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Re: FF7 like, gestalt and combat oriented campaign.
(I'm constraining the iten selection to only mundane ones. at least for now. MW itens are allowed of course.)
The Hospital it's a huge building with more then a hundread hospital beds. It's main specialty it's face reconstrution thanks to Dr Don Koku, a great plastic surgeon. He started his works more than twenty yaers ago in the hospital with great successes. Dr Don Koku son, Dr Don Koku Second are the administrator of the hospital. If I was a player i would try to talk with him first. However, there is another task you can do it before going to the hospital. The mother of dismembered boy lives not so far from where you are at the moment. She lives in a bad neighborhood, not so bad as a slum but still not a place I would call it safe. Bala has a old piece of junk you can use to drive you there.
You arrived with the sun in your back. I think some change of costume or maneirisms would be a important now. From inside you hear a "Who is it" in a not so welcoming way.
To faster things we can make the dialog part via facebook.
Re: FF7 like, gestalt and combat oriented campaign.
(Guys, I decide to implement the Unearth Arcana Spell Point Variation in my campaign. Take a look, learn and explaim to me afther )
Unfortunately for a pigeon perched in a tree nearby, Bala aim was very inaccurate. The another thug, following Bala's example, send a bullet directly to him. He is using a similar handgun with a silencer.
Re: FF7 like, gestalt and combat oriented campaign.
"NegodaPuta!"
*BANGBANGBANG!*
Bala curses and he unloads his wepons in desperation. Fear is stamped on his face, clear as water and ugly as hell. He was shot in his leg and is truly very afraid of gettin killed in this feceshole
Re: FF7 like, gestalt and combat oriented campaign.
After getting actually hit by a knife, fear widen in Flemming's eye, but when the bullet hits Bala's leg, it suddenly dissapear and a calming aura appear around the doctor-priest (Will DC 15 or suffer Calm Emotions, 20 feets radius).
Also, after the big knife it Flemming's body it seemed to begin to break justout of coincidence (or not) (Fort for the weapon DC 13 or shatter, leaving me unharmed)
"Don't shoot!", he says looking at the armed thug, "and don't you shoot him!" he says after casting a Hold Person upon the pistol-guy. It's seem very confident of his Don't shoot, confident enough that the man will simply stop hostilities.
Hold Person DC 19
Magic Points:
Cleric 14/16
Healer 16/16
Prepared Spells (since we got the spell variant, here my new prepared spells:
Spoiler
Cleric Spells:
0: Light, Cure Minor Wounds, Purify Food and Drink, Detect Magic;
1: Bless, Resurgence, Magic Weapon, Detect Secret Doors;
2: Healing Lorecall, Hold Person, Detect Thought;
Healer Spells:
0: Cure Minor Wounds, Light, Detect Poison, Purify Water and Drink, Deathwatch;
1: Remove Fear, Cure Light Wounds, Remove Paralysis, Sanctuary, Protection from Evil;
2: Lesser Restoration, Cure Moderate Wounds, Delay Poison, Remove Disease;
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"You're too young to even dream defeating such an old arcane master as me", Eustacio the Old
Re: FF7 like, gestalt and combat oriented campaign.
Balla was able to hit a single bullet in bluedot arm without incapacitating him. The Bluedot weapon didn't shatter with the previous impact, leaving him able to attack again. (1d20+5)[9](1d6+1)[6]
The blackdot stop completely and drops his handgun. He tremble like a little branch in the hurricane, his eyes gazing nowhere.
Re: FF7 like, gestalt and combat oriented campaign.
The knife missed Flemming who moved away towards Bala (maybe offering an aoo? not sure) and touch his gun and say: "Jesus is in Heaven now, may the Lord guide this weapon", anmd with a little prayer he enhance the psitol with the power of faith (magic weapon)
"Don't attack the one who dropped the gun, he give up the fight and will be interrogated"
Re: FF7 like, gestalt and combat oriented campaign.
Story update:
- the dismembered boy used to work in a junkyard. I the nihgt he died he went toi a party in there.
- the dead woamn was planning to move out or just abandon the house.
- she died from a ruthless cut in the througth that leave frostburn edges and frozen blood.
- the oficcer tle fome took your prisionary to the police department.
Re: FF7 like, gestalt and combat oriented campaign.
I think both of us will go to the cleidisson's church (or whatever place we have to stay) and discuss:
"It wasn't that guy who killed her. Now I know for sure. The cut in the woman was frozen, but the cut his knife mafein me wasn't. But I don't know how someone would cu and freeze the skin. We should heed to the junkyard and see if we can find someone who knew the boy Mosquito or to the hospital to make questions and stuff. Where you would you like to go first, Cleiddison?"
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"You're too young to even dream defeating such an old arcane master as me", Eustacio the Old
Re: FF7 like, gestalt and combat oriented campaign.
Cleidinsson leads flemming to the slums, into a barraco he owns and hopes to be empty "this is a temporary resting place for brothers at bola de neve. The church is being reformed, so I can't take you there right now. haleluia, the lord does not cares about fancy looks, he cares about worshiping! praise be the lord! prece de preto! de favelado! mas quando reza, ninguém fica no pecado!"
"Let's go to the junkyard! i think the guys in the hospital will not show hospitality, as we will be itching an old wound. Plus, the big trash truck from Indianapolis came in yesterday, and it allways has good loot to... recycle. Like car mirrors. Did you notice my left one is missing? god works in mysterious ways, HE WANTS US to go to the lixão!"
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Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Re: FF7 like, gestalt and combat oriented campaign.
As the night get darker the unlikely duo decides to avoid further investigations and find somewhere safe to rest until morning. Cleidinsson has a particular unappropriate heaven but still, better than nothing. Located in the slums, this so called home sweaty home by Clei, has all the things you need to get through the night without impediments, or this is what Cleidinsson claims.
When the sleep finally comes you experience a disturbing nigthmare. As you open your eyes you see a room filled with wounded and dyeing people. They are using middle age clothes yu can say. From the window close to you, you can see a gargantuam castle raging with fire and screans...
(request: you will have to come with new builds lv 6/6. could be the same (preferably) or not. it's like d&d standart fantasy builds, full with magic itens and stuff (as lv6 PC). see you again at the night, or not.)
He reaches for his guns (courage in metal form) but find none. He then collapse in the ground, crying, shouting, and cheking he has pants on "meucunãomeucunãomeucunão!"
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Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Re: FF7 like, gestalt and combat oriented campaign.
- When the night grows darker, only the God of Light can save usssss! This prayer came from one of the nurses closes to you. She dresses herself in white garmet, with an holy simbol in the front. Despite her age, her beauty is astonishing. She puts her hands over a corpse and then a magic light comes from her and the dead body once again lives. - OOOOh, praise the lord brothers and sisterss!
Fleming are able to notice something familiar in that ritual. He can feel the energy going into the fallen body. A warmth toke place of the room and the priestness look at both of you. - I see that you finaly wake up. She comes near and release a wave of good energy over your bodys, replening all your wounds. - I'm Madre Teresa de Qualcutá. This is the Church of the God of Light, save us all. - You came to me as fallen corpses too. But the lord spoke through me that you once again should live. The realm is in great pain, fight for us and for your savior.
- Pleaze, go and find the Captian of the Royal Guard. He will tell you what to do. And Fleming, the lord granted you his power too. Realese with wisdon and let unfaithful suffer the wrath of our beloved God. Afther her last word Fleming suffer a painful turmoil of memorys coming into his mind. In this memorys a life of study, penitence and healing enlightens Fleming, giving him strengh and knowelodge to how to give his blesses upon the others.
Re: FF7 like, gestalt and combat oriented campaign.
"I AINT NO ZOMBIE!" cleidinsson says screaming at the woman "What the hell is this!? did I had that much crack?! I'm way too high, right?"
he tries touching, seeing and senssing stuff, and even punches himself a little, as if trying to disbeliff this nightmare. (any more detais on our surroudings?)
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Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Re: FF7 like, gestalt and combat oriented campaign.
"What is happening to this... Kingdom? Why we were dead? And don't worry Cleindinson, you stoped crack after getting in the Bola de Neve Church I'm sure. This seems more like... a dream? Where are we, Qualcutá?".
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"You're too young to even dream defeating such an old arcane master as me", Eustacio the Old
Re: FF7 like, gestalt and combat oriented campaign.
Afther the healing room scene, you find yourself standing beside the suposed to be captain Martell. Donmed in a shiny full plate the grey beardeda man embody all the valour a warrior and lider must have. He aproches at you and sepack with a tanderous voice: - Finally, you arrived. The battle it's reaching it's turning point. Go there and lead our army to the victory.
A boy carring a snare drum aprouch Bala with a cheerful face. Oh, great Bala, we were wainting for you. Our men seen to have lost their will to fight. We need you to lead us now! The boy starts to play his drum for the troops gathered togheter in the coutryard of the castle. Despite the efforts of the drummer the troops seem be lacking the strenght to face the events. The captain than look at you Bala and speak: Great Bala, release your mithy warcry and boost the courage of our troops.
As Bala sings the most encouraging hymn the troops begin to swollow their fears and one more time stand to fight do the death if need it.
- You did great, indeed, Mighty Bala. Your aura of courage summed with god's power embodied by high priest Fleming, our victory are guaranteed.
...
In another scene you're now in the middle of the battle field, surrounded by a frenetic fight between your troops (black dots) and a foreigner one (blue dots).
I will roll for all the soldiers (again, again, I love repetitions). You may act right now.
Re: FF7 like, gestalt and combat oriented campaign.
"CHÃO CHÃO CHÃO!" Cleidinsson the bala sings to the multitude, using his medieval bow to shoot down his enemies
Spoiler
I supode my mightiest song is inpire courage with inspirational boost (+3 bonus). I supode it is already in effect when you rolled initiatives
If inspire courage +3 is already in effect, I'll full attack. if not, I'll sing to make it active.
full attack at nearest foes (with no cover) until they die (1d20+14)[20], damage (1d8+8)[14] (1d20+14)[20], damage (1d8+8)[14] (1d20+9)[20], damage (1d8+8)[12]
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Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Re: FF7 like, gestalt and combat oriented campaign.
Before the battle, Flemming cast Healing Lorecall on himself, allowing him to remove extra status when he cast healing spells (duration one hour or six hours, can't remember). He also told the soldiers not to attack anyone paralyzed by my spells (Hold Person).
Surrounded by enemies from all sides Flemming shout to his allies: "Regroup!" and then cast Bless on everyally on reach.
Cleric: 30 MP
Healer: 36 MP
Prepared Spells:
Spoiler
Cleric:
0: Cure Minor Wounds, Light, Detect Magic, Purify Food and Drink, Detect Poison;
1: Cure Light Wounds, Detect Secret Doors, Bless, Resurgence, Conviction, Command;
2: Cure Moderate Wounds, Detect Thoughts, Healing Lorecall, Hold Person, Zone of Truth, Close Wounds;
3: Cure Serious Wonds, Claraudience/Clairvoyance, Dispel Magic, Daylight, Awaken Sin;
Re: FF7 like, gestalt and combat oriented campaign.
All the combatents wield crude weapons and armors. Some of they use swords and shields, some polearms and a few two-handed weapons. The Blue dots close in to your position as the round went on.
Your army fault with courage and blessed skill but the odds were overwheling. The few that survived the first round makes a wall of flesh to protect you. Your turn!
Re: FF7 like, gestalt and combat oriented campaign.
Looking this bad scene, Flemming get near to Cleidinson and whispers: "This is bad" and then touch his shoulder and cast a Protection from Evil on his bro.
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"You're too young to even dream defeating such an old arcane master as me", Eustacio the Old
Re: FF7 like, gestalt and combat oriented campaign.
"Because I'm Bad, I'm Bad-
Come On
(Bad Bad-Really, Really Bad)
You Know I'm Bad, I'm Bad-
You Know It
(Bad Bad-Really, Really Bad)
You Know I'm Bad, I'm Bad-
Come On, You Know
(Bad Bad-Really, Really Bad)
And The Whole World Has To
Answer Right Now
Just To Tell You Once Again,
Who's Bad . . ."
(shoots to kill foes with no cover bonues) (1d20+11)[23], damage (1d8+5)[6] (1d20+11)[30], damage (1d8+5)[13] (1d20+6)[16], damage (1d8+5)[13]
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Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Re: FF7 like, gestalt and combat oriented campaign.
Cleidinsson is hit several times "sucker-o-bitch! flamingo, let's scram!"
He grabs his allie by the weist and then casts swift fly, going up and away.. and to the left. as soon as the spells ends (next turn), he will cast it again to get away from the enemies.
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Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio