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Old 10-15-2012, 01:18 AM   Top  -  End  -  #1051
Exthalion
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Default Re: Total War: 2126 OOC 2

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I don't really keep up with the latest quantum theory. But I would point out that we haven't actually been looking at it for very long. Even in the course of human history a few decades is a short amount of time. There have been enough advances just in recent history where people said something couldn't be done and it was, that I would certainly not call the physics of today a definitive understanding of the universe. And it doesn't seem as if anyone would go to all the trouble of building a stellar engine until they had spent at least a couple of centuries looking into other possibilities.

Plus it's not like people are just going to say, "Hey let's build a stellar engine." Right off the bat. Even with only slow sublight speed engines it's pretty much inevitable that some kind of colonies are going to be sent out. And then what are you going to do. Leave your existing colonies behind. Try to do a bit of stellar rearranging so that all your colonies are in nice light cluster to either stay in one place or move together. If you're going to do that it would be a lot easier to just send out moving fleets to capture other systems and send them back to the cluster rather than try to move the entire interstellar federation you've been building.

Actually to be honest I could see that. Just wandering the galaxy in one little system has all kinds of potential hazards. Instead of risking that with your home system just send out fleets to bring the other worlds back to you. Even lightspeed communication limits aren't so bad if you've got everything space out in nice 3-5 lightyear increment grid pattern. I'm mean if you're used to the kind of travel times that moving stars would involve a couple years is nothing..

You could even move the grid as a whole so that you wouldn't end up in the center of a dead zone from where you moved all the stars. Or you might want that dead zone because of paranoia.
At which point dramatic irony suggests that FTL will be discovered and your rearranging has made it impossible for you to use from gravity interference technobabble.
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Old 10-15-2012, 01:37 AM   Top  -  End  -  #1052
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Default Re: Total War: 2126 OOC 2

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Signal Degradation.
Note that bI just said it was the best current bet. It's nowhere near perfect. But, you got something for that?
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Old 10-15-2012, 01:50 AM   Top  -  End  -  #1053
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Default Re: Total War: 2126 OOC 2

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Note that bI just said it was the best current bet. It's nowhere near perfect. But, you got something for that?
Achieve practical and effective immortality and embrace a long view as a civilization such that interstellar travel is not a significant impediment to a meaningful life and is not detrimental to relationships with people in multiple systems. Also, wormholes.
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Old 10-17-2012, 07:16 AM   Top  -  End  -  #1054
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Achieve practical and effective immortality and embrace a long view as a civilization such that interstellar travel is not a significant impediment to a meaningful life and is not detrimental to relationships with people in multiple systems. Also, wormholes.
Wormholes is pure shenanigans! Do it the Russian way: Immortality through genetic engineering and a long haul on a colony ship. A colony ship with lots of vodka stills and critical components made from tractor parts.
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Old 10-28-2012, 03:42 PM   Top  -  End  -  #1055
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Default Re: Total War: 2126 OOC 2

any update on when to expect EoTs back, Mistral?
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Old 10-28-2012, 03:51 PM   Top  -  End  -  #1056
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Default Re: Total War: 2126 OOC 2

Unfortunately, not really. Most of them are fairly close to finished, but there are a few "general" tech trades in the EoT, so it's going to take a few very tedious hours all in a row to try and finish them, which I haven't been able to find yet.
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Old 10-28-2012, 04:13 PM   Top  -  End  -  #1057
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Default Re: Total War: 2126 OOC 2

Do they bear on the immediate start of turn or could they be resolved later?
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Old 10-28-2012, 04:21 PM   Top  -  End  -  #1058
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Default Re: Total War: 2126 OOC 2

I've already found one research tie-in to another multinational project just in what I managed to do so far today (one nation's) which required me to go back and revise, but in either case, I will not be sending back incomplete EoT responses. I already tend to miss things even with complete EoTs; sending them back in various pieces here and there will just make things even worse.
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Old 10-28-2012, 04:29 PM   Top  -  End  -  #1059
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All right, makes sense. Take your time.
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Old 10-28-2012, 06:15 PM   Top  -  End  -  #1060
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Default Re: Total War: 2126 OOC 2

I find tech trading to be one of the more unwieldy parts of a TW game. It seems like it ought to do something if you trade with another player, but honestly in my future games I'm probably just going to say that you can trade techs but doing so doesn't actually give any benefits.
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Old 10-29-2012, 12:33 AM   Top  -  End  -  #1061
Exthalion
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Default Re: Total War: 2126 OOC 2

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I find tech trading to be one of the more unwieldy parts of a TW game. It seems like it ought to do something if you trade with another player, but honestly in my future games I'm probably just going to say that you can trade techs but doing so doesn't actually give any benefits.
Isn't that how you have always done it?

I suggest that if Tech Trading is going to be allowed that someone Prepare a master tech tree which listed the cost and bonus of each tech.

Or, that players produce individual tech trees of their own stuff and update the GM on it every time they trade or develop a new one. I think outsourcing as much work as possible to the players would make things better for all involved.
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Old 11-05-2012, 01:13 AM   Top  -  End  -  #1062
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Default Re: Total War: 2126 OOC 2

No I usually make it so that trading a tech gives the other person a bonus in researching the tech for themselves. So they still have to put in a little bit of of work, but there is some bonus to doing it with help rather than completely independently.

A full master tech tree would be nice though. put it on a wiki so everyone can see it. Make it for the 2125-6 era first and then just expand it as games go by. It wouldn't cover the more exotic games, but it would be a big help in the classic games and ones that were close to classic.

Edit: Anything new regarding the new turn yet?
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Old 11-17-2012, 08:08 AM   Top  -  End  -  #1063
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Dum di dum... Anything going on?
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Old 11-17-2012, 01:31 PM   Top  -  End  -  #1064
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Default Re: Total War: 2126 OOC 2

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Dum di dum... Anything going on?
sadly, i dont think so. Mistral has not been online since the 5th according to her profile...
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Old 11-18-2012, 12:48 PM   Top  -  End  -  #1065
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Dum di dum... Anything going on?
Just the INEVITABLE DOOM OF ALL THE FOES OF THE GLORIOUS SOVIET-BRITISH ALLIANCE.

DRINK EARL GREY AND VODKA, COMRADE-GENTS!
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Old 11-20-2012, 11:20 PM   Top  -  End  -  #1066
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Default Re: Total War: 2126 OOC 2

I am STILL AROUND! Hard to believe it huh?

Long story short, school is difficult, my time management skills are poor and the lack of a search function really throws me off.

So... whats up?
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Old 11-21-2012, 01:41 AM   Top  -  End  -  #1067
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Default Re: Total War: 2126 OOC 2

Not much, I'm afraid.

Gunther, are you up for doing some negotiations on TELEPATH's buying the gen-mod research, and getting that intelligence asset back, while we wait for the new turn?

Also, I would like to suggest that we try to talk Mistral into letting us all make research and economic progress equivalent to what we would have had we been devoting resources to our projects during all of the EOTs that haven't happened to make up for the delay.
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Old 11-21-2012, 07:50 AM   Top  -  End  -  #1068
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Default Re: Total War: 2126 OOC 2

Carthage seems to have disappeared so that would empower me the second-most of all nations... hmm. I could roll with that.
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Old 11-21-2012, 10:22 AM   Top  -  End  -  #1069
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Lies. I'm seeing this one through.
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Old 11-21-2012, 10:26 AM   Top  -  End  -  #1070
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Ah, okay. No extra development then.
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Old 11-21-2012, 10:26 AM   Top  -  End  -  #1071
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Default Re: Total War: 2126 OOC 2

The Grim are installing the Reactionless drives on our moon base, and we shall flee far from you crazy warmongers. If Mistral gets back dat is
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Old 11-21-2012, 10:28 AM   Top  -  End  -  #1072
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Don't worry, we'll catch you eventually by virtue of having so much more research power that we'll be able to develop faster drives.
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Old 11-21-2012, 10:33 AM   Top  -  End  -  #1073
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The Drives technicly don't move at all. It's a apllication of singular Dimension physics. It's cheesy (and temporarily lethal), but it works.
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Old 11-21-2012, 10:51 AM   Top  -  End  -  #1074
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Don't worry, we'll catch you eventually by virtue of having so much more research power that we'll be able to develop faster drives.
One tiny problem. Your statpoints are as so much offal to any of us. Like Conquistadors our technology is so great that you would think us gods if we unveiled our whole majesty. Or that might be the mind control virus the Grim developed, not sure at the moment.
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Old 11-21-2012, 10:55 AM   Top  -  End  -  #1075
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I told ya, it's not a mind Control Virus, It's a Pun-Pun Virus that gets nastier the higher the targets ESP is.
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Old 11-21-2012, 11:55 AM   Top  -  End  -  #1076
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I told ya, it's not a mind Control Virus, It's a Pun-Pun Virus that gets nastier the higher the targets ESP is.
Mwahaha! I'm immune!
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Old 11-21-2012, 11:58 AM   Top  -  End  -  #1077
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It also feeds off plots, being cyrptic, Exthalionisim and Theloniuscite, and meglomania. Pun-Pun for everyone
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Old 11-21-2012, 12:26 PM   Top  -  End  -  #1078
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One tiny problem. Your statpoints are as so much offal to any of us. Like Conquistadors our technology is so great that you would think us gods if we unveiled our whole majesty. Or that might be the mind control virus the Grim developed, not sure at the moment.
Well, the thing is, you've spent so much time pretending to yourself like your little games in orbit actually matter that you've began to actually believe it. But there is nothing you have or could ever attain that could possibly threaten my superiority in any way.
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Old 11-21-2012, 12:28 PM   Top  -  End  -  #1079
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Well, the thing is, you've spent so much time pretending to yourself like your little games in orbit actually matter that you've began to actually believe it. But there is nothing you have or could ever attain that could possibly threaten my superiority in any way.
Except that we can, y'know, blow up the world with a giant asteroid. And if we want to be really nasty about it, we can let the nanobots eat it first, so that anyone who survives has to deal with them.
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Old 11-21-2012, 12:32 PM   Top  -  End  -  #1080
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Except that we can, y'know, blow up the world with a giant asteroid. And if we want to be really nasty about it, we can let the nanobots eat it first, so that anyone who survives has to deal with them.
Hahaha, yeah right. You just think you can do that.

Do you still think what you're orbiting is actually Earth, too?
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