D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
I've always had a problem trying to actually implement Fractional BAB & Saves.
I like to think I'm a smart guy, but somewhere the logic and numbers just get away from me.
Current example is I'm trying to help a friend with his character for a RL game. He's got a Wiz 3/Clr 3/MT 9 (DM doesnt allow early entry shenanigans I guess).
Putting the build itself aside I'm trying to figure out the BAB/Saves.
Class BAB Fort Ref Will
Wizard Poor Poor Poor Good
Cleric Avg Good Poor Good
MT Poor Poor Poor Good
His first level was in Cleric. Looking at the chart in Unearthed Arcana I come up with the following values:
Class BAB Fort Ref Will
Wizard 1.5 1 1 3.5
Cleric 2.25 3.5 1 3.5
MT 4.5 3 3 6.5
Totals 8.25 7.5 5 13.5
Now, I'm imagining that for non character level 1, first class levels you would shave 2 points from the "Level 1" good save value, so that would bring the Will save total down to 9.5.
I've always had a problem trying to actually implement Fractional BAB & Saves.
I like to think I'm a smart guy, but somewhere the logic and numbers just get away from me.
Current example is I'm trying to help a friend with his character for a RL game. He's got a Wiz 3/Clr 3/MT 9 (DM doesnt allow early entry shenanigans I guess).
Putting the build itself aside I'm trying to figure out the BAB/Saves.
Class BAB Fort Ref Will
Wizard Poor Poor Poor Good
Cleric Avg Good Poor Good
MT Poor Poor Poor Good
His first level was in Cleric. Looking at the chart in Unearthed Arcana I come up with the following values:
Class BAB Fort Ref Will
Wizard 1.5 1 1 3.5
Cleric 2.25 3.5 1 3.5
MT 4.5 3 3 6.5
Totals 8.25 7.5 5 13.5
Now, I'm imagining that for non character level 1, first class levels you would shave 2 points from the "Level 1" good save value, so that would bring the Will save total down to 9.5.
Have I got that right?
There's a way I think about this that makes it rather easy (for me, at least): If multiple classes have the same level of bonus for a particular bonus (BAB, Fort, Ref, or Will), add the levels of those classes together, then see what the bonus would be for a single class character of that level.
For instance, a Wiz 3/Sor6/Ultimate Magus 7 to pick a random combination would have the BAB, Fort, Ref and Will of a 17th level character, because they all use the same progression.
For your example, the wizard and mystic theurge levels are the same for everything, so add them together. The cleric is the same for Will and Reflex saves, so so far you have a Good 15 for Will and Ref, and a Poor 12 for BAB and Fort.
That makes it BAB +6, Fort +4, Ref +5, Will +9.
Cleric 3 is the odd man out on BAB and Fort: BAB +2.25 and Fort +3.5.
That makes your total: BAB +8, Fort +7, Ref +5, Will +9.
There's a way I think about this that makes it rather easy (for me, at least): If multiple classes have the same level of bonus for a particular bonus (BAB, Fort, Ref, or Will), add the levels of those classes together, then see what the bonus would be for a single class character of that level.
For instance, a Wiz 3/Sor6/Ultimate Magus 7 to pick a random combination would have the BAB, Fort, Ref and Will of a 17th level character, because they all use the same progression.
That isn't entirely true, a Wiz 3/Sor6/Ultimate Magus 7 doesn't have the same Will save of a 17th level character, because he gets +2 from the first level of Sorcerer and +2 from the first level of Ultimate Magus.
__________________
Jonny was a chemist's son, but Jonny is no more.
What Jonny thought was H2O, was H2SO4.
That isn't entirely true, a Wiz 3/Sor6/Ultimate Magus 7 doesn't have the same Will save of a 17th level character, because he gets +2 from the first level of Sorcerer and +2 from the first level of Ultimate Magus.
To keep saves from getting too out of hand, I typically say that you can only get the +2 bonus from having a good save once to any particular save. So instead of getting a +4 higher than a straight Wiz 17 just because of multiclassing, the character stays even with them.
Pathfinder does this, too, with prestige classes not offering that +2 bonus at 1st level, even on your good saves.
To keep saves from getting too out of hand, I typically say that you can only get the +2 bonus from having a good save once to any particular save. So instead of getting a +4 higher than a straight Wiz 17 just because of multiclassing, the character stays even with them.
Pathfinder does this, too, with prestige classes not offering that +2 bonus at 1st level, even on your good saves.
While a good house-rule, the RAW is that you are +4 higher. I don't know if it is the same in Pathfinder, do you also not get the +2 from multiclassing?
__________________
Jonny was a chemist's son, but Jonny is no more.
What Jonny thought was H2O, was H2SO4.
Last edited by The Random NPC : 11-15-2012 at 06:28 PM.