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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-03-2012, 02:27 PM   Top  -  End  -  #1
ShadowFireLance
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Default Dinosaur Project: Dinoman- PEACH PLEASE!!

First off, This has taken a LOOOOoong Time, And Is not my own. I only helped make it...So, First off I give you...Roak! A Dinosaur Based Vestige.

Spoiler


Next: A Basic Template for more awesome!

Spoiler


Then: A Spell for Lycanthropic Dinosaurs!
Spoiler



And Now, The Main course, The DINOMAN!!

Spoiler




DinoMan Epic Progression
Spoiler



Dinosaur Domain:
Spoiler


DINOMAN FEATS:
Spoiler



Scion of the Scaled Ones:
Spoiler



Alright, A few more things:
1: Contributers:
Rweird, Moonlitdreams, Myself, Demidos, And Dr.Orphoes.
2: Their is more...I just dont feel like Messing with it right now.
3: PEACH/PEAR!


Edit: new PrC up!
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Last edited by ShadowFireLance : 11-03-2012 at 08:42 PM.
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Old 11-03-2012, 05:12 PM   Top  -  End  -  #2
rweird
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Default Re: Dinoman- PEACH PLEASE!!

An Archer PrC for the Dinoman (Or any mounted archer):


The Velocity Raptor

Requirements:
Skills: 12 ranks in ride, 12 ranks in handle animal, 12 ranks in spot, 6 ranks in Knowledge (Nature),
Feats: Mounted Archery
Base Attack Bonus: +8
Special: Skirmish, Sudden Strike, or Sneak Attack +1d6, Must possess a Dinosaur animal companion, special mount or the like that you can ride. (Wild Cohort counts if your Wild Cohort can be Rode)


Hit Die: d8
Skill Points: 6+ Int Modifier
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveClass Features
1st+1+020Skirmish +1d6/+0 AC, Mount Progression, Mounted Skirmish
2nd+2+0+3+0Skirmish +1d6/+1 AC, Archer's Senses +1
3rd+3+1+3+1Skirmish +2d6/+1 AC, Warbeast, Improved Mounted Archery
4th+4+1+4+1Skirmish +2d6/+2 AC, Archer's Senses +2, Find the Flaw
5th+5+1+4+1Skirmish +3d6/+2 AC, Bonus Feat, Lightning Speed
6th+6+2+5+2Skirmish +3d6/+3 AC, Archer's Senses +3
7th+7+2+5+2Skirmish +4d6/+3 AC, Greater Mounted Archery
8th+8+2+6+2Skirmish +4d6/+4 AC, Archer's Senses +4
9th+9+3+6+3Skirmish +5d6/+4 AC, Greater Find the Flaw,
10th+10+3+7+3Skirmish +5d6/+5 AC, Bonus Feat, Archer's Senses +5, Target of Opportunity

Weapon and Armor Proficiency: The Velocity Raptor gains proficiency with all simple and martial projectile weapons and light armor.

Mount Progression: Levels of Velocity Raptor stack with any other levels that progress the special mount of the Velocity Raptor.

Mounted Skirmish (Ex): You now may use your Skirmish ability while mounted, you mount gains your skirmish bonus to AC as well when you skirmish while mounted.

Archer's Senses: This grants a +1 bonus on listen, and spot checks and attack and damage rolls made with projectile ranged weapons.

Improved Mounted Archery (Ex): A Velocity Raptor of 3rd level or higher no longer takes penalties for firing while his or her mount is moving.

Warbeast: The mount progressed by Mount Progression gains the Warbeast template, if it already has the Warbeast template or is not applicable to gain it; it gains the Magebred template in addition to the Warbeast template.

Find the Flaw (Ex): As a move action, A Velocity Raptor may make a spot check DC their target's AC with a penalty equal to the range increment penalty, if they succeed they may overcome the targets immunity to precision damage and critical hits for one round, overcome the target's DR for one round, or overcome the target's miss chance for one round.

Lightning Speed (Ex): Your mount gains a +50 enhancement bonus on all speeds. In addition, it constantly acts under the benefit of a Haste spell.

Greater Mounted Archery (Ex): A Velocity Raptor of 7th level or higher may use there move action to give there Dino Mount a move action or swift action or the Dino Mount may use there move action to give the Velocity Raptor a move action or swift action. The Dino Mount may spend a full round action to give the Velocity Raptor a standard action, or vise versa. The Velocity Raptor must be astride his mount to do such.

Greater Find the Flaw (Ex): Find the Flaw may also be used as a swift action, meaning the Velocity Raptor may overcome multiple things overcome by Find the Flaw or effect multiple targets.

Target of Opportunity (Ex): As an immediate action, the Velocity Raptor may make an attack against any target within one range increment that performed an action that would provoke an Attack of Opportunity if they where threatened or provoked an Attack of Opportunity.

Bonus Feats: See DinoMan Bonus feats.

__________________________________________________

Adaption: Making the requirement merely to have a mount they can ride makes the class no longer dinosaur themed, and would fit in well as a mounted archer class.
__________________________________________________

Sorry if the format is hard to understand. Also, please PEACH this class as well.

I almost exclusively made this class (to others mentioned above contributed and helped critique this class and made suggestions, ShadowFireLance helped with the Warbeast feature).

I may add fluff to this later.

-rweird
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Last edited by rweird : 11-04-2012 at 01:55 PM.
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Old 11-03-2012, 08:05 PM   Top  -  End  -  #3
DrewVolker
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

This made me just about want to cry in joy. I've always loved dinosaurs, and this.. this is beautiful.

I have already sent my friend who is DMing a game a text asking him to allow me to play this.

When I take over the world, remind me to send you both a muffin basket.

Edit: Though it is a bit messy, could use some clean up in both spelling and format.

Last edited by DrewVolker : 11-03-2012 at 08:11 PM.
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Old 11-03-2012, 08:09 PM   Top  -  End  -  #4
ShadowFireLance
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Their is more...And my friend made a Kronosaur Monster, And Their is also a Tricertops Shield Gaurdian...

Edit: Yeah...Messy It is, Once I finish Uptadeing, Posting the rest of them, and Polishing The things I shall Spell check/Stuff.
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Last edited by ShadowFireLance : 11-03-2012 at 08:14 PM.
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Old 11-03-2012, 08:15 PM   Top  -  End  -  #5
DrewVolker
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Quote:
Originally Posted by ShadowFireLance View Post
Their is more...And my friend made a Kronosaur Monster, And Their is also a Tricertops Shield Gaurdian...
I am very glad to hear there is even more of this awesomeness!
As said, I'm asking a DM-friend of mine if he will let me play this, so I can more or lest playtest it for you.

One thing you may wish to work with is the dinoman feats all seem to be epic, and I think one or two of them repeat themselves. Nothing wrong with having a lot of epic feats/support (which this has by a long shot), but it'd be nice to have some non-epic dinoman-specific feats as well.

And as previously mentioned some editing (spelling errors and overall format issues) could make this look much nicer.

Edit: When I typed this message you didn't edit yours yet, so I apologize for saying it basically again. Glad to hear you noticed the messyness yourself and plan on fixing it.

Last edited by DrewVolker : 11-03-2012 at 08:16 PM.
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Old 11-03-2012, 08:17 PM   Top  -  End  -  #6
ShadowFireLance
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Yeah, We built this class for a 500th Tristalt class...did not pay much attention to The lower levels...
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Old 11-03-2012, 08:26 PM   Top  -  End  -  #7
rweird
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Quote:
Originally Posted by DrewVolker View Post
I am very glad to hear there is even more of this awesomeness!
As said, I'm asking a DM-friend of mine if he will let me play this, so I can more or lest playtest it for you.

One thing you may wish to work with is the dinoman feats all seem to be epic, and I think one or two of them repeat themselves. Nothing wrong with having a lot of epic feats/support (which this has by a long shot), but it'd be nice to have some non-epic dinoman-specific feats as well.

And as previously mentioned some editing (spelling errors and overall format issues) could make this look much nicer.

Edit: When I typed this message you didn't edit yours yet, so I apologize for saying it basically again. Glad to hear you noticed the messyness yourself and plan on fixing it.
I made the Epic Dinoman feats to be like choosing class features at epic levels. If you have non-Epic Dinoman ideas, feel free to bring them up. I intended the Epic things to be as such, the overlap was intentional for the feats (I originally had Empower dino stampede as one and required another to break the CL 20 cap, I decided that the Dinoman shouldn't have that high a feat tax on things like that so I combined the things.)
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Old 11-03-2012, 08:35 PM   Top  -  End  -  #8
DrewVolker
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Quote:
Originally Posted by rweird View Post
I made the Epic Dinoman feats to be like choosing class features at epic levels. If you have non-Epic Dinoman ideas, feel free to bring them up. I intended the Epic things to be as such, the overlap was intentional for the feats (I originally had Empower dino stampede as one and required another to break the CL 20 cap, I decided that the Dinoman shouldn't have that high a feat tax on things like that so I combined the things.)
When I said I think a few feats repeat themselves, I meant literally. Tyrannic Strength is listed twice. Wasn't saying I didn't think the feats were well done.

I am torn on how I want to view the awesomeness that is the epic progression of this class.
On one hand, you are giving an incentive to keep leveling this class (a martial, non-magic class) well into the epic levels by giving them quite a lot of nice class features/feat options. Which I think is very awesome.

On the other hand, it seems the class gets most of its awesome features in the epic levels. Which as said, isn't really a bad thing, but it makes the experience one would have using this class limited, as most campaigns never even touch epic. (Honestly, I don't think I've ever been in a campaign that has made it past level 15-16ish).

Just my thoughts on it.
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Old 11-03-2012, 08:42 PM   Top  -  End  -  #9
rweird
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Quote:
Originally Posted by DrewVolker View Post
When I said I think a few feats repeat themselves, I meant literally. Tyrannic Strength is listed twice. Wasn't saying I didn't think the feats were well done.

I am torn on how I want to view the awesomeness that is the epic progression of this class.
On one hand, you are giving an incentive to keep leveling this class (a martial, non-magic class) well into the epic levels by giving them quite a lot of nice class features/feat options. Which I think is very awesome.

On the other hand, it seems the class gets most of its awesome features in the epic levels. Which as said, isn't really a bad thing, but it makes the experience one would have using this class limited, as most campaigns never even touch epic. (Honestly, I don't think I've ever been in a campaign that has made it past level 15-16ish).

Just my thoughts on it.
Oh, I see now, that probably was a mistake. I think that some clumsiness would be expected for the intended purpose (A dinosaur kingdom in the previously mentioned 500th level Immortal's Handbook trisalt nations game) for it to function in the way that we want it to in that. Why we posted this here is because it seemed like a shame not to publish our work. Do you have any ideas for Non-Epic abilities?
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Old 11-03-2012, 08:50 PM   Top  -  End  -  #10
GnomeGninjas
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Can other people post dinosaurs here, if they suddenly have an urge to create dinosaur related DnD things?
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Old 11-03-2012, 08:51 PM   Top  -  End  -  #11
ShadowFireLance
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Feel 100% Free!
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Old 11-03-2012, 08:51 PM   Top  -  End  -  #12
rweird
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Default Re: Dinosaur Project: Dinoman- PEACH PLEASE!!

Quote:
Originally Posted by GnomeGninjas View Post
Can other people post dinosaurs here, if they suddenly have an urge to create dinosaur related DnD things?
Sure, that would be fine.

Trying to reformat the DinoMan Feats in a more readable way:
__________________________________________________

DinoMan Feats:

Tyrannic Strength [Dinoman, Fighter]
Prerequisites: Tyrannic Might class feature
Benefit: Add your Tyrannosaur Mount's Strength Modifier to your Strength Score.
Special: A DinoMan can select this as one of their bonus feats.

Extra Dino Call [DinoMan, Epic]
Prerequisites: Call of the Dino 2/day
Benefit: You Can use your Call of the Dino an additional time each day (A DinoMan that selects this feat when he can use Call of the Dino 2/day uses it 3/day, when the DinoMan naturally gets another use, the use is added on to the previous uses per day from this feat).
Special: You can take this feat multiple times, its effects stack. A DinoMan can select this as one of their bonus feats.

Mounted Might [Epic, Dinoman]
Prerequisites: Mount class feature (Animal Companion, Paladin Special Mount, or any other That gives you a suitable Mount)
Benefit: Your Mount Gains +2 HD, +4Str/Con, And +10 Base speed.
Special: This Feat can be taken Multiple Times, It stacks, This can be taken a max of 4 Times. A DinoMan can select this as one of their bonus feats

Mounted Might Of Right. [Epic, Dinoman]
Prerequisites: Mount class feature (Animal Companion, Paladin Special Mount, or any other That gives you a suitable Mount), Mounted Might [Epic Dinoman] 4 times.
Benefit: Add your Main Mount's Str Score to your Leadership score
Special: A DinoMan can select this as one of their bonus feats.

Powerful Dinosaurs [DinoMan, Epic]
Prerequisites: Mounted Might, Call of the Dino 3/day
Benefit: All dinosaurs within your Terrifying Presence gain a +4 enhancement bonus to strength, Con, and Dex within range. All dinosaurs you call from Call of the Dino gain Powerful build, as does your Dino companion.
Special: A DinoMan can select this as one of their bonus feats. You can take this feat multiple times, each time adding an additional +4 enhancement bonus to strength, dexterity, and constitution scores.

Extend Dino Call [DinoMan, Epic]
Prerequisites: Call of the Dino 3/day,
Benefit: Your Call of the Dino is Extended as per the Extend Spell metamagic feat.
Special: You can take this feat multiple times, its effects stack (Doubling twice equals tripling, etc). A DinoMan can select this as one of their bonus feats.

Improved Dino Call [DinoMan, Epic]
Prerequisites: Call of the Dino 4/day, Extend Dino Call, Powerful Dinosaurs,
Benefit: Your Call of the Dino Power is Intensified as per the epic met, it summons double the maximum number of Dinosaurs normally summoned.
Special: A DinoMan can select this as one of their bonus feats.

Dino Stampede [DinoMan, Epic]
Prerequisites: Call of the Dino 3/day
Benefit: You at will can cast Dinosaur Stampede as an Spell-Like Ability, the bonus to damage is not capped, controlling the stampede takes no concentration, though you can only have one active at the time without concentrating, with a move action you can maintain with the action, and a full round action can maintain four with the action.
Special: A DinoMan can select this as one of their bonus feats.

Extra Dino Stampede [DinoMan, Epic]
Prerequisites: Dino Stampede
Benefit: You can control an additional Dino Stampede without concentration, the number you can control with a move action equals that of no action x2, a full round action is that of a move action x4. Your Dinosaur stampedes also deals +50% damage as per the empower spell metamagic feat.
Special: You can take this feat multiple times, its effects stack (Doubling twice equals a tripling, two +50% equals +100%, etc). A DinoMan can select this as one of their bonus feats.

Widen Dino Stampede [DinoMan, Epic]
Prerequisites: Dino Stampede
Benefit: Your Dinosaur stampedes effect double the normal area as per the Widen Spell metamagic feat. Your Dinosaur stampedes also deals +50% damage as per the empower spell metamagic feat.
Special: You can take this feat multiple times, its effects stack (Doubling twice equals a tripling, two +50% equals +100%, etc). A DinoMan can select this as one of their bonus feats.

Faster Movement [DinoMan, Epic]
Prerequisites: Fast Movement +50 ft,
Benefit: Your Fast Movement speed increases 20 ft.
Special: You can take this feat multiple times, its effects stack. A DinoMan can select this as one of their bonus feats.

Widened Terrifying Presence [DinoMan, Epic]
Prerequisites: Terrifying Presence
Benefit: The area effected by your Terrifying Presence doubles.
Special: A DinoMan can select this as one of their bonus feats.

Improved Terrifying Presence [DinoMan, Epic]
Prerequisites: Terrifying Presence, Widened Terrifying Presence
Benefit: The DinoMan's Terrifying Presence effects creatures of up to the DinoMan's HD-1. Creatures immune to Mind Effecting Effects still must make a will save though failure only leaves them shaken and success leaves them uneffected.
Special: A DinoMan can select this as one of their bonus feats.

Epic Dino Charge [DinoMan, Epic]
Prerequisites: Fast Movement +50 ft.
Benefit: You now deal x4 damage with Dino Charge. x5 with a lance.
Special: A DinoMan can select this as one of their bonus feats

Supreme Dino Charge [DinoMan, Epic]
Prerequisites: Epic Dino Charge
Benefit: You now deal x5 damage with Dino Charge, x6 with a lance.
Special: A DinoMan can select this as one of their bonus feats

Dino Might! [DinoMan, Epic]
Prerequisites: Crown of Nature's Might
Benefit: You and your mount have a permanent (Su) Divine Power effect active on you and your mount. The temporary HP stack with Crown of Nature's Might, though you gain these every minute, though they do not stack with themselves, your mount and you have separate totals for this temporary HP pool.
Special: A DinoMan can select this as one of their bonus feats
__________________________________________________

The [DinoMan] tag to feats means that a DinoMan may select it as one of their bonus feats if they meet all the prerequisites of that feat (I know this is redundant with the Special part of the feats).
__________________________________________________

If anyone wants to add more feats, post them here. We'd love your help.
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Friends don't let friends use 3rd-party sourcebooks. This is why.
My Homebrew:
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Last edited by rweird : 11-04-2012 at 07:03 AM.
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