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Mark of Cania
Prerequisite: Brand of the Nine Hells, allegiance to Mephistopheles
Benefit: The passionate anger for which Mephistopheles is famed burns brightly in you. Each round when you miss on an attack roll or a target successfully saves against a spell, spell-like ability, or supernatural ability you have cast or used, you gain a cumulative +1 bonus on attack rolls, damage rolls, saves, and checks. This bonus lasts until you successfully hit a target or until a target fails a saving throw against one of your spells, spell-like abilities, or supernatural effects. For every +1 bonus you gain, you also take a -1 penalty to Armor Class. This penalty disappears when the bonus no longer applies.
Alright, so I would like the following things:
1) A way to attack many times with an absolute minimal chance of hitting my opponents.
2) A way to effectively ignore major penalties to AC.
3) A way to offensively use high attack rolls, damage rolls, saves and/or checks without hitting my opponents.
4) A way to reliably inflict damage or lethal effects on my opponents without hitting them or using spells, spell-like abilities or supernatural abilities that allow for saves.
Can anyone think of ways to use saves and checks offensively without hitting opponents or forcing/allowing them to make saves?
Assuming 'checks' is broad enough to include skill checks, you could use it as a means of enabling Diplomacy or Intimidate (it'll also make your Initiative score huge.) Also, I notice the text you quoted specifically says only 'Spells, spell likes, and supernaturals'- if you can find an Extraordinary ability that doesn't use and attack roll so it doesn't trip the 'hit a target' bit, you can blow up things with that and keep the Mark bonuses regardless of whether or not your victims save.
Keep in mind that this bonus is also applied to caster level checks to overcome Spell Resistance, effectively making it a non-issue.
The bonus also applies to Bull Rush checks. Combine this with a Dungeoncrasher Fighter and you can do a fair amount of damage (remember the bonuses to damage rolls).
Also, if I remember correctly, the bonus to damage will also give a bonus to ability damage rolls. This will most likely remove your bonuses, but not before you deal massive damage to an ability score.
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Combine this with Aura of Perfect Order. Continually take 11 on something where 11 is a failure, never ever do anything that has even a chance of removing the bonus, and then cast Magic Missile for over 9000 damage. At caster level 1.
I believe you have to be a Baatezu to take those feats.
There's a ToB stance that lets you take 11 or 12 on attacks. Take 12 on attack you won't make (non-proficient, weapon to big, power attacking), so no accidental crits.
Combine this with Aura of Perfect Order. Continually take 11 on something where 11 is a failure, never ever do anything that has even a chance of removing the bonus, and then cast Magic Missile for over 9000 damage. At caster level 1.
Hit your buddy who's high(enough) AC all day long once per round and hit for +86400 damage once per day.
'Dude, will you stop kicking me and help us with this fight already?!'
'Na ah, I'm still charging for the BBBEG!'
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