Originally Posted by Namfuak
Remember that DMM requires the metamagic feat you are DMMing (so you have to have extend spell before you can take DMM: Extend spell, for example), and I am assuming you didn't take any metamagic at 1st level if you did early entry and zen archery. You are right to go for DMM though, the cha synergy will be useful, and if southern magician happens to be your early entry shenanigan then you can take advantage of your arcane spells with it.
If you have a rogue, grave strike is nice early on if you plan on fighting undead. Vision of Glory could be nice, target gets a bonus on a save equal to your cha which is presumably high. For more suggestions, it might be useful if you give us an idea of what level you are starting at and where you are going, since you have to stick with your sorcerer choices so we need to know how far ahead to plan.
Yea I know any DMM feat is effectively 2 feats, but since I haven't figured out a way to apply Thurge levels to my turning checks it seems the best option to make use of my turn pool. I'm thinking quicken, it seems like the most generally useful application.
Chat and Wis both 20. I'm so far Assimar Cloistered Cleric1/Sorc 1. DM promises the game to be long term, so lets assume a long term plan. Certainly at least past 10th.
Truedeath Crystals make Grave Strike useless once purchased, but its a cleric spell so might as well carry it with me for now. Vision of Glory has potential, though it takes an action so I have to apply it before hand, takes some planning but +5 (or better, lets face it my WBL is pretty much pre-spent on stat boosts as a caster :P)
I realize my low level means I don't get many spells yet, but I figure planning ahead is best.