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Old 08-30-2012, 11:19 PM   Top  -  End  -  #871
Wyntonian
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I've done all four, the Vallheim, Soleh, Sunshan and the Dotze Affariata. I have a game or three in progress in the latter two, and another about to start that will also serve as a background-development project for the recent history of the Dotze Affariata.

I did make a thread for when it's ready to compile, I might as well get started on that.
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Old 08-31-2012, 07:52 AM   Top  -  End  -  #872
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Please do, since (as you can see) I missed the two nations, and I've been helping pretty steadily throughout the entire thing.
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Old 09-17-2012, 10:20 AM   Top  -  End  -  #873
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Wow. That's odd. For the first time in 16 months, this thread made it to the second page.

Anyway, there's an upcoming update about the nature of the Dotze Affariata's fear of magic, and more on the blackcloaks as well. Plus, paladin swat teams. NBD.

Aaaand here's the story bit.

The Cleansing, by The Reasoner
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Old 09-17-2012, 12:41 PM   Top  -  End  -  #874
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BANG! BANG! BANG! The walking stick rapped against the thick oaken door. “Reynaldo di Llanca, you bastard get of a Goliath, what the hell do you think your doing? Ignoring a messenger from the di Marciano’s”
Nickpick. Should be you're.
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Old 09-17-2012, 04:24 PM   Top  -  End  -  #875
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The wind whistled through the gaps in the old window. Reynaldo didn’t care. He care about much anymore, only the Book.
Also a nitpick. Should be "He didn't care..."

I like the story a lot! It's got House of Leaves and Diablo all tied up with a bunch of your own stuff.
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Old 09-17-2012, 04:35 PM   Top  -  End  -  #876
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Is the fear of magic so great that dangerous magical artifacts such as the book wouldn't be studied, then burned? Also, it seems like a dangerous oversight to not take testimonials from the Blackcloaks regarding the demon, so that they can better fight it should it obtain another vessel or another point of access into the world.
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Old 09-17-2012, 04:36 PM   Top  -  End  -  #877
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Is the fear of magic so great that dangerous magical artifacts such as the book wouldn't be studied, then burned? Also, it seems like a dangerous oversight to not take testimonials from the Blackcloaks regarding the demon, so that they can better fight it should it obtain another vessel or another point of access into the world.
Know what the scribe was doing? Studying the book.
Hm. Not sure where I was going after that. But looking at that book would have been bad.
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Old 09-17-2012, 04:52 PM   Top  -  End  -  #878
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Know what the scribe was doing? Studying the book.
Hm. Not sure where I was going after that. But looking at that book would have been bad.
But it sounded like the demon Abbadon crept in and addicted him to the book, which gave him a mental beachhead from where he could take over the rest. Something that a suitably paranoid authority figure would think up numerous ways of circumventing, one of which being cycle the scribes - but not the notes - so that the demon in the book has to adapt to multiple minds rather than just one. As for knowing that the book is the vector for possession, I point again to "suitably paranoid".

EDIT: Also, my point about testimonials still stands. Of course, Anton's talk with His Holiness works just as well, but it still seems foolhardy to not keep some record of this just in case something chooses to strike again.
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Old 09-17-2012, 07:52 PM   Top  -  End  -  #879
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Nickpick. Should be you're.
Overall good!
Good catch. I missed that while proofreading.

So, yeah. Blackcloaks fill a role like an Inquisition meets the FBI, ignoring "state" boundaries. The Brotherhood of Steel is the equivalent of a SWAT team, to continue the analogy.

The Order of the Sanctioned is comprised of suitably repentant heretics (decently powerful magic-users) who devote themselves to the Good God and his work in the name of penitence for their sin of, y'know, being able to blow stuff up with their minds. The woman, Isabella, was probably a wilder or something.


Moving on, we'll get to why there's creepy stuff like this floating around the Twelve Cities. To do so, I need a good name for a magically-inspired psychic EMP-type thing that either kills magic-sensitive people, makes them explode and release their energies destructively, or turn into demon things.

I've been calling it the Asplosion or the Grand Kablooie, but neither of those seem suitably dramatic.
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Old 09-18-2012, 12:23 AM   Top  -  End  -  #880
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Moving on, we'll get to why there's creepy stuff like this floating around the Twelve Cities. To do so, I need a good name for a magically-inspired psychic EMP-type thing that either kills magic-sensitive people, makes them explode and release their energies destructively, or turn into demon things.

I've been calling it the Asplosion or the Grand Kablooie, but neither of those seem suitably dramatic.
The Unraveling. Works with the whole metaphorical Veil.
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Old 09-18-2012, 06:41 AM   Top  -  End  -  #881
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The Unraveling. Works with the whole metaphorical Veil.
Additionally, The Sundering could be another option.
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Old 09-18-2012, 11:58 PM   Top  -  End  -  #882
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Both good ideas, indeed.

So, the elevator pitch for the Grand Sundering Asplosion that Unraveled the Kablooie is thusly:

About two hundred years ago, about two years before the Nameless Prophet introduced the faith of the Good God and cast down the Old Gods, the Twelve Cities of the Dotze Affariata were somewhat of a center of magical research. All the wizards that did "it" lived there, and they had made some pretty spectacular stuff.

One day, some fool sonofabitch tried the utterly inadvisable thing of trying to send his actual, physical body through the Veil to the Other Side and back out. The result was reasonably catastrophic. His school and the surrounding city looked like it was hit with a tactical nuke. Because of this, there are really only eleven cities in the Dotze Affariata. They didn't get around to renaming the greater confederacy after the one got literally blown to hell.

So, one city got turned into a smoking and howling and moaning crater. Everyone nearby (hundred miles or so) with any sort of magical talent had a reaction of some sort. The ones that get their power from an external source, the mages, druids, people who draw on the ambient energies of the world, tended to explode. Violently. If a strong Black Mage was affected, one could expect earthquakes. Blue mages would cause storms and the like, Red mages giant fireballs and other explosive nasties.

If someone whose power came from within them was affected, (psions and such), they tended to simply go violently insane, while still retaining full control of their powers. In addition, the radius of the magical pulse, such as it was, propagated in accordance with their power. With this being the case, the pulse of the explosion reached from the Fogbound River to the Stormwall Mountains.

To be continued t'marrah.
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Old 09-19-2012, 07:56 AM   Top  -  End  -  #883
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One day, some fool sonofabitch tried the utterly inadvisable thing of trying to send his actual, physical body through the Veil to the Other Side and back out. The result was reasonably catastrophic. His school and the surrounding city looked like it was hit with a tactical nuke. Because of this, there are really only eleven cities in the Dotze Affariata. They didn't get around to renaming the greater confederacy after the one got literally blown to hell.
Not sure if that would be a tactical nuke or stratigic nuke. In researching this, I found some interesting things.
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Old 09-19-2012, 09:45 AM   Top  -  End  -  #884
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Not sure if that would be a tactical nuke or stratigic nuke. In researching this, I found some interesting things.
Um. I figured tactical ones were smaller. It destroyed all of the city, and most of the curtain wall surrounding it. Those are both neat ideas, though.

I have some games to update, so I'll get to this in a bit.

Oh. And homework. Pshhhhh...
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Old 09-21-2012, 10:59 AM   Top  -  End  -  #885
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Continuing the story of the Grand Holy Crap We're All Going To Die Event:

So, people started cracking, both literally and metaphorically, and because of the rather high proportions of spellcastery types in the Twelve Cities, this was pretty dramatic. Several cities collapsed, martial law was declared (well, more martial than ususal, I suppose), and people generally ran around screaming and dying.

The spirits of the dead, and other naturally occurring spiritual entities that live close to the mortal realm were driven insane by the turbulence of the Veil rupturing. Powerful demons* and other beings used the tears in the fabric of the world to enter the mortal realm, something generally impossible for them to do.

Commerce, the lifeblood of the Dotze Affariata, came to a nearly complete halt, as traveling down the road meant risking your life and cargo to Grandma, brought back with an unholy vengeance and an evil spirit riding shotgun. And claws and tentacles.

After perhaps two years of a national wailing-and-screaming-fest, the Twelve Cities found themselves possessed of a messiah. The Nameless Prophet appeared as if he had fallen from the sky one day, spurning all modes of travel but his own two feet, and wearing a simple robe. When confronted by demons, he slaid them with a word. When attacked by the possessed, he exorcised them with a touch of his hand. Those driven insane by the touch of demons wept with joy when they were freed from the prison of their minds by the mere sight of the Prophet.

In their desperation, the terrified people had turned to the Old Gods for salvation, building great temples and statues. When he laid his hand upon these, they crumbled. Calling for them to repent, he walked among the people of the Dotze Affariata, preaching, healing and making the broken nation whole.

From among the people of the Twelve Cities of the Dotze Affariata, people came to his cause. From simple, poor worshippers to mighty heroes who had earned glory defending their cities from demons, where he walked, they did as well.

Eventually, he returned to Marcelena, once the greatest of the Twelve Cities, now the most corrupted. It had once held the finest college of the magical arts in all of Patria, but the greatest minds had also been the most destructive when broken. The College still stood, one of the oldest places in Patria and erected by the oldest and greatest minds. No howling demon, no matter how strong they had been in life, could hope to tear it down. The rest of the city, however, could not hope to be so lucky. Not a living soul remained, save for the possessed and the demons.

It was through these walls that the Nameless Prophet walked, alone, while his followers waited outside the gates. For three days he remained inside, until at last one of his lieutanants, who would later found and lead the Brotherhood of Steel, decided to enter. Accompanied by a dozen knights, he entered the wasteland of the city and made their way to the College.

They encountered not a single demon on their way, the city was simply dead. For two years it had howled and rattled, but now it was as silent as the grave.

Inside the great hall of the College, they found their messiah standing near the steps. They rushed to his aid, thinking him injured or broken in mind. As they came near, he smiled and passed their leader a simple wooden pole and a bucket. "Get a mop. This place is a mess." Not a single demon remained, but two years worth of their debris did.

Later that year, the College was consecrated and reopened in a new form, as the first and still the greatest Temple of the Good God. The Nameless Prophet told them of the dangers of magic, how those with weak minds and a lack of respect for the lives of their fellow men could potentially cause a calamity even greater than this one. He also spoke of the evil of the Old Gods, that nobody need sacrifice to them, that the Good God would watch over all those that had faith.

Ten years later, the Nameless Prophet left the first Temple, now the jewel of a blossoming city, where the people of the eleven surviving cities could meet for prayer and diplomacy, rather than fighting in the name of their respective gods. He met with a lesser lieutenant of the Brotherhood of Steel. "I am leaving." he said, "I may be a very great while". With that, he departed for the west, towards the Fogbound River, and was never heard from again.

*Not Tan'ari or whatever, just big evil spirits of one description or another.


Possibly the most fun of writing stuff like this is how naturally it flows once i get started. It's as if it writes itself, honestly.

Thoughts?

The lesser lieutenant is a character The Reasoner built for a game set during this period, one of the first of the Brothers of Steel. We haven't really started yet, but I think it will be pretty fun.
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Old 09-21-2012, 11:11 AM   Top  -  End  -  #886
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"Get a mop."

I love it.
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Old 09-21-2012, 11:50 AM   Top  -  End  -  #887
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Commissioner Cain reference, or just humility?
Also;
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When confronted by demons, he slaid them with a word.
It should be slew. Or at least that's how you pronounce the correct word; I base all my spelling off of pronunciation and it doesn't always work. Which means, ironically, I'm better at spelling in French than English, even though English is my native langue.
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Old 09-21-2012, 09:33 PM   Top  -  End  -  #888
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Commissioner Cain reference, or just humility?
Also;

It should be slew. Or at least that's how you pronounce the correct word; I base all my spelling off of pronunciation and it doesn't always work. Which means, ironically, I'm better at spelling in French than English, even though English is my native langue.
No, I was going for humble. Compare with people in comparable societal roles, both dead and living in exile.

And yeah, you're right. Good catch. I'm the same way with french, but amener and emener always mix me up.

Also, anyone catch how he didn't actually say magic was evil? Yeah, that came later, once his words actually had to be interpreted, along with the knee-jerk association of magic=Gramma turning into a demon.
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Old 09-22-2012, 01:14 AM   Top  -  End  -  #889
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Also, anyone catch how he didn't actually say magic was evil? Yeah, that came later, once his words actually had to be interpreted, along with the knee-jerk association of magic=Gramma turning into a demon.
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The Nameless Prophet told them of the dangers of magic, how those with weak minds and a lack of respect for the lives of their fellow men could potentially cause a calamity even greater than this one.


Emphasis mine. Unless he was more specific about magic's dangers than you were, I'm not seeing much of a leap between "magic is dangerous" and "magic is evil", especially in the eyes of his audience. Especially since a mage caused the entire problem to begin with, and that most of the rest of his message was couched in "worship the Good God and he'll protect you from the Old Gods."
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Old 09-22-2012, 11:07 AM   Top  -  End  -  #890
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Well, he said it was dangerous. Never evil. Just like the Quaran, which has something about not drinking alcohol and something about all things in moderation. It just depends on how you listen to what he's saying.
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Old 09-22-2012, 01:16 PM   Top  -  End  -  #891
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Well, he said it was dangerous. Never evil. Just like the Quaran, which has something about not drinking alcohol and something about all things in moderation. It just depends on how you listen to what he's saying.
Magic is dangerous. So are guns, so are words, and so is a lever. They aren't evil by themselves, they're all just tools. Magic is a force multiplier, a single powerful mage can blow a lot of **** up. That doesn't mean that they will necessarily be a rampaging murderhobo.

Big Tool =/= Big Jerk.

Note that their new fancy church was raised by magic, and done so well than two full years of the most powerful demon horde ever seen in Patria whaling on it couldn't do more than tear down the drapes.

But yeah, try telling that to the newly-besaviored masses .
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Old 09-23-2012, 01:44 PM   Top  -  End  -  #892
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Author here, love the positive response to the story. I wrote it on a long plane ride so some of the details aren't that great. I'll be posting a new copy sometime today that is much, much better then the copy Wyntonian posted. It'll include more of the fluff that Wyntonian and I have hashed out since I wrote the first draft.

A few notes to respond to people's questions. The adept possessed by Abaddon had stolen the book from the Hall of Remembrance (part of the Church, keeps track of tomes of ancient knowledge, histories, etc.) after being manipulated by Abaddon to allow the spirit entry into the mortal world. Miscommunication and the normal bureaucratic BS meant that the Order didn't know the book had been stolen until it was too late.

Also Abaddon isn't just a one-shot bad guy. He's a very pissed off spirit that's been messing around in the mortal world for a while. Reynaldo Santos, a lesser lieutenant of the initial Brotherhood of Steel, banished him the first time. Additionally I didn't bother describing the testimonials but rest assured that some Brothers from the Order took detailed notes from the Blackcloaks along with giving an 'official explanation'.
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Old 09-23-2012, 02:31 PM   Top  -  End  -  #893
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A few notes to respond to people's questions. The adept possessed by Abaddon had stolen the book from the Hall of Remembrance (part of the Church, keeps track of tomes of ancient knowledge, histories, etc.) after being manipulated by Abaddon to allow the spirit entry into the mortal world. Miscommunication and the normal bureaucratic BS meant that the Order didn't know the book had been stolen until it was too late.
So it was, technically, being studied and not languishing in some Area-51-esque vault.

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Originally Posted by The Reasoner View Post
Also Abaddon isn't just a one-shot bad guy. He's a very pissed off spirit that's been messing around in the mortal world for a while. Reynaldo Santos, a lesser lieutenant of the initial Brotherhood of Steel, banished him the first time. Additionally I didn't bother describing the testimonials but rest assured that some Brothers from the Order took detailed notes from the Blackcloaks along with giving an 'official explanation'.
Wasn't the scribe's name (before possession, anyway) Reynaldo? Mistaken identity? The same guy? Also, good that it's not just swept under a rug and forgotten about.
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Old 09-23-2012, 03:23 PM   Top  -  End  -  #894
The Reasoner
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Default Re: A complete N00bz first try at world-building...

Well, I've retconed the adepts name. Also Reynaldo Santos lived ~200 years before the events of this story, during the Sundering.

Oh, and here's the story.

Spoiler


The hook at the end is because I've got a few stories kicking around that tie into this one, but follow new characters in new and exciting places (aka not the Dotze Affariata) but tie into a metaplot that I'm fooling around with.
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Old 10-30-2012, 11:42 PM   Top  -  End  -  #895
Eldest
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Default Re: A complete N00bz first try at world-building...

Delayed reaction, but I like the story. Looking forward to seeing the metaplot.
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Old 01-19-2013, 12:17 AM   Top  -  End  -  #896
Wyntonian
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Default Re: A complete N00bz first try at world-building...

So, I know it's been three and a half months, but I've been giving this a lot of thought and I think it's time to get back in the saddle.

First order of business, I think I'm going to start naming important people and designing cities. I have an idea for Marregio, where some of us began a campaign, and a half-dozen others.

I plan to take a page from the Dresden Files RPG (which I love, by the way, I might even use it for a Patria campaign) is the concept of Faces and Places in a city. In short, you pick themes for a city. Say Marregio has "City by the Sea", "Luxury and Desperation" and "Families and Guilds Rule Here".

So, you do a Place or three for each Theme. For City By the Sea, I'd do some docks, a shipyard where you could find passage somewhere else and maybe a sailor's bar. I'd also do a Face or two, which can either be aligned with the Places or separate. Maybe a ship captain, a bartender at that sailor's bar and the government official in charge of the port.

This all serves to give a better sense of the city as a whole, gives DM's a good set of pre-made but easily adjustable NPC's and gives instant backstory and roleplay hooks for everyone, making the player characters connected in a way they might not otherwise be.

Something that poked my interest came from the native tribes that lived around modern-day Seattle. They had a rule that you shouldn't say someone's name after their death, lest you awaken their spirit. I think Sunshan will have a similar practice, where dead people are given "death names" at their funerals that people will call them by from that point on.

Another trend I'd like to put forward in interconnected customs. Like, the Elder Folk used to give people Death Names, and passed that onto the Goliath tribes, and to Sunshan. I think it'll help show how every culture is connected in some way, big or small. I don't like big sweeping "CULTURE A AND CULTURE B ARE FOREVER ENEMIES BECAUSE DIFFERENT!" I'd be fine with them fighting (D&D wouldn't exist otherwise) but I want there to be a diversity of thought.

Damn, it's good to be back.
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Old 01-19-2013, 01:27 AM   Top  -  End  -  #897
Eldest
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Default Re: A complete N00bz first try at world-building...

IT LIVES!

Seriously thought you had given up on this, and I'm happy you haven't.

Anyway... I'd suggest a maybe-face for the bar being not the bartender (in fact, I suggest stealing an idea from the Amber Cronicles and having the bar be named Bloody Bill's when the PCs first see it, and if they ask it's named after the nature of the previous owner's death, and George runs it now. Then a while later, it's called Bloody George's and run by Sam...) but instead a regular ex-captain who likes to bore people with his tales and knows pretty much everyone in the area. I know it was an example but I think bartenders, if not done properly, don't make great faces.
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Old 01-19-2013, 01:36 AM   Top  -  End  -  #898
Wyntonian
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Default Re: A complete N00bz first try at world-building...

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Originally Posted by Eldest View Post
IT LIVES!

Seriously thought you had given up on this, and I'm happy you haven't.
Hey, thanks! It was kinda feeling like more of a chore than a joy for a while, so I took a bit of a break.

Quote:
Anyway... I'd suggest a maybe-face for the bar being not the bartender (in fact, I suggest stealing an idea from the Amber Cronicles and having the bar be named Bloody Bill's when the PCs first see it, and if they ask it's named after the nature of the previous owner's death, and George runs it now. Then a while later, it's called Bloody George's and run by Sam...) but instead a regular ex-captain who likes to bore people with his tales and knows pretty much everyone in the area. I know it was an example but I think bartenders, if not done properly, don't make great faces.
Yeah, that was mostly an example to help explain the concept. Still, good idea.
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Old 01-21-2013, 09:17 AM   Top  -  End  -  #899
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Default Re: A complete N00bz first try at world-building...

Horray! I was wondering what happened!

I love the idea of death names, and the idea of connected cultures.

Welcome back!
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Old 01-22-2013, 06:47 PM   Top  -  End  -  #900
Wyntonian
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Default Re: A complete N00bz first try at world-building...

Can anyone here draw, by any chance? I've tried sketching out Marregio, but it's not working out to well, and all my artistic friends are too busy . I can describe it here or in a PM if you'd like.
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