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Old 11-15-2012, 04:07 PM   Top  -  End  -  #181
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I can finally talk about one of the major projects I've been working on.
http://na.leagueoflegends.com/board/....php?t=2801752
I notice the tower Kog's player has targeted has an item in its inventory.

Last edited by ZeroNumerous : 11-15-2012 at 04:07 PM.
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Old 11-15-2012, 04:10 PM   Top  -  End  -  #182
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by Eldariel View Post
Wow. This looks really interesting. I've always felt the current system is a bit clunky and provides less information than it could. I'll have to see how this works out in practice but in theory, this seems great. Are you at a liberty to tell how long this project has been worked on?


Now if only unit health bars were accompanied by armor/MR bars and perhaps some way to communicate any armor penetration, CDR and MPen those units have I feel all the important information would be readily available in the in-game screen.
I've been working on it since it was in itty bitty prototype form, throughout the extensive user testing, and all through the development.
This is in addition to the numerous other things I've been working on.

Prototyping started... about a year ago. Or a little bit more so, given that demo I posted here actually ended up becoming the prototype.
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Old 11-15-2012, 04:13 PM   Top  -  End  -  #183
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I can finally talk about one of the major projects I've been working on.
http://na.leagueoflegends.com/board/....php?t=2801752
Quote:
Originally Posted by SweetRein View Post
I've been working on it since it was in itty bitty prototype form, throughout the extensive user testing, and all through the development.
This is in addition to the numerous other things I've been working on.

Prototyping started... about a year ago. Or a little bit more so, given that demo I posted here actually ended up becoming the prototype.
So, the thing you wrote up that got you into Riot is finally being finished up, eh Riena?
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Old 11-15-2012, 04:15 PM   Top  -  End  -  #184
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I can finally talk about one of the major projects I've been working on.
http://na.leagueoflegends.com/board/....php?t=2801752
Thank you so much for this. Can't say I need it as such, but I know a lot of people who do and I certainly won't turn down convenience myself. Great to see this being added.
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Old 11-15-2012, 04:18 PM   Top  -  End  -  #185
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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That moment when your support takes too long picking and randoms another ADC.

Thankfully, the OTHER adc is Kog, and he has a ton of utility; Kog + Cait is going to be interesting.
I played a couple of normals where one of the guys I was queued with decided he was going to copy me, so we played duo AD bot, first his Ashe to my Graves, then his Sivir to my Corki. Oh, and the second game someone else was AP Kog mid, except he went AS Kog instead. You can imagine how fast we took Baron with that team.
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Old 11-15-2012, 04:18 PM   Top  -  End  -  #186
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I can finally talk about one of the major projects I've been working on.
http://na.leagueoflegends.com/board/....php?t=2801752
What's there to talk about, seriously?

1.You were working on this? Nope, we knew that a year ago.

2.Its awesome? Nope, new that a year ago too, before you were even hired by Riot.

I mean, I suppose reconfirmation of the awesomeness, as well as the idea that its finally coming out is something, but I really don't see why Riot would object to you sharing that.

Did I mention it looks awesome? I did? Ok, good.
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Old 11-15-2012, 04:22 PM   Top  -  End  -  #187
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I've been working on it since it was in itty bitty prototype form, throughout the extensive user testing, and all through the development.
This is in addition to the numerous other things I've been working on.

Prototyping started... about a year ago. Or a little bit more so, given that demo I posted here actually ended up becoming the prototype.
Well, what can I say... Congratulations on finally getting this near the finish line! Seems like the year has been time well spent. And thanks for making the whole interface sleeker and easier to use; pretty sure this'll help especially all the newer players I try to introduce to the game to get a hang of things faster (and I'm pretty sure this'll make it easier to figure out the new itemization of S3; also, I no longer have to browse under "Magic" to get to "CDR" when playing AD casters or whatever, which always felt a bit unintuitive ).
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Old 11-15-2012, 04:23 PM   Top  -  End  -  #188
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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What's there to talk about, seriously?

1.You were working on this? Nope, we knew that a year ago.

2.Its awesome? Nope, new that a year ago too, before you were even hired by Riot.

I mean, I suppose reconfirmation of the awesomeness, as well as the idea that its finally coming out is something, but I really don't see why Riot would object to you sharing that.

Did I mention it looks awesome? I did? Ok, good.
You may have inferred with such, but the vast majority of the world (and gaming sites, and news publishers and...) did not and thus it was still secret.

Limiting the number of eyes on a project such as this is VERY important due to players ... pretty much saying what you are saying. Though usually with additions such as "...ugh... finally..."
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Old 11-15-2012, 04:25 PM   Top  -  End  -  #189
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I can finally talk about one of the major projects I've been working on.
http://na.leagueoflegends.com/board/....php?t=2801752
Looks great. Also, I see a "Crystalline Flask" item there, as well as a new Zeal upgrade! Looks like either a spear or the "Statikk Shiv" that's been alluded to. Time will tell.

I like the new format quite a bit, although I'm a tiny bit disappointed that it still doesn't allow us to customize our own recommended item sets. That saddens me.

Still, nice work.

Edit: Also, I saw in the Preview thread that you're considering making terms like "Armor Penetration" searchable...please do. If I could type in "Penetration" to see all those options immediately, it would be really, REALLY helpful.

Further Edit: Based on THIS picture you posted. That's a GREAT recommended item interface, and I really, REALLY hope that some day soon we can customize our own versions of this on a per-champion basis. I absolutely love it.

That said, did you guys ever consider making the text for "UNIQUE Passive - Passive Name" a different color, to make the effect stand out better? I don't know about everyone else, but having that in a slightly different shade would really draw attention to the item's strength, and increase readability of the text block.

Nitpicking because it's what I do. That said, this is wonderful, and a marked improvement on anything they have currently. Again: beautifully done.
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Old 11-15-2012, 04:26 PM   Top  -  End  -  #190
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

Oh, thank god, there's a search function. When I'm trying a new build from online, sometimes I can't find an item and end up skipping it.

Also: Since I only picked League up in mid-September, is it bad that my roommates (one of whom is level 30 with ~450 normal wins, the other almost 30 with ~200 normal wins, both of whom have been playing much longer than me) are asking me what the "best" build is for something?
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Old 11-15-2012, 04:26 PM   Top  -  End  -  #191
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

Well, since spammable hard CC would be absolutely lethal, Olaf's ability to not be CC'd makes him pretty invaluable. Does Kayle invulnerability negate CC? Or just damage? Also, Olaf can push and has a powerful, uncounterable manaless nuke, which makes him rather scary. With max ranks in Vicious Strikes, his Reckless Swing doesn't even have a health cost, even healing him for 1%.

EDIT: And apparently I can't math, because one-fifth and two-fifths looked similar enough for a moment.
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Old 11-15-2012, 04:33 PM   Top  -  End  -  #192
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Edit: Also, I saw in the Preview thread that you're considering making terms like "Armor Penetration" searchable...please do. If I could type in "Penetration" to see all those options immediately, it would be really, REALLY helpful.

Further Edit: Based on THIS picture you posted. That's a GREAT recommended item interface, and I really, REALLY hope that some day soon we can customize our own versions of this on a per-champion basis. I absolutely love it.

That said, did you guys ever consider making the text for "UNIQUE Passive - Passive Name" a different color, to make the effect stand out better? I don't know about everyone else, but having that in a slightly different shade would really draw attention to the item's strength, and increase readability of the text block.

Nitpicking because it's what I do. That said, this is wonderful, and a marked improvement on anything they have currently. Again: beautifully done.
The screenshots are like... 2 days old.
I implemented the color thing about 13 hours ago.

Also, in that thread I'm being passive and indefinite due to the audience size.
Here I can more safely say "I WILL be implementing extra search terms such as penetration."
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Old 11-15-2012, 04:36 PM   Top  -  End  -  #193
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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The screenshots are like... 2 days old.
I implemented the color thing about 13 hours ago.
Excellent. 'cause that's always bothered me. Glad to know that my design ideas aren't bad.
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Old 11-15-2012, 04:38 PM   Top  -  End  -  #194
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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I like the new format quite a bit, although I'm a tiny bit disappointed that it still doesn't allow us to customize our own recommended item sets. That saddens me.
Personally, I would implement that client-side, not within game. The exercise of adjusting reccomended items is generally clunky, and with a good menu system(Which we're getting), serves little purpose in an individual game.

In a similar vein, I wish we could get more than a 6-item set for that. That way Wards, Potions and other go-to items can be put into it manually for the appropriate champions.
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Old 11-15-2012, 04:41 PM   Top  -  End  -  #195
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Well, since spammable hard CC would be absolutely lethal, Olaf's ability to not be CC'd makes him pretty invaluable. Does Kayle invulnerability negate CC? Or just damage? Also, Olaf can push and has a powerful, uncounterable manaless nuke, which makes him rather scary. With max ranks in Vicious Strikes, his Reckless Swing doesn't even have a health cost, even healing him for 1%.
Spell vamp doesn't proc on true damage.
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Old 11-15-2012, 04:48 PM   Top  -  End  -  #196
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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I like the new format quite a bit, although I'm a tiny bit disappointed that it still doesn't allow us to customize our own recommended item sets. That saddens me.
I'm pretty sure there's already support for this. In fact, I'm positive. You have to do it manually but somebody wrote a program for it. You can try to google for it. It was on the official League forums at some point and apparently there were two files, one for SR/TT and one for Dom (probably 3 now that TT has separate items).
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Old 11-15-2012, 04:48 PM   Top  -  End  -  #197
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Spell vamp doesn't proc on true damage.
You're wrong. Not sure exactly on Olaf, but I know for a fact that it does, since I spellvamp on Smite all the time when I Lee Sin.

Looking up.....and nope, Olaf proc's Spell Vamp on his true damage too, at least according to the wiki.
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Old 11-15-2012, 04:48 PM   Top  -  End  -  #198
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Originally Posted by SweetRein View Post
I can finally talk about one of the major projects I've been working on.
http://na.leagueoflegends.com/board/....php?t=2801752
Wasn't this stuff that landed you the job at Riot? I'd wondered a few times if we'd ever see the shop improvements you'd suggested. Looks awesome!
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Old 11-15-2012, 04:51 PM   Top  -  End  -  #199
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Spell vamp doesn't proc on true damage.
I'm pretty certain it does; spell vamp procs on all ability damage, including physical and true damage. Even Smite procs spell vamp, if you happen to have any, which is why it's helpful to have Olaf's or Lee Sin's W active when you smite. Even the wiki seems to confirm this, for Olaf at least. Hitting W before E helps reduce the health cost, which helps him sustain even harder.

Shen'd pretty hard.
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Old 11-15-2012, 04:55 PM   Top  -  End  -  #200
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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You're wrong. Not sure exactly on Olaf, but I know for a fact that it does, since I spellvamp on Smite all the time when I Lee Sin.

Looking up.....and nope, Olaf proc's Spell Vamp on his true damage too, at least according to the wiki.
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I'm pretty certain it does; spell vamp procs on all ability damage, including physical and true damage. Even Smite procs spell vamp, if you happen to have any, which is why it's helpful to have Olaf's or Lee Sin's W active when you smite. Even the wiki seems to confirm this, for Olaf at least. Hitting W before E helps reduce the health cost, which helps him sustain even harder.

Shen'd pretty hard.
Derp. I meant to say "his" true damage. I was pretty sure it didn't. Cool beans.
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Old 11-15-2012, 04:57 PM   Top  -  End  -  #201
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Wasn't this stuff that landed you the job at Riot? I'd wondered a few times if we'd ever see the shop improvements you'd suggested. Looks awesome!
Yes, yes it is.
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Old 11-15-2012, 05:01 PM   Top  -  End  -  #202
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Derp. I meant to say "his" true damage. I was pretty sure it didn't. Cool beans.
I thought the same 'til I checked. It's hard to notice since you need ~40% Spellvamp to break even on max rank Reckless Swing (the health cost is brutal), let alone gain health. Then again, with W already granting you 21% a simple WoTA is enough.

Now add Van Damm's Pillager and Spellvamp Runes and Masteries to that and you're actually gaining substantial health when you axe/smack somebody (of course, without WoTA you're still just breaking even after all that). I do prefer Move Speed Quints on him tho so meh.
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Old 11-15-2012, 05:04 PM   Top  -  End  -  #203
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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I thought the same 'til I checked. It's hard to notice since you need ~40% Spellvamp to break even on max rank Reckless Swing (the health cost is brutal), let alone gain health. Then again, with W already granting you 21% a simple WoTA is enough.

Now add Van Damm's Pillager and Spellvamp Runes and Masteries to that and you're actually gaining substantial health when you axe/smack somebody (of course, without WoTA you're still just breaking even after all that). I do prefer Move Speed Quints on him tho so meh.
Interesting. I didn't realize this either. I was thinking the extra spell vamp gain was for his axe. And as for the Wota, you don't need to get it, just have the ap carry get it, and then you're set. Interesting...
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Old 11-15-2012, 05:05 PM   Top  -  End  -  #204
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

Way to leak the DFG changes, SweetRein.
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Old 11-15-2012, 05:07 PM   Top  -  End  -  #205
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Way to leak the DFG changes, SweetRein.
Allll my leaks here are intentional.
(Unlike my accidental leak of Rengar's item a couple months back... oops)
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Old 11-15-2012, 05:10 PM   Top  -  End  -  #206
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Interesting. I didn't realize this either. I was thinking the extra spell vamp gain was for his axe. And as for the Wota, you don't need to get it, just have the ap carry get it, and then you're set. Interesting...
Well, duh, that's why I mentioned WoTA instead of Gunblade, Revolver or whatever; 'cause it's an aura some mages want anyways. Olaf goes more than perfectly into those Super Sustain Karma comps on TT (other good champs include: Lee Sin, Shen, Urgot, Riven, Udyr - basically, tanky people with extremely strong sustain, optimally able to shield others too).

We actually ran one with Adumb and Darwin some time ago and the result was this (funny thing is, enemy had probably the biggest counter to something like this in the game; Vayne):
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Old 11-15-2012, 05:11 PM   Top  -  End  -  #207
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

I wish Rengar's item wasn't super worthless.
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Old 11-15-2012, 05:30 PM   Top  -  End  -  #208
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

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Allll my leaks here are intentional.
(Unlike my accidental leak of Rengar's item a couple months back... oops)
When did that happen?
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Old 11-15-2012, 05:43 PM   Top  -  End  -  #209
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Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

How does Panth vs Jax go?
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Old 11-15-2012, 05:49 PM   Top  -  End  -  #210
SweetRein
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Join Date: Mar 2007
Gender: Female
Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

Quote:
Originally Posted by Silverraptor View Post
When did that happen?
About 3 days before Rengar was announced.

I control the systems that automatically update the items, champions, and runes section of the website (and yes, I know it's borked in parts. It's a steady fix of a project) and, although I correctly hit the blacklist for Rengar, I didn't hit the blacklist for an item that was attached. Hence, bonetooth snuck out on to the website for an hour or so.
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