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World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

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Old 10-31-2012, 10:50 AM   Top  -  End  -  #1
Rougn
Pixie in the Playground
 
NecromancerGuy
 
Join Date: Aug 2011
Default Super Hero

Been tossing this idea around for a bit and started working on it last night for a short while and this is what I came up with tell me what you all think.

Rules:
Starting at lv 1 players roll 1 d10 to determine the list they draw their powers from then players roll 1 d12 to determine their powers. They repeat this process twice.

The DM records their powers and may decide to tell or not tell them the powers bestowed to them depending on their campaign.

Every time a player levels they can roll to obtain a new power twice or they can choose to level up a existing known power they have. Each power can maxes at level 5.

List of Powers:

Spoiler


At the moment I have not split the powers into their respected levels and I have tried to create some powers to appear to overlap other. The idea is that the 'lesser'powers become more powerful at higher levels.

The idea is to also combined powers to have to create new powers.
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Old 10-31-2012, 01:17 PM   Top  -  End  -  #2
TheWombatOfDoom
Bugbear in the Playground
 
 
Join Date: May 2012
Location: 
Mundania
Gender: Male
Default Re: Super Hero

Have you ever heard of Mutants and Masterminds? They do something similar to this and its IMO quite well done in terms of capacity, levels of power, and so on.
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Old 11-18-2012, 01:09 PM   Top  -  End  -  #3
xBlackWolfx
Halfling in the Playground
 
Join Date: Nov 2012
Default Re: Super Hero

There are other systems out there that have you roll random powers. Probably the most famous is Villains and Vigilantes, this is meant to simulate how supers typically don't have any control over what their powers are. I hear the game even goes to far as to have your character be you, as in it has you translate your own real-world abilities into stats for a character.

Another far more recent game that does random powers is Icons. It also has a system where you can replace some powers you rolled for something that makes more sense with your other powers. For example, if you have superspeed, you can replace anyother powers you rolled with various things speedsters can do (such as create whirldwinds, run up the sides of buildings, vibrate their atoms through solid objects, etc...). That game also has the number of powers you start with be based on a dice roll, though unlike your system characters dont appear to gain new powers every level. It might be worth checking out.
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