2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20
Register FAQ Members List Mark Forums Read End

D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

Reply
 
Thread Tools
Old 10-27-2012, 12:30 AM   Top  -  End  -  #1
TypoNinja
Barbarian in the Playground
 
MonkGuy
 
Join Date: Jan 2012
Default Support Caster Spell Selections

So I've read time and again here that casters are so good that even a support focused caster can be game destroyingly good. I've decided I want to give this a try, but my experience with casters is minimal so I come to you for help.

I've decided to make a Mystic Thurge, Its Cleric/Sorc. And I completely don't care that its a suboptimal choice, my games are pretty typically quite low OP.

I'm mostly looking for suggestions on good spells to take to help really buff up the party. Combat in our groups tends to be mutual surprise so I'm unlikely to have time to cast pre-battle buffs, I'm looking for in combat boosts, things like Snakes Swiftness, to get an extra attack, or Slide on a Skirmish class, fullattack plus movement bonus damage! I also want some direct damage because nuking is fun, (and some CC obviously) but mostly the effect I'm aiming for is to make the party look awesome rather than just myself.

I own a Spell Compendium so sources are not an issue. Though it's an intimidating amount of spells to just read thorough to see what looks good, so any suggestions would be very appreciated.

My first level feat (and flaws) were spent on early entry shenanigans and Zen Archery, I was thinking for 3rd and on I'd take some mild DMM stuff to make my turn undead pool useful, but I'm also open to feat suggestions.
TypoNinja is online now   Reply With Quote
Old 10-27-2012, 12:51 AM   Top  -  End  -  #2
Namfuak
Barbarian in the Playground
 
ClericGuy
 
Join Date: Dec 2011
Default Re: Support Caster Spell Selections

Remember that DMM requires the metamagic feat you are DMMing (so you have to have extend spell before you can take DMM: Extend spell, for example), and I am assuming you didn't take any metamagic at 1st level if you did early entry and zen archery. You are right to go for DMM though, the cha synergy will be useful, and if southern magician happens to be your early entry shenanigan then you can take advantage of your arcane spells with it.

If you have a rogue, grave strike is nice early on if you plan on fighting undead. Vision of Glory could be nice, target gets a bonus on a save equal to your cha which is presumably high. For more suggestions, it might be useful if you give us an idea of what level you are starting at and where you are going, since you have to stick with your sorcerer choices so we need to know how far ahead to plan.

Last edited by Namfuak : 10-27-2012 at 12:52 AM.
Namfuak is offline   Reply With Quote
Old 10-27-2012, 01:48 AM   Top  -  End  -  #3
TypoNinja
Barbarian in the Playground
 
MonkGuy
 
Join Date: Jan 2012
Default Re: Support Caster Spell Selections

Quote:
Originally Posted by Namfuak View Post
Remember that DMM requires the metamagic feat you are DMMing (so you have to have extend spell before you can take DMM: Extend spell, for example), and I am assuming you didn't take any metamagic at 1st level if you did early entry and zen archery. You are right to go for DMM though, the cha synergy will be useful, and if southern magician happens to be your early entry shenanigan then you can take advantage of your arcane spells with it.

If you have a rogue, grave strike is nice early on if you plan on fighting undead. Vision of Glory could be nice, target gets a bonus on a save equal to your cha which is presumably high. For more suggestions, it might be useful if you give us an idea of what level you are starting at and where you are going, since you have to stick with your sorcerer choices so we need to know how far ahead to plan.
Yea I know any DMM feat is effectively 2 feats, but since I haven't figured out a way to apply Thurge levels to my turning checks it seems the best option to make use of my turn pool. I'm thinking quicken, it seems like the most generally useful application.

Chat and Wis both 20. I'm so far Assimar Cloistered Cleric1/Sorc 1. DM promises the game to be long term, so lets assume a long term plan. Certainly at least past 10th.

Truedeath Crystals make Grave Strike useless once purchased, but its a cleric spell so might as well carry it with me for now. Vision of Glory has potential, though it takes an action so I have to apply it before hand, takes some planning but +5 (or better, lets face it my WBL is pretty much pre-spent on stat boosts as a caster :P)

I realize my low level means I don't get many spells yet, but I figure planning ahead is best.

Last edited by TypoNinja : 10-27-2012 at 03:11 AM.
TypoNinja is online now   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 07:21 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.