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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-16-2012, 05:13 AM   Top  -  End  -  #1
Andion Isurand
Barbarian in the Playground
 
 
Join Date: Dec 2007
Location: 
Tintageer Terrace
Gender: Male
Default Defiant Defender [3.5 PrC]

I wanted to make a small, portable PrC to turn any martial-bent character into a strong tank with enough durability and defensive abilities to contribute to a party and, still have enough levels left over to work on being flexible and adaptable outside the niche of the PrC.

Anything you might add or change? Defiant Defender PrC

Last edited by Andion Isurand : 11-16-2012 at 05:16 AM.
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Old 11-18-2012, 02:16 PM   Top  -  End  -  #2
sengmeng
Orc in the Playground
 
HalfOrcPirate
 
Join Date: Apr 2011
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Minnesota
Gender: Male
Default Re: Defiant Defender [3.5 PrC]

Sorry to see you're getting no love here. I think you're right about there not being a really good tank/defender/bodyguard type Prestige Class or base class in 3.5. That Defiant Defender looks all right, but I have a couple of problems with it: no options, and two abilities that only help undead with no alternate abilities granted to the living. So I took what I felt was most important (forbidding charges and shielding allies) and made my own 5 level Prestige Class. They get 5 defensive tricks, one per level, but they get to choose which ones they want between 12 options. I also loosened the requirements a bit (why require both Improved Trip AND Improved Disarm if there isn't really any good synergy between those two and any of the abilities?)



Stalwart Guardian

Requirements: Base attack bonus +5, Combat Expertise, Combat Reflexes

HD: d12
Skills: 2 + int modifier per level
Class Skills: Intimidate, Spot, Listen, Sense Motive.

levelBABRef SaveFort SaveWill SaveSpecial
1st+1+2+2+2Defensive Trick
2nd+2+3+3+3Defensive Trick
3rd+3+3+3+3Defensive Trick
4th+4+4+4+4Defensive Trick
5th+5+4+4+4Defensive Trick

A Stalwart Guardian gains proficiency with tower shields if he had proficiency with all other shields.

A Stalwart Guardian gains a defensive trick every level. Some tricks have a minimum level or ability requirement, and most grant increasing benefits with every added level of Stalwart Guardian.

Defensive Tricks:
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Last edited by sengmeng : 11-20-2012 at 01:30 PM.
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Old 11-18-2012, 04:04 PM   Top  -  End  -  #3
Andion Isurand
Barbarian in the Playground
 
 
Join Date: Dec 2007
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Tintageer Terrace
Gender: Male
Default Re: Defiant Defender [3.5 PrC]

Well, the reason I added the undead abilities, is because undead use a d12 for each HD regardless of class, so I wanted to help give undead who built their character around being a mundane martial character a small hit point bonus over what they would get for doing something else more subtle or magical.

And besides, undead already pay for immunity to mind affecting spells and effects (among other things) in the form of a level adjustment or level loss (necropolitan) so I decided to give them something instead of loyalty which would be useless to them.

I left specific types of weapons, armor and shields out the prerequisites and the rest of the class, because I wanted to diversify the types of characters who might want to play the role the class entails.

But I like the tricks.

Last edited by Andion Isurand : 11-18-2012 at 04:05 PM.
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Old 11-18-2012, 07:57 PM   Top  -  End  -  #4
sengmeng
Orc in the Playground
 
HalfOrcPirate
 
Join Date: Apr 2011
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Minnesota
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Default Re: Defiant Defender [3.5 PrC]

Ahh, I see where I misread something before. Loyalty IS a different benefit for the living and the dead. Uncanny Resilience, however, remains strictly for benefitting undead and constructs and I believe it should become a feat instead; it doesn't seem to fit with a defense-oriented class, unless more of the class was geared towards undead martial characters (Tombwarden might be a good name for such a thing).

Anyway, your original stated purpose, I feel, is better accomplished by my Stalwart Guardian (relevant for any martial character who wants to become a tank), but your Defiant Defender fits better with the specific build that you have in mind. You certainly have my permission to use any of the concepts I've laid out, but keep in mind that only you and I have checked it for balance. Obviously, I like my own work better (human nature), but one of the things I like about it is the choices. I suggest reevaluating your Defiant Defender from the point of view of various builds.
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Old 11-20-2012, 04:17 AM   Top  -  End  -  #5
Andion Isurand
Barbarian in the Playground
 
 
Join Date: Dec 2007
Location: 
Tintageer Terrace
Gender: Male
Default Re: Defiant Defender [3.5 PrC]

Well, it occurs to me now, that the high dexterity needed gain additional attacks of attacks of opportunity, kind of goes against the grain of using heavy armor. So I'm glad I left out including any armor requirements and abilities.
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Old 11-20-2012, 12:24 PM   Top  -  End  -  #6
sengmeng
Orc in the Playground
 
HalfOrcPirate
 
Join Date: Apr 2011
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Minnesota
Gender: Male
Default Re: Defiant Defender [3.5 PrC]

Hmm, I have to admit I just dismissed the idea of tanking without heavy armor as pure cheese, but even my own Stalwart Defender could be viable as a high dex character focusing on attacks of opportunity by selecting the correct tricks (and should do so, since combat reflexes is a requirement for entry). I will drop the armor and shield proficiency requirements. I think I will add a trick that grants extra attacks of opportunity, as your combat intuition (though I will have it based on intelligence, since they must have at least 13 intelligence to get combat expertise). I also made him fairly safe from chargers and gave him a couple of ways to boost his saves and gain SR, but I don't have a trick that would help vs sneak attacks yet. Changes to come.

I still maintain that instead of the immutable order you've laid down for the defiant defender to receive his abilities, you should let him choose as he goes.
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