D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
I wanted to play a Death Master, from the Dragon Compendium, but it irritates me that they don't get access to many of the cool necromancy spells outside of core. This brings me to the question, is there any way to learn to cast spells your class normally doesn't get access to?
__________________
Spoiler
And all should cry, Beware! Beware!
His flashing eyes, his floating hair!
Weave a circle round him thrice,
And close your eyes with holy dread,
For he on honey-dew hath fed
And drunk the milk of Paradise. Kubla Khan -- Samuel Coleridge Taylor
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
There's several ways, but the simplest is likely to ask your DM about expanding the Death Master's spell list directly with some spells from sources released after the Death Master was printed.
There's no need IMO for the usual suspects to get all the love.
Prestige Bard can be accessed if you take apprentice performer as feat which adds perform to your class skills. Death Master gets spells from the required schools at level 3. To my best knowledge, this adds largest amount of spells.
You're also undead rockstar.
Sand Shaper from Sandstorm and Frost Mage from Frostfell are some others who come to mind.
__________________
That thing is no more terrible then I.
There are whole guidebooks to this, but it's generally pretty annoying. My suggestion? Talk to your DM. For lots of those classes with fixed lists, the core only spells wasn't a balance issue but simply a case of designer laziness or those other spells not being printed at the time - ask if you can swap out spells for thematically similar ones, or simply add some spells from the appropriate schools to your list.
Spell Research. It's like asking your DM, but you give up something in return (money and time) and have a failure chance, so he may be more likely to go for it. Lots of DMs are happier to let the dice decide on a boon than to simply grant it themselves.
That sounds promising. Are there specific rules for spell research somewhere, or would I have to get it house-ruled?
__________________
Spoiler
And all should cry, Beware! Beware!
His flashing eyes, his floating hair!
Weave a circle round him thrice,
And close your eyes with holy dread,
For he on honey-dew hath fed
And drunk the milk of Paradise. Kubla Khan -- Samuel Coleridge Taylor
And all should cry, Beware! Beware!
His flashing eyes, his floating hair!
Weave a circle round him thrice,
And close your eyes with holy dread,
For he on honey-dew hath fed
And drunk the milk of Paradise. Kubla Khan -- Samuel Coleridge Taylor