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Old 11-12-2012, 02:35 PM   Top  -  End  -  #1
lord pringle
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Default [GURPS] Adventure Time! [GM and Players Wanted]

It would be pretty awesome to have a game in the Adventure time setting using GURPS rules, but I'm not quite competent enough with the system to GM it, so I need someone else to run it.

Stuff that I would love to be in the game:
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Old 11-12-2012, 02:48 PM   Top  -  End  -  #2
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by lord pringle View Post
It would be pretty awesome to have a game in the Adventure time setting using GURPS rules, but I'm not quite competent enough with the system to GM it, so I need someone else to run it.

Stuff that I would love to be in the game:
Spoiler
Well, let's try and set up a way to sorta-emulate the kingdom inhabitance, then move on to monsters. Things like making good-ish Fire People or Candy people and such.


Also, I say that the candy people could be put into three catagories to save time: Soft, Moderate, and Hard.
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Old 11-12-2012, 03:34 PM   Top  -  End  -  #3
lord pringle
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Pokonic View Post
Well, let's try and set up a way to sorta-emulate the kingdom inhabitance, then move on to monsters. Things like making good-ish Fire People or Candy people and such.


Also, I say that the candy people could be put into three catagories to save time: Soft, Moderate, and Hard.
I think it would work best if the DM statted out all necessary monsters and we as players made racial templates for things. Besides Candy folk are varied enough that each Candy Person's template should be different.
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Old 11-12-2012, 04:31 PM   Top  -  End  -  #4
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Just wondering, how easily does Gurps 3e Mage the Ascension translate into this? Or is there a 4e version? I only got the 3e books so
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Old 11-12-2012, 04:39 PM   Top  -  End  -  #5
Diego Havoc
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

I'm interested. Haven't read the GURPS rules fully yet, but I get the gist of it.

I'd recommend not worrying about race. Races in Ooo are so diverse that we might as well just have each player make up their own race and take whatever skills/powers they need to make it work.
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Old 11-12-2012, 04:42 PM   Top  -  End  -  #6
lord pringle
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Grimsage Matt View Post
Just wondering, how easily does Gurps 3e Mage the Ascension translate into this? Or is there a 4e version? I only got the 3e books so
Try this helpful link.
Quote:
Originally Posted by Diego Havoc View Post
I'm interested. Haven't read the GURPS rules fully yet, but I get the gist of it.

I'd recommend not worrying about race. Races in Ooo are so diverse that we might as well just have each player make up their own race and take whatever skills/powers they need to make it work.
That's my plan at least. I'm currently working on a Vampire.
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Old 11-12-2012, 05:41 PM   Top  -  End  -  #7
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

K, Assuming a 125 point disadvantage limit.

Heres my Idea for a race, They call themselves? The Grim.

Advantages[120];
Unfazeable +15
Unaging +15
Body of Stone [10, Cannot Change] +60
Body of Fire [10, Cannot Change] +30

Disadvantages [-125];
No Sense of Humor -10
Weirdness Magent -15
Depandancy (Powerstone, Daily) -60
Hideous -16
Vunrabillity [Alchohol, 7 Hex range, 3] -25

Used the 3e supers handbook for most of them, but are there any firendly magma guys in Adventure time? Anycase, I shall not join ye at the Tavern. 3d damage from being within 7 hex's of booze means I must frequent health bars, where my psionic enlightmenment may advance
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Last edited by Grimsage Matt : 11-12-2012 at 05:49 PM.
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Old 11-12-2012, 06:03 PM   Top  -  End  -  #8
lord pringle
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Grimsage Matt View Post
K, Assuming a 125 point disadvantage limit.

Heres my Idea for a race, They call themselves? The Grim.

Advantages[120];
Unfazeable +15
Unaging +15
Body of Stone [10, Cannot Change] +60
Body of Fire [10, Cannot Change] +30

Disadvantages [-125];
No Sense of Humor -10
Weirdness Magent -15
Depandancy (Powerstone, Daily) -60
Hideous -16
Vunrabillity [Alchohol, 7 Hex range, 3] -25

Used the 3e supers handbook for most of them, but are there any firendly magma guys in Adventure time? Anycase, I shall not join ye at the Tavern. 3d damage from being within 7 hex's of booze means I must frequent health bars, where my psionic enlightmenment may advance
In 4e, Body of stone is a 140 point advantage and Body of Fire is a 6 point advantage and both are always on. I imagine there are some more point discrepancies that I'm not seeing right now. Besides a Fire Person would probably fit in better.
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Old 11-12-2012, 06:14 PM   Top  -  End  -  #9
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

I'll just get rid of the Body of Stone and Fire one then. Will either have to get the 4e books, or post everything for aproval first....
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Old 11-12-2012, 06:17 PM   Top  -  End  -  #10
lord pringle
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Grimsage Matt View Post
I'll just get rid of the Body of Stone and Fire one then. Will either have to get the 4e books, or post everything for aproval first....
I'm pretty sure everything is in GURPS lite.
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Old 11-12-2012, 07:56 PM   Top  -  End  -  #11
Sleepy Shade
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Interested but I'll wait until we have GM. I need to refresh myself on gurps anyway.
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Old 11-12-2012, 09:32 PM   Top  -  End  -  #12
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by lord pringle View Post
In 4e, Body of stone is a 140 point advantage and Body of Fire is a 6 point advantage and both are always on. I imagine there are some more point discrepancies that I'm not seeing right now. Besides a Fire Person would probably fit in better.
Well, there are those molten guards in the fire kingdom.


Dungeon Wizard is a odd fellow. Dispite his name, he is mildly well known amongst fellow magic users because of his sheer age: some think that he was one of the first to make a home out of the expansive tunnels the old world left, and is easily one of the most aware of the caverns and old-world structures below Ooo. Short, squat, and covered in filthy rags, most would think him some sort of dwarf until they see his pale grey skin and pupiless eyes. At that point, most would call him some sort of freaky mutent halfling/gnome/goblin and walk off. To be fair, he thinks of himself as a Wizard.


Dungeon Wizard has access to a surprisingly large amount of wealth, knowing how much relics are worth to certiant members of Ooo's royalty, and his inherent mutations gives him almost simian grace when it comes to jumping and moving in the rusty old deathtraps of Under-Ooo. However, he has a very importent object close to him: a large grey ring on his seventh finger on his right hand. He does not remember where he found it, exactly, but likes to say that he found it as a boy in a old abandoned place deep underground.

Advantages: 310
Spoiler


Disadvantages: 60

Spoiler
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Last edited by Pokonic : 11-13-2012 at 05:18 PM.
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Old 11-13-2012, 01:06 AM   Top  -  End  -  #13
lord pringle
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

[quote=Pokonic;14213347Gutter Wizard[/QUOTE]

You still have 225 points to spend.
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Old 11-13-2012, 10:35 AM   Top  -  End  -  #14
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Advantages; 125
Spoiler


Disadvantages; 125
Spoiler


My edited Grim. A Deep dwelling subspecies of Troll. That okay?

Edit; Last edit, maybe buy 2 things of toughness or DR? Whats the 4e costs?

Backstory;
Spoiler
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Last edited by Grimsage Matt : 11-13-2012 at 02:49 PM.
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Old 11-13-2012, 03:45 PM   Top  -  End  -  #15
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by lord pringle View Post
You still have 225 points to spend.
Edited! For Much Fun!

Quote:
Originally Posted by Grimsage Matt View Post
Advantages; 125
Spoiler


Disadvantages; 125
Spoiler


My edited Grim. A Deep dwelling subspecies of Troll. That okay?

Edit; Last edit, maybe buy 2 things of toughness or DR? Whats the 4e costs?

Backstory;
Spoiler
One question: do you watch adventure time? Otherwise, your question about friendly fire people is odd. Also, magic is...special in it, and might not be aproprite for what your going for.


Also, a guess: Is this what a Grim would normaly look like?
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Last edited by Pokonic : 11-13-2012 at 05:15 PM.
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Old 11-13-2012, 05:17 PM   Top  -  End  -  #16
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

To be entirely honest, I think I've seen two episodes But will do some kind of giant smith if possible.
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Old 11-13-2012, 05:25 PM   Top  -  End  -  #17
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Grimsage Matt View Post
To be entirely honest, I think I've seen two episodes But will do some kind of giant smith if possible.
Well, a link to the Wiki might help. Honestly, just scrolling around and clicking on charecters might help choose a race.

Here ya go.
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Old 11-13-2012, 05:42 PM   Top  -  End  -  #18
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Think Flame person it shall be. Mostly as I could not find the Troll/giants.... will try and find those.
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Old 11-13-2012, 05:46 PM   Top  -  End  -  #19
Diego Havoc
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

So, I read the GURPS lite pdf (or at least everything up to "skills". Still need to read the combat rules) but I've yet to see anything for magic. How does it work in this system?
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Old 11-13-2012, 05:50 PM   Top  -  End  -  #20
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Ya, on magic, I'm basing me guesses out of the 3e basic set.

Also, unaging human... would that be allowed?
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Old 11-13-2012, 05:54 PM   Top  -  End  -  #21
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Grimsage Matt View Post
Think Flame person it shall be. Mostly as I could not find the Troll/giants.... will try and find those.
There's several, but you might want to look at the pictures of flame people for insperation.
Quote:
Originally Posted by Diego Havoc View Post
So, I read the GURPS lite pdf (or at least everything up to "skills". Still need to read the combat rules) but I've yet to see anything for magic. How does it work in this system?
There are some sparse rules at the bottom of the PDF, but I too would like some expert advice on the matter.

Neverless, considering this is Ooo, I would say that if one wished to make a magic-using charecter, one might as well build a theme around a choice subject.


Quote:
Also, unaging human... would that be allowed?
....A unaging mutent, probably.
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Last edited by Pokonic : 11-13-2012 at 05:55 PM.
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Old 11-13-2012, 05:55 PM   Top  -  End  -  #22
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Magic around a subject.... well, might as well go "Magesmith". I don't cast spells so much as make magic items that do stuff.
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Old 11-13-2012, 08:40 PM   Top  -  End  -  #23
Sleepy Shade
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Pokonic View Post
There are some sparse rules at the bottom of the PDF, but I too would like some expert advice on the matter.
On the topic of magic.
I think you can find most of the magic systems in Gurps thaumatology. A quick search and you should find it.

Last edited by Sleepy Shade : 11-13-2012 at 08:51 PM.
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Old 11-14-2012, 10:30 AM   Top  -  End  -  #24
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

K, withdrawing intrest. Mostly, as I got no 4e books, and won't be able to get the psionics or mage books anytime soon.
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Old 11-14-2012, 08:06 PM   Top  -  End  -  #25
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Quote:
Originally Posted by Sleepy Shade View Post
On the topic of magic.
I think you can find most of the magic systems in Gurps thaumatology. A quick search and you should find it.
Ah, thank you.
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Old 11-14-2012, 08:10 PM   Top  -  End  -  #26
Grimsage Matt
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

K, I might be able to pull a phychic off, if it's game approtiate. I only have the 3e books, so will ask if anything has changed reguarding psionics.
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Old 11-17-2012, 09:51 AM   Top  -  End  -  #27
Pokonic
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Is this dead?
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Old 11-17-2012, 10:20 AM   Top  -  End  -  #28
Diego Havoc
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Default Re: [GURPS] Adventure Time! [GM and Players Wanted]

Not much can be done without a GM.
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