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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 11-14-2012, 11:22 AM   Top  -  End  -  #31
Alleran
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Join Date: Apr 2010
Default Re: Astral Projection

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Originally Posted by Kelb_Panthera View Post
Your original body's not on the astral unless that's where you cast the spell.
Technically:

"You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation."

I believe the original body is given in the spell to start out on the Material Plane, so you'd need to cast the spell from there. Of course, you can move your body from the Material Plane to somewhere else after the spell has been cast, but you do seem to need to start out in a specific place, or at least on a specific plane.
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Old 11-14-2012, 11:24 AM   Top  -  End  -  #32
Kazyan
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Default Re: Astral Projection

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Originally Posted by Wookie-ranger View Post
You are right, and this is the way i would interpret it as well.
However, this is RAI, not RAW. By RAW "something" means nothing and everything at the same time.
There is no point in being so pedantic about a RAW reading. You know exactly what the designers meant. "If something happens" is a common English phrase that is understood for circumstances like that, so the designers used it. They obviously weren't even trying to make "RAW" say exactly what they mean, and the rules depend on some degree of interpretation.

Complaining about the RAW is sort of like complaining that a literal reading of a poem is nonsensical. Yeah, you're right, but nobody cares about that and will look at you funny if you do.
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Old 11-14-2012, 08:06 PM   Top  -  End  -  #33
Kelb_Panthera
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Default Re: Astral Projection

Quote:
Originally Posted by Alleran View Post
Technically:

"You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation."

I believe the original body is given in the spell to start out on the Material Plane, so you'd need to cast the spell from there. Of course, you can move your body from the Material Plane to somewhere else after the spell has been cast, but you do seem to need to start out in a specific place, or at least on a specific plane.
I suppose you have a point.

I guess I forgot about that because the material is assumed to be where the campaign takes place and it was used in the spell description as a default rather than a specific condition for the spell to function, but a more literal reading does make it such that you -must- be on the material to cast the spell.
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