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Old 10-01-2012, 10:34 AM   Top  -  End  -  #31
Surrealistik
Ettin in the Playground
 
 
Join Date: Feb 2008
Default Re: Anyone played the Pyramid of Shadows module?

Quote:
Originally Posted by Sipex View Post
Cool! I still haven't run any of your new encounters yet, we just did the Entrance Pit, the Refuse Room (the room with all the rats) and we're in the midst of the first library area.

I modified the Entrance Pit only slightly, just threw in a couple of trolls who worked together to split the party up while the Ettin (name escapes me) cornered the target he wanted.

I didn't do anything to the rats encounter to make it memorable, but the libary encounter, with only a couple of additional Thought Stealers seems to be working out great.
The thought stealers can actually make for a challenging encounter if updated to MM3 standards, played tactically, and spread out. I agree that they don't require much modification.

What did you use for the 'home base' or friendly faction?
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Old 10-01-2012, 10:58 AM   Top  -  End  -  #32
Sipex
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DwarfClericGuy
 
Join Date: Jul 2009
Default Re: Anyone played the Pyramid of Shadows module?

They are actually serving as a decent challenge, we just had to stop half way through.

When we start up next session I'm going to have the remains (especially the Mind Shard) retreat to the hermit's room and hole up in there.

As for a home base? I added a hidden lower level to the Pyramid which can be accessed from the hall way directly east of the Entrance Pit. Long ago a band of adventurers set out to hunt down and slay Kavakros after his imprisonment, in hopes they could banish the demons which took over his kingdom and restore it to it's former glory. However, the adventurers didn't know about the Pyramid, thinking Kavakros had simply fled when the demons took over.

Kavakros managed to lure this initial party into the Pyramid early on in hopes that they'd slay his fragments and make him whole once again. However, the adventurer's failed and those that survived gave up and took refuge in the secret lower level of the pyramid, placed optimally near the Entrance Pit so they could go out and rescue potential new allies as they arrived, in hopes of some day finally escaping the Pyramid.

The lowest level is hidden behind a DC 28 secret door in the hallway, but two of the PCs (new arrivals) already know of it, being sent from the town to rescue the rest of the party. It leads into a large set of rooms, sort of set up in a cross formation with the main area where you arrive being the longest arm of the cross with the three other rooms coming off it at the one end.

The people in the town consist of those who don't really fit in else where, mainly innocents who have tumbled into this world accidentally or who were set up by Kavakros. Old blankets, clothes and other such debris which makes it's way into the pyramid is used and traded amongst the townsfolk. Items for protection or medicine tend to be worth the most since food and water are unneeded.

I've added in an Alchemist who can make the PCs potions from a set list if they bring him back Alchemy Reagents (which I've pretty much thrown all through out the loot in this place).

I'm working in some sub plots around town as well including getting a better populace, rescuing missing townsfolk and revealing an Arborean spy who has worked his way into the town's ranks.
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Old 10-27-2012, 01:16 PM   Top  -  End  -  #33
Surrealistik
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Join Date: Feb 2008
Default Re: Anyone played the Pyramid of Shadows module?

So far so good! Definitely keep me posted.
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Old 10-31-2012, 11:12 AM   Top  -  End  -  #34
Sipex
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DwarfClericGuy
 
Join Date: Jul 2009
Default Re: Anyone played the Pyramid of Shadows module?

Currently the game is on hiatus with me being in the middle of moving. We'll be starting up again once it's done.
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