The Forsaken Lands
It has been 12 long years since the event. The beginning of the end. That day was when all the boiling tensions came to a head, and all the nations went to war, champions of the gods leading the armies. As these champions fought, the gods’ unleashed greater and greater power, trying to help their army win this epic war. But none would succeed. As all the armies clashed directly, so did the gods. Then one day, the rising powers… I don’t know the exact word but I think overloaded would work. The aftermath was devastating. Most of the land was rendered barren. Millions died from the rippling power. I hear that the champions exploded from all the power being channeled through them. They say that the event even killed the gods themselves. There’s no way to know that for sure, but what I do know is that before the event people could channel the power of the gods, and now they can’t.
I was just 8 years old that day. Since that day, bands of survivors have been barely staying alive. Huge cities built around the small areas which are still workable are just about the only thing keeping the world together. One thing I can tell you for sure is that the only sure thing in the world is war. For obvious reasons, these cities are at endless war with each other.
I’ve heard rumors of powerful artifacts that can reshape the world. Some say they are the corpses of the gods. Others say they are the keys to reality. All I know is that even one can make my life infinitely better. So I’ve scraped together what little things I have, done a little bit of training, and I’m going to find one of these… I’ve heard them called Keys, so I think I will go with that… Keys, or die trying.
Premise:
Well, as that opening spiel said, this setting is a result of what amounts to a war of the gods, with the world as the playing field. This war left the world crippled, millions dead, and the gods either dead or powerless. Any gods that might have survived have long since abandoned this world for one worth fighting over. Almost all of the land still usable for farming has giant cities built around them, and these cities war to claim the land held by the others.
The Keys:
The Keys are a set of artifacts, each of which holds great power. In total, there are 6 Keys.
• Bracer of Creation
• Blade of Destruction
• Glasses of Knowledge
• Cape of Transportation
• Circlet of Obscuration
• Buckler of Protection
But I’ll get back to those soon (as in, I will edit this post to include more information about these). Information about the Keys has been posted out in the main Homebrew section
here
Gameplay effects:
This should be short.
• You can only be a Sorcerer, Rogue, Fighter, Barbarian or a modified Ranger (Shown at the end of this section). The Horizon Walker prestige class may be taken.
• The valid races are Humans, Modified Duegars (Shown at the end of this section), Gnolls, Goblins, Half-Orcs and Halflings.
• The “Cure _____ Wounds” are added to the Arcane spell list, keeping their level.
• Remove Wish, Lesser Wish and Clone from the Arcane Spell list.
That’s it.
Modified Ranger:
Modified Duegar:
Something to note:
Just so this is clear, I have taken care to remove any spells with potential to return the dead back to the life. If there are any I missed, consider them gone too. Death is a far bigger deal in this setting.
The World and its cities:
World Map:
These are the biggest cities in what's left of the world. The information is as follows...
Name: The name of the city, followed by a title.
Leader: The name of the leader (Along with class, and race)
Holdings: The amount of farmable land the city controls
Max Amount: The largest value of goods the players can easily buy/sell here.
Major Race: The most common race(s) in the city. None means the races are balanced.
Major Cities:
Name: Painesway, The Golden City
Leader: Embeleld (Figher 10, Half-Orc)
Holdings: 3500 sq ft
Max Amount: 6000 gp
Major Race: None
Painesway is the major trading hub for what's left of the world. Unless you saw it made locally, most things likely passed through Painesway at some point. In Painesway, the law is final. You do the crime, you will do the time. It is said that the leader, Embeleld, was a Paladin before the event, but no one knows for sure. Painesway is in major conflict with Coveburgh, for obivous reasons.
Name: Lockcaster, The City of Magic.
Leader: Et'ther (Sorcerer 10, Halfling)
Holdings: 2100 sq ft
Max Amount: 2500 gp
Major Race: None
Almost everyone in this city is a Sorcerer. Those who aren't could be, but have chosen not to work at using the power within them. Almost everyone who is born into this world with the gift can trace their bloodline back to Lockcaster. Those without the gift are often looked down on by those in this city.
Name: Claypark, The City by the Sea
Leader: Angaend (Ranger 9/Horizon Walker 1, Human)
Holdings: 1900 sq ft
Max Amount: 2500 gp
Major Race: Humans, Half-Orcs
The major feature of this city is its harbor, which supplies most of the food for the city. Claypark has very good relations with Branmoor, as the link between them is very important to both cities. There is a very good mix of classes in this city.
Name: Coveburgh, The City of Shadow
Leader: Robel (Rogue 10, Goblin)
Holdings: 2000 sq ft
Max Amount: 3000 gp
Major race: Goblins, Gnolls
Coveburgh is a lawless city of thieves. In Coveburgh, you can get almost anything, just don't ask too many questions. In addition, there is a large mine in the city, second only to the mine in Garbridge.
Minor Cities:
For these smaller cities, things things are listed as follows.
Name; Leader; Holdings; Max Amount; Major Race; Other Important Notes.
• Branmoor; Kalarmor (Sorcerer 6, Human); 1000 sq ft; 50 gp; Human; Has a harbor, making it more valuable.
• Deerdam; Burban (Rogue 5, Goblin); 1100 sq ft; 50 gp; Goblin; Mostly Rogues, keep an eye on your wallet.
• Donnelsalia; Serina (Commoner 2, Gnoll); 900 sq ft; 50 gp; Gnoll; Almost no one here has PC class levels, other cities don't know that.
• Boshaven; Embeleld (Barbarian 7, Half-Orc); 1000 sq ft; 100 gp; Half-Orc; This city values keeping your word, breaking a deal can carry jail time.
• Garbridge; Turor and Notut (Twins, both Fighter 4, Duegar); 1100 sq ft; 50 gp; Duegar; This city is built into a mountain, most of its buildings are from before the event, has a large mine.
• Evenvale; Verrothorm (Ranger 4, Goblin); 900 sq ft; 100 gp; None; The source of most fruit in what's left of the world.