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Old 11-16-2012, 02:41 PM   Top  -  End  -  #1411
ShneekeyTheLost
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Africa is indeed the best. My go-to strategy is to start Asia, put my first satellite over the US or Russia (depending on who needs the panic reduction more) and then rush Africa the following month. I ignore South America entirely, working on getting North America covered while keeping panic low in nations with 100+ funding.
Really? I'd put my first two satellites over South America to get their bonus while it is still relevant.
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Old 11-16-2012, 03:23 PM   Top  -  End  -  #1412
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

I too tend to sacrifice South America. If you don't care about letting the first abductor go (there's basically no way interceptors with avalanche missiles or phoenix cannon can get it without using the floater dodge uplink) there's no real reason for it. After a month or so the autopsies and interrogations only take a day each anyway.

On impossible though I launch my satellites to prevent as much panic as possible, regardless of continent bonuses. I think there you just want to make it through the first two months losing as few countries as possible and the rest doesn't matter.
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Old 11-17-2012, 02:06 PM   Top  -  End  -  #1413
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Really? I'd put my first two satellites over South America to get their bonus while it is still relevant.
Even at it's most relevant, South America saves you... about six week's worth of research, over the duration of the game. Not terribly potent, considering you're spending two of the five all-important early game satellites on what is a pretty weak bonus early on and more importantly, a piddly 150 x-bucks worth of funding. And it's really the funding why I don't think it's worth it. The Africa rush gives more cash, and cash is the most serious limiter early on.

Hell, using part of the blood diamond money to buy an extra lab or two probably works out to more saved research time, overall.
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Old 11-17-2012, 02:47 PM   Top  -  End  -  #1414
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Even at it's most relevant, South America saves you... about six week's worth of research, over the duration of the game. Not terribly potent, considering you're spending two of the five all-important early game satellites on what is a pretty weak bonus early on and more importantly, a piddly 150 x-bucks worth of funding. And it's really the funding why I don't think it's worth it. The Africa rush gives more cash, and cash is the most serious limiter early on.

Hell, using part of the blood diamond money to buy an extra lab or two probably works out to more saved research time, overall.
Which is why you BASE in Africa and not have to worry about it.
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Old 11-17-2012, 05:59 PM   Top  -  End  -  #1415
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

I couldn't get a base in africa. The game only let me pick US or Europe. Now I have a lot of research to do and very limited amounts of cash to spend on it.

Also, Did the "Alien base invasion" mission today. turns out I was not as prepared as I thought I was. Those Chryssalids are murder machines. Took out 2 soldiers. I think the game is giving them extra movements. Also, the zombies are horrible. They get hit harder than the 'lids for some reason.

New Terror of the Day: Cyberdisks. I'm not sure what these guys do, and I'm not sure I want to find out: I blast them with the largest missile / plasma gun I have whenever they are on screen.

Most new annoying creature: Sectoid Commaders. Those guy are impossible to catch. hit with their mind blast through walls, and are pretty resilient. Also they are fond of hiding inside UFOs, where my uber-snipers can get them.
I hate those guys.
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Old 11-17-2012, 06:05 PM   Top  -  End  -  #1416
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

The Sectoid Commanders, like the ones from the old game, are your first proper 'boss' units anyway, replacing the incredibly weak Outsiders.

Just be glad they can't do the whole 'mind control from offscreen' thing they used to be able to do in the original.
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Old 11-17-2012, 06:07 PM   Top  -  End  -  #1417
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I couldn't get a base in africa. The game only let me pick US or Europe. Now I have a lot of research to do and very limited amounts of cash to spend on it.
If you turn off the tutorial, you can start the base wherever you want. Your first mission is also much less doomed, and you get more flexibility in starting research options.
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Old 11-17-2012, 06:08 PM   Top  -  End  -  #1418
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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I couldn't get a base in africa. The game only let me pick US or Europe. Now I have a lot of research to do and very limited amounts of cash to spend on it.
It's the tutorial. If you start a new game with the tutorial turned off (settings on the main menu) you can choose any starting location.
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Old 11-17-2012, 06:16 PM   Top  -  End  -  #1419
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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I couldn't get a base in africa. The game only let me pick US or Europe. Now I have a lot of research to do and very limited amounts of cash to spend on it.
The tutorial doesn't actually do anything except kill three of your soldiers and severely limit your choices in the early game. Seriously, it just tells you how move actions work and that being in cover is better.
Quote:
Also, Did the "Alien base invasion" mission today. turns out I was not as prepared as I thought I was. Those Chryssalids are murder machines. Took out 2 soldiers. I think the game is giving them extra movements. Also, the zombies are horrible. They get hit harder than the 'lids for some reason.
If you don't have Carapace Armor for your entire squad and at least laser rifles, you're not ready. If your entire squad is outfitted with laser weapons and Carapace/Skeleton, then you need to play smarter, not go for more toys.

And this is why you don't dash all the way in one action. Even if the only cover is a dash action away, do a regular move first to see if you trigger enemies.
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New Terror of the Day: Cyberdisks. I'm not sure what these guys do, and I'm not sure I want to find out: I blast them with the largest missile / plasma gun I have whenever they are on screen.
They're like tougher Mutons. Who are immune to psionics. And explode on death (so don't move your Assaults adjacent to them).
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Most new annoying creature: Sectoid Commaders. Those guy are impossible to catch. hit with their mind blast through walls, and are pretty resilient. Also they are fond of hiding inside UFOs, where my uber-snipers can get them.
I hate those guys.
Come on. Sectoid Commanders are easy if you follow basic protocol. Everyone lines up at the door. Have all your actions? Good. Open door. Inside is two Commanders in a small room. They run for cover. Everyone moves in and starts shooting at them from close range. Want to capture one, but need to weaken him and your rifles do too much damage? Someone pistol the guy, and please, please remember to have the guy with the Arc Thrower go last/second to last and not shoot the guy. Arm two guys with them if you want a capture.

---

What difficulty are you playing on? Sounds like you need to play on Normal.
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Old 11-17-2012, 06:17 PM   Top  -  End  -  #1420
Anarion
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Originally Posted by SKarious View Post
Also, Did the "Alien base invasion" mission today. turns out I was not as prepared as I thought I was. Those Chryssalids are murder machines. Took out 2 soldiers. I think the game is giving them extra movements. Also, the zombies are horrible. They get hit harder than the 'lids for some reason.

New Terror of the Day: Cyberdisks. I'm not sure what these guys do, and I'm not sure I want to find out: I blast them with the largest missile / plasma gun I have whenever they are on screen.

Most new annoying creature: Sectoid Commaders. Those guy are impossible to catch. hit with their mind blast through walls, and are pretty resilient. Also they are fond of hiding inside UFOs, where my uber-snipers can get them.
I hate those guys.
Chrysalids don't get any extra move, they just move really far. They have two actions a turn, same as anything else. If they get in melee range with their first action, they will melee and kill an unprepared soldier with their second. You need to alter your gameplay against them. Melee attacks never miss so cover is irrelevant. You keep your distance and fall back while firing if possible.

Cyberdiscs are just big heavies that explode when they die (annoying if you like running into melee range for that 100% hit chance). They have a strong beam, can throw grenades a long way, and take a lot of punishment to bring down. They demand your focus but are never going to pull out any surprises on you (unlike sectopods, the sneakiest robot.).

I think you're doing something wrong with the sectoid commanders. In the alien base it can be annoying, but it usually just shoots at a soldier with its plasma pistol. When you're assaulting a UFO you should never trigger the commanders until you're ready to move all your troops in at once. Then you blitz them and annihilate them before they can act.

Edit: majorly ninjaed by Jade Dragon.

Also, I've been doing a quick classic ironman. It's so easy, now. I think this is because I got used to impossible. But seriously, classic ironman is ridiculously easy past a certain point of expertise with the game.
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Old 11-17-2012, 06:21 PM   Top  -  End  -  #1421
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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I couldn't get a base in africa. The game only let me pick US or Europe. Now I have a lot of research to do and very limited amounts of cash to spend on it.

Also, Did the "Alien base invasion" mission today. turns out I was not as prepared as I thought I was. Those Chryssalids are murder machines. Took out 2 soldiers. I think the game is giving them extra movements. Also, the zombies are horrible. They get hit harder than the 'lids for some reason.
They get easier after you kill a few and make an item which halves melee damage (as well as more armor). Also, if you have laser (or plasma) weaponry, they get much easier to kill. However, you have to think different around them. Instead of thinking about Cover, think about lines of fire and retreat.

The most amusing encounters with them are when they walk into a bunch of Overwatch and kill themselves on reaction fire.

Quote:
New Terror of the Day: Cyberdisks. I'm not sure what these guys do, and I'm not sure I want to find out: I blast them with the largest missile / plasma gun I have whenever they are on screen.
Good move. They're the first opponent you run into who have grenades and will use them (well, I guess Floaters use 'em first). And, like everything else, Alien grenades are nastier than yours are. Oh, and they have a couple of rather obnoxious attacks, plus are particularly mobile. So yea... appropriate response, take them out quickly.

Quote:
Most new annoying creature: Sectoid Commaders. Those guy are impossible to catch. hit with their mind blast through walls, and are pretty resilient. Also they are fond of hiding inside UFOs, where my uber-snipers can get them.
I hate those guys.
Don't we all? What's worse is their Mind Control ability. Forcing someone to drop a grenade at their feet is not cool, man.
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Old 11-17-2012, 07:05 PM   Top  -  End  -  #1422
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Good move. They're the first opponent you run into who have grenades and will use them (well, I guess Floaters use 'em first). And, like everything else, Alien grenades are nastier than yours are. Oh, and they have a couple of rather obnoxious attacks, plus are particularly mobile. So yea... appropriate response, take them out quickly.
Floaters don't have grenades. Mutons do and they use them on the higher difficulties, sometimes even against one target if they think their hit chance is too low.

Cyberdiscs actually dislike their grenades, they only use them if they can hit multiple targets, and if they can get a kill with a clean shot instead my experience is they go for that (which makes them more dangerous).
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Old 11-17-2012, 07:08 PM   Top  -  End  -  #1423
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Floaters don't have grenades
Heavy Floaters do, though. The operative word, of course, being 'heavy'.
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Old 11-17-2012, 09:10 PM   Top  -  End  -  #1424
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Heavy Floaters do, though. The operative word, of course, being 'heavy'.
Absolutely true.

Heavy floaters are a very late, enemy, however. You won't see one until you've already seen cyberdiscs and berserkers for a month or so.
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Old 11-17-2012, 09:27 PM   Top  -  End  -  #1425
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Well, fellow Gamers: I must present to you a conundrum I have vaguely entitled "XCOM: PC or Console?"
For, you see, I fully intend on purchasing and/or playing XCOM before the Wheel of the Year turns, and am faced with a conundrum regarding the platform of choise for playing what is no doubt a glorious masterpiece.
I present to you now, in this handily spoiler'd space, a list of factors which spring to mind and I feel should be considered.

Spoiler


So, fellow Playgrounders, thoughts?

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Old 11-17-2012, 09:37 PM   Top  -  End  -  #1426
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CONTROLS: I'm one of those weirdos who prefers a gamepad, and mouse slippage was fairly common when I played the demo. I have no idea how common cursor slippage is with the console version, but I generally hear both control layouts are "tight". <SM. ADV: CONSOLE>
"Slippage" is actually a non-issue with the gamepad for one simple reason: unlike with a mouse, the pointing unit and the button for confirming your movement are entirely separate. You position your cursor with the analog stick, and once you are happy with its location you can take your finger completely away from the stick and just press the button to okay it. There is no reason why you should ever fail to go exactly where you wanted unless you are rushing or not paying attention.

I've been extremely happy with the console version, although in fairness I have not played the PC version at all. (My computer is from circa 2007 or so.)
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Old 11-17-2012, 09:44 PM   Top  -  End  -  #1427
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Cyberdiscs actually dislike their grenades, they only use them if they can hit multiple targets, and if they can get a kill with a clean shot instead my experience is they go for that (which makes them more dangerous).
However, up until you meet Cyberdiscs, a survival tactic is to stay close in mutual support range under cover. Then Cyberdiscs come along and hit half your team with a well placed grenade.
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Old 11-17-2012, 10:03 PM   Top  -  End  -  #1428
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Originally Posted by Thanatos 51-50 View Post
Well, fellow Gamers: I must present to you a conundrum I have vaguely entitled "XCOM: PC or Console?"
For, you see, I fully intend on purchasing and/or playing XCOM before the Wheel of the Year turns, and am faced with a conundrum regarding the platform of choise for playing what is no doubt a glorious masterpiece.
I present to you now, in this handily spoiler'd space, a list of factors which spring to mind and I feel should be considered.

Spoiler


So, fellow Playgrounders, thoughts?
I think the fiancee advantage is probably decisive. Both versions are very similar and the single player is the experience you want unless you're dead set on doing a Let's Play. So, I'd say console.

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However, up until you meet Cyberdiscs, a survival tactic is to stay close in mutual support range under cover. Then Cyberdiscs come along and hit half your team with a well placed grenade.
Mutons almost always appear before cyberdiscs and create the same problem.
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Old 11-18-2012, 12:21 AM   Top  -  End  -  #1429
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Ugh, so now I'll have Commanders, Mutons and Cyberdisks in every UFO? Good to know. Time to gear up the team - so far, skipped the entire "beam weapons" tree and just got some light plasma guns for most of them. And carapace armor also. Need to buy more of those. Or maybe I should wait for the Titan/skeleton suits?
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Old 11-18-2012, 12:40 AM   Top  -  End  -  #1430
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Ugh, so now I'll have Commanders, Mutons and Cyberdisks in every UFO? Good to know. Time to gear up the team - so far, skipped the entire "beam weapons" tree and just got some light plasma guns for most of them. And carapace armor also. Need to buy more of those. Or maybe I should wait for the Titan/skeleton suits?
Carapace for everyone if you don't have skeleton already, it's cheap enough, no soldier should be going into a fight with basic armor once you have it.

You won't have cyberdiscs in every UFO by the way, only the big ones. You will have mutons at all times once they start showing up for real.

If you don't have a ton of weapon fragments (and I assume you don't) then you should get beam weapons done and then get precision beam weapons to support your snipers and assaults. I like precision lasers better than heavy lasers first because heavies rely a lot less on their gun for damage due to rockets and grenades.

If you do capture a muton with a plasma gun (a regular one, not a light plasma) research that ASAP and start getting the advanced weaponry such plasma snipers and alloy cannons.

Edit: interrogate the muton first though, they give a plasma research credit. Interrogate any sectoids and heavies you have as well for research credits on beam weapons and early armors if you haven't done that already.
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Old 11-18-2012, 01:46 AM   Top  -  End  -  #1431
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Almost time for a new thread! Taking title suggestions now.

XCOM II: Terror From the DLC
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Old 11-18-2012, 03:57 AM   Top  -  End  -  #1432
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Almost time for a new thread! Taking title suggestions now.

XCOM II: Terror From the DLC
Blaster Launcher? I hardly knew her! /slaps self.

Okay how about

XCOM II: Shooting through solid walls was never so much fun.
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Old 11-18-2012, 06:50 AM   Top  -  End  -  #1433
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

XCOM 2: When in doubt, use high explosives.
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Old 11-18-2012, 07:44 AM   Top  -  End  -  #1434
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XCOM II: Mutons got the first one.
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Old 11-18-2012, 08:27 AM   Top  -  End  -  #1435
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Old 11-18-2012, 08:49 AM   Top  -  End  -  #1436
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Okay, the cargo ship mission is annoying! The cover is too far apart, you have to Dash a lot. Not good.
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"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"
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Old 11-18-2012, 08:53 AM   Top  -  End  -  #1437
ShneekeyTheLost
Titan in the Playground
 
BardGuy
 
Join Date: Dec 2004
Location: 
I wish I knew...
Gender: Male
Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Disposable rookies: is there any problem they won't solve?

To each and every alien, there is an equal and opposite explosion

Weapon frags or alien frags, you decide

I love the smell of roasted muton in the morning

Berserker kiting for fun and profit
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Old 11-18-2012, 12:01 PM   Top  -  End  -  #1438
Eurus
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
Illinois
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

XCOM: That wall won't save you.
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Old 11-18-2012, 12:20 PM   Top  -  End  -  #1439
thorgrim29
Ogre in the Playground
 
PirateCaptain
 
Join Date: Feb 2007
Location: 
sherbrooke, quebec, canada
Gender: Male
Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

XCOM: I don't think we're alone around here
XCOM: We're all living in America, america, it's wunderbar
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Last edited by thorgrim29 : 11-18-2012 at 12:21 PM.
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Old 11-18-2012, 12:23 PM   Top  -  End  -  #1440
Lord Magtok
Bugbear in the Playground
 
 
Join Date: Dec 2006
Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

XCOM: Intergalactic Boogaloo
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