2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20
Register FAQ Members List Mark Forums Read End

D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

Reply
 
Thread Tools
Old 11-14-2012, 08:46 AM   Top  -  End  -  #1
Blue1005
Orc in the Playground
 
Beholder
 
Join Date: Aug 2012
Location: 
South Korea
Gender: Male
Default Brawler

I am the DM of a game and a PC just wanted to use this as a "barfighter"
and wants to use him in a HIGH kill game. What do you think of it?


Str - 18
Dex - 13
Con - 12
Int - 12
Wis - 12
Cha - 10

Feats:

Power Attack
Improved Bullrush
Improved Grapple
Multiattack
Improved Unarmed Strike
Superior Unarmed Strike
Endurance
Diehard
Blind Fight
Improved Sunder
Battle Jump
Cleave
Jack of All Trades
Blue1005 is offline   Reply With Quote
Old 11-14-2012, 08:57 AM   Top  -  End  -  #2
Pilo
Orc in the Playground
 
Join Date: Oct 2011
Gender: Male
Default Re: Brawler

It should have at least 13 in Int in order to take Jack of all trade.
It should have more in Con, you can take some points from Wis.

You should give more info like what class does your PC want to take and are you allowing Tome of battle?
Pilo is offline   Reply With Quote
Old 11-14-2012, 10:23 AM   Top  -  End  -  #3
Blue1005
Orc in the Playground
 
Beholder
 
Join Date: Aug 2012
Location: 
South Korea
Gender: Male
Default Re: Brawler

My bad, the class is fighter, and I allow all books, anything in print is acceptable.
Blue1005 is offline   Reply With Quote
Old 11-14-2012, 10:25 AM   Top  -  End  -  #4
Rubik
Ogre in the Playground
 
 
Join Date: Oct 2011
Gender: Male
Default Re: Brawler

Quote:
Originally Posted by Blue1005 View Post
I am the DM of a game and a PC just wanted to use this as a "barfighter"
and wants to use him in a HIGH kill game. What do you think of it?


Str - 18
Dex - 13
Con - 12
Int - 12
Wis - 12
Cha - 10

Feats:

Power Attack
Improved Bullrush
Improved Grapple
Multiattack
Improved Unarmed Strike
Superior Unarmed Strike
Endurance
Diehard
Blind Fight
Improved Sunder
Battle Jump
Cleave
Jack of All Trades
By "high kill game" do you mean that you expect to die a lot? Because with 12 Con you certainly will.
__________________
Spastikitty.
Spoiler
Rubik is offline   Reply With Quote
Old 11-14-2012, 10:41 AM   Top  -  End  -  #5
Gwendol
Ogre in the Playground
 
DwarfFighterGuy
 
Join Date: Apr 2011
Default Re: Brawler

He looks like he will have a high likelihood of getting killed, yes.

Why multiattack? Is this a monster race with more than three natural attacks?

If he's planning to fight mostly unarmed, imp sunder and PA/cleave seems like a bad choice. If he's set on barfighting, I'd look at using a goliath (powerful build) and at least switch to dungeoncrasher fighter (dungeonscape).
Now you can start making PA/cleave work by picking up Knockback. Also, I'd have him check out Oriental Adventures for more unarmed combat feats.
Gwendol is offline   Reply With Quote
Old 11-14-2012, 11:05 AM   Top  -  End  -  #6
Slipperychicken
Ogre in the Playground
 
Flumph
 
Join Date: Nov 2010
Gender: Male
Default Re: Brawler

Quote:
Originally Posted by Rubik View Post
By "high kill game" do you mean that you expect to die a lot? Because with 12 Con you certainly will.
1. Needs more Con, or else he will get killed easily. 14 at MINIMUM, 16 if you want to be safe.

2. Post more info; level, race, class, expected party composition.

3. His mentals are dead weight, except for Wisdom, which can remain at 12. Dump Int & Cha, increase Con.

4. Imp Grapple/Sunder/Bullrush are very weak feats. If you're in a very low-op environment ("Monks are overpowered! Nerf Rogues!"), it could work. Imp. Bullrush is fine on a Dungeoncrasher, but is otherwise far too situational to be effective.

5. Why does he have Jack of All Trades on a Fighter? Fighters are the definition of "bad at skills", with a measly 2+Int, and the system all but commanding you to dump mentals. Might as well dump it for Great Cleave so you can pretend to be good against mobs.

6. What is Multiattack doing for him?
__________________
Quote:
Originally Posted by Emperor Tippy View Post
By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
Slipperychicken is offline   Reply With Quote
Old 11-14-2012, 11:24 AM   Top  -  End  -  #7
Sugashane
Dwarf in the Playground
 
 
Join Date: Apr 2012
Default Re: Brawler

Con is terrible, as the others have said.

If he is a fighter but is going to be using unarmed strikes, one of the only ways you can make him stand a chance is by allowing him to use the monk's unarmed strike damage at his character level. Allow him to be large or at least have a powerful build, then allow him to do more damage. This would also imporve the usefulness of the improved grapple, as large size would add another +4 to his rolls.

As far as weapons, you might allow him to wear enchanted gauntlets or a pair of ward cestus to keep relevance with enchanted longswords and the like. Ki strikes just don't really compete.

I would switch out improved bullrush for improved trip, or jack of all trades. An AoO as they get up is always welcome, especially if there are more than one person within range. 3 skill points per level is basically not worth noting.

He may also want to look more at barbarian as well. I've never seen a barfight that showcased a lot of skill, but a drunken-fueled rage is a constant. lol

I have been part of groups where the DM allowed improved grapple/trip/etc to be taken multiple times, stacking as they did. This would be more beneficial than the cleave feat for this build, at least until a huge monster comes along.
Sugashane is offline   Reply With Quote
Old 11-14-2012, 12:02 PM   Top  -  End  -  #8
Blue1005
Orc in the Playground
 
Beholder
 
Join Date: Aug 2012
Location: 
South Korea
Gender: Male
Default Re: Brawler

Others in the party are a Sorc 12, unoptomized
Barb 12
Rogue 12



I think he is leaning towards human.

High Kill rate as in PC deaths, and LOTS of monsters.

I honestly dont understand his idea, but am trying to help him figure it out.
Blue1005 is offline   Reply With Quote
Old 11-14-2012, 12:05 PM   Top  -  End  -  #9
BRC
Titan in the Playground
 
 
Join Date: Jun 2007
Location: 
On Paper
Gender: Male
Default Re: Brawler

If you check the Homebrew forums, there are a large number of rather well-made Brawler classes *coughsandpointsatsig* that you could take a look at.

Con 12 is a problem, but assuming this was dice-rolled, he may not have had a choice in the matter.
__________________

Quote:
Originally Posted by Dsurion View Post
I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
Quote:
Originally Posted by chiasaur11 View Post
So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
BRC is offline   Reply With Quote
Old 11-14-2012, 01:39 PM   Top  -  End  -  #10
Telonius
Firbolg in the Playground
 
 
Join Date: May 2006
Location: 
Wandering in Harrekh
Gender: Male
Default Re: Brawler

A bar fighter without levels in Drunken Master?

Human Cobra Strike Monk3/Fighter2/Drunken Master7

1 Blind Fight (Human), Great Fortitude (Standard 1st), Dodge (Monk bonus), Unarmed Strike (Monk)
2 Mobility (bonus Monk)
3 Power Attack
4 Improved Bull Rush
5 Dungeon Crasher I
6 Shock Trooper
9 Leap Attack
11 Improved Feint (bonus Drunken Master)
12 Superior Unarmed Strike, Improved Grapple (bonus Drunken Master)

You'll need to put cross-class ranks into Tumble for the two Fighter levels to qualify for Drunken Master. But assuming you have a Monk's Belt, you'll be getting 2d6+1d8 damage out of each improvised attack that hits. Stagger will help him with mobility issues (sounds like it's a target-rich environment) as well as getting the most out of Shock Trooper. The saves (particularly Reflex, with Evasion) will make things a bit easier for the sorc if he's playing a blasty guy.

(If ToB is in play, you could almost certainly achieve a better result with Unarmed Swordsage, but if the other characters are low-op, you might want to hold off).
__________________
Chosen of Harrekh is now available for the Kindle! Search Amazon or link through my blog to find it.
The High Priestess's daughter has returned, but clouds are on the horizon.
When death strikes in the Seat of Stars, will the Border hold?
Elsabeth's path is set, for she is the Chosen of the Goddess;
Chosen of Harrekh.

Scribe of Harrekh - my new blog! News about the book and random bloggy musings.
Find me on Facebook!
Telonius is online now   Reply With Quote
Old 11-14-2012, 07:39 PM   Top  -  End  -  #11
Zonugal
Bugbear in the Playground
 
SwashbucklerGuy
 
Join Date: Nov 2010
Default Re: Brawler

Sticking to Fighter for all 12 levels is a bit rough, but how about this for a generic "Barfighter" feat progression:

The Barfighter
Monk 2/Barbarian 3/Drunken Master 7
Apprentice (Philosopher) [1st], Poison Healer [Human], Great Fortitude [Flaw], Dodge [Flaw], Improved Unarmed Strike [Monk1], Combat Expertise [Monk1], Improved Trip [Monk2], Knowledge Devotion [3rd], Supreme Unarmed Strike [6th], Knock Down [9th], Improved Feint [DM6], Improved Grapple [DM7], Improved Natural Attack [12th]

Class-based Abilities
AC Bonus (Wis +1 to unarmored ac but you also have the option of strapping on medium armor)
Unarmed Combat (2d6 per unarmed strike)
Flurry of Blows (still at -2)
Evasion
Pounce (through the Complete Champion acf)
Whirling Frenzy (through the Unearthed Arcana acf)
Uncanny Dodge
Trap Killer (through the Dungeonscape acf)
Drink like a Demon
Improvised Weapons (dealing 2d6+1d8 per strike)
Stagger
Swaying Waist (+2 to AC)

Feat-based Abilities
Through Poison Healer he can heal himself a low amount (his constitution modifier) every time he successfully saves against a poison. Alcohol is a poison, so this guy heals himself by pounding drinks. Knowledge Devotion supplies a way to turn Knowledge: Local (as provided by Apprentice: Philosopher) into a bonus to attacks & damage, in addition to making the character tied to the inner-workings of the world of bars. Finally Knock Down allows your character to initiate a trip attack, for free, whenever he deals more than 10 points of damage to an opponent. This is where his main form of combat comes as he should be easily getting 10 points of damage on anyone who fights him in a bar (and once they're on the ground, the fight is going to turn real nasty for them).
__________________
My Works:
The Commoner Handbook
Zonugal is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:44 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.