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Old 11-14-2012, 09:12 AM   Top  -  End  -  #151
Blightedmarsh
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Default Re: Useless but fun magic Items

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And if you can't think of a way to abuse that you aren't really trying; The ability to manipulate any religion in almost anyway you see fit
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Old 11-14-2012, 01:43 PM   Top  -  End  -  #152
ReaderAt2046
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Half scroll of wishing. To any examination or divination this appears to be a scoll of wishing, however, if it is actually cast it will give the caster exactly half of whatever he wished for.

Ring of Dubiously True Seeing: Grants the wearer true seeing as long as he's wearing it, but also causes him to see random hallucinations, indistinguishable from what he sees via True Seeing.
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Old 11-14-2012, 02:06 PM   Top  -  End  -  #153
navar100
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Default Re: Useless but fun magic Items

I've actually used this one several times. Got interesting results.

NPC Of Three Wishes

An old man who does not speak. He is only capable of answering yes or no questions by nodding/shaking his head. He knows everything there is to know, but it is up to the questioner (the PCs) to ask the questions. This NPC is willing to travel with the party if asked. Only the party, deities, and particular unique beings know he is there. Whenever any player, in or out of character, says anything along with the word "wish" that wish is immediately granted with least harm to the wisher as possible. After the third wish is granted, the old man disappears.

My favorite wish: In a 2E game the party met a werewolf who wasn't attacking. While unknowing the nature of the old man, the paladin player sighed "I wish I could cure you." Wish granted. Paladin could expend a Remove Disease and cure the werewolf of his lycanthropy.
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Old 11-16-2012, 12:33 PM   Top  -  End  -  #154
Hanuman
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Default Re: Useless but fun magic Items

Coat of Arms

This magical coat can produce 1d12 arms per day from it's pockets, they do not include hands or shoulders and cannot be animated into flesh constructs nor into the undead. They do not have a taste and do not provide nutrition.
They do not contain blood.


Ring of Faith

Once per day if the character and her party are unsure whether an action would be fatal to the ring's wearer the wearer may call upon her god to take a +2 save against fear caused by performing the action herself.

Last edited by Hanuman : 11-16-2012 at 12:39 PM.
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Old 11-16-2012, 01:26 PM   Top  -  End  -  #155
navar100
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Broom Of Sweeping

The broom of sweeping can be used to clear dust, dirt, and debris along the ground.

Cup of Holding

This item can be used to hold any liquid filling a volume up to its size. This function does not prevent putting small solid objects into the cup if one desires instead.

Last edited by navar100 : 11-16-2012 at 01:27 PM.
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Old 11-16-2012, 01:52 PM   Top  -  End  -  #156
Medic!
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Default Re: Useless but fun magic Items

I had a bard in one campaign with a hat that could be changed at will to any sort of headgear. Each round I would declare what my hat was, from fedora with a roc's feather in it to a derby to a top-hat to a ball-cap to a cowboy hat, etc, ad nauseum.

That hat went through 3 PCs from different parties as folks would kill the owner for it, creating a vicious circle of death and snappy dressing.
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Old 11-19-2012, 09:50 AM   Top  -  End  -  #157
Proud Tortoise
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A staff of raise dead used by the necrophobic undertaker to raise bodies into coffins.

Necklace of necklace empowering increases the power of any other necklace worn (but doesn't enable the wearing of a ssecond)
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Old 11-19-2012, 11:04 AM   Top  -  End  -  #158
Joe the Rat
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by navar100 View Post
Feather of Ring Falling

Anyone holding this feather have their rings fall off.
This seems like one of those items that's mostly useless, except for specific situations. Such as removing a cursed ring. Or cursed ring mail.
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Old 11-19-2012, 11:21 AM   Top  -  End  -  #159
Hanuman
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Spice of Spiciness
This spice will make other spices appear to be more like themselves, this does not improve the flavor of them but rather makes the spices used to make them more easily identified, granting a +2 circumstance bonus to know what spices were used in the food's production.
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Old 11-19-2012, 03:52 PM   Top  -  End  -  #160
Wardog
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How about a belt of genre-changing?
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Old 11-19-2012, 04:36 PM   Top  -  End  -  #161
Erik Vale
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Default Re: Useless but fun magic Items

That would be a good way to get respite from sanity damage in a horror campaign.
Unless it turned into a cartoon comedy...
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Old 11-19-2012, 05:14 PM   Top  -  End  -  #162
nedz
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Default Re: Useless but fun magic Items

Cloaca of Charisma
That's the Latin meaning, not the biological one.
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Last edited by nedz : 11-19-2012 at 05:15 PM.
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Old 11-19-2012, 05:54 PM   Top  -  End  -  #163
Andezzar
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Quote:
Originally Posted by Wardog View Post
Quote:
Originally Posted by Blightedmarsh View Post
And if you can't think of a way to abuse that you aren't really trying;
This fits for the item above as well.
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Old 11-20-2012, 04:48 PM   Top  -  End  -  #164
BootStrapTommy
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Default Re: Useless but fun magic Items

Amulet of Drop Bear Warding - Wards against drop bears.

Hand of metagaming - a long but small spatula shaped object which materializes from the ground and strikes the PCs of players guilty of obnoxious metagaming for damage equivalent to being hit by a human monk of an equal level with superior unarmed strike and a 10 Str. Also for 1d4 damage when the DM is pissed.
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Last edited by BootStrapTommy : 11-20-2012 at 05:05 PM.
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Old 11-23-2012, 09:50 PM   Top  -  End  -  #165
Hanuman
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Default Re: Useless but fun magic Items

Anchor of Swimming
This iron anchor weighs 5 tonnes and gives a +2 to swim checks when equipped.
This takes up the face slot of your magical items and counts as a shield when equipped granting +0AC.
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Old 11-25-2012, 01:06 AM   Top  -  End  -  #166
Guigarci
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Double sword of Mighty Fists: While attacking with both ends of this sword, treat your unarmed strikes as being one size category larger
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Old 11-25-2012, 06:21 AM   Top  -  End  -  #167
nedz
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Bag of Tricks
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Old 11-25-2012, 07:30 AM   Top  -  End  -  #168
Hanuman
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Quote:
Originally Posted by nedz View Post
Bag of Tricks
It's a summon natures ally III charge item but instead of a 11k 50-charge disposable item it's got it's 10 charges per week forever and costs half as much.

Sword of Swordchucks
Whenever you score a successful hit with this sword that deals piercing damage, pulling the sword out of the opponent leaves a copy of itself that grows a chain with another sword attached, this copied sword is now an exotic double-weapon with the base stats of 1d6/1d6 piercing or slashing damage and crits on 20 for x2 damage, this sword disappears at the start of your next turn.

Last edited by Hanuman : 11-25-2012 at 07:35 AM.
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Old 11-25-2012, 12:59 PM   Top  -  End  -  #169
nedz
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Quote:
Originally Posted by Hanuman View Post
It's a summon natures ally III charge item but instead of a 11k 50-charge disposable item it's got it's 10 charges per week forever and costs half as much.
Actually there are three versions which do SNA II, SNA III or SNA V depending upon colour — but they always seem to just get sold.
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Old 11-25-2012, 03:16 PM   Top  -  End  -  #170
Jay R
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by Hanuman View Post
Sword of Swordchucks
Whenever you score a successful hit with this sword that deals piercing damage, pulling the sword out of the opponent leaves a copy of itself that grows a chain with another sword attached, this copied sword is now an exotic double-weapon with the base stats of 1d6/1d6 piercing or slashing damage and crits on 20 for x2 damage, this sword disappears at the start of your next turn.
How many swords would a swordchuck chuck if a swordchuck could chuck swords?
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Old 11-25-2012, 03:24 PM   Top  -  End  -  #171
Guigarci
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by Hanuman View Post
It's a summon natures ally III charge item but instead of a 11k 50-charge disposable item it's got it's 10 charges per week forever and costs half as much.

Sword of Swordchucks
Whenever you score a successful hit with this sword that deals piercing damage, pulling the sword out of the opponent leaves a copy of itself that grows a chain with another sword attached, this copied sword is now an exotic double-weapon with the base stats of 1d6/1d6 piercing or slashing damage and crits on 20 for x2 damage, this sword disappears at the start of your next turn.
What happens when you hit a second opponent? Does it grow another new sword becoming 1d6/1d6/1d6... because that'd be hilarious.
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Old 11-25-2012, 03:55 PM   Top  -  End  -  #172
Wraith
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Quote:
Originally Posted by Proud Tortoise View Post
Necklace of necklace empowering increases the power of any other necklace worn (but doesn't enable the wearing of a ssecond)
Necklace of Necklace-wearing: A Magical Necklace that allows you to wear a second necklace.

Scroll of Summon Nature's Ally Negative-III: A Magical scroll that summons a Dire Weasel to the Caster's location.
Which then mauls them.

Helm of Ineptitude: This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: ten diamonds, twenty rubies, thirty fire opals, and forty opals. When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crownlike, gem-tipped spikes. The helm may be used once per round, but each gem can perform its spell-like power just once. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated.

To activate the Helm, the wearer plucks one gem from it an throws it at the target. That gem then crumbles to dust, and all of the other gems activate as though 10 Prismatic Sprays, 20 Walls of Flame, 30 Fireballs and 40 Light spells were cast simultaneously.

Centred on the wearer.

Quote:
Originally Posted by Jay R View Post
How many swords would a swordchuck chuck if a swordchuck could chuck swords?
"all of them!"
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Last edited by Wraith : 11-25-2012 at 04:01 PM.
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Old 11-25-2012, 04:07 PM   Top  -  End  -  #173
Andezzar
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Quote:
Originally Posted by Wraith View Post
Necklace of Necklace-wearing: A Magical Necklace that allows you to wear a second necklace.
That would be awesome as you can further enchant the necklace of necklace-wearing.
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Old 11-25-2012, 04:11 PM   Top  -  End  -  #174
Guigarci
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Default Re: Useless but fun magic Items

Scrolls of:
Bull's Grace
Cat's Endurance
Bear's Splendor
Fox's Strength
Owl's Cunning
Eagle's Wisdom
Each is a -2 to the appropriate stat

Last edited by Guigarci : 11-25-2012 at 04:21 PM.
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Old 11-25-2012, 04:48 PM   Top  -  End  -  #175
Lord Raziere
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Quote:
Originally Posted by eulmanis12 View Post
*Cannon of Canon: A cannon that when loaded with a piece of literature and fired at a church immediatly causes whatever is in the literature to become part of the canon of that religion.

*Rod of Wander: A rod that causes the owner to have no sense of direction.

*Relative Pole: A twenty foot pole that decreases in length as your speed increases.

*Pole Vault: A large Safe that is always filled with poles of various lengths, ranging from 10' to 42'

*Polish remover: A duel purpose potion that when rubbed on an object causes it to no longer be shiny. Also causes anyone from Poland to dissapear.

*The Axe of Bar: Whenever a trap is spotted by the owner this axe immediatly points to the trap and loudly announces "ITS A TRAP!"

*Potable Hole: A hole that is not portable, but is full of water that is safe to drink.

*Potion of Regurtitation: a potion that immediatly causes the user to vomit

*Violin of Violence: A violin that when played produces music so bad that all within 20' immediatly become hostile
For the first one: I write up a piece of literature that says I'm the only god int he world and that all should worship me, make a few to blast them at all the religions in the world, now all the religions worship me.

Rod of Wander: give an enemy this somehow, then teleport them into a desert. they will probably never bother you ever again.

The Axe of Bar: actually useful, cause a weapon that tells me where traps are, while a little annoying, would be y'know, saving my life constantly.

Violin of Violence: perfect for giving to a villainous bard and getting them killed by their own music.
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Old 11-25-2012, 05:07 PM   Top  -  End  -  #176
hymer
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Default Re: Useless but fun magic Items

@ Lord Raziere: Read the Axe of Bar description again. That thing you describe, that would just be out of character.

I'd like the violin. Sometimes you need the other guy to make the first move. Any witnesses will go 'He had it coming for playing the violin so horribly!' and get laughed out of court. Just don't do it too often, or word might get around.

My entry: Magical dice that roll themselves with a command word that also requires a somatic components and has ASF. Or a chess game that announces each move in a hushed tone (possibly making comments on the history of the opening and/or commenting on whether the player is a moron for doing it), and conducts interviews with captured pieces (think professional sports people and sports journalists) if any player takes too long to move.
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Old 11-25-2012, 06:31 PM   Top  -  End  -  #177
Wraith
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by Andezzar View Post
That would be awesome as you can further enchant the necklace of necklace-wearing.
Sadly, there's an important difference between "a second necklace" and "+1 necklace".
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Old 11-25-2012, 07:20 PM   Top  -  End  -  #178
tuggyne
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by Wraith View Post
Sadly, there's an important difference between "a second necklace" and "+1 necklace".
It depends on the edition; 3.5, for example, allows you to stuff extra special abilities on pretty nearly any magic item for only a moderate surcharge, so a necklace that a) allows another necklace slot and b) carries its own special abilities is actually quite useful, since it can save on overall cost.
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Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

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Old 11-25-2012, 09:59 PM   Top  -  End  -  #179
ReaderAt2046
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by Guigarci View Post
Scrolls of:
Bull's Grace
Cat's Endurance
Bear's Splendor
Fox's Strength
Owl's Cunning
Eagle's Wisdom
Each is a -2 to the appropriate stat
Hey, I already thought of that one (with -4 instead of -2, but still).

Original entries:

Ring of Soundtracks: While worn, this ring plays soundtracks appropriate to what is happening.

Ring of Chickens: Causes the character to have the chicken-infested flaw for as long as he wears it. If the character aleady has this flaw, he gets two chickens at a time.
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Old 11-26-2012, 01:59 AM   Top  -  End  -  #180
Andezzar
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Default Re: Useless but fun magic Items

Quote:
Originally Posted by Wraith View Post
Sadly, there's an important difference between "a second necklace" and "+1 necklace".
Actually there is not. A character can put as many non-magical necklaces around his neck as he can carry, but only one magical necklace will function while around the neck.

The necklaces of necklace-wearing is as per the OP a Magic Item. Magic Items can be further enchanted. The original magic property of the necklace of necklace-wearing is to allow wearing another (magical) necklace. So you basically have two necklace slots (enchanting one will be 50% more expensive though for most enchantments)
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