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I've almost finished helping my friend with her Petal Psion, and she wanted to know what are can being small do for her?
She's new to 3.5.
I can think of the obvious things in RAW, but what can you think of?
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Less likely to draw attention, can sit on ordinary people's shoulders. And of course the major AC bonus.
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Getting into and out of otherwise impossible spaces.
I recall a previous game where my petal cohort and the party rogue duked it out with a lich. The rogue slammed an antimagic cage around them both, and the petal just sort of slipped out between the bars. She was also useful for investigating a small secret-area tunnel full of...well, the DM hadn't come up with the area yet.
Also, Mage Hand carries around objects up to 5 lb. Petals weigh 3 lb. of course they can fly naturally, but still, wheeeee!
Cover and total cover become a lot easier to make use of when you're the size of a potato. Your human comrades need a 4 foot stone wall or something to crouch down behind, you can just lay prone in a deep footprint.
Also, use a soup bowl and a spoon as an improvised kayak.
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If you're using a Rogue-ish build, Confound the Big Folk & co. trigger with creatures 2+ size categories larger than you. With Tiny, that means anything Medium or larger is subject to sneak attacks from Knee Striker.
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I've almost finished helping my friend with her Petal Psion, and she wanted to know what are can being small do for her?
She's new to 3.5.
I can think of the obvious things in RAW, but what can you think of?
Pretending to be the "wizard" or other magical person's familiar always makes for a fun encounter, especially when the petal decides to slam down one of her psionic fists on an annoying noble who won't shut up.
Having a strength and load capcity so low that your clothes and a gold piece will imobilize you.
But clothes made for smaller characters weigh a lot less. For instance, small characters can carry ¾ of what medium characters with similar strength can, but their armour and weapons (as a rule) weighs only ½ as much, and a large part of their equipment, such as food, waterskins, blankets, backpacks, and clothes weighs only ¼, so small characters are usually more than compensated for their lower strength in regards to carrying capacity. I haven't looked it up, but I can't see why the same shouldn't be the case for tiny characters.
something else you might find useful when using a tiny creature
Tiny Creatures with Reach Weapons
As noted earlier, using a reach weapon doubles your natural reach. If your natural reach is 0, your reach is still 0 when you wield a reach weapon. As a variant, allow Tiny creatures a reach of 5 feet when they use reach weapons.
But clothes made for smaller characters weigh a lot less. For instance, small characters can carry ¾ of what medium characters with similar strength can, but their armour and weapons (as a rule) weighs only ½ as much, and a large part of their equipment, such as food, waterskins, blankets, backpacks, and clothes weighs only ¼, so small characters are usually more than compensated for their lower strength in regards to carrying capacity. I haven't looked it up, but I can't see why the same shouldn't be the case for tiny characters.
Tiny armor is actually 1/10th as heavy, not 1/4 like it would be if the progression was more logical. So their clothing and gear should be even less than that.
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Tiny armor is actually 1/10th as heavy, not 1/4 like it would be if the progression was more logical. So their clothing and gear should be even less than that.
If it were "logical", it should be 1/64th of the weight. Size /2 = weight /2^3
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This is all kind of academic, since worn clothing is weightless, and anything else like a backpack is going to hold so little that you may as well not bother. You could put like, a single coin into a tiny backpack probably.
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Witty sig here nosey, aren't ya?
This is all kind of academic, since worn clothing is weightless, and anything else like a backpack is going to hold so little that you may as well not bother. You could put like, a single coin into a tiny backpack probably.
Unless it's the most common backpack, a handy haversack. Incidently, due to the reduced size of their gear, the backpack's fixed capacity holds a lot more.
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Originally Posted by kardar233
I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
Unless it's the most common backpack, a handy haversack. Incidently, due to the reduced size of their gear, the backpack's fixed capacity holds a lot more.
Only if you can get stuff into it. Aren't you limited by how large the opening is? Or can you put an entire baby grand piano into a traditional haversack?
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Witty sig here nosey, aren't ya?
Only if you can get stuff into it. Aren't you limited by how large the opening is? Or can you put an entire baby grand piano into a traditional haversack?
Simple solution. Give your Tiny HHH to your Medium sized ally. Because magic items auto-size to the weilder/wearer, the bag becomes medium sized. Have your ally stuff your loot in there. Take it back. Boom. Just hope you don't have to take any of it out quickly.
Tibbits are a Tiny race (in cat form) that can avoid most of the equipment issues. Some of their gear morphs into cat-shaped gear (e.g. a necklace becomes a collar) and remains useable, while the rest simply melds into their form. When you need to fish something out of your bag, pick up more loot etc., you can simply revert to Small size to do so. They also make great psions and psychic rogues.
Only if you can get stuff into it. Aren't you limited by how large the opening is? Or can you put an entire baby grand piano into a traditional haversack?
I've never found anything that indicates size issues with the haversack. I've always ruled that if it's under the weight limit, it fits, "because magic."
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