No, even if you lose the fight, the chronicle won't end like this. I think that would just leave us all angry. You will have to eat a humility sandwich though.
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Laughs howls in rage. With the strength of boar running through him he still manages to move. Trying to tear at Hours' webbing to let him continue the fight.
Spoiler
All right, spending Laugh's last rage point for two actions.
He's also spending a willpower point on the first attack for an automatic success.
First: [roll0]
Damage: [roll1]
Second: [roll2]
Damage: [roll3]
Wouldn't it make more sense to attack your own webs? Since hour tales only has a -1 to dice rolls now? You can do that...
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So I wouldn't mind the input here.
Since these suckers only have to roll one success, rather than a success followed by damage, I was figuring that each success on a attack undo's a -1. So damage rolls are unnecessary. When you have nine dice to roll, that works pretty good in your favor.
But when you only have 1 die, damage dice would matter alot more. So I'm curious to your thoughts on how to undo the webbing. Attack successes, or damage successes?
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I thought it was damage like everything else. At least for Laughs, it's about the same at full attacks, and as you said, much better if he's a -8.
Of 9 brawl+dex+totem let's say he gets 4 or 5 sucesses
Then he has strength six plus the three of four extra successes equalling 9 or 10.
As for the fight in general, and looking at the rules was that we didn't work as a team. If all four had attacked at once, and had dealt with the webbing as it came early on, shouldn't have been a hard fight, so I do think the rules are solid, just that we messed up.
My interpretation of Attack Rolls is that they are 'how well you land your blow' so a 5 success attack would potentially be a neck or chest hit, while a 1 success attack would be a graze -- hence why they add to your damage roll.
Following that example, tearing web off a friendly target should be more a 'damage' thing than a 'to hit' thing since I would guess its more about how much you pull off rather than how well you 'hit' the webbing.
TL DR I think it would be a damage roll not a solid nWoD style 'just hit' roll.
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The irony is damage rolls can vary greatly. For example, you would only reduce hour's penalty to a -2 instead of a -1.
Of course you would reduce your penalty to a -4 rather than a -7 with your attack on your own webs.
I would be happy to change it once someone else weighs in on the matter.
As for the balance, you may be right. Honestly if you all had used a rage point or a second action for a dodge, their webs would have been much less effective. And if you had attacked them, you may not be crippled currently.
I do feel like Psiclone's claim that it should be opposed rolls had merit however, but I get the impression that calcify wouldn't really be useful then unless all 3 spiders ganged up on person at a time.
Edit: Okay, with psiclone weighing in with laughs, I will change it. Hours still has a -2 to dice rolls.
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You're wearing a flamible shirt, standing next to a campfire, and daelrog is pouring gas on the fire. It's not looking good for you.
I will post in a few hours.....
Okay, not so defenseless now, maybe...
Kinda bummed out today over a missed purchase. Game store got in a load of OWoD stuff a week ago, Wraith the Oblivion among them. Traded in my old Magic cards for $25 last night and guess what? It had already been sold. Only Werewolf stuff they had was either older stuff or what I already had.
wraith was fun to read, but I've tried to play it on several occasions and found it unplayable. it's sooooo personal, it might be good for pbp but iI couldn't do it in person.
Basically everyone has a 'shadow' with its own mini char sheet, that tries to screw them up at every turn, and everyone has passions and fetters they have to interact with...
Harrowing is a cool rule, but again, is really tough to do correctly.
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Kinda bummed out today over a missed purchase. Game store got in a load of OWoD stuff a week ago, Wraith the Oblivion among them. Traded in my old Magic cards for $25 last night and guess what? It had already been sold. Only Werewolf stuff they had was either older stuff or what I already had.
As a player, there's not many OwoD books that I would even recommend you pick up. As werewolf goes, you only need the core book, and perhaps your tribe book simply because of interest value. But of the tribe books i've read, I don't think they add much for a player.
As a story teller, there have been a few add on's I think have become necessary. Breed books. City book. Fetish book. The wild west setting looks really cool too. But as a player, you don't really need any of that, and it doesn't add much if you do have it.
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You're wearing a flamible shirt, standing next to a campfire, and daelrog is pouring gas on the fire. It's not looking good for you.
I will post in a few hours.....
Heh, that's what a Ragabash is for, right? Laughs sheet's updated. Gave him one more dot in brawl for three total. He has three experience left, but the next couple things I want to give him are worth more, so I'll hold onto it.
As a player, there's not many OwoD books that I would even recommend you pick up. As werewolf goes, you only need the core book, and perhaps your tribe book simply because of interest value. But of the tribe books i've read, I don't think they add much for a player.
As a story teller, there have been a few add on's I think have become necessary. Breed books. City book. Fetish book. The wild west setting looks really cool too. But as a player, you don't really need any of that, and it doesn't add much if you do have it.
I would still like to have a hard copy of pretty much every core book, if only to have a pretty good crossover factor. And I would absolutely love to play a Wraith game at one point.
I have every Changing Breed book, Rokea are my favorite. It's just the same problem, though;you cannot cross were sharks with anything, and no one else in the world wants to play a shark :/
Wraith is certainly cool, but you are trapped in a unique world (it isn't even the Dark Umbra, it's the Shroud) every type of creature has a power dedicated to raping you (Necromancy, Spirit, Death, etc) and there's exactly one power that let's you do anything to effect the mortal world (two if you count possession).
So, you're either all wraith, or one person is and has to be super powerful in order to be able to contribute to the party.
I'm not trying to discourage you, ymmv, but that's my opinion (even though no one asked <3)
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There was a reason why there is New world of darkness rules. Everything works together better. They just dropped the ball by changing things up. Badly.
And of course, no wants to play a were-shark. The were-shark is like aqua man. Only useful in very specific settings, and no one ever wants to be him.
Also, a all Rokea game feels like you're jumping the shark for ideas.
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No big deal, just that with Softpaws idolizing / crushing on Deep Fang so hard, there really isn't any reason for her to leave him. Especially since she feels so cooly about Lifa and Laughs. These new Bone Gnawers are kinda weird, but they haven't done anything as questionable as the whole "Pattern Spider-Gate" fiasco, which Softpaws blames Lifa for.
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Lifa was already leaning towards Jason because she doesn't know deep fang from a bar of soap, and if Jason's known him for so long and is turning his back on him then that doesn't sound like someone she'd die for.
Laughs siding with J man sealed the deal.
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