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Faced with an opponent that is immune to her enchantment spells, Selena attempts some long range sniping with her crossbow. The presence of the elemental throws off her aim some, but she tries nonetheless
"Drisae, this looks like our show..." Melinda moves to the front of the party's internal formation and leaves room for others to approach. Her left hand snakes up to her necklace, and she prepares to let loose a blast of positive energy if and when they dare to come within range of her turning.
Meanwhile, Ly'kalia stares briefly at space, and chaos manifests in the corridor ahead of the elemental as it becomes filled with vicious blades of force.
[Blade barrier, oriented lengthwise between the elemental and the door, on the right side of the corridor. I thought Tasha was with Carlita, so Setsuna is up.]
__________________ Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
This wonderful avatar of Melinda Joanath brought to the Internet by Telasi
Currently playing Melinda Joanath in Three Goddesses
The mindless skeletons continue to march forward, oblivious to their impending doom (I'll roll some damage when they get their attacks on the elemental) while Melinda prepares herself to loose forward positive energy, powered by all three goddesses. (same time for her damage)
(The issue of who was guarding Carlita never got resolved, at least as I saw it, but if you want her there, thats fine. It was pointed out that a succubus, without PC classes, is next to useless vs. undead).
Setsuna up, Drisae on deck, Clyde to follow.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
As the skeletons slowly shamble across the corridor, Setsuna drifts up to the ceiling, Hakkera following her. She raises a hand, and gestures at the enemies, forming a floating ball of lighting. It shoots down to strike and hover around the first skeleton in the row.
Almost as an afterthought, she clicks her fingers, sending an expanding blast of fire passing directly over the head-analog of the elemental, striking the entire column.
...and Hakkera shoots the same skeleton with a small ray of light.
Spoiler
Setsuna Move: Fly up by the ceiling and forward about 10 ft
Setsuna Standard: Silent shadow Ball Lightning (6th). Lightning ball of 5 ft diameter, DC 26 Reflex half, DC 26 Will for 80% damage.
Damage: (15d6)[47] lightning
Setsuna Swift: Silent shadow Channeled Pyroburst (5th). 60 ft cone, DC 25 Reflex half, DC 25 Will for 70% damage.
Damage: (10d4)[27] fire
Hakkera Move: Fly up beside Setsuna.
Hakkera Standard: Fire light ray.
Touch Attack: (1d20+23)[7](30)
Damage: (2d6+2)[4]
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 26 min
Moment of Prescience: 18 hrs
Resist Energy (electricity, acid, sonic): 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
"Well, Mel, it's our show," Drisae tepes, "but there's enough flash in this circus, and we'll need more of that later as the guards get tougher. So let's go old school with trick throwing, huh?"
She takes careful aim, and then throws Lust at the two giant skeletons that are least wounded but adjacent, finding a way - even with their unliving bodies - to strike those sweet spots .... both with one throw ... and as if the hardness of their bones mattered not. After the toss (and any damage/ effect), the dagger appears back in her hand.
Spoiler
Trick Shots
Two w/ One Blow: If Drisae uses a dagger to attack two opponents adjacent to each other, she may take a -4 penalty on the attack roll and attempt to hit both opponents at once.
** The attack may hit either, both, or neither opponent depending on the roll and opponent's AC.
** Damage for each opponent is resolved separately.
** If attack results in a critical hit, roll to confirm each critical hit separately.
Weak Spot: Using dagger against same size or larger, make a ranged touch attack instead of normal.
** No STR bonus to damage.
Lust outfitted w/ greater truedeath crystal
* +1d6 vs undead; ghost touch; crit hits and sneak attack apply!
Skeleton #1
Attack (1d20+21)[35] .... crit on a 17-20.
Base Damage (1d4+4)[7]
Crystal Damage + Sneak Attack (7d6)[27]
Crit confirm check (1d20+21)[30]
Bonus crit damage (2d4+8)[13]
Special: Lust is a prismatic burst weapon (as prismatic spray, DC 20 for all effects), and any crit invokes this.
* Prismatic effect (1d8)[4] .... if necessary, (1d8)[8], (1d8)[6], (1d8)[8]
Skeleton #2:
Attack (1d20+21)[33] .... crit on a 17-20.
Base Damage (1d4+4)[8]
Crystal Damage + Sneak Attack (7d6)[21]
Crit confirm check (1d20+21)[28]
Bonus crit damage (2d4+8)[12]
Special: Lust is a prismatic burst weapon (as prismatic spray, DC 20 for all effects), and any crit invokes this.
* Prismatic effect (1d8)[2] .... if necessary, (1d8)[8], (1d8)[6], (1d8)[8]
EDIT: Drisae catches Lust, nonplussed that her blade wasn't as devastating as the spells from the others. "Hey, it's just a dagger, right?"
PLAYing
"A Boot to the Head" (inexorable): Coanacoch
"Chasing What Matters" (ProudTortoise): Khurshid Stormhallowed
"The Jackal" (Sliver): Opee the Original
"Zodiac" (MikelaC1), playing Eleth'Sarat
Last edited by lostsole31 : 11-13-2012 at 06:44 PM.
The combination of Selena's crossbow, Setsuna's spell and Drisae's dagger finishes off one of the giants. Drisae's dagger also catches the other giant skeleton in the first row, damaging him but nowhere near enough to stop his progress. As the party gets a bit closer, they can see that there were only 8 of the giant skeletons, now down to 7 with one dropped.
Clyde, Zippy delay to Dots turn, Atarath up, followed by Dot, followed by Seraciel.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
I'm confused by the blade barrier, but I think it's sideways down one side and doesn't impedge the other side? If that's so, then Atareth flies in to smash-'m' mash-'m'.
Atareth flies 5' off the ground to allow Telasi to come in to lay waste as she does. [ooc]Power Attack - the most broken core feat in the game for so many reasons, and thankfully redesigned in paizo.[/ooc] She wreaks havoc with Targe-Wrecker, but being careful not to allow herself to be surprised by a possible advanced type of skeleton.
Spoiler
Attack #1: (1d20+35)[42], damage (1d8+23)[27], DC 14 Will save or be destroyed outright regardless of damage.
Attack #2: (1d20+30)[44], damage (1d8+23)[25], DC 14 Will save or be destroyed outright regardless of damage.
Attack #3: (1d20+25)[32], damage (1d8+23)[28], DC 14 Will save or be destroyed outright regardless of damage.
The weapon's base quality for overcoming damage reduction includes a combination of adamantine+bludgeoning+good+magic. On the off-chance that this super-soup doesn't overcome some bizarre DR, then the transmuting property of Targe-Wrecker will take care of that next round.
Combat Expertise @ 5. Dodge buddy set at end of turn, which will be whichever skeleton seems to be the most capable threat.
AC 55 (56).
If movement was not a 5-footer, than only the first two attacks (Bounding Assault) matter, and add 4 to AC above (59/60) for Mobility to get within reach. She doesn't fall back with Spring Attack. This makes the skeleton stop at her advance, force them to deal with the flying bruiser, and it's not likely that they'll have Improved Bull Rush.
__________________
"I think that gay marriage should be between a man and a woman." - Arnold Schwarzenegger
(Duh!)
LGBTitp
Love my avvy. Thanks, Telasi!
Current Games A Boot to the Head - Necahual Chasing What Matters - The Shehzahdeh Khanoum Shereen, Prophetess of Marduk, Wife of Ramanan The Jackal - Kalti The Savage Tide - Captain Darrius Wavebreaker
Atarath bounds into the situation, laying about with Targe-Wrecker and doing a most satsifactory (but not lethal) pair of blows to one of the skeletons. She notes that her weapon is doing full damage, but the skeleton at least manages to resist its destruction power.
Dot up, Sera to follow, Tali in the hole.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Seeing not much point in getting closer when there was such marvellous confusion already in place, Zippy simply tosses a fireball into the hallway, centred just a bit back to avoid spoiling Atareth's up-do.
The earth elemental, on Dot's command, smashes at the legs of the nearest surviving skeleton, then slides half-way down into the floor to give others more room to see past.
Dot, waiting to see how Zippy's fireball takes hold, then begins her own spellcasting.
Clyde simply hunches forward, as if daring one of the skeletons to try to break through to him.
Spoiler
Zippy casts fireball on the mass of giants, aiming to avoid Atareth. (10d6)[36] fire damage, reflex DC 17 for half damage.
Earth elemental - 2 slam attacks, then a 5' step earthgliding downwards 5', in order to give those behind a better view of the situation.
Slam 1: (1d20+14)[17] Damage: (2d8+9)[17]
Slam 2: (1d20+14)[29] Damage: (2d8+9)[19]
If Zippy's fireball seemed to hurt the giant skeletons, Dot uses shadow evocation to create another one, similarly focused. (10d6)[34] fire damage, will save DC 28 negates, reflex save DC 28 for half. If Zippy's fireball seemed to have no effect, she will instead cast Glitterdust (Will DC 26 negates) on the giant skeletons in the corridor.
Clyde readies an action to teleport himself and Dot back into the previous room if anything attacks either of them.
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Between Ataraths blows, Drisae's dagger and now the elemental's fists, a second skeleton falls. Meanwhile, a pair of fireballs go off in the back rows of the skeletons (Im ruling that in order to avoid AT, you can only hit the 4 skeletons in the back of the formation), the bones of them go black with the blasts but they arent quite down yet.
Sera up, Tali on deck
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Sera air-tumbles past Atareth, flying 5' into the air and moving in front of the lead skele.
Spoiler
Power Attack 10, two handing... +5 Unnamed Morning Star.
Attack: (1d20+19)[6](25)
Damage: [roll]1d6+35[roll] Bludgeoning, Piercing, Magic.
If any skele moves to provoke or some hits the skele she strikes (presuming it does not die instantly.
Attack: (1d20+19)[3](22)
Damage: [roll]1d6+35[roll]
Seraciel continues the all out attack on the skeletons, attempting to whittle them down, and is able to damage the first that she engages. Hes not dead yet (well, actually he is dead, no wait undead, but not dead-dead) and turns to face her.
Taleira up, skeletons on deck, Coquika in the hole.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Taleira darts forward under her airborne teammates to deliver a pair of slashes to the nearest of the skeletons, slipping into a ready stance as she finishes the attack.
Spoiler
Standard/Move: Bounding Assault against the nearest of the skellies, continuing to the next if it drops. Power attack -10/+20. Karmic Strike active, maximum possible AoO rolls below for use as needed. AC 51 due to Karmic Strike.
Taleira darts forward and slashes twice at the skeleton damaged earlier by Seraciel, her two attacks connect, and together with Sera, the skeleton is felled by the blows.
The skeletons are about to attack, when from the door there is a
WHOOSH
and suddenly the whole corridor is filled with dragon flames. All of the skeletons are obliterated, and every member of the party rolls a save.
DC: 28 Reflex, 140 damage/save for half
Spoiler
And by my reading of the spoilers, only Setsuna and Selena are immune to fire.
Coquika up.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
PLAYing
"A Boot to the Head" (inexorable): Coanacoch
"Chasing What Matters" (ProudTortoise): Khurshid Stormhallowed
"The Jackal" (Sliver): Opee the Original
"Zodiac" (MikelaC1), playing Eleth'Sarat
Last edited by lostsole31 : 11-15-2012 at 01:37 AM.
Setsuna sighs and looks around at her group worriedly as the flames lick ineffectually around her and Hakkera. She brightens as she see Sera avoid the fire, but her eyes narrow and she winces at the others who are not so fortunate.
"Show yourself!" Her voice rings out over the roar of flames, defiant and confident.
__________________
Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu
Atareth sees the flames coming and braces behind her Captain Arborea. Bolstered by her ring, the flames lick around the shield while fully protecting her.
__________________
"I think that gay marriage should be between a man and a woman." - Arnold Schwarzenegger
(Duh!)
LGBTitp
Love my avvy. Thanks, Telasi!
Current Games A Boot to the Head - Necahual Chasing What Matters - The Shehzahdeh Khanoum Shereen, Prophetess of Marduk, Wife of Ramanan The Jackal - Kalti The Savage Tide - Captain Darrius Wavebreaker
Coquika
Coquika finds herself wrongfooted by the blast of fire through the giant skeletons. With her immediate targets gone, she takes a moment to cast a spell to take the edge off the damage she's received before striding through the open doorway, confident in her ability to dodge the next blow. Healing Self - (4d8+16)[32]
__________________
"Where is the Wisdom of one who only quotes the Wise?" ~Maboroshi
Coquika heals herself and strides into the next room. While she is confident in her abilities, what she sees in there shakes her to her very core. A creature that exists only in legends, or in some sort of demented nightmare resides inside.
The room itself is 8 sided (STOP sign shaped) but that design is not what draws her eyes. Instead, it is the massive skeletal dragon that inhabits the room that takes all her attention, its very presence and gaze attempting to freeze her soul and her actions.
Spoiler
Frightful presence. DC27 Will save
END ROUND 1
BEGIN ROUND 2
Selena up.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Selena enters the room, but even her steely will is not enough to withstand the awesome presence of the dracolich, and she visibly shakes. She attempts to cast a Greater Shadow Evocation of a Cone of Cold but her spell is poorly cast. It at least penetrates the innate spell resistance of the draco, but he realizes it is only a poor copy of such a spell. It does manage to damage him, but not nearly as much as Selena would hope for.
Melinda up, Tasha on deck (in previous room), Setsuna in the hole
Note to everyone, it will require a move action to get into the room, therefore only standard action vs. dracolich, if you enter.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Shielded by the elemental's hulking figure, the First Priestess was spared the brunt of the fiery assault. Those nonmagical clothes she wears have nevertheless caught fire, but she pays them little heed. Through the breach! she urges, not having a clue what lay ahead, only that the path involved crossing it. Before they pin us in the corridor and reload...!
She darts past the elemental into the room, and her latent gasp at the ancient horror morphs quickly into a grand intake of breath. As if to defy the dragon's reptilian snarl, Melinda lets loose her own voice and tambourine, sending a rattling, distorted, and unearthly vowel echoing off of worked stone.
[Jarring song. Dracolich must make Concentration DC my Perform check result: (1d20+42)[61] to cast any spells.]
__________________ Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
This wonderful avatar of Melinda Joanath brought to the Internet by Telasi
Currently playing Melinda Joanath in Three Goddesses
The immediate effect of Melinda's song is not visible, so she has no idea of whether or not the dracolich has been affected. She guesses she will know...soon enough.
Tasha up, Setsuna on deck, Drisae in the hole.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
The succubus, currently in the guise of a feral undead creature, is caught full and unawares in the stream of the dragonfire. She is completely incinerated by the blast, unable even to form a facial expression of vague disenchantment with the situation.
Spoiler
The assassin's longbow in her hand is probably also destroyed.
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Still invisible, Setsuna flies into the room and hovers near the ceiling. She narrows her eyes down at the skeletal dragon, and a faint grin appears on her face.
Waving a hand, she sends a fuzzy grey bolt of darkness at its head, muttering on the 'net, "Let's see how you do without your powerful strength..."
Spoiler
Cast Ray of Enfeeblement, which does work on undead, as it is ability penalties, rather than damage.
Ranged touch attack: (1d20+18)[15](33)
Str penalty: (1d6+5)[11]
Hakkera shoots it, ignoring DR.
Touch attack: (1d20+23)[18](41)
Damage: (2d6+2)[13]
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 26 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
"Damn," Drisae mutters as Taleira is blasted out of existence. Drisae, no scholar, figures that she was incinerated into some type of fantastic ash. She has no sense of planar creatures other than what summoned ones can do. Not counting Melinda, Drisae is now the only Nocticulan envoy.
She steps into the room to get to 30' of the dragon. "I beg you, Beautiful Bitch, to lash forth at this lustless wretch with a tiny sample of your pure power!"
A black energy blasts forth, with Drisae at the epicenter, at a 30' radius.
Spoiler
Use Turn Attempt to blast its bones for (18d6)[81], Will DC 26 for half
PLAYing
"A Boot to the Head" (inexorable): Coanacoch
"Chasing What Matters" (ProudTortoise): Khurshid Stormhallowed
"The Jackal" (Sliver): Opee the Original
"Zodiac" (MikelaC1), playing Eleth'Sarat
Last edited by lostsole31 : 11-17-2012 at 01:27 AM.
Setsuna's ray strikes true, however like Melinda's spell, the actual effectiveness is yet to be seen. The ray from the lantern archon also strikes, but to the massive dragon, its little more than a mosquito bite.
Drisae's turn power is another matter entirely however, and even though the dragon is able to resist a portion of the blast, its bones cracking and blackening (further) under the power she commands. Its head swivels toward the drow cleric, eyes (or at least the points of light in the eye sockets) burning with malevolent hate.
Clyde (in other room) up, Zippy (did you deal with his damage?) on deck, Atareth in the hole, and Dot to follow.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
The faux-ghoul slaad rolled behind Tasha when she took the full extent of the blast, and so escaped with merely hideous burns over half of his body. Although his body immediately began the slow process of recovery, it would clearly be a painful process for him.
Looking down the corridor at the massive dragon skeleton on the other side of the doorway, Zippy gauges the proper distance in order to create a blast behind his colleagues, and lets loose another gout of flame. He quickly mentally relays what's going on back to Dot and Clyde in the other room.
Spoiler
In fairness, I think that Clyde now moves to just before the dragon in initiative, since he used his readied action when the dracolich breathed. So I'll go ahead with Zippy. Who, I think, saved for half, so with his own resistance, and fast healing - there, recorded!
Fireball, focused so as to hit the Dracolich but not us. (10d6)[21] fire damage. Reflex save DC 17 for half. CL check to beat possible SR: (1d20+15)[16]
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk