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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 10-26-2012, 12:25 AM   Top  -  End  -  #1
White_Drake
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HalflingRogueGuy
 
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Default Accessing Spells Outside Your Class

Hello, Playground.

I wanted to play a Death Master, from the Dragon Compendium, but it irritates me that they don't get access to many of the cool necromancy spells outside of core. This brings me to the question, is there any way to learn to cast spells your class normally doesn't get access to?
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Old 10-26-2012, 01:14 AM   Top  -  End  -  #2
tuggyne
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Default Re: Accessing Spells Outside Your Class

Depending on interpretation, the Extra Spell feat may do the job.
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Old 10-26-2012, 02:01 AM   Top  -  End  -  #3
avr
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Default Re: Accessing Spells Outside Your Class

There's several ways, but the simplest is likely to ask your DM about expanding the Death Master's spell list directly with some spells from sources released after the Death Master was printed.

There's no need IMO for the usual suspects to get all the love.
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Old 10-26-2012, 02:06 AM   Top  -  End  -  #4
darksolitaire
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Default Re: Accessing Spells Outside Your Class

Prestige Bard can be accessed if you take apprentice performer as feat which adds perform to your class skills. Death Master gets spells from the required schools at level 3. To my best knowledge, this adds largest amount of spells.

You're also undead rockstar.

Sand Shaper from Sandstorm and Frost Mage from Frostfell are some others who come to mind.
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Old 10-26-2012, 02:11 AM   Top  -  End  -  #5
Rejakor
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Default Re: Accessing Spells Outside Your Class

There are whole guidebooks to this, but it's generally pretty annoying. My suggestion? Talk to your DM. For lots of those classes with fixed lists, the core only spells wasn't a balance issue but simply a case of designer laziness or those other spells not being printed at the time - ask if you can swap out spells for thematically similar ones, or simply add some spells from the appropriate schools to your list.
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Old 10-26-2012, 02:13 AM   Top  -  End  -  #6
Golden Ladybug
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Default Re: Accessing Spells Outside Your Class

The Wyrm Wizard PrC is pretty good for grabbing specific spells, but it drops caster levels.

Possibly not the best option, but its there.
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Old 10-26-2012, 08:50 AM   Top  -  End  -  #7
Psyren
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Default Re: Accessing Spells Outside Your Class

Spell Research. It's like asking your DM, but you give up something in return (money and time) and have a failure chance, so he may be more likely to go for it. Lots of DMs are happier to let the dice decide on a boon than to simply grant it themselves.
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Old 10-26-2012, 05:32 PM   Top  -  End  -  #8
White_Drake
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Default Re: Accessing Spells Outside Your Class

That sounds promising. Are there specific rules for spell research somewhere, or would I have to get it house-ruled?
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Old 10-26-2012, 05:55 PM   Top  -  End  -  #9
docnessuno
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Default Re: Accessing Spells Outside Your Class

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That sounds promising. Are there specific rules for spell research somewhere, or would I have to get it house-ruled?
DMG 198 "Researching original spells"
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Old 10-26-2012, 06:18 PM   Top  -  End  -  #10
White_Drake
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Default Re: Accessing Spells Outside Your Class

Thank You.
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Old 10-27-2012, 05:19 AM   Top  -  End  -  #11
Saintheart
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Default Re: Accessing Spells Outside Your Class

Also, Archivist shenanigans may help you out on this one if your class is overly divine and you want lots more arcane goodness.
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