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Old 11-16-2012, 05:32 PM   Top  -  End  -  #361
Mangles
Ogre in the Playground
 
 
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Default Re: Dungeon! OOC

is all good. Keeping the game moving is the best thing. A quick game is a good game.
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Old 11-17-2012, 09:49 AM   Top  -  End  -  #362
--Lime--
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Default Re: Dungeon! OOC

New page (for me) so:
Serpentine's go
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Old 11-17-2012, 10:48 AM   Top  -  End  -  #363
Serpentine
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Default Re: Dungeon! OOC

Keenya continues on his supes stealthy way.

In case it's not obvious, next turn I'll be going up against the spider, so here's my roll for that so you can just go ahead with it:

(2d6)[7]

edit:
Spoiler

Last edited by Serpentine : 11-17-2012 at 10:50 AM.
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Old 11-17-2012, 11:07 AM   Top  -  End  -  #364
--Lime--
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Default Re: Dungeon! OOC

And if you're forced to retreat one space, which way will you be going?

I understand your need to do this, what with your computer woes, but in general I'm against order-queueing.

EDIT:
Oh (and this is part of the reason I'm against order-queueing) if Mangles defeats the Phase Spiders, do you want to still enter the chamber? And what's the number-threshold for trying again on that new monster (e.g. run away if it's 10 or higher, if 9 or lower attack again).
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Last edited by --Lime-- : 11-17-2012 at 11:09 AM.
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Old 11-17-2012, 03:33 PM   Top  -  End  -  #365
Mangles
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Default Re: Dungeon! OOC

Rast follows the sneaky man to the next chamber. Not wanting to risk his neck for the guy, he uses a trick coined by another wizard, Ook or something. He was probably an awakened orangutan. Whatever type of monkey he was, you can't go wrong with a fireball teleport.

[roll]2d6[/roll]


how about I dont kill the spiders, just to make life easy :)
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Last edited by Mangles : 11-17-2012 at 03:38 PM.
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Old 11-17-2012, 03:39 PM   Top  -  End  -  #366
Mangles
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Default Re: Dungeon! OOC

I have no idea why that one didn't roll

(2d6)[9]
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Old 11-17-2012, 07:26 PM   Top  -  End  -  #367
Serpentine
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Ah, sorry. I like to do it to keep stuff moving as much as possible. But never mind, I was being derpy anyway.
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Old 11-17-2012, 07:39 PM   Top  -  End  -  #368
--Lime--
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I'll get to this soon. Mangles, reminder:
You ended your turn in a Level 5 Chamber. Please let me know what spells, if any, you wish to swap or re-stock.
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Old 11-17-2012, 07:51 PM   Top  -  End  -  #369
Mangles
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Default Re: Dungeon! OOC

I'll take 2 lightning 3 fire and a teleport.

I updated my spells so that I have them now.
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Old 11-17-2012, 08:33 PM   Top  -  End  -  #370
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Rast appears in the chamber, and the giant is caught completely off guard, engulfed in the expanding flames that radiate out from the appearing wizard.

He takes the hoarded treasure, and draws from the magical aura that haunts the smashed lab. He somberly notes the now-charred corpse, laying face-down in strange chemicals and tinctures, and picks up the two extra magic swords - giving him three - none of which he can use.

BOARD UPDATED
VESTH'S TURN!
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Last edited by --Lime-- : 11-17-2012 at 08:45 PM.
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Old 11-17-2012, 08:55 PM   Top  -  End  -  #371
Vesth
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"Hey wight, catch this right!" he called as he tossed opened the door, throwing in a fireball, before slamming it shut.

Spoiler
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Old 11-17-2012, 09:06 PM   Top  -  End  -  #372
--Lime--
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The wight is pushed back from the door by the sheer force of the fireball, but once the flames clear, the wight is largely unscathed. Nook looks a little unsettled, and takes the opportunity to shut and lock the door once again.
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Old 11-17-2012, 09:08 PM   Top  -  End  -  #373
--Lime--
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Keenya "stealthily" rolls into the chamber, and...


Spoiler


Board updated.
Mangles' turn!
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Last edited by --Lime-- : 11-17-2012 at 09:12 PM.
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Old 11-17-2012, 10:26 PM   Top  -  End  -  #374
Serpentine
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Default Re: Dungeon! OOC

My stuff
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Old 11-18-2012, 11:49 AM   Top  -  End  -  #375
Mangles
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Default Re: Dungeon! OOC

Waiting on a PM from the DM. While we wait though. Wizard of the Coast are re-releasing Dungeon!
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Old 11-18-2012, 02:39 PM   Top  -  End  -  #376
--Lime--
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With a better rulebook, I hope.

I also note that the Paladin is now a Cleric, and the dwarf, thief and elf are gone.

Mangles, PM enroute.
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Old 11-18-2012, 03:45 PM   Top  -  End  -  #377
Mangles
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Default Re: Dungeon! OOC

Rast rubs his medallion again. Hopefully this time it would be more accurate with the results. Werewolf and mummy were not the same thing. Sensing a vampire inside, Rast tries to harness the closest thing he knows to sunlight. A big ol fireball.

(2d6)[4]
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Old 11-18-2012, 04:45 PM   Top  -  End  -  #378
--Lime--
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This time, Rast interpreted the magical message correctly. Inside the room was a:
VAMPIRE

Spoiler


BOARD UPDATED
VESTH'S GO
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Old 11-18-2012, 06:33 PM   Top  -  End  -  #379
Vesth
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Default Re: Dungeon! OOC

"Be a good wight and DIE!" Nook shouted as he placed his hands on the floor, letting loose a shock of lightning through the bottom of the door.

Spoiler
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Old 11-18-2012, 07:00 PM   Top  -  End  -  #380
--Lime--
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The wight is not good, and does not die. The slamming of fists on the locked door continues.

Board updated!
Serpentine's go!
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Old 11-19-2012, 08:09 AM   Top  -  End  -  #381
Serpentine
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Default Re: Dungeon! OOC

Keenya bravely escapes the spider and barrels around the corner, smack-bang into the wall there.

Looking for the door.
(1d6)[1]

edit: Oh hey, did I find it? And does that mean I get to go through it? If so, I'll attack I suppose:
[roll]2d6[/roll]

Last edited by Serpentine : 11-19-2012 at 08:11 AM.
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Old 11-19-2012, 08:11 AM   Top  -  End  -  #382
Serpentine
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Oh yeah...
(2d6)[10]
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Old 11-20-2012, 01:57 AM   Top  -  End  -  #383
--Lime--
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Rushed again: yes, you find the door, yes you kill the monster.

Board Updated, Mangles' Go!
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Old 11-20-2012, 02:03 AM   Top  -  End  -  #384
Mangles
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Default Re: Dungeon! OOC

Rast goes and checks the Wizard's chamber with his esp medallion for monsters before doubling back and shooting another fireball at the Vampire from outside the room.

(2d6)[11]
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Old 11-20-2012, 08:29 PM   Top  -  End  -  #385
--Lime--
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Default Re: Dungeon! OOC

Vampires, as it is well-known, are vulnerable to garlic, holy symbols, sunlight, stakes through their hearts - and, it seems, gigantic balls of fire. Soon, the vampire who had lived for a hundred years or more was reduced to a pile of ash, and all that remained was a necklace that looked incredibly similar to Rast's ESP medallion - for that was what it was.


PM SENT
Board Updated
Vesth's go
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Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!

Last edited by --Lime-- : 11-20-2012 at 09:20 PM.
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Old 11-20-2012, 09:12 PM   Top  -  End  -  #386
Vesth
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Default Re: Dungeon! OOC

Nook curses under his breath, but without offensive spells, he'll be as likely to kill the wight as a mudcrab is able to take down a tarrasque - close, but not quite impossible (mudcrabs can be badass sometimes).

Nook moves back to the chamber and teleports to a chamber closer to the entrance.
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Old 11-20-2012, 11:37 PM   Top  -  End  -  #387
--Lime--
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Default Re: Dungeon! OOC

Board Updated
Serpentine's go
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It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.

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Old 11-21-2012, 05:11 AM   Top  -  End  -  #388
Serpentine
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Default Re: Dungeon! OOC

Keenya rolls his way back through the door and down the corridor.
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Old 11-21-2012, 06:16 AM   Top  -  End  -  #389
Mangles
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Default Re: Dungeon! OOC

Rast grabs the medalion and heads back to the wizards lab. He stops just outside and throws a fireball into the middle of the room, hopefully flambeing the black pudding inside. Good old esp medallions.

(2d6)[5]
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Old 11-23-2012, 02:36 AM   Top  -  End  -  #390
--Lime--
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Default Re: Dungeon! OOC

Am here, do exist, more to follow
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