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Old 11-11-2012, 08:16 AM   Top  -  End  -  #61
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Nice! I'll get started tomorrow, I'll have time then. I think I have a build in the works.
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Old 11-11-2012, 10:03 AM   Top  -  End  -  #62
Miscast_Mage
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Default Re: Vs Play: Dungeons of Dredmor!

Hmm, I've got an idea for a build which I'd like to do, but it might not be relevant enough to the theme, so I'll have a back-up build(absolutely relevant, but not nearly as much fun), just in case. I'll probably get them done tonight.
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Old 11-12-2012, 12:14 AM   Top  -  End  -  #63
Wookieetank
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Default Re: Vs Play: Dungeons of Dredmor!

Alright then, here we have Teslena, who has the following skills:

Demonologist - Summon/becoming a demon from another reality just screams abusing physics horribly.
Werediggle Curse - Similar to the above, particularly with the whole conservation of mass being ignored...
Ley Walker - Following arcane lines of energy that according to physics don't exist.
Psionics - Because mind powers just shouldn't/don't work that way.
Artful Dodge - stepping in and out of reality just to dodge attacks, if there's a better way to break physics for something simple, I've yet to come up with what it could be.
Blood Magic - syphoning engery from an enemy's blood? how is that even supposed to work?
Fleshsmithing - Might as well make biology and physics cry at the same time. Seemed like the thing to do at the time.

I tried to stay away from a more traditional/Varsuvius mage build with this go, so hurry for demons and transforming. Should make for an interesting run.
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Last edited by Wookieetank : 11-12-2012 at 12:23 AM.
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Old 11-12-2012, 07:31 AM   Top  -  End  -  #64
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Looks nice, wookietank - and I like that it's almost entirely different from what I'm running with.

Without further ado, here's the build for Cody the Physics-defying wizard. (I decided right away that I wanted to opt for a pure wizard build to make physics cry all the more, though I'm certainly going to curse my squishiness eventually):

Mathemagic
Warlockery
(These two are the main skills, chosen because they violate the rules of physics most directly in that one lets me ignore limits of space (mathemagic's teleportation), while the other eventually lets me stop time.

Viking Wizardry
Astrology
(for more traditional physics-defying action, bending the powers of the cosmos and the elements to my will)

Ley Walker
Blood Magic
(because I'll need a TON of mana to support my continous maltreatment of the laws of physics).

Tourist (because I just can't play without trap sight/affinity, especially not with a squishy mage. Also defies physics a bit, especially with the power to eat anything regardless of size or mass, and the final teleportation skill.)

The plan is to play him like a gish early on, and hopefully transition into a more traditional mage-build once the enemies start hitting really hard. Fingers crossed

Last edited by Corlindale : 11-12-2012 at 07:33 AM.
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Old 11-12-2012, 07:45 AM   Top  -  End  -  #65
Cogwheel
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Default Re: Vs Play: Dungeons of Dredmor!

You know what, I'm going to have to drop out. Too much work. Maybe I'll re-enter once I can find some time for other activities, like breathing. Best of luck to the remaining competitors, and consider this speed bump removed.
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Last edited by Cogwheel : 11-12-2012 at 07:45 AM.
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Old 11-12-2012, 08:10 AM   Top  -  End  -  #66
The Succubus
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Default Re: Vs Play: Dungeons of Dredmor!

Awww. I was hoping to see the legendary Cogwheel in action.

To our audience, I'm going to give you 24 hours. First person to post gets Cogwheel's spot for this run, otherwise I'm going to pinch it myself. =3
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Old 11-12-2012, 10:48 AM   Top  -  End  -  #67
Cogwheel
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Default Re: Vs Play: Dungeons of Dredmor!

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Originally Posted by The Succubus View Post
Awww. I was hoping to see the legendary Cogwheel in action.
Ow ow ow. My arm. Please stop twisting it before it snaps off.

Edit:

YE BUILD

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Last edited by Cogwheel : 11-12-2012 at 11:01 AM.
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Old 11-12-2012, 12:49 PM   Top  -  End  -  #68
Thanatos 51-50
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Default Re: Vs Play: Dungeons of Dredmor!

I only have the free DLC, would it be allowable for me to put my name on ye aulde liste o' Adventurers to die?

Last edited by Thanatos 51-50 : 11-12-2012 at 12:53 PM.
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Old 11-12-2012, 01:00 PM   Top  -  End  -  #69
Miscast_Mage
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Default Re: Vs Play: Dungeons of Dredmor!

Aw, I'm sorry to hear that, Cog. I was looking forward to seeing which one of us would get diggle'd in the more hilarious way.

Yay Cog! Let us diggle onwards!

I think I've got my character just about ready:
Spoiler


So yeah, I would prefer to have burglary, but if people say it's not close enough with the theme, then I'll swap it out for mathemagics, though I am a bit loathe to do so.

Also, playing Dredmor through Steam, and it's strange; I can't access Steam functions, including the steam screenshot thingy; this means I have to use the normal(*cough* plebian *cough*) way of getting screenshots. Any way to fix this? No bother if I can't, it would just make things a bit more convenient.

Also also, the dialect-in-which-I-have-no-diggling-clue-what-I'm-doing; it's not too much, is it?
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Old 11-12-2012, 01:18 PM   Top  -  End  -  #70
Cogwheel
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Default Re: Vs Play: Dungeons of Dredmor!

It's not too much at all.

Maybe grab Kioku, it's freeware and pretty good. In Japanese, but hey.
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Old 11-12-2012, 01:29 PM   Top  -  End  -  #71
Wookieetank
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Default Re: Vs Play: Dungeons of Dredmor!

You're welcome to use buglary far as I'm concerned. You could argue that the lock-up skill makes physics weep due to mysteriously immobilizing enemies. Its seems about the same ammount of stretch needed for tourist, which really isn't that much.
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Old 11-12-2012, 01:39 PM   Top  -  End  -  #72
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Burglary is totally fine. It has teleportation AND invisibility - both iconic, physics-defying powers. In any case I think it's alright to have a support skill that doesn't necessarily fit the theme perfectly, as long as the build as a whole does.
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Old 11-12-2012, 01:57 PM   Top  -  End  -  #73
The Succubus
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Default Re: Vs Play: Dungeons of Dredmor!

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Originally Posted by Thanatos 51-50 View Post
I only have the free DLC, would it be allowable for me to put my name on ye aulde liste o' Adventurers to die?
Sure, I'll add you on the list. Not sure how we'll deal with the whole DLC thing but we'll set fire to that bridge when we come to it.
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Old 11-12-2012, 02:41 PM   Top  -  End  -  #74
Cogwheel
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Default Re: Vs Play: Dungeons of Dredmor!

I'll get my post up in the next 24 hours. Bear with me, please.
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Old 11-12-2012, 03:42 PM   Top  -  End  -  #75
Thanatos 51-50
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Default Re: Vs Play: Dungeons of Dredmor!

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Originally Posted by The Succubus View Post
Sure, I'll add you on the list. Not sure how we'll deal with the whole DLC thing but we'll set fire to that bridge when we come to it.
I just booted up the game for the first time in forever and...
I have the Pocket Dimension? So that must means I have the Wizardlands DLC or something? I don't remember buying it...
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Old 11-12-2012, 04:12 PM   Top  -  End  -  #76
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Allright, with everyone's build up and running, let's get this show on the road!

Spoiler

Last edited by Corlindale : 11-13-2012 at 05:20 PM.
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Old 11-12-2012, 04:48 PM   Top  -  End  -  #77
Science Officer
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Default Re: Vs Play: Dungeons of Dredmor!

For screen shots, you could just run dredmor in windowed mode, and use PrintScrn or Alt + PrintScrn and then paste into MSPaint.

Anyways, good luck all.
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Old 11-12-2012, 05:18 PM   Top  -  End  -  #78
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Hmm, seems like only some of my images are working - or am I the only one having this issue?

Anyway, I'm quite satisfied with my floor 1 run. Cody was much less squishy than expected, and I had pretty decent item luck overall. And my fears of dying from a huge group of mobs at the first door were fortunately averted.
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Old 11-12-2012, 07:06 PM   Top  -  End  -  #79
Deme
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Default Re: Vs Play: Dungeons of Dredmor!

Quote:
Originally Posted by Corlindale View Post
Hmm, seems like only some of my images are working - or am I the only one having this issue?

Anyway, I'm quite satisfied with my floor 1 run. Cody was much less squishy than expected, and I had pretty decent item luck overall. And my fears of dying from a huge group of mobs at the first door were fortunately averted.
I can't get any of them to work.
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Old 11-12-2012, 07:50 PM   Top  -  End  -  #80
Wookieetank
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Default Re: Vs Play: Dungeons of Dredmor!

The Adventures of Teslena, in which nothing of note really happens:

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This is an image of Wookietank the Destroyer of Fortresses engraved in sandstone. Wookietank the Destroyer of Fortresses is leaving Trotknives. Trotknives is on fire and full of goblins. This image refers to the destruction of Trotknives in late winter of 109 by Wookietank the Destroyer of Fortresses.
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Old 11-13-2012, 12:14 AM   Top  -  End  -  #81
Cogwheel
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Default Re: Vs Play: Dungeons of Dredmor!

Well, here we go.

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Old 11-13-2012, 04:25 AM   Top  -  End  -  #82
The Succubus
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Default Re: Vs Play: Dungeons of Dredmor!

"DEATH BY FELINE! Well folks, it looks like one of our most promising challengers was slain by a wild and untameable beast. Oh and protip for our remaining challengers - next time you might want to make sure your names aren't on the bundle of catnip you sent as a bribe.

And news just in folks - it appears Teslena has kicked the bucket as well! I've seen mayflies live longer than these two. Another pro-tip - Traps are bad and potatoes are not part of a healthy diet.

If we look to our other challengers, Cody discovers why Inconsequentia isn't a mainstream religion, and Burton has a deeply disturbing Bolt fetish. Good stuff."
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Old 11-13-2012, 04:47 AM   Top  -  End  -  #83
Reynard
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Default Re: Vs Play: Dungeons of Dredmor!

Meanwhile, further down in Dredmor's alternately-themed theme dungeon, the one who had come to be known as Inefficient Skills Man paces back and forth next to a door. From within come the sounds of a terrible slaughter, the sorts of sounds that would tremble even the most 'efficient' of 'builds'.

The noise dies down, and eventually stops. Inefficient Skills Man recklessly opens the doors to get at what he expects to find there: loot, dead things, Deathbot sitting at the edge of a small hole, trying to get at a creature on the other side but unable to process the 'move a bit to the left, then forwards' action that it would take to do so.

This is not remotely what he found. While Deathbot had indeed killed a few things, most of them had been the crowd of diggles that ISM had seen the first time the doors had been opened. The half-dozen not-Deathbot deathbots and assorted vegetables had not been so readily visible. Deathbot's shattered husk lay part of the way into the room. It seemed the dungeon had had enough of this particular robot's rampage.

ISM slammed the door shut and ran away, not crying at all, he swears. It seemed he would need to actually put effort in if he was going to get further in his hopeless dream of defeating Dredmore.
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Old 11-13-2012, 04:54 PM   Top  -  End  -  #84
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Unfazed by the death cries (and, at one point, the unmistakeable sound of a potato laughing evilly) resounding from neighbouring dungeons, Cody decides it is time to venture further into the depths.
Spoiler

Last edited by Corlindale : 11-13-2012 at 04:55 PM.
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Old 11-13-2012, 05:13 PM   Top  -  End  -  #85
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

I also fixed the images in my first post, all should be working now.

When are we going to hear from the Bolt-man, I wonder...?
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Old 11-13-2012, 05:59 PM   Top  -  End  -  #86
Miscast_Mage
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Default Re: Vs Play: Dungeons of Dredmor!

Quote:
Originally Posted by Corlindale View Post
When are we going to hear from the Bolt-man, I wonder...?
Unfortunately, today was not a good day Dredmoring.

I'll have mine up tomorrow though; apologies for the delay. I assure you this is not a tactic to delay you while Diggle Commandos commence with plan REEee!. Nope. Not at all. >_> <_< >_>
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Old 11-14-2012, 06:13 PM   Top  -  End  -  #87
Miscast_Mage
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Default Re: Vs Play: Dungeons of Dredmor!

Better late than never, right, me diggles?

Spoiler


Also, just wondering; what's a good resolution to take screenshots? I kinda want to take advantage of my 7(as of yet) increased sight, and I have a 1680 x 1050 monitor, but if that causes inconvenience for readers...
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Last edited by Miscast_Mage : 11-14-2012 at 06:15 PM.
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Old 11-14-2012, 08:32 PM   Top  -  End  -  #88
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Default Re: Vs Play: Dungeons of Dredmor!

The size you have now is good for my monitor. Statistically, your readers are most likely to have a similar resolution as me - 1280 horizontal pixels is the most popular by far, followed by 1366.
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Old 11-15-2012, 01:47 PM   Top  -  End  -  #89
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Taking full advantage of his head start, Cody boldly ventures down into dungeon level 3 (MM - feel free to explore both level 2 and 3 today, if you have the time - then we're at equal advancement again):
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Old 11-21-2012, 06:25 AM   Top  -  End  -  #90
Miscast_Mage
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Default Re: Vs Play: Dungeons of Dredmor!

Wel'p, this took longer than I would have liked it to...
Got through level 2 just fine, halfway through level 3; just a rushed post for today.

Spoiler


And that's about all of interest that's happened so far. I'll see about finishing level three and moving onto level four tonight.
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