger points, I think, and ditching that really doesn't sit well with me. (Plus, given DA2 to DA1, where they ditched the dubious "sanction" of being a grey warden for Some Dude Caught Up In Events - as far as I played, which itself speaks volumes of DA2 - does not exactly fill me with confidence.)

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