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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 10-30-2012, 11:40 PM   Top  -  End  -  #1
Rasman
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Default Wizards, Traps and PRCs

I'm curious, has there ever been a Wizard PRC based around traps? Traps seem to mostly be a rogue sort of thing and there are Arcane Tricksters, but I'm wondering if there is anything that is Purely Wizard.
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Old 10-31-2012, 12:22 AM   Top  -  End  -  #2
rockdeworld
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Default Re: Wizards, Traps and PRCs

There's the beguiler, factotum, and the classic "summon monster 1 to activate all traps" approach.

A dwarf wizard can find traps made from/in stone.

Also:
Quote:
wiz 5 domain granted power (kobold) You can just be a single class wizard.
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Old 10-31-2012, 12:44 AM   Top  -  End  -  #3
BowStreetRunner
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Default Re: Wizards, Traps and PRCs

Geometer from Complete Arcane gets an ability called Sigilsight that works like Trapfinding for "magic traps based on runes, glyphs, sigils, symbols, and other writings". It has 5 levels and full caster progression.
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Old 10-31-2012, 12:53 AM   Top  -  End  -  #4
darksolitaire
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Default Re: Wizards, Traps and PRCs

To my knowledge, Trapsmith and Combat Trapsmith are only classes focused on making traps, both geared towards Rogue entry. There's Loredelver for Wizard, but that's "Don't walk into a trap"-class. Divine Oracle from Complete Divine gets Trap Sense without losing any caster levels, but again, not making traps.
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