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Old 11-10-2012, 06:58 PM   Top  -  End  -  #841
Malachei
Ogre in the Playground
 
 
Join Date: Nov 2010
Default Re: [OOC] Malachei's Red Hand of Doom

@RaggedAngel:

Do your attack rolls already include +4 for the troll being prone?
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Old 11-10-2012, 10:57 PM   Top  -  End  -  #842
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
@RaggedAngel:

Do your attack rolls already include +4 for the troll being prone?
They do not. The only bonuses they include are magic, Haste, and Knowledge Devotion (and, of course, her increased Str and her size penalty).
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Old 11-11-2012, 02:50 AM   Top  -  End  -  #843
Tashalar
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WolfInSheepsClothing
 
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
At the same time, the priest came upon him, striking the giant goliath's legs. Instead of getting up, the troll just pushed his weapon at the goliath, driving it three times into the goliath, nearly severing his left leg.
Just to make sure (as it could mean life or death for Makul for this round):
The priest moves and strikes first? I'm going to assume he does as you posted the priest's rolls first in the OOC as well.

Why does Makul get an AoO vs. the troll if the troll does not get up though? I'm just going to assume he does not get one for now.

Wow, what a counter-barrage from team us! Let's see if Makul survives. I fear those daze-fortitude saves (even though his fortitude save isn't +12 but +17 with all the buffs Makul received).

So. I'll do this chronologically. Priest moves and triggers an AoO from Makul - Makul attacks to trip (touch attack):
Attack +18 (+21 -5 stone power +2 furious counterstrike): (1d20+18)[33] (+2 from bracers for 35 total); trip check: (1d20+19)[33]; follow-up attack (incl. +4): (1d20+18)[25]; damage: (2d6+18)[27] +(3d6)[11] fire

Quote:
Troll vs. Makul at -4 (1d20+20=38, 2d8+15=21, 1d20+16=30, 2d8+16=22, 1d20+20=22, 2d8+16=26) --> Troll hits Makul for 21, then for 22, and I fear the third attack hits, as well (26), for a total of 69 damage. Ouch. For each hit, Makul has to succeed at a Fort DC 25 or be dazed for one round (not stacking, i.e. max. one round).
Mal - wouldn't the last attack be at +12 and not +20 again? Unless he's hasted of course. *grasps straws*

Here are the saves vs. daze:
1st attack: (1d20+17)[26]
2nd attack: (1d20+17)[22]
3rd attack (if it hits): (1d20+17)[26]

Last edited by Tashalar : 11-11-2012 at 02:59 AM.
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Old 11-11-2012, 02:58 AM   Top  -  End  -  #844
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Darn, so dazed he is. But I do hope that his trip vs. the priest is successful which would mean 27 damage less.

Damage:
27 from troll's AoO, 10 of which go to delayed damage pool and are counted off Makul's temporary hit point received via stone power.
=> 17 damage taken

69 damage taken from troll's attacks (or 43 if the third attack doesn't not wound him).

Worst case scenario (no trip and third attack hits):
96 damage - 10/106 hit points remaining
=> he lives, for now.

Mal:
Makul dealt the troll 25 normal and 11 fire damage (36 total)
The priest received 27 normal and 11 fire damage on Makul's AoO (if trip is successful)

*crosses fingers mr. troll, mr. priest and mr. leader mess up their saves*

Last edited by Tashalar : 11-11-2012 at 03:01 AM.
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Old 11-11-2012, 11:07 AM   Top  -  End  -  #845
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Hey, Mal. Can we get a heads up on who of the enemies is still standing - particularly priest, troll and hobgoblin fighting Dunlan are of interest. I'd really like this piece of information as otherwise my post will be very much an if then program of several steps.
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Old 11-11-2012, 01:20 PM   Top  -  End  -  #846
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

The troll drops to the ground. The other enemies are still standing.
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Old 11-11-2012, 02:10 PM   Top  -  End  -  #847
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes! That means it drops its weapon as well. Nice.

... we probably did see that the troll was regenerating, right? I'm assuming, obviously, but... I mean... a troll. That's the classic regenerating bitch monster in fantasy.

*keeps fingers crossed for Gabriel's shots*
Edit: Well, that looks like one hit to me. And nice damage rolls to boot!

Last edited by Tashalar : 11-11-2012 at 02:12 PM.
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Old 11-11-2012, 02:59 PM   Top  -  End  -  #848
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

So, is the troll dead or tripped and weaponless?
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Old 11-11-2012, 03:17 PM   Top  -  End  -  #849
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

The first still *might* hit - on the last round 22 hit the priest. We'll see.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 11-12-2012, 02:01 AM   Top  -  End  -  #850
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
So, is the troll dead or tripped and weaponless?
He was tripped already, now he's 'down' which means he drops his weapon as well. But as I pointed out, we'll have to expect him to get up again.

Interesting thing though - how does Tasha's Hideous Laughter and saves interact with an unconscious creature? Wouldn't he automatically fail his save? That'd be awesome.
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Old 11-12-2012, 12:41 PM   Top  -  End  -  #851
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
He was tripped already, now he's 'down' which means he drops his weapon as well. But as I pointed out, we'll have to expect him to get up again.

Interesting thing though - how does Tasha's Hideous Laughter and saves interact with an unconscious creature? Wouldn't he automatically fail his save? That'd be awesome.
There's been a long discussion on whether unconscious creatures have saves (and Will saves, in particular). I've posted my opinion on the matter here.

So yes, unconscious creatures usually do get Will saves, absolutely.
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Last edited by Malachei : 11-12-2012 at 12:42 PM.
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Old 11-12-2012, 01:05 PM   Top  -  End  -  #852
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Ha! I believe that is where I read about it actually. I just couldn't remember what the reasoning was - or the result of the discussion (or your opinion).

Well, if he does fail his will save, that would mean funny dreams for mr. troll.
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Old 11-17-2012, 09:26 AM   Top  -  End  -  #853
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Incredible slaughter. No map needed.
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Old 11-17-2012, 10:59 AM   Top  -  End  -  #854
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Wohooo!

(that was somewhat close, at least for a moment or three)

Maybe we shouldn't let any greenskins flee? Maybe some have been sent off early on, but those at least didn't witness what was happening (probably). Gabriel, that sounds like a job for you...
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Old 11-17-2012, 11:16 AM   Top  -  End  -  #855
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Wohooo!

(that was somewhat close, at least for a moment or three)

Maybe we shouldn't let any greenskins flee? Maybe some have been sent off early on, but those at least didn't witness what was happening (probably). Gabriel, that sounds like a job for you...
I would help, but Aria has a range of effectiveness that stops at about 60 feet. Besides, she's more interested in closing wounds and Summer than she is by fleeing hobgoblins.

Seriously, though, have you seen Summer's Charisma?
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Old 11-17-2012, 12:05 PM   Top  -  End  -  #856
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes, I have :)
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Old 11-17-2012, 12:22 PM   Top  -  End  -  #857
Daftendirekt
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
I would help, but Aria has a range of effectiveness that stops at about 60 feet. Besides, she's more interested in closing wounds and Summer than she is by fleeing hobgoblins.

Seriously, though, have you seen Summer's Charisma?
Hey now, stop staring at my charisma. My face is up here.
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Old 11-17-2012, 01:31 PM   Top  -  End  -  #858
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Wohooo!

(that was somewhat close, at least for a moment or three)

Maybe we shouldn't let any greenskins flee? Maybe some have been sent off early on, but those at least didn't witness what was happening (probably). Gabriel, that sounds like a job for you...
On it in an hour or two.

So if I see it correctly: we have one hobgoblin that is blinded and slowed and two hobgoblins that run. Is that correct Mal?
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Gabriel Strazza - Malachei's Red Hand of Doom

Last edited by Carr0t : 11-17-2012 at 02:15 PM.
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Old 11-17-2012, 01:52 PM   Top  -  End  -  #859
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Daftendirekt View Post
Hey now, stop staring at my charisma. My face is up here.
To be fair, Aria has a fine set of Charisma herself.

In fact, our party is unusually charismatic in general. We're a bunch of persuasive and/or attractive murderous hobos.
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Old 11-17-2012, 02:29 PM   Top  -  End  -  #860
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Even the goliath reeks of charisma...

And he really likes Summer's charisma. Oh, and what a great pair of beautiful eyes she has as. *nods*

Very inspiring, too.

And now I'll stop.
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Old 11-17-2012, 02:47 PM   Top  -  End  -  #861
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Even the goliath reeks of charisma...

And he really likes Summer's charisma. Oh, and what a great pair of beautiful eyes she has as. *nods*

Very inspiring, too.

And now I'll stop.
Oh, Daft, whatsoever have you wrought.
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Old 11-17-2012, 03:49 PM   Top  -  End  -  #862
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar
she has as
Is this a typo? :)
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Old 11-17-2012, 04:00 PM   Top  -  End  -  #863
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Oh, yes, I forgot an 's'. No wait, I'm fuzzy in the brain. It indeed was a typo. Remove the as.

Or, you know, who cares. Let your mind play its tricks.

Edit: I am of the firm belief that standards have to be 'played' low every now and then. It's very important. *nods*

Last edited by Tashalar : 11-17-2012 at 04:01 PM.
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Old 11-18-2012, 12:16 AM   Top  -  End  -  #864
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Wohooo!

(that was somewhat close, at least for a moment or three)

Maybe we shouldn't let any greenskins flee? Maybe some have been sent off early on, but those at least didn't witness what was happening (probably). Gabriel, that sounds like a job for you...
Agreed. And Mead (softhearted academic though she is) just said that IC.
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Old 11-18-2012, 10:07 AM   Top  -  End  -  #865
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Makul is taking a prisoner. Maybe our interrogators can glean a few insights from him. Or not. We'll see.
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Old 11-28-2012, 02:44 PM   Top  -  End  -  #866
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Is Invisiblecastle down?

I've checked http://www.downforeveryoneorjustme.com/ and it appears to be so.

Can you reach it?
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Old 11-28-2012, 02:57 PM   Top  -  End  -  #867
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Can't reach it. And I also get a notification about domain registration - either the owner needs to renew or it's down down.
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Old 11-28-2012, 04:04 PM   Top  -  End  -  #868
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
Is Invisiblecastle down?

I've checked http://www.downforeveryoneorjustme.com/ and it appears to be so.

Can you reach it?
That's really sad to hear. That said, I've never been quite clear on the issues you have with the dice roller that is built into these forums. We could even make a dice thread, where posts can't be edited or deleted.


EDIT- Invisible Castle is back up and fully functional.
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Last edited by RaggedAngel : 11-28-2012 at 04:06 PM.
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Old 11-28-2012, 05:55 PM   Top  -  End  -  #869
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

I often follow an iterative process of rolling, writing, rolling... and finally posting. It's easier for me to work with invisiblecastle.
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Old 11-28-2012, 05:57 PM   Top  -  End  -  #870
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
I often follow an iterative process of rolling, writing, rolling... and finally posting. It's easier for me to work with invisiblecastle.
That makes sense, especially with big DM posts. It's certainly a huge inconvenience to have to make a post, then go back and edit in the appropriate actions.
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