D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
This topic is spawned off another thread that was going on. Just a thought that came to mind that I wanted to share.
Do you receive a flank bonus if you have a weapon with reach? In other words, do you and your ally have to base the enemy in order to receive the flank bonus? Or can your ally base the enemy and you stand 1 square away with your reach weapon to receive the flank bonus?
And what weapon is best for battlefield control? I see the heavy flail and Guisarme are quite effective. Are there any others that might be better?
Reach. In 3.5, you can use it both adjacent to you and a square away. That plus the Trip quality are what make it so powerful.
Just want to say that the way you phrased this, it made me think that you were saying that all reach weapons threaten two squares in all directions.
This is almost unique to the spiked chain, a couple other exotic weapons have a similar trait, where they have reach and still threaten the immediate square in front of you. This is different than, say, the longspear, that has reach and doesnt threaten the immediate squares without a feat (short haft, i think)
And yes, that special ability and the trip bonus make it almost the paragon of weapons
Originally Posted by 3SecondCultist
You're just going to start randomly setting things on fire, aren't you?
Originally Posted by TechnoScrabble
This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
For pure control, the Spike Chain is the premier weapon. It gets the advantage of PA and 1.5x str at close range, as well as primary weapon enhancements. This is most important for Standstill DCs. That gives it a leg up on the Guisarme, the second best control weapon. That benefit is well worth the feat you part to use it, IMO. Control melee are also often enlarged. Being enlarged with a Guisarme doubles the dead zone adjacent to you, which drops your ability to control significantly as it lessens the effectiveness if your 5' steps.
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